* output some warnings only in debug>=1 mode * made spellcasting with no target possible * fixed exception when the server sent an object_update packet for an object that just got deleted; the rest of this packet got skipped then. this is now fixed; PseuWoW guesses the original object type and can now handle these packets almost 100%. * fixed possible crash when handling emotes. thx Sesk for pointing out the problem.
45 lines
2.3 KiB
C
45 lines
2.3 KiB
C
/*
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* Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_OBJECTDEFINES_H
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#define MANGOS_OBJECTDEFINES_H
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enum HighGuid
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{
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HIGHGUID_ITEM = 0x40000000, // blizz 40000000
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HIGHGUID_CONTAINER = 0x40000000, // blizz 40000000
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HIGHGUID_UNIT = 0xF0070000, // blizz F009????, where "????" is unit entry
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HIGHGUID_PLAYER = 0x00000000, // blizz 00000000
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HIGHGUID_GAMEOBJECT = 0xF0060000, // blizz F0090000
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HIGHGUID_DYNAMICOBJECT = 0xF00A0000, // blizz F0090000, F0320000
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HIGHGUID_CORPSE = 0xF0090000, // blizz F0090000, F0320000
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HIGHGUID_PLAYER_CORPSE = 0xF0080000, // blizz F0090000, F0320000
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HIGHGUID_MO_TRANSPORT = 0x1FC00000, // blizz 1FC00000 (type 15)
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HIGHGUID_TRANSPORT = 0x1FA70000 // blizz 1FA70000 (type 11)
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};
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#define IS_CREATURE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_UNIT )
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#define IS_PLAYER_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER )
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#define IS_ITEM_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_ITEM )
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#define IS_GAMEOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT )
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#define IS_DYNAMICOBJECT_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT )
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#define IS_CORPSE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_CORPSE )
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#define IS_PLAYER_CORPSE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER_CORPSE )
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#define IS_TRANSPORT(Guid) ( GUID_HIPART(Guid) == HIGHGUID_TRANSPORT )
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#endif
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