
// ----==== CHAT MESSAGES ====----
// -------------------------------------------
#script=_onchatmessage
// purpose: do something if specific chat messages are recieved.
// args:
// @def: chat message text
// @0: message type id (check ChatMsg enum in src/Client/SharedDefines.h)
// @1: language id (also defined in SharedDefines.h), alternatively look up bin/data/scp/language.scp
// @2: GUID of the player or creature this msg came from
// @3: channel name. empty string if the chat message was not sent in a channel (for example say, yell or whisper)
//--------------------------------------------
processchatai,{${@0}},{${@1}},{${@2}},{${@3}} ${@def} // this is required for the ChatAI script to work

// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


// ----==== TELEPORTATION ====----

#script=_onteleport
// @def: [far teleport=true, else false]
// @0: [far teleport: map ID, else teleported GUID]
// @1: X position
// @2: Y position
// @3: Z position
// @4: Orientation

//- script content here...


// ----==== GUI RELATED ====----

#script=_onguiclose
// no args. gets called when the GUI is closed.
if ?{GetVar #EXITONGUICLOSE}
	exit
endif


// ----==== OBJECT HANDLING ====----

#script=_onobjectcreate
// @def: GUID of created object
// @0 TypeID of created object
// The object can be accessed with GetName, GetEntry, GetObjectType, GetObjectValue, GetRace, GetClass, ... via the guid

//- script content here...



#script=_onobjectdelete
// @def: GUID of deleted object
// @0: [out of range object deletion=true, else false]
// The object can be accessed with the object handling functions listed above.
// It will be deleted right after handling this script.

//- script content here...




// ----==== ENTERING/LEAVING WORLD ====----

#script=_leaveworld
// no args. gets called when the world is left.

//- script content here...


#script=_enterworld
// no args. called when the world is entered
log * World entered!
say [${@version_short}] login successful.
emote 126 // = TEXTEMOTE_READY
joinchannel General
joinchannel Trade
joinchannel LookingForGroup
castspell 836 // LoginEffect



// ----==== IN-GAME SCRIPT COMMANDS ====----

#script=_nopermission
// this script gets executed if a player tries to give pseuwow a command but is not allowed to
// Arguments:
// ==========
// @0 : name of the player who wanted to execute a command
// @1 : permission level of this user
// @2 : permission level needed to execute the script
// @3 : name of the script that should get executed

SAY Forget it, ${@0}, you have only permission ${@1} but need ${@2} to run the script '${@3}'
LOG Player '${@0}' (p:${@1}) wanted to execute '${@3}' (p:${@2})
EMOTE 66 // say NO!

