## Process this file with automake to produce Makefile.in AM_CPPFLAGS = -I$(top_builddir)/src/Client -I$(top_builddir)/src/shared -I$(top_builddir)/src/Client/DefScript -I$(top_builddir)/src/Client/World -I$(top_builddir)/src/Client/Realm -I$(top_builddir)/src/dep/include -Wall -D_DEBUG ## Build pseuwow noinst_LIBRARIES = libgui.a libgui_a_SOURCES =CCursorController.cpp DrawObject.cpp MInput.h Scene.h SImage.h\ CCursorController.h DrawObject.h PseuGUI.cpp SceneLogin.cpp TlTMesh.h\ CImageLoaderBLP.cpp DrawObjMgr.cpp PseuGUI.h SceneWorld.cpp TlTSector.h\ CImageLoaderBLP.h DrawObjMgr.h Scene.cpp ShTlTerrainSceneNode.cpp\ CM2MeshFileLoader.cpp SceneData.h ShTlTerrainSceneNode.h\ CM2MeshFileLoader.h MCamera.h SceneGuiStart.cpp SImage.cpp SceneCharselection.cpp\ CIrrKlangAudioStreamLoaderMP3.cpp CIrrKlangAudioStreamLoaderMP3.h CIrrKlangAudioStreamMP3.cpp CIrrKlangAudioStreamMP3.h\ ikpMP3.cpp decoder/bits.c decoder/internal.h decoder/mpaudec.c decoder/mpaudec.h decoder/mpaudectab.h decoder/mpegaudio.h\ irrKlangSceneNode.cpp irrKlangSceneNode.h CBoneSceneNode.cpp CBoneSceneNode.h SSkinnedMesh.cpp SSkinnedMesh.h\ CMDHMemoryReadFile.cpp CMDHMemoryReadFile.h MemoryInterface.cpp MemoryInterface.h\ CWMOMeshFileLoader.cpp CWMOMeshFileLoader.h libgui_a_LIBADD = $(top_builddir)/src/shared/libshared.a $(top_builddir)/src/shared/Auth/libauth.a $(top_builddir)/src/shared/Network/libnetwork.a