#include "common.h" #include "PseuGUI.h" #include "PseuWoW.h" #include "CCursorController.h" #include "Scene.h" Scene::Scene(PseuGUI *g) { memset(scenedata, 0, sizeof(uint32) * SCENEDATA_SIZE); textdb = NULL; gui = g; instance = gui->GetInstance(); device = gui->_device; driver = gui->_driver; smgr = gui->_smgr; guienv = gui->_guienv; cursor = new CCursorController(device->getCursorControl(), driver); cursor->setOSCursorVisible(true); cursor->setVisible(false); cursor->render(); // apply above settings } void Scene::OnDraw(void) { device->yield(); } void Scene::OnDelete(void) { } void Scene::OnUpdate(s32) { } void Scene::OnDrawBegin(void) { } video::SColor Scene::GetBackgroundColor(void) { return 0; } Scene::~Scene() { delete cursor; DEBUG(logdebug("Scene::~Scene()")); } core::stringw Scene::GetStringFromDB(u32 index, u32 entry) { core::stringw r = ""; if(!textdb) { r += L""; return r; } char buf[20]; sprintf(buf,"%u",entry); r += textdb->GetString(index, buf); return r; }