false_genesis 3b47963c5d * the camera is now located behind the character's back and follows his movement; zoom in/out works too. original patch by sbp, thx!
** note: press POS1 key to toggle movement/freefly mode
* fixed character movement without initial turn (before it went into a random direction if not turned - now its fine)
* fixed: really (un-)load maps when moving a longer distance
* improved graphical debugging: show all SceneNode bounding boxes & bones (if there are any) - press backspace to toggle debugging
* ISceneNodes can now be accessed via their owner's guids [use DrawObjMgr::Get(guid) and DrawObject::GetSceneNode()]
* added one more ByteBuffer output variant (combined hex/text), thx nitrogrlie!
2008-08-11 23:52:42 +00:00
2008-03-24 16:43:51 +00:00
2008-03-24 16:43:51 +00:00
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