mojo_client/src/Client/DefScript/DefScriptFunctions.cpp
False.Genesis e69375d76e Fixed: permissions system for players & script commands.
Fixed: ingame commands ("-say hi") are useable again. 
/!\ Added now conf option: "allowgamecmd" 
+ fixed debugger working directory
2007-01-11 18:11:54 +00:00

137 lines
3.7 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include "DefScript.h"
bool DefScriptPackage::func_shdn(CmdSet Set){
//exit(0);
// need to define own
SCshdn(Set);
return true;
}
bool DefScriptPackage::func_eof(CmdSet Set){
// do nothing still
return true;
}
bool DefScriptPackage::func_out(CmdSet Set){
printf("%s\n",Set.defaultarg.c_str());
return true;
}
bool DefScriptPackage::func_loaddef(CmdSet Set){
if( ScriptExists(Set.defaultarg) )
return true;
bool result=false;
std::string fn;
if(Set.arg[0].empty())
result=LoadByName(Set.defaultarg);
else
{
std::string::size_type pos = Set.arg[0].find('/');
if(pos == std::string::npos)
fn=scPath+Set.arg[0];
else
fn=Set.arg[0];
result=LoadScriptFromFile(fn,Set.defaultarg);
}
//if(!result && curIsDebug)
// std::cout << "Could not load script '" << Set->defaultarg << "' [" << fn << "]\n";
return result;
}
bool DefScriptPackage::func_reloaddef(CmdSet Set){
bool result=false;
std::string fn;
if(Set.arg[0].empty())
result=LoadByName(Set.defaultarg);
else
{
std::string::size_type pos = Set.arg[0].find('/');
if(pos == std::string::npos)
fn=scPath+Set.arg[0];
else
fn=Set.arg[0];
result=LoadScriptFromFile(fn,Set.defaultarg);
}
//if(!result && curIsDebug)
// std::cout << "Could not load script '" << Set->defaultarg << "' [" << fn << "]\n";
return result;
}
bool DefScriptPackage::func_unset(CmdSet Set){
if(Set.defaultarg.empty()){
//if(curIsDebug)
// printf("Can't unset, no variable name given.\n");
return false;
}
if(Set.defaultarg.at(0)=='@'){
//if(curIsDebug)
// printf("Can't unset macros!\n");
return false;
}
std::string vn=_NormalizeVarName(Set.defaultarg, Set.caller);
variables.Unset(vn);
//std::cout<<"Unset var '"<<Set->defaultarg<<"'\n";
return true;
}
bool DefScriptPackage::func_set(CmdSet Set){
if(Set.arg[0].empty()){
//if(curIsDebug)
// printf("Can't assign value, no variable name given.\n");
return false;
}
if(Set.arg[0].at(0)=='@'){
//if(curIsDebug)
// printf("Can't assign value to a macro!\n");
return false;
}
std::string vname,vval=Set.defaultarg;
vname=_NormalizeVarName(Set.arg[0], Set.myname);
if(!stricmp(Set.arg[1].c_str(),"onfail") && vval.find("${")!=std::string::npos)
vval=Set.arg[2];
variables.Set(vname,vval);
if(Set.owner && Set.owner->GetDebug())
printf("VAR: %s = '%s'\n",vname.c_str(),vval.c_str());
return true;
}
bool DefScriptPackage::func_default(CmdSet Set){
if(Set.arg[0].empty()){
//if(curIsDebug)
// printf("Can't assign value, no variable name given.\n");
return false;
}
if(Set.arg[0].at(0)=='@'){
//if(curIsDebug)
// printf("Can't assign value to a macro!\n");
return false;
}
std::string vname,vval=Set.defaultarg;
vname=_NormalizeVarName(Set.arg[0], Set.caller);
if(variables.Get(vname).empty())
variables.Set(vname,vval); // set only if it has no value
return true;
}
bool DefScriptPackage::func_setscriptpermission(CmdSet Set)
{
if(Set.defaultarg.empty() || Set.arg[0].empty())
return false;
scriptPermissionMap[Set.arg[0]] = atoi(Set.defaultarg.c_str());
return true;
}