false_genesis 4405563a6b * fixed possible crash in defscript when an if block was appened to a script during runtime and this if was not endif'd
* more toNumber() -> toUint64() changes for number consistency
* fixed MyCharacter naming on char char list recv
* added script to list own/near player's inventory, for debugging. copy it into main scripts dir if you want to use it.
* inlined 2 funcs in DefScript
* changed args of script event "_onobjectdelete". @0 is now typeid, @1 out of range.
2008-02-21 20:24:38 +00:00
2007-01-05 18:30:22 +00:00
2007-11-26 13:19:51 +00:00
2007-04-10 22:42:42 +00:00
Description
Languages
C 51.2%
C++ 41.2%
Assembly 2.2%
Shell 1.7%
Roff 1.2%
Other 1.9%