mojo_client/src/Client/World/WorldSession.cpp
2008-07-08 05:24:39 +00:00

1434 lines
47 KiB
C++

#include "common.h"
#include "Auth/Sha1.h"
#include "Auth/BigNumber.h"
#include "Auth/AuthCrypt.h"
#include "WorldPacket.h"
#include "WorldSocket.h"
#include "RealmSocket.h"
#include "Channel.h"
#include "ObjMgr.h"
#include "World.h"
#include "RealmSession.h"
#include "WorldSession.h"
struct OpcodeHandler
{
uint16 opcode;
void (WorldSession::*handler)(WorldPacket& recvPacket);
};
WorldSession::WorldSession(PseuInstance *in)
{
logdebug("-> Starting WorldSession 0x%X from instance 0x%X",this,in); // should never output a null ptr
_instance = in;
_mustdie=false;
_logged=false;
_socket=NULL;
_myGUID=0; // i dont have a guid yet
_channels = new Channel(this);
_world = new World(this);
_sh.SetAutoCloseSockets(false);
objmgr.SetInstance(in);
_lag_ms = 0;
//...
in->GetScripts()->RunScriptIfExists("_onworldsessioncreate");
DEBUG(logdebug("WorldSession 0x%X constructor finished",this));
}
WorldSession::~WorldSession()
{
if(PseuGUI *gui = GetInstance()->GetGUI())
{
gui->SetSceneState(SCENESTATE_LOGINSCREEN); // kick back to login gui
logdebug("~WorldSession(): Waiting until world GUI is deleted");
while(gui->GetSceneState() != SCENESTATE_LOGINSCREEN) // .. and wait until the world gui is really deleted
GetInstance()->Sleep(1); // (it can cause crash otherwise)
logdebug("~WorldSession(): ... world GUI deleted, continuing to close session");
}
_instance->GetScripts()->RunScriptIfExists("_onworldsessiondelete");
logdebug("~WorldSession(): %u packets left unhandled, and %u delayed. deleting.",pktQueue.size(),delayedPktQueue.size());
WorldPacket *packet;
// clear the queue
while(pktQueue.size())
{
packet = pktQueue.next();
delete packet;
}
// clear the delayed queue
while(delayedPktQueue.size())
{
packet = delayedPktQueue.back().pkt;
delayedPktQueue.pop_back();
delete packet;
}
if(_channels)
delete _channels;
if(_socket)
delete _socket;
if(_world)
delete _world;
DEBUG(logdebug("~WorldSession() this=0x%X _instance=0x%X",this,_instance));
}
void WorldSession::SetMustDie(void)
{
_mustdie = true;
logdebug("WorldSession: Must die now.");
}
void WorldSession::Start(void)
{
log("Connecting to '%s' on port %u",GetInstance()->GetConf()->worldhost.c_str(),GetInstance()->GetConf()->worldport);
_socket=new WorldSocket(_sh,this);
_socket->Open(GetInstance()->GetConf()->worldhost,GetInstance()->GetConf()->worldport);
if(GetInstance()->GetRSession())
{
GetInstance()->GetRSession()->SetMustDie(); // realm session is no longer needed
}
_sh.Add(_socket);
// if we cant connect, wait until the socket gives up (after 5 secs)
while( (!MustDie()) && (!_socket->IsOk()) && (!GetInstance()->Stopped()) )
{
logdev("WorldSession::Start(): Socket not ok, waiting...");
_sh.Select(3,0);
GetInstance()->Sleep(100);
}
logdev("WorldSession::Start() done, mustdie:%u, socket_ok:%u stopped:%u",MustDie(),_socket->IsOk(),GetInstance()->Stopped());
}
void WorldSession::_LoadCache(void)
{
logdetail("Loading Cache...");
plrNameCache.ReadFromFile(); // load names/guids of known players
ItemProtoCache_InsertDataToSession(this);
CreatureTemplateCache_InsertDataToSession(this);
GOTemplateCache_InsertDataToSession(this);
//...
}
void WorldSession::AddToPktQueue(WorldPacket *pkt)
{
pktQueue.add(pkt);
}
void WorldSession::SendWorldPacket(WorldPacket &pkt)
{
if(GetInstance()->GetConf()->showmyopcodes)
logcustom(0,BROWN,"<< Opcode %u [%s] (%u bytes)", pkt.GetOpcode(), GetOpcodeName(pkt.GetOpcode()), pkt.size());
if(_socket && _socket->IsOk())
_socket->SendWorldPacket(pkt);
else
{
logerror("WorldSession: Can't send WorldPacket, socket doesn't exist or is not ready.");
}
}
void WorldSession::Update(void)
{
if( _sh.GetCount() ) // the socket will remove itself from the handler if it got closed
_sh.Select(0,0);
else // so we just need to check if the socket doesnt exist or if it exists but isnt valid anymore.
{ // if thats the case, we dont need the session anymore either
if(!_socket || (_socket && !_socket->IsOk()))
{
_OnLeaveWorld();
SetMustDie();
}
}
// process the send queue and send packets buffered by other threads
while(sendPktQueue.size())
{
WorldPacket *pkt = sendPktQueue.next();
SendWorldPacket(*pkt);
delete pkt;
}
// while there are packets on the queue, handle them
while(pktQueue.size())
{
HandleWorldPacket(pktQueue.next());
}
// now check if there are packets that couldnt be handled earlier due to missing data
_HandleDelayedPackets();
_DoTimedActions();
if(_world)
_world->Update();
}
// this func will delete the WorldPacket after it is handled!
void WorldSession::HandleWorldPacket(WorldPacket *packet)
{
static DefScriptPackage *sc = GetInstance()->GetScripts();
static OpcodeHandler *table = _GetOpcodeHandlerTable();
bool known = false;
uint16 hpos;
for (hpos = 0; table[hpos].handler != NULL; hpos++)
{
if (table[hpos].opcode == packet->GetOpcode())
{
known=true;
break;
}
}
bool hideOpcode = false;
bool disabledOpcode = IsOpcodeDisabled(packet->GetOpcode());
if(disabledOpcode && GetInstance()->GetConf()->hideDisabledOpcodes)
hideOpcode = true;
// TODO: Maybe make table or something with all the frequently opcodes
if (GetInstance()->GetConf()->hidefreqopcodes)
{
switch(packet->GetOpcode())
{
case SMSG_MONSTER_MOVE:
hideOpcode = true;
}
}
if( (known && GetInstance()->GetConf()->showopcodes==1)
|| ((!known) && GetInstance()->GetConf()->showopcodes==2)
|| (GetInstance()->GetConf()->showopcodes==3) )
{
if(!hideOpcode)
logcustom(1,YELLOW,">> Opcode %u [%s] (%s, %u bytes)", packet->GetOpcode(), GetOpcodeName(packet->GetOpcode()), (known ? (disabledOpcode ? "Disabled" : "Known") : "UNKNOWN"), packet->size());
}
if( (!known) && GetInstance()->GetConf()->dumpPackets > 1)
{
DumpPacket(*packet);
}
try
{
// if there is a script attached to that opcode, call it now.
// note: the pkt rpos needs to be reset by the scripts!
std::string scname = "opcode::";
scname += stringToLower(GetOpcodeName(packet->GetOpcode()));
if(sc->ScriptExists(scname))
{
std::string pktname = "PACKET::";
pktname += GetOpcodeName(packet->GetOpcode());
GetInstance()->GetScripts()->bytebuffers.Assign(pktname,packet);
sc->RunScript(scname,NULL);
GetInstance()->GetScripts()->bytebuffers.Unlink(pktname);
}
// call the opcode handler
if(known && !disabledOpcode)
{
packet->rpos(0);
(this->*table[hpos].handler)(*packet);
}
}
catch (ByteBufferException bbe)
{
char errbuf[200];
sprintf(errbuf,"attempt to \"%s\" %u bytes at position %u out of total %u bytes. (wpos=%u)", bbe.action, bbe.readsize, bbe.rpos, bbe.cursize, bbe.wpos);
logerror("Exception while handling opcode %u [%s]!",packet->GetOpcode(),GetOpcodeName(packet->GetOpcode()));
logerror("WorldSession: ByteBufferException");
logerror("ByteBuffer reported: %s", errbuf);
// copied from below
logerror("Data: pktsize=%u, handler=0x%X queuesize=%u",packet->size(),table[hpos].handler,pktQueue.size());
logerror("Packet Hexdump:");
logerror("%s",toHexDump((uint8*)packet->contents(),packet->size(),true).c_str());
if(GetInstance()->GetConf()->dumpPackets)
DumpPacket(*packet, bbe.rpos, errbuf);
}
catch (...)
{
logerror("Exception while handling opcode %u [%s]!",packet->GetOpcode(),GetOpcodeName(packet->GetOpcode()));
logerror("Data: pktsize=%u, handler=0x%X queuesize=%u",packet->size(),table[hpos].handler,pktQueue.size());
logerror("Packet Hexdump:");
logerror("%s",toHexDump((uint8*)packet->contents(),packet->size(),true).c_str());
if(GetInstance()->GetConf()->dumpPackets)
DumpPacket(*packet, packet->rpos(), "unknown exception");
}
delete packet;
}
OpcodeHandler *WorldSession::_GetOpcodeHandlerTable() const
{
static OpcodeHandler table[] =
{
{ SMSG_AUTH_CHALLENGE, &WorldSession::_HandleAuthChallengeOpcode },
{ SMSG_AUTH_RESPONSE, &WorldSession::_HandleAuthResponseOpcode },
{SMSG_CHAR_ENUM, &WorldSession::_HandleCharEnumOpcode},
{SMSG_SET_PROFICIENCY, &WorldSession::_HandleSetProficiencyOpcode},
{SMSG_ACCOUNT_DATA_TIMES, &WorldSession::_HandleAccountDataMD5Opcode},
{SMSG_MESSAGECHAT, &WorldSession::_HandleMessageChatOpcode},
{SMSG_NAME_QUERY_RESPONSE, &WorldSession::_HandleNameQueryResponseOpcode},
{SMSG_PONG, &WorldSession::_HandlePongOpcode},
{SMSG_TRADE_STATUS, &WorldSession::_HandleTradeStatusOpcode},
{SMSG_GROUP_INVITE, &WorldSession::_HandleGroupInviteOpcode},
{SMSG_CHANNEL_NOTIFY, &WorldSession::_HandleChannelNotifyOpcode},
// movement opcodes
{MSG_MOVE_SET_FACING, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_FORWARD, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_BACKWARD, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_STOP, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_STRAFE_LEFT, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_STRAFE_RIGHT, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_STOP_STRAFE, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_JUMP, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_TURN_LEFT, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_TURN_RIGHT, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_STOP_TURN, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_START_SWIM, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_STOP_SWIM, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_HEARTBEAT, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_FALL_LAND, &WorldSession::_HandleMovementOpcode},
{MSG_MOVE_TELEPORT_ACK, &WorldSession::_HandleTelePortAckOpcode},
{SMSG_COMPRESSED_UPDATE_OBJECT, &WorldSession::_HandleCompressedUpdateObjectOpcode},
{SMSG_UPDATE_OBJECT, &WorldSession::_HandleUpdateObjectOpcode},
{SMSG_CAST_FAILED, &WorldSession::_HandleCastResultOpcode},
{SMSG_CLEAR_EXTRA_AURA_INFO, &WorldSession::_HandleCastSuccessOpcode},
{SMSG_ITEM_QUERY_SINGLE_RESPONSE, &WorldSession::_HandleItemQuerySingleResponseOpcode},
{SMSG_DESTROY_OBJECT, &WorldSession::_HandleDestroyObjectOpcode},
{SMSG_INITIAL_SPELLS, &WorldSession::_HandleInitialSpellsOpcode},
{SMSG_LEARNED_SPELL, &WorldSession::_HandleLearnedSpellOpcode},
{SMSG_REMOVED_SPELL, &WorldSession::_HandleLearnedSpellOpcode},
{SMSG_CHANNEL_LIST, &WorldSession::_HandleChannelListOpcode},
{SMSG_EMOTE, &WorldSession::_HandleEmoteOpcode},
{SMSG_TEXT_EMOTE, &WorldSession::_HandleTextEmoteOpcode},
{SMSG_NEW_WORLD, &WorldSession::_HandleNewWorldOpcode},
{SMSG_LOGIN_VERIFY_WORLD, &WorldSession::_HandleLoginVerifyWorldOpcode},
{SMSG_MOTD, &WorldSession::_HandleMotdOpcode},
{SMSG_NOTIFICATION, &WorldSession::_HandleNotificationOpcode},
{SMSG_WHO, &WorldSession::_HandleWhoOpcode},
{SMSG_CREATURE_QUERY_RESPONSE, &WorldSession::_HandleCreatureQueryResponseOpcode},
{SMSG_GAMEOBJECT_QUERY_RESPONSE, &WorldSession::_HandleGameobjectQueryResponseOpcode},
// table termination
{ 0, NULL }
};
return table;
}
void WorldSession::_DelayWorldPacket(WorldPacket& pkt, uint32 ms)
{
DEBUG(logdebug("DelayWorldPacket (%s, size: %u, ms: %u)",GetOpcodeName(pkt.GetOpcode()),pkt.size(),ms));
// need to copy the packet, because the current packet will be deleted after it got handled
WorldPacket *pktcopy = new WorldPacket(pkt.GetOpcode(),pkt.size());
pktcopy->append(pkt.contents(),pkt.size());
delayedPktQueue.push_back(DelayedWorldPacket(pktcopy,ms));
DEBUG(logdebug("-> WP ptr = 0x%X",pktcopy));
}
void WorldSession::_HandleDelayedPackets(void)
{
if(delayedPktQueue.size())
{
DelayedPacketQueue copy(delayedPktQueue);
delayedPktQueue.clear(); // clear original, since it might be filled up by newly delayed packets, which would cause endless loop
while(copy.size())
{
DelayedWorldPacket d = copy.front();
copy.pop_front(); // remove packet from front
if(clock() >= d.when) // if its time to handle this packet, do so
{
DEBUG(logdebug("Handling delayed packet (%s [%u], size: %u, ptr: 0x%X)",GetOpcodeName(d.pkt->GetOpcode()),d.pkt->GetOpcode(),d.pkt->size(),d.pkt));
HandleWorldPacket(d.pkt);
}
else
{
delayedPktQueue.push_back(d); // and if not, put it again onto the queue
}
}
}
}
// use this func to send packets from other threads
void WorldSession::AddSendWorldPacket(WorldPacket *pkt)
{
sendPktQueue.add(pkt);
}
void WorldSession::AddSendWorldPacket(WorldPacket& pkt)
{
WorldPacket *wp = new WorldPacket(pkt.GetOpcode(),pkt.size());
if(pkt.size())
wp->append(pkt.contents(),pkt.size());
sendPktQueue.add(wp);
}
void WorldSession::SetTarget(uint64 guid)
{
SendSetSelection(guid);
}
void WorldSession::_OnEnterWorld(void)
{
if(!InWorld())
{
_logged=true;
GetInstance()->GetScripts()->variables.Set("@inworld","true");
GetInstance()->GetScripts()->RunScriptIfExists("_enterworld");
}
}
void WorldSession::_OnLeaveWorld(void)
{
if(InWorld())
{
_logged=false;
GetInstance()->GetScripts()->RunScriptIfExists("_leaveworld");
GetInstance()->GetScripts()->variables.Set("@inworld","false");
}
}
void WorldSession::_DoTimedActions(void)
{
static clock_t pingtime=0;
if(InWorld())
{
if(pingtime < clock())
{
pingtime=clock() + 30*CLOCKS_PER_SEC;
SendPing(clock());
}
//...
}
}
std::string WorldSession::DumpPacket(WorldPacket& pkt, int errpos, char *errstr)
{
static std::map<uint32,uint32> opstore;
std::stringstream s;
s << "TIMESTAMP: " << getDateString() << "\n";
s << "OPCODE: " << pkt.GetOpcode() << " " << GetOpcodeName(pkt.GetOpcode()) << "\n";
s << "SIZE: " << pkt.size() << "\n";
if(errpos > 0)
s << "ERROR-AT: " << errpos << "\n";
if(errstr)
s << "ERROR: " << errstr << "\n";
if(pkt.size())
{
s << "DATA-HEX:\n";
s << toHexDump((uint8*)pkt.contents(),pkt.size(),true,32);
s << "\n";
s << "DATA-TEXT:\n";
for(uint32 i = 0; i < pkt.size(); i++)
{
s << (isprint(pkt[i]) ? (char)pkt[i] : '.');
if((i+1) % 32 == 0)
s << "\n";
}
s << "\n";
}
s << "\n";
CreateDir("packetdumps");
if(opstore.find(pkt.GetOpcode()) == opstore.end())
opstore[pkt.GetOpcode()] = 0;
else
opstore[pkt.GetOpcode()]++;
std::fstream fh;
std::stringstream fn;
fn << "./packetdumps/" << GetOpcodeName(pkt.GetOpcode()) << "_" << opstore[pkt.GetOpcode()] << ".txt";
fh.open(fn.str().c_str(), std::ios_base::out);
if(!fh.is_open())
{
logerror("Packet dump failed! (%s)",fn.str().c_str());
return fn.str();
}
fh << s.str();
fh.close();
logdetail("Packet successfully dumped to '%s'", fn.str().c_str());
return fn.str();
}
std::string WorldSession::GetOrRequestPlayerName(uint64 guid)
{
if(!guid || GUID_HIPART(guid) != HIGHGUID_PLAYER)
{
logerror("WorldSession::GetOrRequestObjectName: "I64FMT" is not player",guid);
return "<ERR: OBJECT>"; // TODO: temporary, to find bugs with this, if there are any
}
std::string name = plrNameCache.GetName(guid);
if(name.empty())
{
if(!objmgr.IsRequestedPlayerGUID(guid))
{
objmgr.AddRequestedPlayerGUID(guid);
SendQueryPlayerName(guid);
}
}
return name;
}
///////////////////////////////////////////////////////////////
// Opcode Handlers
///////////////////////////////////////////////////////////////
void WorldSession::_HandleAuthChallengeOpcode(WorldPacket& recvPacket)
{
std::string acc = stringToUpper(GetInstance()->GetConf()->accname);
uint32 serverseed;
recvPacket >> serverseed;
logdebug("Auth: serverseed=0x%X",serverseed);
Sha1Hash digest;
digest.UpdateData(acc);
uint32 unk=0;
digest.UpdateData((uint8*)&unk,sizeof(uint32));
BigNumber clientseed;
clientseed.SetRand(8*4);
uint32 clientseed_uint32=clientseed.AsDword();
digest.UpdateData((uint8*)&clientseed_uint32,sizeof(uint32));
digest.UpdateData((uint8*)&serverseed,sizeof(uint32));
digest.UpdateBigNumbers(GetInstance()->GetSessionKey(),NULL);
digest.Finalize();
WorldPacket auth;
auth<<(uint32)(GetInstance()->GetConf()->clientbuild)<<unk<<acc<<clientseed_uint32;
auth.append(digest.GetDigest(),20);
// recvPacket << real_size
// recvPacket << ziped_UI_Plugins_Info
// TODO: add addon data, simulate no addons.
auth<<(uint32)0; // no addons? no idea, but seems to work. MaNGOS doesnt accept without this.
auth.SetOpcode(CMSG_AUTH_SESSION);
SendWorldPacket(auth);
// note that if the sessionkey/auth is wrong or failed, the server sends the following packet UNENCRYPTED!
// so its not 100% correct to init the crypt here, but it should do the job if authing was correct
_socket->InitCrypt(GetInstance()->GetSessionKey()->AsByteArray(), 40);
}
void WorldSession::_HandleAuthResponseOpcode(WorldPacket& recvPacket)
{
uint8 errcode;
recvPacket >> errcode;
if(errcode == 0xC)
{
logdetail("World Authentication successful, preparing for char list request...");
WorldPacket pkt;
pkt.SetOpcode(CMSG_CHAR_ENUM);
SendWorldPacket(pkt);
}
else
{
logerror("World Authentication failed, errcode=0x%X",(unsigned char)errcode);
SetMustDie();
}
}
void WorldSession::_HandleCharEnumOpcode(WorldPacket& recvPacket)
{
uint8 num;
uint8 charId;
PlayerEnum plr[10]; // max characters per realm is 10
uint8 dummy8;
uint32 dummy32;
recvPacket >> num;
if(num==0)
{
logerror("No chars found!");
GetInstance()->SetError();
return;
}
logdetail("Chars in list: %u",num);
_LoadCache(); // we are about to login, so we need cache data
for(unsigned int i=0;i<num;i++)
{
recvPacket >> plr[i]._guid;
recvPacket >> plr[i]._name;
recvPacket >> plr[i]._race;
recvPacket >> plr[i]._class;
recvPacket >> plr[i]._gender;
recvPacket >> plr[i]._bytes1;
recvPacket >> plr[i]._bytes2;
recvPacket >> plr[i]._bytes3;
recvPacket >> plr[i]._bytes4;
recvPacket >> plr[i]._bytesx;
recvPacket >> plr[i]._level;
recvPacket >> plr[i]._zoneId;
recvPacket >> plr[i]._mapId;
recvPacket >> plr[i]._x;
recvPacket >> plr[i]._y;
recvPacket >> plr[i]._z;
recvPacket >> plr[i]._guildId;
recvPacket >> dummy8;
recvPacket >> plr[i]._flags;
recvPacket >> dummy8 >> dummy8 >> dummy8;
recvPacket >> plr[i]._petInfoId;
recvPacket >> plr[i]._petLevel;
recvPacket >> plr[i]._petFamilyId;
for(unsigned int inv=0;inv<20;inv++)
{
recvPacket >> plr[i]._items[inv].displayId >> plr[i]._items[inv].inventorytype >> dummy32;
}
plrNameCache.AddInfo(plr[i]._guid, plr[i]._name);
}
bool char_found=false;
SCPDatabase *zonedb = GetDBMgr().GetDB("zone"),
*racedb = GetDBMgr().GetDB("race"),
*mapdb = GetDBMgr().GetDB("map"),
*classdb = GetDBMgr().GetDB("class");
char *zonename, *racename, *mapname, *classname;
zonename = racename = mapname = classname = NULL;
for(unsigned int i=0;i<num;i++)
{
if(zonedb)
zonename = zonedb->GetString(plr[i]._zoneId, "name");
if(racedb)
racename = racedb->GetString(plr[i]._race, "name");
if(mapdb)
mapname = mapdb->GetString(plr[i]._mapId, "name");
if(classdb)
classname = classdb->GetString(plr[i]._class, "name");
logcustom(0,LGREEN,"## %s (%u) [%s/%s] Map: %s; Zone: %s",
plr[i]._name.c_str(),
plr[i]._level,
racename,
classname,
mapname,
zonename);
logdetail("-> coords: map=%u zone=%u x=%f y=%f z=%f",
plr[i]._mapId,plr[i]._zoneId,plr[i]._x,plr[i]._y,plr[i]._z);
for(unsigned int inv=0;inv<20;inv++)
{
if(plr[i]._items[inv].displayId)
logdebug("-> Has Item: Model=%u InventoryType=%u",plr[i]._items[inv].displayId,plr[i]._items[inv].inventorytype);
}
if(plr[i]._name==GetInstance()->GetConf()->charname)
{
charId = i;
char_found=true;
_myGUID=plr[i]._guid;
GetInstance()->GetScripts()->variables.Set("@myguid",DefScriptTools::toString(plr[i]._guid));
GetInstance()->GetScripts()->variables.Set("@myrace",DefScriptTools::toString((uint64)plr[i]._race));
}
}
if(!char_found)
{
logerror("Character \"%s\" was not found on char list!", GetInstance()->GetConf()->charname.c_str());
GetInstance()->SetError();
return;
}
else
{
log("Entering World with Character \"%s\"...", plr[charId]._name.c_str());
// create the character and add it to the objmgr.
// note: this is the only object that has to stay in memory unless its explicitly deleted by the server!
// that means even if the server sends create object with that guid, do NOT recreate it!!
MyCharacter *my = new MyCharacter();
my->Create(_myGUID);
my->SetName(plr[charId]._name);
objmgr.Add(my);
// TODO: initialize the world here, and load required maps.
// must remove appropriate code from _HandleLoginVerifyWorldOpcode() then!!
WorldPacket pkt(CMSG_PLAYER_LOGIN,8);
pkt << _myGUID;
SendWorldPacket(pkt);
}
}
void WorldSession::_HandleSetProficiencyOpcode(WorldPacket& recvPacket)
{
if(recvPacket.size())
{
DEBUG(
logdebug("SetProficiency: Hexdump:");
logdebug(toHexDump((uint8*)recvPacket.contents(),recvPacket.size(),true).c_str());
);
}
}
void WorldSession::_HandleAccountDataMD5Opcode(WorldPacket& recvPacket)
{
// packet structure not yet known
}
void WorldSession::_HandleMessageChatOpcode(WorldPacket& recvPacket)
{
uint8 type=0;
uint32 lang=0;
uint64 source_guid=0;
uint64 target_guid=0;
uint64 npc_guid=0; // for CHAT_MSG_MONSTER_SAY
uint32 msglen=0;
uint32 unk=0;
uint32 npc_name_len;
std::string npc_name;
std::string msg,channel="";
bool isCmd=false;
recvPacket >> type >> lang;
if(lang == CHAT_MSG_MONSTER_SAY)
{
recvPacket >> npc_guid;
recvPacket >> unk;
recvPacket >> npc_name_len;
recvPacket >> npc_name;
}
if(lang == LANG_ADDON && GetInstance()->GetConf()->skipaddonchat)
return;
recvPacket >> source_guid >> unk; // added in 2.1.0
if (type == CHAT_MSG_CHANNEL)
{
recvPacket >> channel; // extract channel name
}
recvPacket >> target_guid >> msglen >> msg;
SCPDatabase *langdb = GetDBMgr().GetDB("language");
const char* ln;
std::string langname;
if(langdb)
langname = langdb->GetString(lang,"name");
ln = langname.c_str();
std::string name;
if(type == CHAT_MSG_MONSTER_SAY)
{
name = npc_name;
source_guid = npc_guid;
}
if(source_guid && IS_PLAYER_GUID(source_guid))
{
name = GetOrRequestPlayerName(source_guid);
if(name.empty())
{
_DelayWorldPacket(recvPacket, uint32(GetLagMS() * 1.2f)); // guess time how long it will take until we got player name from the server
return; // handle later
}
}
GetInstance()->GetScripts()->variables.Set("@thismsg_name",name);
GetInstance()->GetScripts()->variables.Set("@thismsg",DefScriptTools::toString(target_guid));
DEBUG(logdebug("Chat packet recieved, type=%u lang=%u src="I64FMT" dst="I64FMT" chn='%s' len=%u",
type,lang,source_guid,target_guid,channel.c_str(),msglen));
if (type == CHAT_MSG_SYSTEM)
{
logcustom(0,WHITE,"SYSMSG: \"%s\"",msg.c_str());
}
else if (type==CHAT_MSG_WHISPER )
{
logcustom(0,WHITE,"WHISP: %s [%s]: %s",name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_CHANNEL )
{
logcustom(0,WHITE,"CHANNEL: [%s]: %s [%s]: %s",channel.c_str(),name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_SAY )
{
logcustom(0,WHITE,"CHAT: %s [%s]: %s",name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_YELL )
{
logcustom(0,WHITE,"CHAT: %s yells [%s]: %s ",name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_REPLY )
{
logcustom(0,WHITE,"TO %s [%s]: %s",name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_GUILD )
{
logcustom(0,WHITE,"GUILD: %s [%s]: %s",name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_PARTY )
{
logcustom(0,WHITE,"PARTY: %s [%s]: %s",name.c_str(),ln,msg.c_str());
}
else if (type==CHAT_MSG_EMOTE )
{
logcustom(0,WHITE,"EMOTE [%s]: %s %s",ln,name.c_str(),msg.c_str());
}
else if (type==CHAT_MSG_MONSTER_SAY)
{
logcustom(0,WHITE,"NPC: %s [%s]: %s",name.c_str(),ln,msg.c_str());
}
else
{
logcustom(0,WHITE,"UNK CHAT TYPE (%u): %s [%s]: %s",type,name.c_str(),ln,msg.c_str());
}
if(target_guid!=GetGuid() && msg.length()>1 && msg.at(0)=='-' && GetInstance()->GetConf()->allowgamecmd)
isCmd=true;
// some fun code :P
if(type==CHAT_MSG_SAY && target_guid!=_myGUID && !isCmd)
{
// TODO: insert a good ChatAI here.
if (GetInstance()->GetConf()->enablechatai)
{
if(msg=="lol")
SendChatMessage(CHAT_MSG_SAY,lang,"say \"lol\" if you have nothing else to say... lol xD","");
else if(msg.length()>4 && msg.find("you?")!=std::string::npos)
SendChatMessage(CHAT_MSG_SAY,lang,GetInstance()->GetScripts()->variables.Get("@version").append(" -- i am a bot, made by False.Genesis, my master."),"");
else if(msg=="hi")
SendChatMessage(CHAT_MSG_SAY,lang,"Hi, wadup?","");
else if(msg.length()<12 && msg.find("wtf")!=std::string::npos)
SendChatMessage(CHAT_MSG_SAY,lang,"Yeah, WTF is a good way to say you dont understand anything... :P","");
else if(msg.length()<15 && (msg.find("omg")!=std::string::npos || msg.find("omfg")!=std::string::npos) )
SendChatMessage(CHAT_MSG_SAY,lang,"OMG a bot logged in, you don't believe it :O","");
else if(msg.find("from")!=std::string::npos || msg.find("download")!=std::string::npos)
SendChatMessage(CHAT_MSG_SAY,lang,"www.mangosclient.org","");
else if(msg.find("Genesis")!=std::string::npos || msg.find("genesis")!=std::string::npos)
SendChatMessage(CHAT_MSG_YELL,lang,"False.Genesis, they are calling you!! Come here, master xD","");
}
}
if(!isCmd && GetInstance()->GetScripts()->GetScript("_onchatmessage"))
{
CmdSet Set;
Set.arg[0] = DefScriptTools::toString(type);
Set.arg[1] = DefScriptTools::toString(lang);
Set.arg[2] = DefScriptTools::toString(target_guid);
Set.arg[3] = channel;
Set.defaultarg = GetInstance()->GetScripts()->SecureString(msg);
GetInstance()->GetScripts()->RunScript("_onchatmessage",&Set);
}
if(isCmd)
{
GetInstance()->GetScripts()->variables.Set("@thiscmd_name",name);
GetInstance()->GetScripts()->variables.Set("@thiscmd",DefScriptTools::toString(target_guid));
std::string lin=msg.substr(1,msg.length()-1);
try
{
GetInstance()->GetScripts()->My_Run(lin,name);
}
catch (...)
{
SendChatMessage(CHAT_MSG_SAY,0,"Exception while trying to execute: [ "+lin+" ]","");
}
}
// the following block searches for items in chat and queries them if they are unknown
if(!isCmd && target_guid!=_myGUID && msg.length()>strlen(CHAT_ITEM_BEGIN_STRING))
{
for(uint32 pos=0;pos<msg.length()-strlen(CHAT_ITEM_BEGIN_STRING);pos++)
{
if(!memcmp(msg.c_str()+pos,CHAT_ITEM_BEGIN_STRING,strlen(CHAT_ITEM_BEGIN_STRING)))
{
std::string itemid;
uint32 id;
while(msg[pos] != ':')
{
itemid += msg[pos+strlen(CHAT_ITEM_BEGIN_STRING)];
pos++;
}
id = atoi(itemid.c_str());
if(id)
{
logdebug("Found Item in chat message: %u",id);
if(objmgr.GetItemProto(id)==NULL)
SendQueryItem(id,0);
}
else
{
logdebug("Tried to find ItemID in chat message, but link seems incorrect");
}
}
}
}
}
void WorldSession::_HandleMotdOpcode(WorldPacket& recvPacket)
{
uint32 lines;
std::string line;
recvPacket >> lines;
for(uint32 i = 0; i < lines; i++)
{
recvPacket >> line;
logcustom(0,YELLOW,"MOTD: %s",line.c_str());
}
}
void WorldSession::_HandleNotificationOpcode(WorldPacket& recvPacket)
{
std::string text;
recvPacket >> text;
logcustom(0,YELLOW,"NOTIFY: %s",text.c_str());
}
void WorldSession::_HandleNameQueryResponseOpcode(WorldPacket& recvPacket)
{
uint64 pguid;
std::string pname;
recvPacket >> pguid >> pname;
if(pname.length()>MAX_PLAYERNAME_LENGTH || pname.length()<MIN_PLAYERNAME_LENGTH)
return; // playernames maxlen=12, minlen=2
// rest of the packet is not interesting for now
if(plrNameCache.AddInfo(pguid,pname))
{
logdetail("CACHE: Assigned new player name: '%s' = " I64FMTD ,pname.c_str(),pguid);
//if(GetInstance()->GetConf()->debug > 1)
// SendChatMessage(CHAT_MSG_SAY,0,"Player "+pname+" added to cache.","");
}
WorldObject *wo = (WorldObject*)objmgr.GetObj(pguid);
if(wo)
wo->SetName(pname);
}
void WorldSession::_HandlePongOpcode(WorldPacket& recvPacket)
{
uint32 pong;
recvPacket >> pong;
_lag_ms = clock() - pong;
if(GetInstance()->GetConf()->notifyping)
log("Recieved Ping reply: %u ms latency.", _lag_ms);
}
void WorldSession::_HandleTradeStatusOpcode(WorldPacket& recvPacket)
{
recvPacket.hexlike();
uint8 unk;
recvPacket >> unk;
if(unk==1)
{
SendChatMessage(CHAT_MSG_SAY,0,"It has no sense trying to trade with me, that feature is not yet implemented!","");
WorldPacket pkt;
pkt.SetOpcode(CMSG_CANCEL_TRADE);
SendWorldPacket(pkt);
}
}
void WorldSession::_HandleGroupInviteOpcode(WorldPacket& recvPacket)
{
recvPacket.hexlike();
WorldPacket pkt;
pkt.SetOpcode(CMSG_GROUP_DECLINE);
SendWorldPacket(pkt);
}
void WorldSession::_HandleMovementOpcode(WorldPacket& recvPacket)
{
uint32 flags, time, unk32;
float x, y, z, o;
uint64 guid;
uint8 unk8;
guid = recvPacket.GetPackedGuid();
recvPacket >> flags >> unk8 >> time >> x >> y >> z >> o >> unk32;
DEBUG(logdebug("MOVE: "I64FMT" -> time=%u flags=0x%X x=%.4f y=%.4f z=%.4f o=%.4f",guid,time,flags,x,y,z,o));
Object *obj = objmgr.GetObj(guid);
if(obj && obj->IsWorldObject())
{
((WorldObject*)obj)->SetPosition(x,y,z,o);
}
}
void WorldSession::_HandleTelePortAckOpcode(WorldPacket& recvPacket)
{
uint32 unk32,time;
uint64 guid;
uint8 unk8;
float x, y, z, o;
guid = recvPacket.GetPackedGuid();
recvPacket >> unk32 >> unk32 >> unk8 >> time >> x >> y >> z >> o >> unk32;
logdetail("Got teleported, data: x: %f, y: %f, z: %f, o: %f, guid: "I64FMT, x, y, z, o, guid);
// TODO: put this into a capsule class later, that autodetects movement flags etc.
WorldPacket response(MSG_MOVE_FALL_LAND,4+1+4+4+4+4+4+4);
response << uint32(0) << (uint8)0; // no flags; unk
response <<(uint32)getMSTime(); // time correct?
response << x << y << z << o << uint32(100); // simulate 100 msec fall time
SendWorldPacket(response);
_world->UpdatePos(x,y);
_world->Update();
if(MyCharacter *my = GetMyChar())
{
my->SetPosition(x,y,z,o);
}
if(GetInstance()->GetScripts()->ScriptExists("_onteleport"))
{
CmdSet Set;
Set.defaultarg = "false"; // teleported to other map = false
Set.arg[0] = DefScriptTools::toString(guid);
Set.arg[1] = DefScriptTools::toString(x);
Set.arg[2] = DefScriptTools::toString(y);
Set.arg[3] = DefScriptTools::toString(z);
Set.arg[4] = DefScriptTools::toString(o);
GetInstance()->GetScripts()->RunScriptIfExists("_onteleport");
}
}
void WorldSession::_HandleNewWorldOpcode(WorldPacket& recvPacket)
{
DEBUG(logdebug("DEBUG: _HandleNewWorldOpcode() objs:%u mychar: ptr=0x%X, guid="I64FMT,objmgr.GetObjectCount(),GetMyChar(),GetMyChar()->GetGUID()));
uint32 mapid;
float x,y,z,o;
// we assume we are NOT on a transport!
// else we had to do the following before:
// recvPacket >> tmapid >> tx >> ty >> tz >> to;
recvPacket >> mapid >> x >> y >> z >> o;
// when getting teleported, the client sends CMSG_CANCEL_TRADE 2 times.. dont ask me why.
WorldPacket wp(CMSG_CANCEL_TRADE,8);
SendWorldPacket(wp);
SendWorldPacket(wp);
wp.SetOpcode(MSG_MOVE_WORLDPORT_ACK);
SendWorldPacket(wp);
wp.SetOpcode(CMSG_SET_ACTIVE_MOVER);
wp << GetGuid();
SendWorldPacket(wp);
// TODO: put this into a capsule class later, that autodetects movement flags etc.
WorldPacket response(MSG_MOVE_FALL_LAND,4+1+4+4+4+4+4+4);
response << uint32(0) << (uint8)0; // no flags; unk
response <<(uint32)getMSTime(); // time correct?
response << x << y << z << o << uint32(100); // simulate 100 msec fall time
SendWorldPacket(response);
// TODO: clear action buttons
// clear world data and load required maps
_world->Clear();
_world->UpdatePos(x,y,mapid);
_world->Update();
if(MyCharacter *my = GetMyChar())
{
my->ClearSpells(); // will be resent by server
my->SetPosition(x,y,z,o,mapid);
}
// TODO: need to switch to SCENESTATE_LOGINSCREEN here, and after everything is loaded, back to SCENESTATE_WORLD
if(GetInstance()->GetScripts()->ScriptExists("_onteleport"))
{
CmdSet Set;
Set.defaultarg = "true"; // teleported to other map = false
Set.arg[0] = DefScriptTools::toString(mapid);
Set.arg[1] = DefScriptTools::toString(x);
Set.arg[2] = DefScriptTools::toString(y);
Set.arg[3] = DefScriptTools::toString(z);
Set.arg[4] = DefScriptTools::toString(o);
GetInstance()->GetScripts()->RunScriptIfExists("_onteleport");
}
}
void WorldSession::_HandleChannelNotifyOpcode(WorldPacket& recvPacket)
{
_channels->HandleNotifyOpcode(recvPacket);
}
void WorldSession::_HandleCastResultOpcode(WorldPacket& recvPacket)
{
uint32 spellid,otherr = 0;
uint8 result, castCount;
recvPacket >> spellid >> result >> castCount;
if (recvPacket.rpos()+sizeof(uint32) <= recvPacket.size())
recvPacket >> otherr;
logdetail("Cast of spell %u failed. result=%u, cast count=%u, additional info=%u",spellid,result,castCount,otherr);
}
void WorldSession::_HandleCastSuccessOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
uint64 casterGuid;
casterGuid = recvPacket.GetPackedGuid();
recvPacket >> spellId;
if (GetMyChar()->GetGUID() == casterGuid)
logdetail("Cast of spell %u successful.",spellId);
else
{
Object *caster = objmgr.GetObj(casterGuid);
if(caster)
logdetail("%s casted spell %u", caster->GetName(), spellId);
else
logerror("Caster of spell %u (GUID "I64FMT") is unknown object!",spellId,casterGuid);
}
}
void WorldSession::_HandleInitialSpellsOpcode(WorldPacket& recvPacket)
{
uint8 unk;
uint16 spellid,spellslot,count;
recvPacket >> unk >> count;
logdebug("Got initial spells list, %u spells.",count);
for(uint16 i = 0; i < count; i++)
{
recvPacket >> spellid >> spellslot;
logdebug("Initial Spell: id=%u slot=%u",spellid,spellslot);
GetMyChar()->AddSpell(spellid, spellslot);
}
}
void WorldSession::_HandleLearnedSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellid;
recvPacket >> spellid;
GetMyChar()->AddSpell(spellid, 0); // other spells must be moved by +1 in slot?
logdebug("Learned spell: id=%u",spellid);
}
void WorldSession::_HandleRemovedSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellid;
recvPacket >> spellid;
GetMyChar()->RemoveSpell(spellid);
logdebug("Unlearned spell: id=%u",spellid);
}
void WorldSession::_HandleChannelListOpcode(WorldPacket& recvPacket)
{
_channels->HandleListRequest(recvPacket);
}
void WorldSession::_HandleEmoteOpcode(WorldPacket& recvPacket)
{
std::string name;
uint32 anim; // animation id?
uint64 guid; // guid of the unit performing the emote
recvPacket >> anim >> guid;
if(guid)
{
Object *o = objmgr.GetObj(guid);
if(o)
{
name = o->GetName();
}
if(name.empty())
{
if(IS_PLAYER_GUID(guid))
{
name = GetOrRequestPlayerName(guid);
if(name.empty())
{
_DelayWorldPacket(recvPacket, uint32(GetLagMS() * 1.2f));
return;
}
}
}
}
logdebug(I64FMT " / %s performing emote; anim=%u",guid,name.c_str(),anim);
// TODO: show emote in GUI :P
}
void WorldSession::_HandleTextEmoteOpcode(WorldPacket& recvPacket)
{
std::string name; // name of emote target
std::string name_from; // name of the unit performing the emote
uint32 emotetext; // emote id
int32 emotev; // variation (like different texts on /flirt and so on)
uint32 namelen; // length of name of emote target (without '\0' )
uint64 guid; // guid of the unit performing the emote
uint8 c; // temp
recvPacket >> guid >> emotetext >> *((uint32*)&emotev) >> namelen;
// get the target name, which is NOT null-terminated
for(uint32 i = 0; i < namelen; i++)
{
recvPacket >> c;
if(c)
name += c;
}
logdebug(I64FMT " Emote: name=%s text=%u variation=%i len=%u",guid,name.c_str(),emotetext,emotev,namelen);
SCPDatabaseMgr& dbmgr = GetInstance()->dbmgr;
SCPDatabase *emotedb = dbmgr.GetDB("emote");
if(emotedb)
{
std::string target,target2;
bool targeted=false; // if the emote is directed to anyone around or a specific target
bool targeted_me=false; // if the emote was targeted to us if it was targeted
bool from_me=false; // if we did the emote
bool female=false; // if emote causer is female
if(GetMyChar()->GetGUID() == guid) // we caused the emote
from_me=true;
if(name.length()) // is it directed to someone?
{
targeted=true; // if yes, we have a target
if(GetMyChar()->GetName() == name) // if the name is ours, its directed to us
targeted_me=true;
}
Unit *u = (Unit*)objmgr.GetObj(guid);
if(u)
{
if(u->GetGender() != 0) // female
female=true;
name_from = u->GetName();
}
// if we targeted ourself, the general emote is used!
if(targeted && from_me && targeted_me)
targeted_me=false;
// now build the string that is used to lookup the text in the database
if(from_me)
target += "me";
else
target += "one";
if(targeted)
{
target += "to";
if(targeted_me)
target += "me";
else
target += "one";
}
else
target += "general";
// not all emotes have a female version, so check if there is one in the database
if(female && emotedb->GetFieldId((char*)(target + "female").c_str()) != SCP_INVALID_INT)
target += "female";
logdebug("Looking up 'emote' SCP field %u entry '%s'",emotetext,target.c_str());
std::string etext;
etext = emotedb->GetString(emotetext,(char*)target.c_str());
char out[300]; // should be enough
if(from_me)
sprintf(out,etext.c_str(),name.c_str());
else
sprintf(out,etext.c_str(),name_from.c_str(),name.c_str());
logcustom(0,WHITE,"EMOTE: %s",out);
}
else
{
logerror("Can't display emote text %u, SCP database \"emote\" not loaded.",emotetext);
}
}
void WorldSession::_HandleLoginVerifyWorldOpcode(WorldPacket& recvPacket)
{
float x,y,z,o;
uint32 m;
recvPacket >> m >> x >> y >> z >> o;
logdebug("LoginVerifyWorld: map=%u x=%f y=%f z=%f o=%f",m,x,y,z,o);
_OnEnterWorld();
// update the world as soon as the server confirmed that we are where we are.
_world->UpdatePos(x,y,m);
_world->Update();
_world->CreateMoveMgr();
// temp. solution to test terrain rendering
if(PseuGUI *gui = GetInstance()->GetGUI())
{
gui->SetSceneState(SCENESTATE_WORLD);
}
}
ByteBuffer& operator>>(ByteBuffer& bb, WhoListEntry& e)
{
uint8 dummy;
bb >> e.name >> e.gname >> e.level >> e.classId >> e.raceId >> dummy >> e.zoneId;
return bb;
}
void WorldSession::_HandleWhoOpcode(WorldPacket& recvPacket)
{
uint32 count, unk;
recvPacket >> count >> unk;
log("Got WHO-List, %u players. (unk=%u)",count,unk);
if(count >= 1)
{
log(" Name |Level| Class | Race | Zone; Guild");
log("--------------+-----+------------+--------------+----------------");
if(count > 1)
{
_whoList.clear(); // need to clear current list only if requesting more then one player name
}
}
for(uint32 i = 0; i < count; i++)
{
WhoListEntry wle;
recvPacket >> wle;
_whoList.push_back(wle);
// original WhoListEntry is saved, now do some formatting
while(wle.name.length() < 13)
wle.name.append(" ");
SCPDatabaseMgr& db = GetInstance()->dbmgr;
char classname[20], racename[20];
std::string zonename;
memset(classname,0,sizeof(classname));
memset(racename,0,sizeof(racename));
SCPDatabase *zonedb = db.GetDB("zone"),
*racedb = db.GetDB("race"),
*classdb = db.GetDB("class");
if(zonedb)
zonename = zonedb->GetString(wle.zoneId, "name");
if(racedb)
strcpy(racename,racedb->GetString(wle.raceId, "name"));
if(classdb)
strcpy(classname,classdb->GetString(wle.classId, "name"));
for(uint8 i = strlen(classname); strlen(classname) < 10; i++)
classname[i] = ' ';
for(uint8 i = strlen(racename); strlen(racename) < 12; i++)
racename[i] = ' ';
char tmp[12];
sprintf(tmp,"%u",wle.level);
std::string lvl_str = tmp;
while(lvl_str.length() < 3)
lvl_str = " " + lvl_str;
log("%s | %s | %s | %s | %s; %s", wle.name.c_str(), lvl_str.c_str(), classname, racename, zonename.c_str(), wle.gname.c_str());
}
}
void WorldSession::_HandleCreatureQueryResponseOpcode(WorldPacket& recvPacket)
{
uint32 entry;
recvPacket >> entry;
if( (!entry) || (entry & 0x80000000) ) // last bit marks that entry is invalid / does not exist on server side
{
uint32 real_entry = entry & ~0x80000000;
logerror("Creature %u does not exist!", real_entry);
objmgr.AddNonexistentCreature(real_entry);
return;
}
CreatureTemplate *ct = new CreatureTemplate();
std::string s;
uint32 unk;
float unkf;
ct->entry = entry;
recvPacket >> ct->name;
recvPacket >> s;
recvPacket >> s;
recvPacket >> s;
recvPacket >> ct->subname;
recvPacket >> ct->directions;
recvPacket >> ct->flag1;
recvPacket >> ct->type;
recvPacket >> ct->family;
recvPacket >> ct->rank;
recvPacket >> unk;
recvPacket >> ct->SpellDataId;
recvPacket >> ct->displayid_A;
recvPacket >> ct->displayid_H;
recvPacket >> ct->displayid_AF;
recvPacket >> ct->displayid_HF;
recvPacket >> unkf;
recvPacket >> unkf;
recvPacket >> ct->RacialLeader;
std::stringstream ss;
ss << "Got info for creature " << entry << ":" << ct->name;
if(!ct->subname.empty())
ss << " <" << ct->subname << ">";
ss << " type " << ct->type;
ss << " flags " << ct->flag1;
ss << " models " << ct->displayid_A << "/" << ct->displayid_H;
logdetail("%s",ss.str().c_str());
objmgr.Add(ct);
objmgr.AssignNameToObj(entry, TYPEID_UNIT, ct->name);
}
void WorldSession::_HandleGameobjectQueryResponseOpcode(WorldPacket& recvPacket)
{
uint32 entry;
recvPacket >> entry;
if(entry & 0x80000000)
{
uint32 real_entry = entry & ~0x80000000;
logerror("Gameobject %u does not exist!");
objmgr.AddNonexistentGO(real_entry);
return;
}
std::string other_names, unks;
GameobjectTemplate *go = new GameobjectTemplate();
go->entry = entry;
recvPacket >> go->type;
recvPacket >> go->displayId;
recvPacket >> go->name;
recvPacket >> other_names; // name1
recvPacket >> other_names; // name2
recvPacket >> other_names; // name3 (all unused)
recvPacket >> unks;
recvPacket >> go->castBarCaption;
recvPacket >> unks;
for(uint32 i = 0; i < GAMEOBJECT_DATA_FIELDS; i++)
recvPacket >> go->raw.data[i];
std::stringstream ss;
ss << "Got info for gameobject " << entry << ":" << go->name;
ss << " type " << go->type;
ss << " displayid " << go->displayId;
logdetail("%s",ss.str().c_str());
objmgr.Add(go);
objmgr.AssignNameToObj(entry, TYPEID_GAMEOBJECT, go->name);
}
// TODO: delete world on LogoutComplete once implemented