mojo_client/src/shared/ADTFile.h
False.Genesis de2614fa80 * implemented partial(=faster) ADT texture, model & wmo loading.
* stuffextract does now extract all files referenced in ADTs.
* some adt loading fixes to be able to load expansion maps at least partially.
* fixed typos
2007-05-23 17:25:16 +00:00

37 lines
932 B
C++

#ifndef ADTFILE_H
#define ADTFILE_H
#include <set>
#define CHUNKS_PER_TILE 256
#include "ADTFileStructs.h"
class ADTFile
{
public:
bool Load(std::string);
bool LoadMem(ByteBuffer&);
bool Loaded(void) { return m_loaded; }
MapChunk _chunks[CHUNKS_PER_TILE]; // 16x16
std::vector<std::string> _textures;
std::vector<std::string> _wmos;
std::vector<std::string> _models;
std::vector<MDDF_chunk> _doodadsp;
std::vector<MODF_chunk> _wmosp;
std::vector<MCSE_chunk> _soundemm;
MHDR_chunk mhdr;
MCIN_chunk mcin[CHUNKS_PER_TILE];
uint32 _version;
bool m_loaded;
};
void ADT_ExportStringSetByOffset(const uint8*, uint32, std::set<std::string>&, char*);
void ADT_FillTextureData(const uint8*,std::set<std::string>&);
void ADT_FillWMOData(const uint8*,std::set<std::string>&);
void ADT_FillModelData(const uint8*,std::set<std::string>&);
#endif