False.Genesis 242e9cafcd * corrected MyCharacter & related
* implemented basic spellcasting, more to come.
* new conf option: "disablespellcheck"
* reactivated DefScript command "castspell"
* added selfheal.def for GMs
* misc stuff
2007-03-05 15:05:22 +00:00

79 lines
1.5 KiB
C++

#include "ObjMgr.h"
ObjMgr::~ObjMgr()
{
RemoveAll();
}
void ObjMgr::RemoveAll(void)
{
for(ItemProtoList::iterator i = _iproto.begin(); i!=_iproto.end(); i++)
{
delete *i;
}
for(ObjectList::iterator i = _obj.begin(); i!=_obj.end(); i++)
{
delete *i;
}
}
void ObjMgr::Remove(uint64 guid)
{
for(ObjectList::iterator i = _obj.begin(); i!=_obj.end(); i++)
if((*i)->GetGUID() == guid)
{
delete *i;
_obj.erase(i);
return;
}
}
void ObjMgr::Add(Object *o)
{
_obj.push_back(o);
}
Object *ObjMgr::GetObj(uint64 guid)
{
if(!guid)
return NULL;
for(ObjectList::iterator i = _obj.begin(); i!=_obj.end(); i++)
if((*i)->GetGUID() == guid)
return (*i);
return NULL;
}
void ObjMgr::Add(ItemProto *proto)
{
_iproto.push_back(proto);
}
ItemProto *ObjMgr::GetItemProto(uint32 entry)
{
for(ItemProtoList::iterator i = _iproto.begin(); i!=_iproto.end(); i++)
if((*i)->Id == entry)
return *i;
return NULL;
}
ItemProto *ObjMgr::GetItemProtoByPos(uint32 pos)
{
return _iproto[pos];
}
void ObjMgr::AddNonexistentItem(uint32 id)
{
_noitem.push_back(id);
}
bool ObjMgr::ItemNonExistent(uint32 id)
{
for(std::vector<uint32>::iterator i=_noitem.begin(); i != _noitem.end(); i++)
{
if(*i == id)
return true;
}
return false;
}