#include "common.h" #include "log.h" #include "ControlSocket.h" #include "Network/ListenSocket.h" #include "RemoteController.h" RemoteController::RemoteController(PseuInstance *in,uint32 port) { DEBUG(logdebug("RemoteController: setting instance = %X",in)); h.SetInstance(in); _mustdie = false; _instance = in; ListenSocket *ls = new ListenSocket(h); if(ls->Bind(port)) { logerror("RemoteController: Can't bind to port %u",port); _mustdie = true; return; } h.Add(ls); log("RemoteController: listening on port %u",port); } RemoteController::~RemoteController() { DEBUG(logdebug("~RemoteController()")); } void RemoteController::Update(void) { if(_mustdie) return; h.Select(0,0); }