mojo_client/src/Client/World/DynamicObject.cpp
False.Genesis 605fbd2df5 * added the remaining base classes Object, Corpse, DynamicObject & WorldObject; added updating those classes
* there is still a problem/exception with UPDATETYPE_OUT_OF_RANGE_OBJECTS, need to fix this later.
* 100% working objects system, now need to add functions to the objects. (made a start with Player/Unit::GetGender())
2007-02-25 22:04:15 +00:00

14 lines
270 B
C++

#include "DynamicObject.h"
DynamicObject::DynamicObject()
{
_uint32values=NULL;
_type=TYPE_DYNAMICOBJECT;
_typeid=TYPEID_DYNAMICOBJECT;
_valuescount=DYNAMICOBJECT_END;
}
void DynamicObject::Create(uint64 guid)
{
Object::Create(guid);
}