#include "common.h" #include "PseuGUI.h" #include "PseuWoW.h" #include "Scene.h" Scene::Scene(PseuGUI *g) { gui = g; device = gui->_device; driver = gui->_driver; smgr = gui->_smgr; guienv = gui->_guienv; } void Scene::OnDraw(void) { device->yield(); } void Scene::OnDelete(void) { } void Scene::OnUpdate(s32) { } Scene::~Scene() { DEBUG(logdebug("Scene::~Scene()")); }