* added new conf option: ShowMyOpcodes=0/1 (show opcodes pseuwow sends) * made the logo look better :)
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#include "common.h"
|
|
#include "WorldSession.h"
|
|
|
|
#include "Object.h"
|
|
|
|
Object::Object()
|
|
{
|
|
_uint32values=NULL;
|
|
_type=TYPE_OBJECT;
|
|
_typeid=TYPEID_OBJECT;
|
|
_valuescount=0;
|
|
}
|
|
|
|
Object::~Object()
|
|
{
|
|
if(_uint32values)
|
|
delete [] _uint32values;
|
|
}
|
|
|
|
void Object::_InitValues()
|
|
{
|
|
_uint32values = new uint32[ _valuescount ];
|
|
memset(_uint32values, 0, _valuescount*sizeof(uint32));
|
|
}
|
|
|
|
void Object::_Create( uint64 guid )
|
|
{
|
|
if(!_uint32values)
|
|
_InitValues();
|
|
|
|
SetUInt32Value( OBJECT_FIELD_GUID, GUID_LOPART(guid) );
|
|
SetUInt32Value( OBJECT_FIELD_GUID+1, GUID_HIPART(guid) );
|
|
SetUInt32Value( OBJECT_FIELD_TYPE, _type );
|
|
}
|
|
|
|
|
|
WorldObject::WorldObject()
|
|
{
|
|
_x = _y = _z = _o = 0;
|
|
_m = 0;
|
|
}
|
|
|
|
void WorldObject::SetPosition(float x, float y, float z, float o, uint16 _map)
|
|
{
|
|
_x = x;
|
|
_y = y;
|
|
_z = z;
|
|
_o = o;
|
|
_m = _map;
|
|
}
|
|
|
|
void WorldSession::_HandleDestroyObjectOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint64 guid;
|
|
recvPacket >> guid;
|
|
logdebug("Destroy Object "I64FMT,guid);
|
|
objmgr.RemoveObject(guid);
|
|
}
|
|
|