#include "common.h" #include "log.h" #include "MapTile.h" #include "MapMgr.h" MapMgr::MapMgr() { DEBUG(logdebug("Creating MapMgr with TILESIZE=%.3f CHUNKSIZE=%.3f UNITSIZE=%.3f",TILESIZE,CHUNKSIZE,UNITSIZE)); _tiles = new MapTileStorage(); _gridx = _gridy = _mapid = (-1); _mapsLoaded = false; } MapMgr::~MapMgr() { Flush(); delete _tiles; } void MapMgr::Update(float x, float y, uint32 m) { if(m != _mapid) { Flush(); // we teleported to a new map, drop all loaded maps WDTFile *wdt = new WDTFile(); char buf[100]; sprintf(buf,"data/maps/%u.wdt",m); if(!wdt->Load(buf)) { logerror("MAPMGR: Could not load WDT file '%s'",buf); } _tiles->ImportTileMap(wdt); delete wdt; _mapid = m; _gridx = _gridy = (-1); // must load tiles now } GridCoordPair gcoords = GetTransformGridCoordPair(x,y); if(gcoords.x != _gridx || gcoords.y != _gridy) { _gridx = gcoords.x; _gridy = gcoords.y; _LoadNearTiles(_gridx,_gridy,m); _UnloadOldTiles(); } } void MapMgr::Flush(void) { _mapsLoaded = false; for(uint32 i = 0; i < 4096; i++) _tiles->UnloadMapTile(i); logdebug("MAPMGR: Flushed all maps"); } void MapMgr::_LoadNearTiles(uint32 gx, uint32 gy, uint32 m) { logdebug("MAPMGR: Loading near tiles for (%u, %u) map %u",gx,gy,m); for(uint32 v = gy-1; v <= gy+1; v++) { for(uint32 h = gx-1; h <= gx+1; h++) { _LoadTile(h,v,m); } } _mapsLoaded = true; } void MapMgr::_LoadTile(uint32 gx, uint32 gy, uint32 m) { if(!_tiles->TileExists(gx,gy)) { logerror("MAPMGR: Not loading MapTile (%u, %u) map %u, no entry in WDT tile map",gx,gy,m); return; } if( !_tiles->GetTile(gx,gy) ) { ADTFile *adt = new ADTFile(); char buf[300]; sprintf(buf,"data/maps/%u_%u_%u.adt",m,gx,gy); if(adt->Load(buf)) { logdebug("MAPMGR: Loaded ADT '%s'",buf); MapTile *tile = new MapTile(); tile->ImportFromADT(adt); _tiles->SetTile(tile,gx,gy); logdebug("MAPMGR: Imported MapTile (%u, %u) for map %u",gx,gy,m); } else { logerror("MAPMGR: Loading ADT '%s' failed!",buf); } delete adt; } else { logdebug("MAPMGR: No need to load MapTile (%u, %u) map %u",gx,gy,m); } } void MapMgr::_UnloadOldTiles(void) { for(uint32 gy=0; gy<64; gy++) { for(uint32 gx=0; gx<64; gx++) { if( (_gridx < gx-1 || _gridx > gx+1) && (_gridy < gy-1 || _gridy > gy+1) ) { if(_tiles->GetTile(gx,gy)) { logdebug("MAPMGR: Unloading old MapTile (%u, %u) map %u",gx,gy,_mapid); _tiles->UnloadMapTile(gx,gy); } } } } } // Using forceLoad is VERY ineffective here, because the tile is removed again after the next Update() call! MapTile *MapMgr::GetTile(uint32 xg, uint32 yg, bool forceLoad) { MapTile *tile = _tiles->GetTile(xg,yg); if(!tile) { _LoadTile(xg,yg,_mapid); tile = _tiles->GetTile(xg,yg); } return tile; } MapTile *MapMgr::GetCurrentTile(void) { return GetTile(_gridx,_gridy); } MapTile *MapMgr::GetNearTile(int32 xoffs, int32 yoffs) { return GetTile(_gridx + xoffs, _gridy + yoffs); } uint32 MapMgr::GetGridCoord(float f) { return (ZEROPOINT - f) / TILESIZE; } GridCoordPair MapMgr::GetTransformGridCoordPair(float x, float y) { return GridCoordPair(GetGridCoord(x), GetGridCoord(y)); } uint32 MapMgr::GetLoadedMapsCount(void) { uint32 counter = 0; for(uint32 i = 0; i < 4096; i++) { if(_tiles->GetTile(i)) { counter++; } } return counter; } float MapMgr::GetZ(float x, float y) { return -99999.0f; // for now return lowest possible number, GetZ() will be implemented correctly later /* GridCoordPair gcoords = GetTransformGridCoordPair(x,y); MapTile *tile = _tiles->GetTile(gcoords.x,gcoords.y); if(tile) { #ifdef _DEBUG tile->DebugDumpToFile(); logdebug("DEBUG: tile dumped"); #endif return tile->GetZ(x,y); } logerror("MapMgr::GetZ() called for not loaded MapTile (%u, %u) for (%f, %f)",gcoords.x,gcoords.y,x,y); return 0;*/ }