mojo_client/src/Client/World/WorldSession.h
false_genesis d7d36c544e * implemented realm and character selection from the GUI
* added support for map tile sound emitters (MCSE-chunks) (needs more debugging)
* added MasterSoundVolume=0..1 conf option to /conf/gui.conf
* fixed window resize & added related functions to the scenes (OnResize()). TODO: fix SceneLogin resize.
* implemented "Community Site" button functionality on Win32
* misc stuff
* TODO: fix crypt error on realm change.
* moved linux configure.ac script to PseuWoW root dir instead of /src
2008-08-27 23:41:12 +00:00

186 lines
6.4 KiB
C++

#ifndef _WORLDSESSION_H
#define _WORLDSESSION_H
#include <deque>
#include <bitset>
#include "common.h"
#include "PseuWoW.h"
#include "Network/SocketHandler.h"
#include "Player.h"
#include "Auth/AuthCrypt.h"
#include "SharedDefines.h"
#include "ObjMgr.h"
#include "CacheHandler.h"
#include "Opcodes.h"
class WorldSocket;
class WorldPacket;
class Channel;
class RealmSession;
struct OpcodeHandler;
class World;
struct WhoListEntry
{
std::string name;
std::string gname;
uint32 level;
uint32 classId;
uint32 raceId;
uint32 zoneId;
};
struct DelayedWorldPacket
{
DelayedWorldPacket() { pkt = NULL; when = clock(); }
DelayedWorldPacket(WorldPacket *p, uint32 ms) { pkt = p; when = ms + clock(); }
WorldPacket *pkt;
clock_t when;
};
// helper used for GUI
struct CharacterListExt
{
PlayerEnum p;
std::string zone;
std::string class_;
std::string race;
std::string map_;
};
typedef std::vector<WhoListEntry> WhoList;
typedef std::vector<CharacterListExt> CharList;
typedef std::deque<DelayedWorldPacket> DelayedPacketQueue;
class WorldSession
{
friend class Channel;
public:
WorldSession(PseuInstance *i);
~WorldSession();
void Init(void);
inline PseuInstance *GetInstance(void) { return _instance; }
inline SCPDatabaseMgr& GetDBMgr(void) { return GetInstance()->dbmgr; }
void AddToPktQueue(WorldPacket *pkt);
void Update(void);
void Start(void);
inline bool MustDie(void) { return _mustdie; }
void SetMustDie(void);
void SendWorldPacket(WorldPacket&);
void AddSendWorldPacket(WorldPacket *pkt);
void AddSendWorldPacket(WorldPacket& pkt);
inline bool InWorld(void) { return _logged; }
inline uint32 GetLagMS(void) { return _lag_ms; }
void SetTarget(uint64 guid);
inline uint64 GetTarget(void) { return GetMyChar() ? GetMyChar()->GetTarget() : 0; }
inline uint64 GetGuid(void) { return _myGUID; }
inline Channel *GetChannels(void) { return _channels; }
inline MyCharacter *GetMyChar(void) { ASSERT(_myGUID > 0); return (MyCharacter*)objmgr.GetObj(_myGUID); }
inline World *GetWorld(void) { return _world; }
std::string GetOrRequestPlayerName(uint64);
std::string DumpPacket(WorldPacket& pkt, int errpos = -1, char *errstr = NULL);
inline uint32 GetCharsCount(void) { return _charList.size(); }
inline CharacterListExt& GetCharFromList(uint32 id) { return _charList[id]; }
void EnterWorldWithCharacter(std::string);
// CMSGConstructor
void SendChatMessage(uint32 type, uint32 lang, std::string msg, std::string to="");
void SendQueryPlayerName(uint64 guid);
void SendPing(uint32);
void SendEmote(uint32);
void SendQueryItem(uint32 id, uint64 guid = 0);
void SendSetSelection(uint64);
void SendCastSpell(uint32 spellid, bool nocheck=false);
void SendWhoListRequest(uint32 minlvl=0, uint32 maxlvl=100, uint32 racemask=-1, uint32 classmask=-1, std::string name="", std::string guildname="", std::vector<uint32> *zonelist=NULL, std::vector<std::string> *strlist=NULL);
void SendQueryCreature(uint32 entry, uint64 guid = 0);
void SendQueryGameobject(uint32 entry, uint64 guid = 0);
void HandleWorldPacket(WorldPacket*);
inline void DisableOpcode(uint16 opcode) { _disabledOpcodes[opcode] = true; }
inline void EnableOpcode(uint16 opcode) { _disabledOpcodes[opcode] = false; }
inline bool IsOpcodeDisabled(uint16 opcode) { return _disabledOpcodes[opcode]; }
PlayerNameCache plrNameCache;
ObjMgr objmgr;
private:
OpcodeHandler *_GetOpcodeHandlerTable(void) const;
// Helpers
void _OnEnterWorld(void); // = login
void _OnLeaveWorld(void); // = logout
void _DoTimedActions(void);
void _DelayWorldPacket(WorldPacket&, uint32);
void _HandleDelayedPackets(void);
// Opcode Handlers
void _HandleAuthChallengeOpcode(WorldPacket& recvPacket);
void _HandleAuthResponseOpcode(WorldPacket& recvPacket);
void _HandleCharEnumOpcode(WorldPacket& recvPacket);
void _HandleSetProficiencyOpcode(WorldPacket& recvPacket);
void _HandleAccountDataMD5Opcode(WorldPacket& recvPacket);
void _HandleMessageChatOpcode(WorldPacket& recvPacket);
void _HandleNameQueryResponseOpcode(WorldPacket& recvPacket);
void _HandleMovementOpcode(WorldPacket& recvPacket);
void _HandlePongOpcode(WorldPacket& recvPacket);
void _HandleTradeStatusOpcode(WorldPacket& recvPacket);
void _HandleGroupInviteOpcode(WorldPacket& recvPacket);
void _HandleTelePortAckOpcode(WorldPacket& recvPacket);
void _HandleChannelNotifyOpcode(WorldPacket& recvPacket);
void _HandleCastResultOpcode(WorldPacket& recvPacket);
void _HandleCastSuccessOpcode(WorldPacket& recvPacket);
void _HandleCompressedUpdateObjectOpcode(WorldPacket& recvPacket);
void _HandleUpdateObjectOpcode(WorldPacket& recvPacket);
void _HandleItemQuerySingleResponseOpcode(WorldPacket& recvPacket);
void _HandleDestroyObjectOpcode(WorldPacket& recvPacket);
void _HandleInitialSpellsOpcode(WorldPacket& recvPacket);
void _HandleLearnedSpellOpcode(WorldPacket& recvPacket);
void _HandleRemovedSpellOpcode(WorldPacket& recvPacket);
void _HandleChannelListOpcode(WorldPacket& recvPacket);
void _HandleEmoteOpcode(WorldPacket& recvPacket);
void _HandleTextEmoteOpcode(WorldPacket& recvPacket);
void _HandleNewWorldOpcode(WorldPacket& recvPacket);
void _HandleLoginVerifyWorldOpcode(WorldPacket& recvPacket);
void _HandleMotdOpcode(WorldPacket& recvPacket);
void _HandleNotificationOpcode(WorldPacket& recvPacket);
void _HandleWhoOpcode(WorldPacket& recvPacket);
void _HandleCreatureQueryResponseOpcode(WorldPacket& recvPacket);
void _HandleGameobjectQueryResponseOpcode(WorldPacket& recvPacket);
// helper functions to keep SMSG_(COMPRESSED_)UPDATE_OBJECT easy to handle
void _MovementUpdate(uint8 objtypeid, uint64 guid, WorldPacket& recvPacket); // Helper for _HandleUpdateObjectOpcode
void _ValuesUpdate(uint64 uguid, WorldPacket& recvPacket); // ...
void _QueryObjectInfo(uint64 guid);
void _LoadCache(void);
PseuInstance *_instance;
WorldSocket *_socket;
ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> pktQueue, sendPktQueue;
DelayedPacketQueue delayedPktQueue;
bool _logged,_mustdie; // world status
SocketHandler _sh; // handles the WorldSocket
Channel *_channels;
uint64 _myGUID;
World *_world;
WhoList _whoList;
CharList _charList;
uint32 _lag_ms;
std::bitset<MAX_OPCODE_ID> _disabledOpcodes;
};
#endif