False.Genesis 605fbd2df5 * added the remaining base classes Object, Corpse, DynamicObject & WorldObject; added updating those classes
* there is still a problem/exception with UPDATETYPE_OUT_OF_RANGE_OBJECTS, need to fix this later.
* 100% working objects system, now need to add functions to the objects. (made a start with Player/Unit::GetGender())
2007-02-25 22:04:15 +00:00

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C++

#ifndef _CORPSE_H
#define _CORPSE_H
#include "Object.h"
class Corpse : public WorldObject
{
public:
Corpse();
void Create(uint64);
private:
};
#endif