mojo_client/src/Client/World/CMSGConstructor.cpp

84 lines
2.1 KiB
C++

#include "common.h"
#include "PseuWoW.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldSession.h"
#include "Channel.h"
void WorldSession::SendChatMessage(uint32 type, uint32 lang, std::string msg, std::string to){
if((!_valid) || (!_logged) || msg.empty())
return;
WorldPacket packet;
packet<<type<<lang;
switch(type){
case CHAT_MSG_SAY:
case CHAT_MSG_YELL:
case CHAT_MSG_PARTY:
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER: // not sure about that
packet<<msg;
break;
case CHAT_MSG_WHISPER:
if(to.empty())
return;
packet<<to<<msg;
break;
case CHAT_MSG_CHANNEL:
if(to.empty() /*|| !_channels->IsOnChannel(to)*/)
return;
packet<<to<<msg;
break;
}
packet.SetOpcode(CMSG_MESSAGECHAT);
SendWorldPacket(packet);
}
void WorldSession::SendQueryPlayerName(uint64 guid){
if((!_logged) || guid==0)
return;
WorldPacket packet;
packet << guid;
packet.SetOpcode(CMSG_NAME_QUERY);
SendWorldPacket(packet);
// to prevent opcode spam, we need to make a list with already requested names
}
void WorldSession::SendPing(uint32 ping){
if(!_logged)
return;
WorldPacket packet;
packet << ping;
packet.SetOpcode(CMSG_PING);
SendWorldPacket(packet);
logdebug("Sent CMSG_PING, clock=%u",ping);
}
void WorldSession::SendEmote(uint32 id){
if(!_logged)
return;
WorldPacket packet;
packet << id << id << _targetGUID; // TODO: correct this!
packet.SetOpcode(CMSG_TEXT_EMOTE);
SendWorldPacket(packet);
}
void WorldSession::SendQueryItem(uint32 id, uint64 guid) // is it a guid? not sure
{
if(objmgr.ItemNonExistent(id))
{
logdebug("Skipped query of item %u (was marked as nonexistent before)",id);
return;
}
logdebug("Sending Item query, id=%u",id);
WorldPacket packet;
packet << id << guid;
packet.SetOpcode(CMSG_ITEM_QUERY_SINGLE);
SendWorldPacket(packet);
// to prevent opcode spam, we need to make a list with already requested items
}