bsc-thesis/introduction.tex
Simon Meister 8edfcbac9f WIP
2017-10-30 10:45:38 +01:00

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\subsection{Motivation}
% introduce problem to sovle
% mention classical non deep-learning works, then say it would be nice to go end-to-end deep
% Steal intro from behl2017 & FlowLayers
Deep learning research is moving towards videos.
Motion estimation is an inherently ambigous problem and
A recent trend is towards end-to-end deep learning systems, away from energy-minimization.
Often however, this leads to a compromise in modelling as it is more difficult to
formulate a end-to-end deep network architecture for a given problem than it is
to state a fesable energy-minimization problem.
For this reason, we see lots of generic models applied to domains which previously
employed intricate physical models to simplify optimization.
On the on hand, end-to-end deep learning may bringe unique benefits due do the ability
of a learned system to deal with ambiguity.
On the other hand,
%Thus, there is an emerging trend to unify geometry with deep learning by
% THE ABOVE IS VERY DRAFT_LIKE
Recently, SfM-Net \cite{SfmNet} introduced an end-to-end deep learning approach for predicting depth
and dense optical flow in monocular image sequences based on estimating the 3D motion of individual objects and the camera.
SfM-Net predicts a batch of binary full image masks specyfing the object memberships of individual pixels with a standard encoder-decoder
network for pixel-wise prediction. A fully connected network branching off the encoder predicts a 3D motion for each object.
However, due to the fixed number of objects masks, the system can only predict a small number of motions and
often fails to properly segment the pixels into the correct masks or assigns background pixels to object motions.
Thus, this approach is very unlikely to scale to dynamic scenes with a potentially
large number of diverse objects due to the inflexible nature of their instance segmentation technique.
A scalable approach to instance segmentation based on region-based convolutional networks
was recently introduced with Mask R-CNN \cite{MaskRCNN}, which inherits the ability to detect
a large number of objects from a large number of classes at once from Faster R-CNN
and predicts pixel-precise segmentation masks for each detected object.
We propose \emph{Motion R-CNN}, which combines the scalable instance segmentation capabilities of
Mask R-CNN with the end-to-end 3D motion estimation approach introduced with SfM-Net.
For this, we naturally integrate 3D motion prediction for individual objects into the per-RoI R-CNN head
in parallel to classification and bounding box refinement.
\subsection{Related work}
\paragraph{Deep networks in optical flow and scene flow}
\cite{FlowLayers}
\cite{ESI}
\paragraph{Slanted plane methods for 3D scene flow}
The slanted plane model for scene flow \cite{PRSF, PRSM} models a 3D scene as being
composed of planar segments. Pixels are assigned to one of the planar segments,
each of which undergoes a rigid motion.
In contrast to \cite{PRSF, PRSM}, the Object Scene Flow method \cite{KITTI2015}
assigns each slanted plane to one rigidly moving object instance, thus
reducing the number of independently moving segments by allowing multiple
segments to share the motion of the object they belong to.
In a recent approach termed Instance Scene Flow \cite{InstanceSceneFlow},
a CNN is used to compute 2D bounding boxes and instance masks, which are then combined
with depth obtained from a non-learned stereo algorithm to be used as pre-computed
inputs to the object scene flow model from \cite{KITTI2015}.
Interestingly, these slanted plane methods achieve the current state-of-the-art
in scene flow \emph{and} optical flow estimation on the KITTI benchmarks \cite{KITTI2012, KITTI2015},
outperforming end-to-end deep networks like \cite{FlowNet2, SceneFlowDataset}.
%
In other contexts, the move from
% talk about performance issues with energy-minimization components, draw parallels to evolution of R-CNNs in terms of speed and accuracy when moving towards full end-to-end learning
\paragraph{End-to-end deep networks for 3D rigid motion estimation}
End-to-end deep learning for predicting rigid 3D object motions was first introduced with
SE3-Nets \cite{SE3Nets}, which take raw 3D point clouds as input and produce a segmentation
of the points into objects together with the 3D motion of each object.
Bringing this idea to the context of image sequences, SfM-Net \cite{SfmNet} takes two consecutive frames and
estimates a segmentation of pixels into objects together with their 3D motions between the frames.
In addition, SfM-Net predicts dense depth and camera motion to obtain full 3D scene flow from end-to-end deep learning.
For supervision, SfM-Net penalizes the dense optical flow composed from all 3D motions and the depth estimate
with a brightness constancy proxy loss.