#ifndef _CACHEHANDLER_H #define _CACHEHANDLER_H struct PlayerNameCacheItem { uint64 _guid; std::string _name; }; class PlayerNameCache { public: std::string GetName(uint64); bool IsKnown(uint64); uint64 GetGuid(std::string); bool AddInfo(uint64 guid, std::string name); bool AddInfo(PlayerNameCacheItem*); bool SaveToFile(void); bool ReadFromFile(void); uint32 GetSize(void); private: std::vector _cache; }; void ItemProtoCache_InsertDataToSession(WorldSession *session); void ItemProtoCache_WriteDataToCache(WorldSession *session); #endif