* added script handler "_onchatmessage" that gets triggered when ANY chat message is recieved. * TODO: finish & debug "processchatai" and "registerchataiscript" scripts.
114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
#ifndef _WORLDSESSION_H
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#define _WORLDSESSION_H
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#include "common.h"
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#include "PseuWoW.h"
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#include "Network/SocketHandler.h"
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#include "Player.h"
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#include "Auth/AuthCrypt.h"
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#include "SharedDefines.h"
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#include "ObjMgr.h"
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#include "CacheHandler.h"
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class WorldSocket;
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class WorldPacket;
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class Channel;
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class RealmSession;
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struct OpcodeHandler;
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class World;
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class WorldSession
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{
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public:
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WorldSession(PseuInstance *i);
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~WorldSession();
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void Init(void);
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PseuInstance *GetInstance(void) { return _instance; }
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SCPDatabaseMgr& GetDBMgr(void) { return GetInstance()->dbmgr; }
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void AddToPktQueue(WorldPacket *pkt);
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void Update(void);
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void Start(void);
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bool MustDie(void) { return _mustdie; }
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void SetMustDie(void) { _mustdie = true; }
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void SendWorldPacket(WorldPacket&);
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bool InWorld(void) { return _logged; }
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void SetTarget(uint64 guid);
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uint64 GetTarget(void) { return GetMyChar()->GetTarget(); }
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uint64 GetGuid(void) { return _myGUID; }
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Channel *GetChannels(void) { return _channels; }
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MyCharacter *GetMyChar(void) { ASSERT(_myGUID > 0); return (MyCharacter*)objmgr.GetObj(_myGUID); }
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World *GetWorld(void) { return _world; }
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// CMSGConstructor
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void SendChatMessage(uint32 type, uint32 lang, std::string msg, std::string to);
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void SendQueryPlayerName(uint64 guid);
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void SendPing(uint32);
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void SendEmote(uint32);
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void SendQueryItem(uint32, uint64);
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void SendSetSelection(uint64);
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void SendCastSpell(uint32 spellid, bool nocheck=false);
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PlayerNameCache plrNameCache;
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ObjMgr objmgr;
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private:
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OpcodeHandler *_GetOpcodeHandlerTable(void) const;
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// Helpers
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void _OnEnterWorld(void); // = login
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void _OnLeaveWorld(void); // = logout
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void _DoTimedActions(void);
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// Opcode Handlers
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void _HandleAuthChallengeOpcode(WorldPacket& recvPacket);
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void _HandleAuthResponseOpcode(WorldPacket& recvPacket);
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void _HandleCharEnumOpcode(WorldPacket& recvPacket);
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void _HandleSetProficiencyOpcode(WorldPacket& recvPacket);
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void _HandleAccountDataMD5Opcode(WorldPacket& recvPacket);
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void _HandleMessageChatOpcode(WorldPacket& recvPacket);
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void _HandleNameQueryResponseOpcode(WorldPacket& recvPacket);
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void _HandleMovementOpcode(WorldPacket& recvPacket);
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void _HandlePongOpcode(WorldPacket& recvPacket);
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void _HandleTradeStatusOpcode(WorldPacket& recvPacket);
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void _HandleGroupInviteOpcode(WorldPacket& recvPacket);
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void _HandleTelePortAckOpcode(WorldPacket& recvPacket);
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void _HandleChannelNotifyOpcode(WorldPacket& recvPacket);
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void _HandleCastResultOpcode(WorldPacket& recvPacket);
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void _HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket);
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void _HandleUpdateObjectOpcode(WorldPacket& recvPacket);
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void _HandleItemQuerySingleResponseOpcode(WorldPacket& recvPacket);
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void _HandleDestroyObjectOpcode(WorldPacket& recvPacket);
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void _HandleInitialSpellsOpcode(WorldPacket& recvPacket);
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void _HandleLearnedSpellOpcode(WorldPacket& recvPacket);
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void _HandleRemovedSpellOpcode(WorldPacket& recvPacket);
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void _HandleChannelListOpcode(WorldPacket& recvPacket);
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void _HandleEmoteOpcode(WorldPacket& recvPacket);
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void _HandleTextEmoteOpcode(WorldPacket& recvPacket);
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void _HandleNewWorldOpcode(WorldPacket& recvPacket);
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void _HandleLoginVerifyWorldOpcode(WorldPacket& recvPacket);
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void _HandleMotdOpcode(WorldPacket& recvPacket);
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void _HandleNotificationOpcode(WorldPacket& recvPacket);
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// helper functions to keep SMSG_(COMPRESSED_)UPDATE_OBJECT easy to handle
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void _MovementUpdate(uint8 objtypeid, uint64 guid, WorldPacket& recvPacket); // Helper for _HandleUpdateObjectOpcode
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void _ValuesUpdate(uint64 uguid, WorldPacket& recvPacket); // ...
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void _QueryObjectInfo(uint64 guid);
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void _LoadCache(void);
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PseuInstance *_instance;
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WorldSocket *_socket;
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ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> pktQueue;
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bool _logged,_mustdie; // world status
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SocketHandler _sh; // handles the WorldSocket
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Channel *_channels;
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uint64 _myGUID;
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World *_world;
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};
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#endif |