#ifndef MAPMGR_H #define MAPMGR_H class MapTileStorage; class MapTile; class MapMgr { public: MapMgr(); ~MapMgr(); void Update(float,float,uint32); void Flush(void); float GetZ(float,float); uint32 GetGridCoord(float f); MapTile *GetTile(uint32 xg, uint32 yg, bool forceLoad = false); MapTile *GetCurrentTile(void); MapTile *GetNearTile(int32, int32); inline bool Loaded(void) { return _mapsLoaded; } uint32 GetLoadedMapsCount(void); inline uint32 GetGridX(void) { return _gridx; } inline uint32 GetGridY(void) { return _gridy; } private: MapTileStorage *_tiles; void _LoadTile(uint32,uint32,uint32); void _LoadNearTiles(uint32,uint32,uint32); void _UnloadOldTiles(void); uint32 _mapid; uint32 _gridx,_gridy; bool _mapsLoaded; }; #endif