* some corrections to project files * object classes improvements * worked a bit on UPDATE_OBJECT stuff * minor stuff i dont remember * plz test VC2005 compatibility
242 lines
7.0 KiB
C++
242 lines
7.0 KiB
C++
#include "common.h"
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#include "ZCompressor.h"
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#include "WorldSession.h"
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#include "UpdateData.h"
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#include "UpdateFields.h"
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#include "Object.h"
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#include "Unit.h"
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#include "ObjMgr.h"
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#include "UpdateMask.h"
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void WorldSession::_HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket)
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{
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//printf("-> COMPRESSED_UPDATE_OBJECT, pktlen=%u\n",recvPacket.size());
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//recvPacket.hexlike();
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uint32 realsize;
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recvPacket >> realsize;
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ZCompressor z;
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z.append(recvPacket.contents() + sizeof(uint32),recvPacket.size() - sizeof(uint32));
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z.Compressed(true);
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z.RealSize(realsize);
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z.Inflate();
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if(z.Compressed())
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{
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logerror("_HandleCompressedUpdateObjectOpcode(): Inflate() failed!");
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return;
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}
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WorldPacket wp;
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wp.SetOpcode(recvPacket.GetOpcode());
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wp.append(z.contents(),z.size());
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_HandleUpdateObjectOpcode(wp);
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}
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void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
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{
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uint8 utype;
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uint8 unk8;
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uint32 usize, ublocks;
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uint64 uguid;
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recvPacket >> ublocks >> unk8;
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logdebug("UpdateObject: ublocks=%u unk=%u",ublocks,unk8);
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while(true) // TODO: find out correct packet structure or this loop will fail!
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{
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recvPacket >> utype;
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logdebug("-UpdateObject: utype=%u",utype);
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switch(utype)
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{
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case UPDATETYPE_VALUES:
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{
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uint8 blockcount, masksize;
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uint32 value, valuesCount = GetValuesCountByTypeId(utype);
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uguid = recvPacket.GetPackedGuid();
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Object *obj = objmgr.GetObj(uguid,utype);
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if (obj)
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{
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recvPacket >> blockcount;
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masksize = blockcount * 4;
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logdebug("--UPDATETYPE_VALUES: guid="I64FMT" blockcount=%u masksize=%d",uguid,blockcount, masksize);
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uint32 *updateMask = new uint32[100];
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UpdateMask umask;
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umask.SetCount(masksize);
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recvPacket.read((uint8*)updateMask, masksize);
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umask.SetMask(updateMask);
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for (uint32 i = 0; i < valuesCount; i++) // How do we get valuesCount?
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{
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if (umask.GetBit(i))
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{
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recvPacket >> value;
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// These values are sent by the server as uint32 but must be stored at the client as float values
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if( obj->isType(TYPE_UNIT) && (
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i >= UNIT_FIELD_POWER1 && i <= UNIT_FIELD_MAXPOWER5 ||
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i >= UNIT_FIELD_BASEATTACKTIME && i <= UNIT_FIELD_RANGEDATTACKTIME ||
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i >= UNIT_FIELD_STR && i <= UNIT_FIELD_RESISTANCES + 6 )
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|| obj->isType(TYPE_PLAYER) &&
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i >= PLAYER_FIELD_POSSTAT0 && i <= PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6 )
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{
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obj->SetFloatValue(i, (float)value);
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}
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else
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{
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obj->SetUInt32Value(i, value);
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}
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//logdebug("Value (%d): %d", i, value);
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}
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}
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}
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else
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{
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logerror("--Got UpdateObject_Values for unknown object "I64FMT,uguid);
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}
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}
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break;
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case UPDATETYPE_MOVEMENT:
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{
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recvPacket >> uguid; // the guid is NOT packed here!
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Object *obj = objmgr.GetObj(uguid,utype);
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if(obj)
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this->_MovementUpdate(obj->GetTypeId(),uguid,recvPacket);
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else
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logerror("--Got UpdateObject_Movement for unknown object "I64FMT,uguid);
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}
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break;
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case UPDATETYPE_CREATE_OBJECT:
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case UPDATETYPE_CREATE_OBJECT2:
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{
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uguid = recvPacket.GetPackedGuid();
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uint8 objtypeid;
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recvPacket >> objtypeid;
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logdebug("--Create Object type %u with guid "I64FMT,objtypeid,uguid);
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switch(objtypeid)
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{
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case TYPEID_OBJECT: // no data to read
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{
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logerror("--Got UPDATE_OBJECT for Object!"); // getting this should not be the case
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}
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case TYPEID_ITEM:
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{
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Item *item = new Item();
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// item needs to be created, e.g. item->Create(uguid);
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objmgr.Add(item);
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break;
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}
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//case TYPEID_CONTAINER: // not yet handled
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case TYPEID_UNIT:
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{
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logerror("--Got UPDATE_OBJECT for Unit!");
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break;
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}
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case TYPEID_PLAYER:
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{
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logdetail("--DEBUG: create player");
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recvPacket.hexlike();
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Player *player = new Player();
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player->Create(uguid);
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objmgr.Add(player);
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break;
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}
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}
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this->_MovementUpdate(objtypeid, uguid, recvPacket);
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}
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break;
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case UPDATETYPE_OUT_OF_RANGE_OBJECTS:
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recvPacket >> usize;
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for(uint16 i=0;i<usize;i++)
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{
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uguid = recvPacket.GetPackedGuid(); // not 100% sure if this is correct
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logdebug("--GUID "I64FMT" out of range",uguid);
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objmgr.Remove(uguid);
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}
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break;
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default:
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logerror("-Got unk updatetype 0x%X",utype);
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return;
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} // switch
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} // while
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} // func
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void WorldSession::_MovementUpdate(uint8 objtypeid, uint64 uguid, WorldPacket& recvPacket)
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{
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if(objtypeid==TYPEID_PLAYER)
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{
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uint32 flags, flags2, time;
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uint64 tguid;
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float nul;
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float x, y, z, o;
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float tx, ty, tz, to;
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float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn;
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recvPacket >> flags >> flags2 >> time;
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if (flags2 & 0x02000000) // On a transport
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{
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recvPacket >> x >> y >> z >> o >> tguid >> tx >> ty >> tz >> to;
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}
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else
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{
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recvPacket >> x >> y >> z >> o;
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}
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recvPacket >> nul;
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if(flags2 & 0x2000) // Self update
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{
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// What is this data used for?
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recvPacket >> nul;
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recvPacket >> nul;
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recvPacket >> nul;
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recvPacket >> nul;
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}
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recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
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logdebug("TYPEID_PLAYER: OnTransport=%s x=%d y=%d z=%d o=%d", flags2 & 0x02000000 ? "true" : "false", x, y, z, o);
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}
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if(objtypeid==TYPEID_UNIT)
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{
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uint32 flags2, unk, posCount;
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float nul, unkf;
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float x, y, z, o;
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float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn;
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recvPacket >> flags2 >> unk >> x >> y >> z >> o >> nul;
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recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
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if (flags2 & 0x400000)
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{
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recvPacket >> unk >> unk >> unk >> unk >> posCount;
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for (uint8 i = 0; i < posCount + 1; i++)
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{
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recvPacket >> unkf >> unkf >> unkf; // Some x, y, z value
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}
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}
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logdebug("TYPEID_UNIT: 0x400000 flag=%s x=%d y=%d z=%d o=%d", flags2 & 0x400000 ? "true" : "false", x, y, z, o);
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}
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if( (objtypeid==TYPEID_CORPSE) || (objtypeid==TYPEID_GAMEOBJECT) || (objtypeid==TYPEID_DYNAMICOBJECT))
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{
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float x, y, z, o;
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recvPacket >> x >> y >> z >> o;
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// TODO: Check for transport and corpse extra data
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}
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} |