#include "common.h" #include "PseuWoW.h" #include "WorldPacket.h" #include "Opcodes.h" #include "Player.h" #include "WorldSession.h" void WorldSession::SendChatMessage(uint32 type, uint32 lang, std::string msg, std::string to){ if((!_valid) || (!_logged) || msg.empty()) return; WorldPacket packet; packet<