** note: press POS1 key to toggle movement/freefly mode * fixed character movement without initial turn (before it went into a random direction if not turned - now its fine) * fixed: really (un-)load maps when moving a longer distance * improved graphical debugging: show all SceneNode bounding boxes & bones (if there are any) - press backspace to toggle debugging * ISceneNodes can now be accessed via their owner's guids [use DrawObjMgr::Get(guid) and DrawObject::GetSceneNode()] * added one more ByteBuffer output variant (combined hex/text), thx nitrogrlie!
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