summary and validation of char params, toolbar,
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parent
35e2fa7a80
commit
283dd853b5
@ -1,11 +1,12 @@
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<?php
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<?php
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class charcreation {
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class charcreation {
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const DEFAULT_CHAR_NAME = 'Charactername';
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const DEFAULT_CHAR_NAME = 'ChooseName';
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const DEFAULT_CHAR_GENDER = 'default';
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const DEFAULT_CHAR_GENDER = 'default';
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const DEFAULT_CHAR_RACE = 0;
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const DEFAULT_CHAR_RACE = 0;
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const DEFAULT_CHAR_CLASS = 0;
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const DEFAULT_CHAR_CLASS = 0;
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const MOJO_CC_SESSIONKEY = 'mojo_charcreation';
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const MOJO_CC_SESSIONKEY = 'mojo_charcreation';
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const DEFAULT_CHAR_APPEARANCE = 1;
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const DEFAULT_CHAR_APPEARANCE = 0;
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const DEFAULT_CHAR_SPAWN = 0;
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public static function data($json = NULL, $returnasjson = true){
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public static function data($json = NULL, $returnasjson = true){
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if(!\SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY)){
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if(!\SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY)){
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\SYSTEM\SECURITY\Security::save(self::MOJO_CC_SESSIONKEY, self::session_default());}
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\SYSTEM\SECURITY\Security::save(self::MOJO_CC_SESSIONKEY, self::session_default());}
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@ -20,6 +21,29 @@ class charcreation {
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return $returnasjson ? JsonResult::toString(\SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY)) : \SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY);
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return $returnasjson ? JsonResult::toString(\SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY)) : \SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY);
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}
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}
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public static function check_all(){
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$vars = charcreation::check();
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foreach($vars as $value){
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if(!$value){
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return false;}
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}
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return true;
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}
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public static function check(){
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if(!\SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY)){
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\SYSTEM\SECURITY\Security::save(self::MOJO_CC_SESSIONKEY, self::session_default());}
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$result = array();
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$data = \SYSTEM\SECURITY\Security::load(self::MOJO_CC_SESSIONKEY);
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foreach($data as $key=>$value){
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if(method_exists('charcreation_validator','is_'.$key)){
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$result[$key.'_ok'] = call_user_func('charcreation_validator::is_'.$key,$value);}
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}
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return $result;
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}
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private static function session_default(){
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private static function session_default(){
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return array( 'char_name' => self::DEFAULT_CHAR_NAME,
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return array( 'char_name' => self::DEFAULT_CHAR_NAME,
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'char_gender' => self::DEFAULT_CHAR_GENDER,
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'char_gender' => self::DEFAULT_CHAR_GENDER,
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@ -34,7 +58,7 @@ class charcreation {
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'char_skill_tree' => 0,
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'char_skill_tree' => 0,
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'char_equip' => 0,
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'char_equip' => 0,
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'char_guild' => 0,
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'char_guild' => 0,
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'char_spawn' => 0);}
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'char_spawn' => self::DEFAULT_CHAR_SPAWN);}
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public static function checkClassRace($class,$race){
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public static function checkClassRace($class,$race){
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switch($race){
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switch($race){
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@ -1,72 +1,110 @@
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<?php
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<?php
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class charcreation_validator {
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class charcreation_validator {
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public static function is_char_name($value){
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return (strlen($value) <= 12) && (strlen($value) > 2) && !preg_match('/[^A-Za-z]/',$value);}
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public static function char_name($value){
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public static function char_name($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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if( strlen($value) > 12 || //strlen($value) < 2 ||
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$data['char_name'] = self::is_char_name($value) ? $value : charcreation::DEFAULT_CHAR_NAME;
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preg_match('/[^A-Za-z]/',$value)){
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$data['char_name'] = charcreation::DEFAULT_CHAR_NAME;
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} else {
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$data['char_name'] = $value;}
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_gender($value){
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return ($value == ('female' || 'male'));}
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public static function char_gender($value){
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public static function char_gender($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_gender'] = ($value == ('female' || 'male')) ? $value : charcreation::DEFAULT_CHAR_GENDER;
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$data['char_gender'] = self::is_char_gender($value) ? $value : charcreation::DEFAULT_CHAR_GENDER;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_race($value){
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return player_races::is($value);}
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public static function char_race($value){
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public static function char_race($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_race'] = $value;
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$data['char_race'] = $value;
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if(!charcreation::checkClassRace($data['char_class'], $data['char_race'])){
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if(!is_char_race($value) || !charcreation::checkClassRace($data['char_class'], $data['char_race'])){
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$data['char_class'] = charcreation::DEFAULT_CHAR_CLASS;}
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$data['char_class'] = charcreation::DEFAULT_CHAR_CLASS;}
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_class($value){
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return player_classes::is($value);}
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public static function char_class($value){
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public static function char_class($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_class'] = $value;
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$data['char_class'] = $value;
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if(!charcreation::checkClassRace($data['char_class'], $data['char_race'])){
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if(!self::is_char_class($value) || !charcreation::checkClassRace($data['char_class'], $data['char_race'])){
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$data['char_race'] = charcreation::DEFAULT_CHAR_RACE;}
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$data['char_race'] = charcreation::DEFAULT_CHAR_RACE;}
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_skin_color($value){
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return true;}
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public static function char_skin_color($value){
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public static function char_skin_color($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_skin_color'] = $value;
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$data['char_skin_color'] = $value;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_hair($value){
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return true;}
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public static function char_hair($value){
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public static function char_hair($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_hair'] = $value;
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$data['char_hair'] = $value;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_hair_color($value){
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return true;}
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public static function char_hair_color($value){
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public static function char_hair_color($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_hair_color'] = $value;
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$data['char_hair_color'] = $value;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_face($value){
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return true;}
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public static function char_face($value){
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public static function char_face($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_face'] = $value;
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$data['char_face'] = $value;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_facial_hair($value){
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return true;}
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public static function char_facial_hair($value){
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public static function char_facial_hair($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_facial_hair'] = $value;
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$data['char_facial_hair'] = $value;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_facial_hair_color($value){
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return true;}
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public static function char_facial_hair_color($value){
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public static function char_facial_hair_color($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_facial_hair_color'] = $value;
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$data['char_facial_hair_color'] = $value;
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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public static function is_char_skill_tree($value){
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return false;}
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public static function char_skill_tree($value){}
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public static function char_skill_tree($value){}
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public static function is_char_equip($value){
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return false;}
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public static function char_equip($value){}
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public static function char_equip($value){}
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public static function is_char_guild($value){
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return false;}
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public static function char_guild($value){}
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public static function char_guild($value){}
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public static function is_char_spawn($value){
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return player_spawns::is($value);}
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public static function char_spawn($value){
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public static function char_spawn($value){
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data = \SYSTEM\SECURITY\Security::load(charcreation::MOJO_CC_SESSIONKEY);
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$data['char_spawn'] = $value;
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if((player_races::is_horde($data['char_race']) && player_spawns::is_horde($value)) ||
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(player_races::is_alliance($data['char_race']) && player_spawns::is_alliance($value)) ){
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$data['char_spawn'] = $value;
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} else {
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$data['char_spawn'] = charcreation::DEFAULT_CHAR_SPAWN;
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}
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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\SYSTEM\SECURITY\Security::save(charcreation::MOJO_CC_SESSIONKEY,$data);
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}
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}
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}
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}
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@ -47,8 +47,8 @@ class player_races {
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}
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}
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}
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}
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public static function is($class){
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public static function is($race){
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switch($class){
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switch($race){
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case self::HUMAN:
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case self::HUMAN:
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case self::ORC:
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case self::ORC:
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case self::DWARF:
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case self::DWARF:
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@ -62,4 +62,28 @@ class player_races {
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return false;
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return false;
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}
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}
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}
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}
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public static function is_horde($race){
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switch($race){
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case self::ORC:
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case self::SCOURGE:
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case self::TAUREN:
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case self::TROLL:
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return true;
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default:
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return false;
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}
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}
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public static function is_alliance($race){
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switch($race){
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case self::HUMAN:
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case self::DWARF:
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case self::NIGHTELF:
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case self::GNOME:
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return true;
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default:
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return false;
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}
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}
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}
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}
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@ -41,10 +41,32 @@ class player_spawns {
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switch($city){
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switch($city){
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case self::UNDERCITY:
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case self::UNDERCITY:
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case self::IRONFORGE:
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case self::IRONFORGE:
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case self::STROMWIND:
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case self::STORMWIND:
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case self::DARNASSUS:
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case self::DARNASSUS:
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case self::ORGRIMMAR:
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case self::ORGRIMMAR:
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case self::THUNDERBLUF:
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case self::THUNDERBLUFF:
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return true;
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default:
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return false;
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}
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}
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public static function is_horde($city){
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switch($city){
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case self::UNDERCITY:
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case self::ORGRIMMAR:
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case self::THUNDERBLUFF:
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return true;
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default:
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return false;
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}
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}
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public static function is_alliance($city){
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switch($city){
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case self::IRONFORGE:
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case self::STORMWIND:
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case self::DARNASSUS:
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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BIN
mojotrollz/files/wowicons/fail.png
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BIN
mojotrollz/files/wowicons/fail.png
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After Width: | Height: | Size: 616 B |
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mojotrollz/files/wowicons/ok.png
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mojotrollz/files/wowicons/ok.png
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After Width: | Height: | Size: 744 B |
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mojotrollz/files/wowicons/ok_summary.png
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mojotrollz/files/wowicons/ok_summary.png
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After Width: | Height: | Size: 7.0 KiB |
@ -1,77 +1,72 @@
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<div style="text-align: center; color: black;">
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<div style="text-align: center; color: black;">
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<H4>Summary</H4>
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<H3>Summary</H3>
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</div>
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</div>
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<table class="table_summ">
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<table class="table_summ">
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<!--<tr>
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<th>Option</th>
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<th>Wert</th>
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<th>Check</th>
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</tr>-->
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<tr>
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<tr>
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<td><b>Name</b></td>
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<td><b>Name</b></td>
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<td>${char_name}</td>
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<td>${char_name}</td>
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<td>${char_name_ok}</td>
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<td><img src="${WOWICONS}${char_name_ok}.png"/></td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><b>Gender</b></td>
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<td><b>Gender</b></td>
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<td><img src="${WOW_GENDER}${char_gender}.png"/></td>
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<td><img src="${WOW_GENDER}${char_gender}.png"/></td>
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<td>${char_gender_ok}</td>
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<td><img src="${WOWICONS}${char_gender_ok}.png"/></td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><b>Race</b></td>
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<td><b>Race</b></td>
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<td><img src="${WOW_RACE}${char_race}_${char_gender}.png"/></td>
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<td><img src="${WOW_RACE}${char_race}_${char_gender}.png"/></td>
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<td>${char_race_ok}</td>
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<td><img src="${WOWICONS}${char_race_ok}.png"/></td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><b>Class</b></td>
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<td><b>Class</b></td>
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<td><img src="${WOW_CLASS}${char_class}.png"/></td>
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<td><img src="${WOW_CLASS}${char_class}.png"/></td>
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<td>${char_class_ok}</td>
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<td><img src="${WOWICONS}${char_class_ok}.png"/></td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Skin Color</td>
|
<td>Skin Color</td>
|
||||||
<td>${char_skin_color}</td>
|
<td>${char_skin_color}</td>
|
||||||
<td>${char_skin_color_ok}</td>
|
<td><img src="${WOWICONS}${char_skin_color_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>Hair</td>
|
<td>Hair</td>
|
||||||
<td>${char_hair}</td>
|
<td>${char_hair}</td>
|
||||||
<td>${char_hair_ok}</td>
|
<td><img src="${WOWICONS}${char_hair_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>Hair Color</td>
|
<td>Hair Color</td>
|
||||||
<td>${char_hair_color}</td>
|
<td>${char_hair_color}</td>
|
||||||
<td>${char_hair_color_ok}</td>
|
<td><img src="${WOWICONS}${char_hair_color_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>Face</td>
|
<td>Face</td>
|
||||||
<td>${char_face}</td>
|
<td>${char_face}</td>
|
||||||
<td>${char_face_ok}</td>
|
<td><img src="${WOWICONS}${char_face_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>Facial Hair</td>
|
<td>Facial Hair</td>
|
||||||
<td>${char_facial_hair}</td>
|
<td>${char_facial_hair}</td>
|
||||||
<td>${char_facial_hair_ok}</td>
|
<td><img src="${WOWICONS}${char_facial_hair_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>Facial Hair Color</td>
|
<td>Facial Hair Color</td>
|
||||||
<td>${char_facial_hair_color}</td>
|
<td>${char_facial_hair_color}</td>
|
||||||
<td>${char_facial_hair_color_ok}</td>
|
<td><img src="${WOWICONS}${char_facial_hair_color_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>Skill Tree</td>
|
<td>Skill Tree</td>
|
||||||
<td>${char_skill_tree}</td>
|
<td>${char_skill_tree}</td>
|
||||||
<td>${char_skill_tree_ok}</td>
|
<td><img src="${WOWICONS}${char_skill_tree_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><b>Guild</b></td>
|
<td><b>Guild</b></td>
|
||||||
<td>${char_guild}</td>
|
<td>${char_guild}</td>
|
||||||
<td>${char_guild_ok}</td>
|
<td><img src="${WOWICONS}${char_guild_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td><b>Spawn</b></td>
|
<td><b>Spawn</b></td>
|
||||||
<td><img src="${WOW_CITY}${char_spawn}.png"/></td>
|
<td><img src="${WOW_CITY}${char_spawn}.png"/></td>
|
||||||
<td>${char_spawn_ok}</td>
|
<td><img src="${WOWICONS}${char_spawn_ok}.png"/></td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
<div id="frame_content_toolbar" style="padding-top: 15px; height: 75px;"></div>
|
<div id="frame_content_toolbar" style="padding-top: 15px; height: 75px;"></div>
|
||||||
@ -2,7 +2,14 @@
|
|||||||
class wizard_summary extends SYSTEM\PAGE\Page {
|
class wizard_summary extends SYSTEM\PAGE\Page {
|
||||||
|
|
||||||
public function html(){
|
public function html(){
|
||||||
$vars = charcreation::data(NULL,false);
|
$vars = charcreation::check();
|
||||||
|
foreach($vars as $key=>$value){
|
||||||
|
if($value){
|
||||||
|
$vars[$key] = 'ok';
|
||||||
|
} else {
|
||||||
|
$vars[$key] = 'fail';}
|
||||||
|
}
|
||||||
|
$vars = array_merge($vars,charcreation::data(NULL,false));
|
||||||
|
|
||||||
$vars['char_skin_color'] = \DBD\RACE_VISUALS_BY_ID::Q1(array($vars['char_race'],race_visuals::VISUAL_SKIN,$vars['char_skin_color']))['name'];
|
$vars['char_skin_color'] = \DBD\RACE_VISUALS_BY_ID::Q1(array($vars['char_race'],race_visuals::VISUAL_SKIN,$vars['char_skin_color']))['name'];
|
||||||
$vars['char_hair'] = \DBD\RACE_VISUALS_BY_ID::Q1(array($vars['char_race'],race_visuals::VISUAL_HAIR,$vars['char_hair']))['name'];
|
$vars['char_hair'] = \DBD\RACE_VISUALS_BY_ID::Q1(array($vars['char_race'],race_visuals::VISUAL_HAIR,$vars['char_hair']))['name'];
|
||||||
@ -15,6 +22,7 @@ class wizard_summary extends SYSTEM\PAGE\Page {
|
|||||||
$vars['char_class'] = player_classes::name($vars['char_class']);
|
$vars['char_class'] = player_classes::name($vars['char_class']);
|
||||||
$vars['char_spawn'] = player_spawns::name($vars['char_spawn']);
|
$vars['char_spawn'] = player_spawns::name($vars['char_spawn']);
|
||||||
|
|
||||||
|
$vars['WOWICONS'] = \SYSTEM\FILES\files::getURL('wowicons');
|
||||||
$vars['WOW_GENDER'] = \SYSTEM\FILES\files::getURL('gender');
|
$vars['WOW_GENDER'] = \SYSTEM\FILES\files::getURL('gender');
|
||||||
$vars['WOW_RACE'] = \SYSTEM\FILES\files::getURL('race');
|
$vars['WOW_RACE'] = \SYSTEM\FILES\files::getURL('race');
|
||||||
$vars['WOW_CLASS'] = \SYSTEM\FILES\files::getURL('class');
|
$vars['WOW_CLASS'] = \SYSTEM\FILES\files::getURL('class');
|
||||||
|
|||||||
@ -6,5 +6,5 @@
|
|||||||
<a class="tb_link" id="tb_skills" sysload="wizard_skills" href="#wizard_skills" style="padding-left: 30px;"><img src="${WOWICONS}default.png" /></a>
|
<a class="tb_link" id="tb_skills" sysload="wizard_skills" href="#wizard_skills" style="padding-left: 30px;"><img src="${WOWICONS}default.png" /></a>
|
||||||
<a class="tb_link" id="tb_guild" sysload="wizard_guild" href="#wizard_guild" style="padding-left: 30px;"><img src="${WOWICONS}default.png" /></a>
|
<a class="tb_link" id="tb_guild" sysload="wizard_guild" href="#wizard_guild" style="padding-left: 30px;"><img src="${WOWICONS}default.png" /></a>
|
||||||
<a class="tb_link" id="tb_spawn" sysload="wizard_spawn" href="#wizard_spawn" style="padding-left: 30px;"><img src="${WOW_CITY}${char_spawn}.png" /></a>
|
<a class="tb_link" id="tb_spawn" sysload="wizard_spawn" href="#wizard_spawn" style="padding-left: 30px;"><img src="${WOW_CITY}${char_spawn}.png" /></a>
|
||||||
<a class="tb_link" id="tb_summary" sysload="wizard_summary" href="#wizard_summary" style="padding-left: 30px;"><img src="${WOWICONS}default.png" /></a>
|
<a class="tb_link" id="tb_summary" sysload="wizard_summary" href="#wizard_summary" style="padding-left: 30px;"><img src="${WOWICONS}${char_summary}.png" /></a>
|
||||||
<a class="tb_link" id="tb_next" sysload="${next}" href="#${next}" style="padding-left: 15px;"><img src="${WOWICONS}arrow_right.png" /></a>
|
<a class="tb_link" id="tb_next" sysload="${next}" href="#${next}" style="padding-left: 15px;"><img src="${WOWICONS}arrow_right.png" /></a>
|
||||||
@ -18,6 +18,7 @@ class wizard_toolbar extends SYSTEM\PAGE\Page {
|
|||||||
$vars['char_class'] = player_classes::name($vars['char_class']);
|
$vars['char_class'] = player_classes::name($vars['char_class']);
|
||||||
$vars['char_race'] = player_races::name($vars['char_race']);
|
$vars['char_race'] = player_races::name($vars['char_race']);
|
||||||
$vars['char_spawn'] = player_spawns::name($vars['char_spawn']);
|
$vars['char_spawn'] = player_spawns::name($vars['char_spawn']);
|
||||||
|
$vars['char_summary'] = charcreation::check_all() ? 'ok_summary' : 'default';
|
||||||
$vars['last'] = $this->last;
|
$vars['last'] = $this->last;
|
||||||
$vars['next'] = $this->next;
|
$vars['next'] = $this->next;
|
||||||
$vars['WOWICONS'] = \SYSTEM\FILES\files::getURL('wowicons');
|
$vars['WOWICONS'] = \SYSTEM\FILES\files::getURL('wowicons');
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user