mojo_client/src/Client/World/UpdateData.cpp
False.Genesis 386efe1378 * included SDL src as dep, but disabled build for now (now you do no longer need to install the precompiled SDL libs)
* some corrections to project files
* object classes improvements
* worked a bit on UPDATE_OBJECT stuff
* minor stuff i dont remember
* plz test VC2005 compatibility
2007-02-19 02:12:37 +00:00

242 lines
7.0 KiB
C++

#include "common.h"
#include "ZCompressor.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "UpdateFields.h"
#include "Object.h"
#include "Unit.h"
#include "ObjMgr.h"
#include "UpdateMask.h"
void WorldSession::_HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket)
{
//printf("-> COMPRESSED_UPDATE_OBJECT, pktlen=%u\n",recvPacket.size());
//recvPacket.hexlike();
uint32 realsize;
recvPacket >> realsize;
ZCompressor z;
z.append(recvPacket.contents() + sizeof(uint32),recvPacket.size() - sizeof(uint32));
z.Compressed(true);
z.RealSize(realsize);
z.Inflate();
if(z.Compressed())
{
logerror("_HandleCompressedUpdateObjectOpcode(): Inflate() failed!");
return;
}
WorldPacket wp;
wp.SetOpcode(recvPacket.GetOpcode());
wp.append(z.contents(),z.size());
_HandleUpdateObjectOpcode(wp);
}
void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
{
uint8 utype;
uint8 unk8;
uint32 usize, ublocks;
uint64 uguid;
recvPacket >> ublocks >> unk8;
logdebug("UpdateObject: ublocks=%u unk=%u",ublocks,unk8);
while(true) // TODO: find out correct packet structure or this loop will fail!
{
recvPacket >> utype;
logdebug("-UpdateObject: utype=%u",utype);
switch(utype)
{
case UPDATETYPE_VALUES:
{
uint8 blockcount, masksize;
uint32 value, valuesCount = GetValuesCountByTypeId(utype);
uguid = recvPacket.GetPackedGuid();
Object *obj = objmgr.GetObj(uguid,utype);
if (obj)
{
recvPacket >> blockcount;
masksize = blockcount * 4;
logdebug("--UPDATETYPE_VALUES: guid="I64FMT" blockcount=%u masksize=%d",uguid,blockcount, masksize);
uint32 *updateMask = new uint32[100];
UpdateMask umask;
umask.SetCount(masksize);
recvPacket.read((uint8*)updateMask, masksize);
umask.SetMask(updateMask);
for (uint32 i = 0; i < valuesCount; i++) // How do we get valuesCount?
{
if (umask.GetBit(i))
{
recvPacket >> value;
// These values are sent by the server as uint32 but must be stored at the client as float values
if( obj->isType(TYPE_UNIT) && (
i >= UNIT_FIELD_POWER1 && i <= UNIT_FIELD_MAXPOWER5 ||
i >= UNIT_FIELD_BASEATTACKTIME && i <= UNIT_FIELD_RANGEDATTACKTIME ||
i >= UNIT_FIELD_STR && i <= UNIT_FIELD_RESISTANCES + 6 )
|| obj->isType(TYPE_PLAYER) &&
i >= PLAYER_FIELD_POSSTAT0 && i <= PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6 )
{
obj->SetFloatValue(i, (float)value);
}
else
{
obj->SetUInt32Value(i, value);
}
//logdebug("Value (%d): %d", i, value);
}
}
}
else
{
logerror("--Got UpdateObject_Values for unknown object "I64FMT,uguid);
}
}
break;
case UPDATETYPE_MOVEMENT:
{
recvPacket >> uguid; // the guid is NOT packed here!
Object *obj = objmgr.GetObj(uguid,utype);
if(obj)
this->_MovementUpdate(obj->GetTypeId(),uguid,recvPacket);
else
logerror("--Got UpdateObject_Movement for unknown object "I64FMT,uguid);
}
break;
case UPDATETYPE_CREATE_OBJECT:
case UPDATETYPE_CREATE_OBJECT2:
{
uguid = recvPacket.GetPackedGuid();
uint8 objtypeid;
recvPacket >> objtypeid;
logdebug("--Create Object type %u with guid "I64FMT,objtypeid,uguid);
switch(objtypeid)
{
case TYPEID_OBJECT: // no data to read
{
logerror("--Got UPDATE_OBJECT for Object!"); // getting this should not be the case
}
case TYPEID_ITEM:
{
Item *item = new Item();
// item needs to be created, e.g. item->Create(uguid);
objmgr.Add(item);
break;
}
//case TYPEID_CONTAINER: // not yet handled
case TYPEID_UNIT:
{
logerror("--Got UPDATE_OBJECT for Unit!");
break;
}
case TYPEID_PLAYER:
{
logdetail("--DEBUG: create player");
recvPacket.hexlike();
Player *player = new Player();
player->Create(uguid);
objmgr.Add(player);
break;
}
}
this->_MovementUpdate(objtypeid, uguid, recvPacket);
}
break;
case UPDATETYPE_OUT_OF_RANGE_OBJECTS:
recvPacket >> usize;
for(uint16 i=0;i<usize;i++)
{
uguid = recvPacket.GetPackedGuid(); // not 100% sure if this is correct
logdebug("--GUID "I64FMT" out of range",uguid);
objmgr.Remove(uguid);
}
break;
default:
logerror("-Got unk updatetype 0x%X",utype);
return;
} // switch
} // while
} // func
void WorldSession::_MovementUpdate(uint8 objtypeid, uint64 uguid, WorldPacket& recvPacket)
{
if(objtypeid==TYPEID_PLAYER)
{
uint32 flags, flags2, time;
uint64 tguid;
float nul;
float x, y, z, o;
float tx, ty, tz, to;
float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn;
recvPacket >> flags >> flags2 >> time;
if (flags2 & 0x02000000) // On a transport
{
recvPacket >> x >> y >> z >> o >> tguid >> tx >> ty >> tz >> to;
}
else
{
recvPacket >> x >> y >> z >> o;
}
recvPacket >> nul;
if(flags2 & 0x2000) // Self update
{
// What is this data used for?
recvPacket >> nul;
recvPacket >> nul;
recvPacket >> nul;
recvPacket >> nul;
}
recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
logdebug("TYPEID_PLAYER: OnTransport=%s x=%d y=%d z=%d o=%d", flags2 & 0x02000000 ? "true" : "false", x, y, z, o);
}
if(objtypeid==TYPEID_UNIT)
{
uint32 flags2, unk, posCount;
float nul, unkf;
float x, y, z, o;
float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn;
recvPacket >> flags2 >> unk >> x >> y >> z >> o >> nul;
recvPacket >> speedWalk >> speedRun >> speedSwimBack >> speedSwim >> speedWalkBack >> speedTurn;
if (flags2 & 0x400000)
{
recvPacket >> unk >> unk >> unk >> unk >> posCount;
for (uint8 i = 0; i < posCount + 1; i++)
{
recvPacket >> unkf >> unkf >> unkf; // Some x, y, z value
}
}
logdebug("TYPEID_UNIT: 0x400000 flag=%s x=%d y=%d z=%d o=%d", flags2 & 0x400000 ? "true" : "false", x, y, z, o);
}
if( (objtypeid==TYPEID_CORPSE) || (objtypeid==TYPEID_GAMEOBJECT) || (objtypeid==TYPEID_DYNAMICOBJECT))
{
float x, y, z, o;
recvPacket >> x >> y >> z >> o;
// TODO: Check for transport and corpse extra data
}
}