#ifndef _CACHEHANDLER_H #define _CACHEHANDLER_H typedef std::map PlayerNameMap; class PlayerNameCache { public: ~PlayerNameCache(); std::string GetName(uint64); bool IsKnown(uint64); uint64 GetGuid(std::string); void Add(uint64 guid, std::string name); bool SaveToFile(void); bool ReadFromFile(void); uint32 GetSize(void); private: PlayerNameMap _cache; }; void ItemProtoCache_InsertDataToSession(WorldSession *session); void ItemProtoCache_WriteDataToCache(WorldSession *session); void CreatureTemplateCache_InsertDataToSession(WorldSession *session); void CreatureTemplateCache_WriteDataToCache(WorldSession *session); void GOTemplateCache_InsertDataToSession(WorldSession *session); void GOTemplateCache_WriteDataToCache(WorldSession *session); #endif