#include #include #include "common.h" #include "PseuWoW.h" #include "Opcodes.h" #include "SharedDefines.h" #include "Player.h" #include "DefScript/DefScript.h" #include "WorldSession.h" Player::Player() : Unit() { _type |= TYPE_PLAYER; _typeid = TYPEID_PLAYER; _valuescount = PLAYER_END; } void Player::Create(uint64 guid) { Object::Create(guid); } MyCharacter::MyCharacter() : Player() { DEBUG(logdebug("MyCharacter() constructor, this=0x%x",this)); SetTarget(0); } MyCharacter::~MyCharacter() { DEBUG(logdebug("~MyCharacter() destructor, this=0x%X guid="I64FMT,this,GetGUID())); // this _could_ crash if Player::Create(guid) wasnt called before! } void MyCharacter::SetActionButtons(WorldPacket &data) { } void MyCharacter::AddSpell(uint32 spellid, uint16 spellslot) { SpellBookEntry _spell; _spell.id = spellid; _spell.slot = spellslot; _spells.push_back(_spell); } void MyCharacter::RemoveSpell(uint32 spellid) { for(std::vector::iterator i=_spells.begin(); i != _spells.end(); i++) if(i->id == spellid) { _spells.erase(i); break; } } uint16 MyCharacter::GetSpellSlot(uint32 spellid) { for(std::vector::iterator i=_spells.begin(); i != _spells.end(); i++) if(i->id == spellid) return i->slot; return 0; }