mojo_client/src/Client/World/UpdateData.cpp
False.Genesis 1da69e7873 * fixed exception when deleting objects from the ObjMgr.
* fixed(?) some problems with including SDL, which should be excluded
* no more quit at crpt error, please test
2007-02-26 14:45:25 +00:00

301 lines
9.4 KiB
C++

#include "common.h"
#include "ZCompressor.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "UpdateFields.h"
#include "Object.h"
#include "Unit.h"
#include "Bag.h"
#include "GameObject.h"
#include "Corpse.h"
#include "DynamicObject.h"
#include "ObjMgr.h"
#include "UpdateMask.h"
void WorldSession::_HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket)
{
//printf("-> COMPRESSED_UPDATE_OBJECT, pktlen=%u\n",recvPacket.size());
//recvPacket.hexlike();
uint32 realsize;
recvPacket >> realsize;
ZCompressor z;
z.append(recvPacket.contents() + sizeof(uint32),recvPacket.size() - sizeof(uint32));
z.Compressed(true);
z.RealSize(realsize);
z.Inflate();
if(z.Compressed())
{
logerror("_HandleCompressedUpdateObjectOpcode(): Inflate() failed!");
return;
}
WorldPacket wp;
wp.SetOpcode(recvPacket.GetOpcode());
wp.append(z.contents(),z.size());
_HandleUpdateObjectOpcode(wp);
}
void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
{
uint8 utype;
uint8 unk8;
uint32 usize, ublocks;
uint64 uguid;
recvPacket >> ublocks >> unk8;
logdebug("UpdateObject: ublocks=%u unk=%u",ublocks,unk8);
while(recvPacket.rpos() < recvPacket.size())
{
recvPacket >> utype;
logdebug("-UpdateObject: utype=%u",utype);
switch(utype)
{
case UPDATETYPE_VALUES:
{
uguid = recvPacket.GetPackedGuid();
_ValuesUpdate(uguid,recvPacket);
}
break;
case UPDATETYPE_MOVEMENT:
{
recvPacket >> uguid; // the guid is NOT packed here!
Object *obj = objmgr.GetObj(uguid);
if(obj)
this->_MovementUpdate(obj->GetTypeId(),uguid,recvPacket);
else
logerror("--Got UpdateObject_Movement for unknown object "I64FMT,uguid);
}
break;
case UPDATETYPE_CREATE_OBJECT:
case UPDATETYPE_CREATE_OBJECT2:
{
uguid = recvPacket.GetPackedGuid();
uint8 objtypeid;
recvPacket >> objtypeid;
logdebug("--Create Object type %u with guid "I64FMT,objtypeid,uguid);
switch(objtypeid)
{
case TYPEID_OBJECT: // no data to read
{
logerror("Recieved wrong UPDATETYPE_CREATE_OBJECT to create Object base type!");
}
case TYPEID_ITEM:
{
Item *item = new Item();
item->Create(uguid);
objmgr.Add(item);
break;
}
case TYPEID_CONTAINER:
{
Bag *bag = new Bag();
bag->Create(uguid);
objmgr.Add(bag);
break;
}
case TYPEID_UNIT:
{
Unit *unit = new Unit();
unit->Create(uguid);
objmgr.Add(unit);
break;
}
case TYPEID_PLAYER:
{
Player *player = new Player();
player->Create(uguid);
objmgr.Add(player);
break;
}
case TYPEID_GAMEOBJECT:
{
GameObject *go = new GameObject();
go->Create(uguid);
objmgr.Add(go);
break;
}
case TYPEID_CORPSE:
{
Corpse *corpse = new Corpse();
corpse->Create(uguid);
objmgr.Add(corpse);
break;
}
case TYPEID_DYNAMICOBJECT:
{
DynamicObject *dobj = new DynamicObject();
dobj->Create(uguid);
objmgr.Add(dobj);
break;
}
}
this->_MovementUpdate(objtypeid, uguid, recvPacket);
this->_ValuesUpdate(uguid, recvPacket);
}
break;
case UPDATETYPE_OUT_OF_RANGE_OBJECTS:
recvPacket >> usize;
for(uint16 i=0;i<usize;i++)
{
uguid = recvPacket.GetPackedGuid(); // not 100% sure if this is correct
logdebug("--GUID "I64FMT" out of range",uguid);
objmgr.Remove(uguid);
}
break;
default:
logerror("-Got unk updatetype 0x%X",utype);
logerror("## Read %u / %u bytes",recvPacket.rpos(),recvPacket.size());
return;
} // switch
} // while
logdebug("## Read %u / %u bytes",recvPacket.rpos(),recvPacket.size());
logdebug("## Parsing successful!!");
} // func
void WorldSession::_MovementUpdate(uint8 objtypeid, uint64 uguid, WorldPacket& recvPacket)
{
uint8 flags;
uint32 unk32,flags2,time,posCount,transtime;
float unkf,x,y,z,o,tx,ty,tz,to;
uint64 transguid;
float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn;
recvPacket >> flags;
logdebug("--- flags:%X",flags);
if(objtypeid==TYPEID_PLAYER)
{
recvPacket >> flags2 >> time;
logdebug("--- flags2=0x%X time=%u",flags2,time);
if (flags2 & 0x02000000) // On a transport
{
recvPacket >> x >> y >> z >> o >> transguid >> tx >> ty >> tz >> to;
}
else
{
recvPacket >> x >> y >> z >> o;
}
recvPacket >> unkf;
logdebug("--- DEBUG: %f == 0 ?",unkf);
if(flags2 & 0x2000) // Self update
{
// What is this data used for?
recvPacket >> unkf;
recvPacket >> unkf;
recvPacket >> unkf;
recvPacket >> unkf;
}
recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
logdebug("--- TYPEID_PLAYER: walk=%f run=%f swimb=%f swim=%f walkb=%f turn=%f",speedWalk,speedRun,speedSwimBack,speedSwim,speedWalkBack,speedTurn);
logdebug("--- TYPEID_PLAYER: OnTransport=%s x=%f y=%f z=%f o=%f", flags2 & 0x02000000 ? "true" : "false", x, y, z, o);
}
if(objtypeid==TYPEID_UNIT)
{
recvPacket >> flags2 >> unk32 >> x >> y >> z >> o >> unkf;
recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
if (flags2 & 0x400000)
{
recvPacket >> unk32 >> unk32 >> unk32 >> unk32 >> posCount;
for (uint8 i = 0; i < posCount + 1; i++)
{
recvPacket >> unkf >> unkf >> unkf; // Some x, y, z value
}
}
logdebug("--- TYPEID_UNIT: walk=%f run=%f swimb=%f swim=%f walkb=%f turn=%f",speedWalk,speedRun,speedSwimBack,speedSwim,speedWalkBack,speedTurn);
logdebug("--- TYPEID_UNIT: flag=%s x=%f y=%f z=%f o=%f", flags2 & 0x400000 ? "true" : "false", x, y, z, o);
}
if( (objtypeid==TYPEID_CORPSE) || (objtypeid==TYPEID_GAMEOBJECT) || (objtypeid==TYPEID_DYNAMICOBJECT))
{
if(GUID_HIPART(uguid) != HIGHGUID_TRANSPORT)
{
recvPacket >> x >> y >> z;
}
else
{
recvPacket >> unk32 >> unk32 >> unk32; // should be 0?
}
recvPacket >> o;
}
recvPacket >> unk32; // (uint32)0x1
logdebug("--- REFERENCE: %u (should be = 1)",unk32);
if ((GUID_HIPART(uguid) == HIGHGUID_TRANSPORT))
{
recvPacket >> transtime;
}
if( GUID_HIPART(uguid) == HIGHGUID_PLAYER_CORPSE)
recvPacket >> unk32; // ??
}
void WorldSession::_ValuesUpdate(uint64 uguid, WorldPacket& recvPacket)
{
Object *obj = objmgr.GetObj(uguid);
uint8 blockcount;
uint32 value, masksize, valuesCount;
if (obj)
{
valuesCount = obj->GetValuesCount();
recvPacket >> blockcount;
masksize = blockcount << 2; // each sizeof(uint32) == <4> * sizeof(uint8) // 1<<2 == <4>
logdebug("--UPDATETYPE_VALUES: guid="I64FMT" values=%u blockcount=%u masksize=%d",uguid,valuesCount,blockcount, masksize);
UpdateMask umask;
uint32 *updateMask = new uint32[blockcount];
umask.SetCount(masksize);
recvPacket.read((uint8*)updateMask, masksize);
umask.SetMask(updateMask);
//delete [] updateMask; // will be deleted at ~UpdateMask() !!!!
for (uint32 i = 0; i < valuesCount; i++)
{
if (umask.GetBit(i))
{
recvPacket >> value;
// TODO: which values are float and which values are uin32 ??!
if( obj->isType(TYPE_UNIT) && (
i >= UNIT_FIELD_POWER1 && i <= UNIT_FIELD_MAXPOWER5 ||
i >= UNIT_FIELD_BASEATTACKTIME && i <= UNIT_FIELD_RANGEDATTACKTIME ||
i >= UNIT_FIELD_STR && i <= UNIT_FIELD_RESISTANCES + 6 )
|| obj->isType(TYPE_PLAYER) &&
i >= PLAYER_FIELD_POSSTAT0 && i <= PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6 )
{
obj->SetFloatValue(i, (float)value);
}
else
{
obj->SetUInt32Value(i, value);
}
logdebug("--- Value (%d): %d", i, value);
}
}
}
else
{
logerror("--Got UpdateObject_Values for unknown object "I64FMT,uguid);
}
}