false_genesis fe86400f60 * added creature query & cache
* fixed crash when transforming irr to world coord, when maptile was not loaded
* fixed possible bugs wtih corpse object type
* removed name2-4 fields from item protos, they are useless
* added IsPlayer(), IsCreature(), etc functions to Object class. TypeID check sucks.
* changed item proto storage in ObjMgr to std::map instead of vector for faster lookup.
* added exception handling to ByteBuffer class to prevent possible crashes on invalid read access. this also fixes possible startup crashes with corrupted item/creature cache files.
* CHAT_MSG_MONSTER_SAY should work now (monster yell handled differently by MaNGOS?!)
* forgot last rev: no more stair effect on terrain. thx bLuma for patch!
2008-02-11 17:43:39 +00:00

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C++

#include "Corpse.h"
Corpse::Corpse()
{
_type=TYPE_CORPSE;
_typeid=TYPEID_CORPSE;
_valuescount=CORPSE_END;
}
void Corpse::Create(uint64 guid)
{
Object::Create(guid);
}