//------------------------------------------------- #script=slap #permission=255 //------------------------------------------------- // purpose: let a player fly. (at least works on MaNGOS) // args: @def: player name // returns: guid of the targeted player, else false. empty string if we are not in the world. // we can use this script only if we are in the world if ?{not ${@inworld}} logerror Can't slap anything if i am not in the world! return endif // normalize player name. first char uppercased, rest lowercased. set,name ?{normalize_name ${@def}} // target the player. if targeting was successful, cast spell "Knockback 500". set,t ?{target ${name}} if ${t} logdebug slapping player '${name}' castspell 11027 target else logerror Can't target player '${name}' endif unset name return ${t} //------------------------------------------------ #script=toleet //------------------------------------------------ // purpose: convert any text into leetspeak [1337sp34k] // args: @def: the text to convert // returns: leetspeak^^ #onload // this can be used by other scripts to check if we have loaded this script set,#HAVE_LEET true #endonload // empty the string where the leet will be stored set,str // total length of the string to convert set,l ?{strlen ${@def}} // position counter set,x 0 loop // check if we have reached the end of the string if ?{bigger,${x} ${l}} exitloop endif // c stores current char (@def at position x); c2 is the same char but always lowercased set,c ?{substr,1,${x} ${@def}} set,c2 ?{lowercase ${c}} // conversion functions: // note that "+" is a variable name here! // it will store the "new" char if c/c2 could be converted if ?{equal,${c2} a} set,+ 4 endif if ?{equal,${c2} e} set,+ 3 endif if ?{equal,${c2} i} set,+ ! endif if ?{equal,${c2} l} set,+ 1 endif if ?{equal,${c2} t} set,+ 7 endif if ?{equal,${c2} s} set,+ 5 endif if ?{equal,${c2} o} set,+ 0 endif if ?{equal,${c2} f} set,+ ph endif if ?{equal,${c2} h} set,+ # endif if ?{equal,${c} Z} set,+ 7 endif if ?{equal,${c} R} set,+ 2 endif if ?{equal,${c} B} set,+ <3 endif // if var "+" is still empty, default it to our current char default,+ ${c} // and append it to the final output append,str ${+} // finally delete it again unset + // and increase the counter by 1 add,x 1 endloop unset l unset x unset c unset c2 return ${str}