* added now required 'winmm.lib' to shared.vcproj * fixed memory leak with multiply created objects, where already existing objects didnt get deleted. * forgot to autodelete RealmSession on socket fail
839 lines
27 KiB
C++
839 lines
27 KiB
C++
#include "common.h"
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#include "Auth/Sha1.h"
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#include "Auth/BigNumber.h"
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#include "Auth/AuthCrypt.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSocket.h"
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#include "RealmSocket.h"
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#include "Channel.h"
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#include "RealmSession.h"
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#include "WorldSession.h"
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struct OpcodeHandler
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{
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uint16 opcode;
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void (WorldSession::*handler)(WorldPacket& recvPacket);
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};
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WorldSession::WorldSession(PseuInstance *in)
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{
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logdebug("-> Starting WorldSession from instance 0x%X",in); // should never output a null ptr
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_instance = in;
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_mustdie=false;
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_logged=false;
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_socket=NULL;
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_myGUID=0; // i dont have a guid yet
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_channels = new Channel(this);
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_sh.SetAutoCloseSockets(false);
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//...
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}
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WorldSession::~WorldSession()
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{
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WorldPacket *packet;
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// clear the queue
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while(pktQueue.size())
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{
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packet = pktQueue.next();
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delete packet;
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}
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if(_channels)
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delete _channels;
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if(_socket)
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delete _socket;
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}
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void WorldSession::Start(void)
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{
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log("Connecting to '%s' on port %u",GetInstance()->GetConf()->worldhost.c_str(),GetInstance()->GetConf()->worldport);
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_socket=new WorldSocket(_sh,this);
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_socket->Open(GetInstance()->GetConf()->worldhost,GetInstance()->GetConf()->worldport);
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if(GetInstance()->GetRSession())
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{
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GetInstance()->GetRSession()->SetMustDie(); // realm session is no longer needed
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}
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_sh.Add(_socket);
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// if we cant connect, wait until the socket gives up (after 5 secs)
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while( (!MustDie()) && (!_socket->IsOk()) && (!GetInstance()->Stopped()) )
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{
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_sh.Select(3,0);
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GetInstance()->Sleep(100);
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}
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}
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void WorldSession::_LoadCache(void)
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{
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logdetail("Loading Cache...");
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plrNameCache.ReadFromFile(); // load names/guids of known players
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ItemProtoCache_InsertDataToSession(this);
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//...
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}
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void WorldSession::AddToPktQueue(WorldPacket *pkt)
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{
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pktQueue.add(pkt);
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}
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void WorldSession::SendWorldPacket(WorldPacket &pkt)
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{
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if(GetInstance()->GetConf()->showmyopcodes)
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logcustom(0,BROWN,"<< Opcode %u [%s]", pkt.GetOpcode(), GetOpcodeName(pkt.GetOpcode()));
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if(_socket && _socket->IsOk())
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_socket->SendWorldPacket(pkt);
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else
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{
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logerror("WorldSession: Can't send WorldPacket, socket doesn't exist or is not ready.");
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}
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}
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void WorldSession::Update(void)
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{
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if( _sh.GetCount() ) // the socket will remove itself from the handler if it got closed
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_sh.Select(0,0);
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else // so we just need to check if the socket doesnt exist or if it exists but isnt valid anymore.
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{ // if thats the case, we dont need the session anymore either
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if(!_socket || (_socket && !_socket->IsOk()))
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{
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_OnLeaveWorld();
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SetMustDie();
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}
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}
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OpcodeHandler *table = _GetOpcodeHandlerTable();
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uint16 hpos;
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bool known=false;
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while(pktQueue.size())
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{
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WorldPacket *packet = pktQueue.next();
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for (hpos = 0; table[hpos].handler != NULL; hpos++)
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{
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if (table[hpos].opcode == packet->GetOpcode())
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{
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known=true;
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break;
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}
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}
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bool hideOpcode = false;
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// TODO: Maybe make table or something with all the frequently opcodes
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if (packet->GetOpcode() == SMSG_MONSTER_MOVE)
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{
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hideOpcode = true;
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}
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if( (known && GetInstance()->GetConf()->showopcodes==1)
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|| ((!known) && GetInstance()->GetConf()->showopcodes==2)
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|| (GetInstance()->GetConf()->showopcodes==3) )
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{
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if(!(GetInstance()->GetConf()->hidefreqopcodes && hideOpcode))
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logcustom(1,YELLOW,">> Opcode %u [%s] (%s, %u bytes)", packet->GetOpcode(), GetOpcodeName(packet->GetOpcode()), known ? "Known" : "UNKNOWN", packet->size());
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}
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if(known)
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{
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try
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{
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(this->*table[hpos].handler)(*packet);
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}
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catch (...)
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{
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logerror("Exception while handling opcode %u!",packet->GetOpcode());
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logerror("Data: pktsize=%u, handler=0x%X queuesize=%u",packet->size(),table[hpos].handler,pktQueue.size());
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}
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}
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delete packet;
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known=false;
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}
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_DoTimedActions();
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}
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OpcodeHandler *WorldSession::_GetOpcodeHandlerTable() const
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{
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static OpcodeHandler table[] =
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{
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{ SMSG_AUTH_CHALLENGE, &WorldSession::_HandleAuthChallengeOpcode },
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{ SMSG_AUTH_RESPONSE, &WorldSession::_HandleAuthResponseOpcode },
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{SMSG_CHAR_ENUM, &WorldSession::_HandleCharEnumOpcode},
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{SMSG_SET_PROFICIENCY, &WorldSession::_HandleSetProficiencyOpcode},
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{SMSG_ACCOUNT_DATA_MD5, &WorldSession::_HandleAccountDataMD5Opcode},
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{SMSG_MESSAGECHAT, &WorldSession::_HandleMessageChatOpcode},
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{SMSG_NAME_QUERY_RESPONSE, &WorldSession::_HandleNameQueryResponseOpcode},
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{SMSG_PONG, &WorldSession::_HandlePongOpcode},
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{SMSG_TRADE_STATUS, &WorldSession::_HandleTradeStatusOpcode},
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{SMSG_GROUP_INVITE, &WorldSession::_HandleGroupInviteOpcode},
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{SMSG_CHANNEL_NOTIFY, &WorldSession::_HandleChannelNotifyOpcode},
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// movement opcodes
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{MSG_MOVE_SET_FACING, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_FORWARD, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_BACKWARD, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_STOP, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_STRAFE_LEFT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_STRAFE_RIGHT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_STOP_STRAFE, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_JUMP, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_TURN_LEFT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_TURN_RIGHT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_STOP_TURN, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_START_SWIM, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_STOP_SWIM, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_HEARTBEAT, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_FALL_LAND, &WorldSession::_HandleMovementOpcode},
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{MSG_MOVE_TELEPORT_ACK, &WorldSession::_HandleTelePortAckOpcode},
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{SMSG_COMPRESSED_UPDATE_OBJECT, &WorldSession::_HandleCompressedUpdateObjectOpcode},
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{SMSG_UPDATE_OBJECT, &WorldSession::_HandleUpdateObjectOpcode},
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{SMSG_CAST_RESULT, &WorldSession::_HandleCastResultOpcode},
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{SMSG_ITEM_QUERY_SINGLE_RESPONSE, &WorldSession::_HandleItemQuerySingleResponseOpcode},
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{SMSG_DESTROY_OBJECT, &WorldSession::_HandleDestroyObjectOpcode},
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{SMSG_INITIAL_SPELLS, &WorldSession::_HandleInitialSpellsOpcode},
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{SMSG_LEARNED_SPELL, &WorldSession::_HandleLearnedSpellOpcode},
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{SMSG_REMOVED_SPELL, &WorldSession::_HandleLearnedSpellOpcode},
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{SMSG_CHANNEL_LIST, &WorldSession::_HandleChannelListOpcode},
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{SMSG_EMOTE, &WorldSession::_HandleEmoteOpcode},
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{SMSG_TEXT_EMOTE, &WorldSession::_HandleTextEmoteOpcode},
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{SMSG_NEW_WORLD, &WorldSession::_HandleNewWorldOpcode},
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// table termination
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{ 0, NULL }
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};
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return table;
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}
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void WorldSession::SetTarget(uint64 guid)
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{
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SendSetSelection(guid);
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}
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void WorldSession::_OnEnterWorld(void)
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{
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if(!InWorld())
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{
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_logged=true;
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GetInstance()->GetScripts()->variables.Set("@inworld","true");
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GetInstance()->GetScripts()->RunScript("_enterworld",NULL);
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}
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}
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void WorldSession::_OnLeaveWorld(void)
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{
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if(InWorld())
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{
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_logged=false;
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GetInstance()->GetScripts()->RunScript("_leaveworld",NULL);
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GetInstance()->GetScripts()->variables.Set("@inworld","false");
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}
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}
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void WorldSession::_DoTimedActions(void)
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{
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static clock_t pingtime=0;
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if(InWorld())
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{
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if(pingtime < clock())
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{
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pingtime=clock() + 30*CLOCKS_PER_SEC;
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SendPing(clock());
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}
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//...
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}
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}
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///////////////////////////////////////////////////////////////
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// Opcode Handlers
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///////////////////////////////////////////////////////////////
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void WorldSession::_HandleAuthChallengeOpcode(WorldPacket& recvPacket)
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{
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std::string acc = stringToUpper(GetInstance()->GetConf()->accname);
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uint32 serverseed;
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recvPacket >> serverseed;
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logdebug("Auth: serverseed=0x%X",serverseed);
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Sha1Hash digest;
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digest.UpdateData(acc);
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uint32 unk=0;
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digest.UpdateData((uint8*)&unk,sizeof(uint32));
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BigNumber clientseed;
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clientseed.SetRand(8*4);
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uint32 clientseed_uint32=clientseed.AsDword();
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digest.UpdateData((uint8*)&clientseed_uint32,sizeof(uint32));
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digest.UpdateData((uint8*)&serverseed,sizeof(uint32));
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digest.UpdateBigNumbers(&(GetInstance()->GetSessionKey()),NULL);
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digest.Finalize();
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WorldPacket auth;
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auth<<(uint32)(GetInstance()->GetConf()->clientbuild)<<unk<<acc<<clientseed_uint32;
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auth.append(digest.GetDigest(),20);
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// recvPacket << real_size
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// recvPacket << ziped_UI_Plugins_Info
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// TODO: add addon data, simulate no addons.
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auth<<(uint32)0; // no addons? no idea, but seems to work. MaNGOS doesnt accept without this.
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auth.SetOpcode(CMSG_AUTH_SESSION);
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SendWorldPacket(auth);
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// note that if the sessionkey/auth is wrong or failed, the server sends the following packet UNENCRYPTED!
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// so its not 100% correct to init the crypt here, but it should do the job if authing was correct
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_socket->InitCrypt(GetInstance()->GetSessionKey().AsByteArray(), 40);
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}
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void WorldSession::_HandleAuthResponseOpcode(WorldPacket& recvPacket)
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{
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uint8 errcode;
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recvPacket >> errcode;
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if(errcode==0xC){
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logdetail("World Authentication successful, preparing for char list request...");
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WorldPacket pkt;
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pkt.SetOpcode(CMSG_CHAR_ENUM);
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SendWorldPacket(pkt);
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} else {
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logcritical("World Authentication failed, errcode=0x%X",(unsigned char)errcode);
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GetInstance()->SetError();
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}
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}
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void WorldSession::_HandleCharEnumOpcode(WorldPacket& recvPacket)
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{
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uint8 num;
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PlayerEnum plr[10]; // max characters per realm is 10
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uint8 dummy8;
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recvPacket >> num;
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if(num==0){
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logerror("No chars found!");
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GetInstance()->SetError();
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return;
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}
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_LoadCache(); // we are about to login, so we need cache data
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logdetail("W: Chars in list: %u\n",num);
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for(unsigned int i=0;i<num;i++){
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recvPacket >> plr[i]._guid;
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recvPacket >> plr[i]._name;
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recvPacket >> plr[i]._race;
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recvPacket >> plr[i]._class;
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recvPacket >> plr[i]._gender;
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recvPacket >> plr[i]._bytes1;
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recvPacket >> plr[i]._bytes2;
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recvPacket >> plr[i]._bytes3;
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recvPacket >> plr[i]._bytes4;
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recvPacket >> plr[i]._bytesx;
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recvPacket >> plr[i]._level;
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recvPacket >> plr[i]._zoneId;
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recvPacket >> plr[i]._mapId;
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recvPacket >> plr[i]._x;
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recvPacket >> plr[i]._y;
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recvPacket >> plr[i]._z;
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recvPacket >> plr[i]._guildId;
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recvPacket >> dummy8;
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recvPacket >> plr[i]._flags;
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recvPacket >> dummy8 >> dummy8 >> dummy8;
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recvPacket >> plr[i]._petInfoId;
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recvPacket >> plr[i]._petLevel;
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recvPacket >> plr[i]._petFamilyId;
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for(unsigned int inv=0;inv<20;inv++)
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{
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recvPacket >> plr[i]._items[inv].displayId >> plr[i]._items[inv].inventorytype;
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}
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plrNameCache.AddInfo(plr[i]._guid, plr[i]._name);
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}
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bool char_found=false;
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int playerNum = 0;
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for(unsigned int i=0;i<num;i++){
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logcustom(0,LGREEN,"## %s (%u) [%s/%s] Map: %s; Zone: %s",
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plr[i]._name.c_str(),
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plr[i]._level,
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GetDBMgr().GetRaceName(plr[i]._race).c_str(),
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GetDBMgr().GetClassName_(plr[i]._class).c_str(),
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GetDBMgr().GetMapName(plr[i]._mapId).c_str(),
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GetDBMgr().GetZoneName(plr[i]._zoneId).c_str());
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logdetail("-> coords: map=%u zone=%u x=%f y=%f z=%f",
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plr[i]._mapId,plr[i]._zoneId,plr[i]._x,plr[i]._y,plr[i]._z);
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for(unsigned int inv=0;inv<20;inv++)
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{
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if(plr[i]._items[inv].displayId)
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logdebug("-> Has Item: Model=%u InventoryType=%u",plr[i]._items[inv].displayId,plr[i]._items[inv].inventorytype);
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}
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if(plr[i]._name==GetInstance()->GetConf()->charname)
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{
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char_found=true;
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_myGUID=plr[i]._guid;
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GetInstance()->GetScripts()->variables.Set("@myrace",toString(plr[i]._race));
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playerNum = i;
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}
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}
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if(!char_found){
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logerror("Character \"%s\" was not found on char list!",GetInstance()->GetConf()->charname.c_str());
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GetInstance()->SetError();
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return;
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} else {
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log("Entering World with Character \"%s\"...",GetInstance()->GetConf()->charname.c_str());
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// create the character and add it to the objmgr.
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MyCharacter *my = new MyCharacter();
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my->Create(_myGUID);
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objmgr.Add(my);
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WorldPacket pkt;
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pkt.SetOpcode(CMSG_PLAYER_LOGIN);
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pkt << _myGUID;
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SendWorldPacket(pkt);
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}
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}
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void WorldSession::_HandleSetProficiencyOpcode(WorldPacket& recvPacket)
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{
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_OnEnterWorld();
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}
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void WorldSession::_HandleAccountDataMD5Opcode(WorldPacket& recvPacket)
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{
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_OnEnterWorld();
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}
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void WorldSession::_HandleMessageChatOpcode(WorldPacket& recvPacket)
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{
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uint8 type=0;
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uint32 lang=0;
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uint64 target_guid=0;
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uint32 msglen=0;
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std::string msg,channel="";
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bool isCmd=false;
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recvPacket >> type >> lang;
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std::string langname = GetDBMgr().GetLangName(lang);
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const char* ln = langname.c_str();
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if (type == CHAT_MSG_CHANNEL)
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{
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recvPacket >> channel; // extract channel name
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}
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recvPacket >> target_guid;
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std::string plrname;
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if(target_guid){
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plrname=plrNameCache.GetName(target_guid);
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if(plrname.empty())
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{
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SendQueryPlayerName(target_guid);
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plrname="Unknown Entity";
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}
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}
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GetInstance()->GetScripts()->variables.Set("@thismsg_name",plrname);
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GetInstance()->GetScripts()->variables.Set("@thismsg",toString(target_guid));
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if(type == CHAT_MSG_SAY || type == CHAT_MSG_YELL || type == CHAT_MSG_PARTY)
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recvPacket >> target_guid;
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recvPacket >> msglen >> msg;
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if (type == CHAT_MSG_SYSTEM)
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{
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logcustom(0,WHITE,"SYSMSG: \"%s\"",msg.c_str());
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}
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else if (type==CHAT_MSG_WHISPER )
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{
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logcustom(0,WHITE,"WHISP: %s [%s]: %s",plrname.c_str(),ln,msg.c_str());
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}
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else if (type==CHAT_MSG_CHANNEL )
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{
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logcustom(0,WHITE,"CHANNEL: [%s]: %s [%s]: %s",channel.c_str(),plrname.c_str(),ln,msg.c_str());
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}
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else if (type==CHAT_MSG_SAY )
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{
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logcustom(0,WHITE,"CHAT: %s [%s]: %s",plrname.c_str(),ln,msg.c_str());
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}
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else if (type==CHAT_MSG_YELL )
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{
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logcustom(0,WHITE,"CHAT: %s yells [%s]: %s ",plrname.c_str(),ln,msg.c_str());
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}
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else if (type==CHAT_MSG_WHISPER_INFORM )
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{
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logcustom(0,WHITE,"TO %s [%s]: %s",plrname.c_str(),ln,msg.c_str());
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}
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else if (type==CHAT_MSG_GUILD )
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{
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logcustom(0,WHITE,"GUILD: %s [%s]: %s",plrname.c_str(),ln,msg.c_str());
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}
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else if (type==CHAT_MSG_PARTY )
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{
|
|
logcustom(0,WHITE,"PARTY: %s [%s]: %s",plrname.c_str(),ln,msg.c_str());
|
|
}
|
|
else if (type==CHAT_MSG_EMOTE )
|
|
{
|
|
logcustom(0,WHITE,"EMOTE: %s [%s]: %s",plrname.c_str(),ln,msg.c_str());
|
|
}
|
|
else
|
|
{
|
|
logcustom(0,WHITE,"UNK CHAT TYPE (%u): %s [%s]: %s",type,plrname.c_str(),ln,msg.c_str());
|
|
}
|
|
|
|
if(target_guid!=GetGuid() && msg.length()>1 && msg.at(0)=='-' && GetInstance()->GetConf()->allowgamecmd)
|
|
isCmd=true;
|
|
|
|
// some fun code :P
|
|
if(type==CHAT_MSG_SAY && target_guid!=_myGUID && !isCmd)
|
|
{
|
|
// TODO: insert a good ChatAI here.
|
|
if (GetInstance()->GetConf()->enablechatai)
|
|
{
|
|
if(msg=="lol")
|
|
SendChatMessage(CHAT_MSG_SAY,lang,"say \"lol\" if you have nothing else to say... lol xD","");
|
|
else if(msg.length()>4 && msg.find("you?")!=std::string::npos)
|
|
SendChatMessage(CHAT_MSG_SAY,lang,GetInstance()->GetScripts()->variables.Get("@version").append(" -- i am a bot, made by False.Genesis, my master."),"");
|
|
else if(msg=="hi")
|
|
SendChatMessage(CHAT_MSG_SAY,lang,"Hi, wadup?","");
|
|
else if(msg.length()<12 && msg.find("wtf")!=std::string::npos)
|
|
SendChatMessage(CHAT_MSG_SAY,lang,"Yeah, WTF is a good way to say you dont understand anything... :P","");
|
|
else if(msg.length()<15 && (msg.find("omg")!=std::string::npos || msg.find("omfg")!=std::string::npos) )
|
|
SendChatMessage(CHAT_MSG_SAY,lang,"OMG a bot logged in, you don't believe it :O","");
|
|
else if(msg.find("from")!=std::string::npos || msg.find("download")!=std::string::npos)
|
|
SendChatMessage(CHAT_MSG_SAY,lang,"http://my.opera.com/PseuWoW","");
|
|
else if(msg.find("Genesis")!=std::string::npos || msg.find("genesis")!=std::string::npos)
|
|
SendChatMessage(CHAT_MSG_YELL,lang,"False.Genesis, they are calling you!! Come here, master xD","");
|
|
}
|
|
}
|
|
|
|
if(isCmd)
|
|
{
|
|
GetInstance()->GetScripts()->variables.Set("@thiscmd_name",plrname);
|
|
GetInstance()->GetScripts()->variables.Set("@thiscmd",toString(target_guid));
|
|
std::string lin=msg.substr(1,msg.length()-1);
|
|
try
|
|
{
|
|
GetInstance()->GetScripts()->My_Run(lin,plrname);
|
|
}
|
|
catch (...)
|
|
{
|
|
SendChatMessage(CHAT_MSG_SAY,0,"Exception while trying to execute: [ "+lin+" ]","");
|
|
}
|
|
|
|
}
|
|
if(type==CHAT_MSG_WHISPER && (!isCmd) && target_guid!=GetGuid())
|
|
{
|
|
GetInstance()->GetScripts()->variables.Set("@thiswhisper_name",plrname);
|
|
GetInstance()->GetScripts()->variables.Set("@thiswhisper",toString(target_guid));
|
|
GetInstance()->GetScripts()->variables.Set("@thiswhisper_lang",toString((uint64)lang));
|
|
GetInstance()->GetScripts()->RunScript("_onwhisper",NULL);
|
|
}
|
|
|
|
// the following block searches for items in chat and queries them if they are unknown
|
|
if(!isCmd && target_guid!=_myGUID && msg.length()>strlen(CHAT_ITEM_BEGIN_STRING))
|
|
{
|
|
for(uint32 pos=0;pos<msg.length()-strlen(CHAT_ITEM_BEGIN_STRING);pos++)
|
|
{
|
|
if(!memcmp(msg.c_str()+pos,CHAT_ITEM_BEGIN_STRING,strlen(CHAT_ITEM_BEGIN_STRING)))
|
|
{
|
|
std::string itemid;
|
|
uint32 id;
|
|
|
|
while(msg[pos] != ':')
|
|
{
|
|
itemid += msg[pos+strlen(CHAT_ITEM_BEGIN_STRING)];
|
|
pos++;
|
|
}
|
|
id = atoi(itemid.c_str());
|
|
logdebug("Found Item in chat message: %u",id);
|
|
if(objmgr.GetItemProto(id)==NULL)
|
|
SendQueryItem(id,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
void WorldSession::_HandleNameQueryResponseOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint64 pguid;
|
|
std::string pname;
|
|
recvPacket >> pguid >> pname;
|
|
if(pname.length()>12 || pname.length()<2)
|
|
return; // playernames maxlen=12, minlen=2
|
|
// rest of the packet is not interesting for now
|
|
if(plrNameCache.AddInfo(pguid,pname))
|
|
{
|
|
logdetail("CACHE: Assigned new player name: '%s' = " I64FMTD ,pname.c_str(),pguid);
|
|
if(GetInstance()->GetConf()->debug > 1)
|
|
SendChatMessage(CHAT_MSG_SAY,0,"Player "+pname+" added to cache.","");
|
|
}
|
|
WorldObject *wo = (WorldObject*)objmgr.GetObj(pguid);
|
|
if(wo)
|
|
wo->SetName(pname);
|
|
}
|
|
|
|
void WorldSession::_HandlePongOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 pong;
|
|
recvPacket >> pong;
|
|
if(GetInstance()->GetConf()->notifyping)
|
|
log("Recieved Ping reply: %u ms latency.",clock()-pong);
|
|
}
|
|
void WorldSession::_HandleTradeStatusOpcode(WorldPacket& recvPacket)
|
|
{
|
|
recvPacket.hexlike();
|
|
uint8 unk;
|
|
recvPacket >> unk;
|
|
if(unk==1)
|
|
{
|
|
SendChatMessage(CHAT_MSG_SAY,0,"It has no sense trying to trade with me, that feature is not yet implemented!","");
|
|
WorldPacket pkt;
|
|
pkt.SetOpcode(CMSG_CANCEL_TRADE);
|
|
SendWorldPacket(pkt);
|
|
}
|
|
}
|
|
|
|
void WorldSession::_HandleGroupInviteOpcode(WorldPacket& recvPacket)
|
|
{
|
|
recvPacket.hexlike();
|
|
WorldPacket pkt;
|
|
pkt.SetOpcode(CMSG_GROUP_DECLINE);
|
|
SendWorldPacket(pkt);
|
|
}
|
|
|
|
void WorldSession::_HandleMovementOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 flags, time;
|
|
float x, y, z, o;
|
|
uint64 guid;
|
|
std::string plrname;
|
|
guid = recvPacket.GetPackedGuid();
|
|
recvPacket >> flags >> time >> x >> y >> z >> o;
|
|
/*if(guid){
|
|
plrname=plrNameCache.GetName(guid);
|
|
if(plrname.empty())
|
|
{
|
|
SendQueryPlayerName(guid);
|
|
plrname="Unknown Entity";
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void WorldSession::_HandleTelePortAckOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 unk32,time;
|
|
uint64 guid;
|
|
|
|
float x, y, z, o;
|
|
|
|
guid = recvPacket.GetPackedGuid();
|
|
recvPacket >> unk32 >> unk32 >> time >> x >> y >> z >> o >> unk32;
|
|
|
|
logdetail("Got teleported, data: x: %f, y: %f, z: %f, o: %f, guid: "I64FMT, x, y, z, o, guid);
|
|
|
|
// TODO: put this into a capsule class later, that autodetects movement flags etc.
|
|
WorldPacket response;
|
|
response.SetOpcode(MSG_MOVE_FALL_LAND);
|
|
response << uint32(0) << (uint32)getMSTime(); // no flags; time correct?
|
|
response << x << y << z << o << uint32(0);
|
|
SendWorldPacket(response);
|
|
}
|
|
|
|
void WorldSession::_HandleNewWorldOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 mapid;
|
|
float x,y,z,o;
|
|
// we assume we are NOT on a transport!
|
|
// else we had to do the following before:
|
|
// recvPacket >> tmapid >> tx >> ty >> tz >> to;
|
|
recvPacket >> mapid >> x >> y >> z >> o;
|
|
GetMyChar()->ClearSpells(); // will be resent by server
|
|
// clear action buttons
|
|
}
|
|
|
|
void WorldSession::_HandleChannelNotifyOpcode(WorldPacket& recvPacket)
|
|
{
|
|
_channels->HandleNotifyOpcode(recvPacket);
|
|
}
|
|
|
|
void WorldSession::_HandleCastResultOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 spellid;
|
|
uint8 flag,result;
|
|
recvPacket >> spellid >> flag;
|
|
if(flag)
|
|
{
|
|
recvPacket >> result;
|
|
logdetail("Cast of spell %u failed. flag=%u, result=%u",spellid,flag,result);
|
|
}
|
|
else
|
|
{
|
|
logdetail("Cast of spell %u successful.",spellid);
|
|
}
|
|
}
|
|
|
|
void WorldSession::_HandleInitialSpellsOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint8 unk;
|
|
uint16 spellid,spellslot,count;
|
|
recvPacket >> unk >> count;
|
|
logdebug("Got initial spells list, %u spells.",count);
|
|
for(uint16 i = 0; i < count; i++)
|
|
{
|
|
recvPacket >> spellid >> spellslot;
|
|
logdebug("Initial Spell: id=%u slot=%u",spellid,spellslot);
|
|
|
|
GetMyChar()->AddSpell(spellid, spellslot);
|
|
}
|
|
}
|
|
|
|
void WorldSession::_HandleLearnedSpellOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 spellid;
|
|
recvPacket >> spellid;
|
|
GetMyChar()->AddSpell(spellid, 0); // other spells must be moved by +1 in slot?
|
|
|
|
logdebug("Learned spell: id=%u",spellid);
|
|
}
|
|
|
|
void WorldSession::_HandleRemovedSpellOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 spellid;
|
|
recvPacket >> spellid;
|
|
GetMyChar()->RemoveSpell(spellid);
|
|
logdebug("Unlearned spell: id=%u",spellid);
|
|
}
|
|
|
|
void WorldSession::_HandleChannelListOpcode(WorldPacket& recvPacket)
|
|
{
|
|
_channels->HandleListRequest(recvPacket);
|
|
}
|
|
|
|
void WorldSession::_HandleEmoteOpcode(WorldPacket& recvPacket)
|
|
{
|
|
std::string plrname;
|
|
uint32 anim; // animation id?
|
|
uint64 guid; // guid of the unit performing the emote
|
|
recvPacket >> anim >> guid;
|
|
|
|
// TODO: check if the emote came from a player or a mob, and query mob name if it was a mob
|
|
if(guid)
|
|
{
|
|
plrname=plrNameCache.GetName(guid);
|
|
if(plrname.empty())
|
|
{
|
|
SendQueryPlayerName(guid);
|
|
plrname="Unknown Entity";
|
|
}
|
|
}
|
|
|
|
// TODO: check for mobs
|
|
logdebug(I64FMT " / %s performing emote; anim=%u",guid,plrname.c_str(),anim);
|
|
|
|
// TODO: show emote in GUI :P
|
|
}
|
|
|
|
void WorldSession::_HandleTextEmoteOpcode(WorldPacket& recvPacket)
|
|
{
|
|
std::string name; // name of emote target
|
|
std::string name_from; // name of the unit performing the emote
|
|
uint32 emotetext; // emote id
|
|
int32 emotev; // variation (like different texts on /flirt and so on)
|
|
uint32 namelen; // length of name of emote target (without '\0' )
|
|
uint64 guid; // guid of the unit performing the emote
|
|
uint8 c; // temp
|
|
|
|
recvPacket >> guid >> emotetext >> *((uint32*)&emotev) >> namelen;
|
|
|
|
// get the target name, which is NOT null-terminated
|
|
for(uint32 i = 0; i < namelen; i++)
|
|
{
|
|
recvPacket >> c;
|
|
if(c)
|
|
name += c;
|
|
}
|
|
|
|
logdebug(I64FMT " Emote: name=%s text=%u variation=%i len=%u",guid,name.c_str(),emotetext,emotev,namelen);
|
|
SCPDatabaseMgr& dbmgr = GetInstance()->dbmgr;
|
|
if(dbmgr.HasDB("emote"))
|
|
{
|
|
SCPDatabase& db = dbmgr.GetDB("emote");
|
|
std::string target,target2;
|
|
bool targeted=false; // if the emote is directed to anyone around or a specific target
|
|
bool targeted_me=false; // if the emote was targeted to us if it was targeted
|
|
bool from_me=false; // if we did the emote
|
|
bool female=false; // if emote causer is female
|
|
|
|
if(GetMyChar()->GetGUID() == guid) // we caused the emote
|
|
from_me=true;
|
|
|
|
if(name.length()) // is it directed to someone?
|
|
{
|
|
targeted=true; // if yes, we have a target
|
|
if(GetMyChar()->GetName() == name) // if the name is ours, its directed to us
|
|
targeted_me=true;
|
|
}
|
|
|
|
Unit *u = (Unit*)objmgr.GetObj(guid);
|
|
if(u)
|
|
{
|
|
if(u->GetGender() != 0) // female
|
|
female=true;
|
|
name_from = u->GetName();
|
|
}
|
|
|
|
// if we targeted ourself, the general emote is used!
|
|
if(targeted && from_me && targeted_me)
|
|
targeted_me=false;
|
|
|
|
// now build the string that is used to lookup the text in the database
|
|
if(from_me)
|
|
target += "me";
|
|
else
|
|
target += "one";
|
|
|
|
if(targeted)
|
|
{
|
|
target += "to";
|
|
if(targeted_me)
|
|
target += "me";
|
|
else
|
|
target += "one";
|
|
}
|
|
else
|
|
target += "general";
|
|
|
|
// not all emotes have a female version, so check if there is one in the database
|
|
if(female && db.GetField(emotetext).HasEntry(target + "female"))
|
|
target += "female";
|
|
|
|
logdebug("Looking up 'emote' SCP field %u entry '%s'",emotetext,target.c_str());
|
|
|
|
std::string etext;
|
|
etext = db.GetField(emotetext).GetString(target);
|
|
|
|
char out[300]; // should be enough
|
|
|
|
if(from_me)
|
|
sprintf(out,etext.c_str(),name.c_str());
|
|
else
|
|
sprintf(out,etext.c_str(),name_from.c_str(),name.c_str());
|
|
|
|
logcustom(0,WHITE,"EMOTE: %s",out);
|
|
|
|
}
|
|
else
|
|
{
|
|
logerror("Can't display emote text %u, SCP database \"emote\" not loaded.",emotetext);
|
|
}
|
|
|
|
}
|
|
|