informatik sources
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BIN
school/informatik/id3lib/id3lib-3.8.3.zip
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school/informatik/id3lib/id3lib-3.8.3.zip
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school/informatik/id3lib/id3lib-3.8.3binaries.zip
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school/informatik/id3lib/id3lib-3.8.3binaries.zip
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school/informatik/id3lib/id3lib-doc-3.8.0pre1.tar.gz
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school/informatik/id3lib/id3lib-doc-3.8.0pre1.tar.gz
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school/informatik/id3lib/id3tags-20000623.zip
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school/informatik/id3lib/id3tags-20000623.zip
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school/informatik/stringlist/stringlist.cpp
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school/informatik/stringlist/stringlist.cpp
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#include "stringlist.h"
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// element am Endy anfügen
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//string gelesenes_element;
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//...
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//dyn_array.push_back( gelesenes_element );
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//Und so kannst du abschliessend auf alle Elems zugreifen:
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//for( vector<string>::iterator it=dyn_array.begin(); it!=dyn_array.end();++it)
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//{
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//coord& elem = *it;
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// ...
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//}
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//n = str_array.size()
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std::string* CStringList::getLine(int lineId)
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{
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if(countLines() > lineId) return &std::string("");
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return &(lines[lineId]);
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}
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void CStringList::addLine(std::string *line)
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{
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lines.push_back(*(line));
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}
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bool CStringList::delLine(int id)
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{
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return true;//lines.erase(id);
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}
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int CStringList::insertLine(int pos, std::string *line)
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{
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//dummy
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return 0;
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}
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bool CStringList::loadFromFile(std::string *file)
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{
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clear();
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std::ifstream in(file->c_str()); // Open for reading
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std::string s;
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while(getline(in, s)) // Discards newline char
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addLine(&s);
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return true;
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}
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int CStringList::countLines()
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{
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return int(lines.size());
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}
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int CStringList::countChars()
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{
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int result = 0;
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for(int i=0;i<=int(lines.size());i++)
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{
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result += (int)getLine(i)->length();
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}
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return result;
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}
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void CStringList::clear()
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{
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lines.clear();
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}
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22
school/informatik/stringlist/stringlist.h
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school/informatik/stringlist/stringlist.h
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#pragma once
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#include <string>
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#include <vector>
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#include <fstream>
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class CStringList
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{
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std::vector<std::string> lines;
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public:
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std::string* getLine(int lineId);
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void addLine(std::string *line);
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bool delLine(int id);
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int insertLine(int pos, std::string *line);
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bool loadFromFile(std::string *file);
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int countLines();
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int countChars();
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void clear();
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};
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13
school/informatik/typecasts/typecasts.cpp
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school/informatik/typecasts/typecasts.cpp
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#include "typecasts.h"
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#include <sstream>
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std::string inttostr(int i)
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{
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std::string s;
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std::stringstream sstr;
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sstr << i;
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sstr >> s;
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return s;
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}
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5
school/informatik/typecasts/typecasts.h
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school/informatik/typecasts/typecasts.h
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#pragma once
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#include <string>
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std::string inttostr(int i);
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BIN
school/informatik/verkerhssimulation/bin/OIS.dll
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school/informatik/verkerhssimulation/bin/OIS.dll
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school/informatik/verkerhssimulation/bin/Ogre.log
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school/informatik/verkerhssimulation/bin/Ogre.log
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07:31:02: Creating resource group General
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07:31:02: Creating resource group Internal
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07:31:02: Creating resource group Autodetect
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07:31:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
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07:31:02: Registering ResourceManager for type Material
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07:31:02: Registering ResourceManager for type Mesh
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07:31:02: Registering ResourceManager for type Skeleton
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07:31:02: MovableObjectFactory for type 'ParticleSystem' registered.
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07:31:02: OverlayElementFactory for type Panel registered.
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07:31:02: OverlayElementFactory for type BorderPanel registered.
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07:31:02: OverlayElementFactory for type TextArea registered.
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07:31:02: Registering ResourceManager for type Font
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07:31:02: ArchiveFactory for archive type FileSystem registered.
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07:31:02: ArchiveFactory for archive type Zip registered.
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07:31:02: FreeImage version: 3.9.2
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07:31:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
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07:31:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
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07:31:02: DDS codec registering
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07:31:02: Registering ResourceManager for type HighLevelGpuProgram
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07:31:02: Registering ResourceManager for type Compositor
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07:31:02: MovableObjectFactory for type 'Entity' registered.
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07:31:02: MovableObjectFactory for type 'Light' registered.
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07:31:02: MovableObjectFactory for type 'BillboardSet' registered.
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07:31:02: MovableObjectFactory for type 'ManualObject' registered.
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07:31:02: MovableObjectFactory for type 'BillboardChain' registered.
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07:31:02: MovableObjectFactory for type 'RibbonTrail' registered.
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07:31:02: Loading library Plugins\RenderSystem_Direct3D9
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07:31:02: Installing plugin: D3D9 RenderSystem
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07:31:02: D3D9 : Direct3D9 Rendering Subsystem created.
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07:31:02: D3D9: Driver Detection Starts
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07:31:02: D3D9: Driver Detection Ends
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07:31:02: Plugin successfully installed
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07:31:02: Loading library Plugins\RenderSystem_GL
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07:31:02: Installing plugin: GL RenderSystem
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07:31:02: OpenGL Rendering Subsystem created.
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07:31:03: Plugin successfully installed
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07:31:03: Loading library Plugins\Plugin_ParticleFX
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07:31:03: Installing plugin: ParticleFX
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07:31:03: Particle Emitter Type 'Point' registered
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07:31:03: Particle Emitter Type 'Box' registered
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07:31:03: Particle Emitter Type 'Ellipsoid' registered
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07:31:03: Particle Emitter Type 'Cylinder' registered
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07:31:03: Particle Emitter Type 'Ring' registered
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07:31:03: Particle Emitter Type 'HollowEllipsoid' registered
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07:31:03: Particle Affector Type 'LinearForce' registered
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07:31:03: Particle Affector Type 'ColourFader' registered
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07:31:03: Particle Affector Type 'ColourFader2' registered
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07:31:03: Particle Affector Type 'ColourImage' registered
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07:31:03: Particle Affector Type 'ColourInterpolator' registered
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07:31:03: Particle Affector Type 'Scaler' registered
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07:31:03: Particle Affector Type 'Rotator' registered
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07:31:03: Particle Affector Type 'DirectionRandomiser' registered
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07:31:03: Particle Affector Type 'DeflectorPlane' registered
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07:31:03: Plugin successfully installed
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07:31:03: Loading library Plugins\Plugin_BSPSceneManager
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07:31:03: Installing plugin: BSP Scene Manager
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07:31:03: Plugin successfully installed
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07:31:03: Loading library Plugins\Plugin_OctreeSceneManager
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07:31:03: Installing plugin: Octree & Terrain Scene Manager
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07:31:03: Plugin successfully installed
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07:31:03: Loading library Plugins\Plugin_CgProgramManager
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07:31:03: Installing plugin: Cg Program Manager
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07:31:03: Plugin successfully installed
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07:31:03: *-*-* OGRE Initialising
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07:31:03: *-*-* Version 1.4.4 (Eihort)
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07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media' of type 'FileSystem' to resource group 'General'
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07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\fonts' of type 'FileSystem' to resource group 'General'
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07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\materials\programs' of type 'FileSystem' to resource group 'General'
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07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\materials\scripts' of type 'FileSystem' to resource group 'General'
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07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\materials\textures' of type 'FileSystem' to resource group 'General'
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07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\models' of type 'FileSystem' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\overlays' of type 'FileSystem' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\particle' of type 'FileSystem' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\gui' of type 'FileSystem' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\cubemap.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\cubemapsJS.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\dragon.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\fresneldemo.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\ogretestmap.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\skybox.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: Added resource location 'c:\Dokumente und Einstellungen\Rylon\Desktop\source\Verkerhssimulation M&U\media\packs\OgreCore.zip' of type 'Zip' to resource group 'General'
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||||
07:31:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
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07:31:03: D3D9 : RenderSystem Option: Anti aliasing = None
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||||
07:31:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
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||||
07:31:03: D3D9 : RenderSystem Option: Full Screen = No
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||||
07:31:03: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce Go 6800
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07:31:03: D3D9 : RenderSystem Option: VSync = No
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07:31:03: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
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07:31:07: CPU Identifier & Features
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07:31:07: -------------------------
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07:31:07: * CPU ID: GenuineIntel: Intel(R) Pentium(R) M processor 2.00GHz
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07:31:07: * SSE: yes
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07:31:07: * SSE2: yes
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07:31:07: * SSE3: no
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07:31:07: * MMX: yes
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07:31:07: * MMXEXT: yes
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07:31:07: * 3DNOW: no
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07:31:07: * 3DNOWEXT: no
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07:31:07: * CMOV: yes
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07:31:07: * TSC: yes
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07:31:07: * FPU: yes
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07:31:07: * PRO: no
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07:31:07: * HT: no
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07:31:07: -------------------------
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||||
07:31:07: D3D9 : Subsystem Initialising
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07:31:07: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 useNVPerfHUD=true vsync=false
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07:31:07: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp
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07:31:07: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
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||||
07:31:07: Registering ResourceManager for type Texture
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07:31:07: Registering ResourceManager for type GpuProgram
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07:31:07: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
|
||||
07:31:07: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
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||||
07:31:07: D3D9: Vertex texture format supported - PF_FLOAT32_R
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07:31:07: RenderSystem capabilities
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||||
07:31:07: -------------------------
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||||
07:31:07: * Hardware generation of mipmaps: yes
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07:31:07: * Texture blending: yes
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07:31:07: * Anisotropic texture filtering: yes
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||||
07:31:07: * Dot product texture operation: yes
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07:31:07: * Cube mapping: yes
|
||||
07:31:07: * Hardware stencil buffer: yes
|
||||
07:31:07: - Stencil depth: 8
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07:31:07: - Two sided stencil support: yes
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07:31:07: - Wrap stencil values: yes
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||||
07:31:07: * Hardware vertex / index buffers: yes
|
||||
07:31:07: * Vertex programs: yes
|
||||
07:31:07: - Max vertex program version: vs_3_0
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07:31:07: * Fragment programs: yes
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07:31:07: - Max fragment program version: ps_3_0
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07:31:07: * Texture Compression: yes
|
||||
07:31:07: - DXT: yes
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||||
07:31:07: - VTC: no
|
||||
07:31:07: * Scissor Rectangle: yes
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||||
07:31:07: * Hardware Occlusion Query: yes
|
||||
07:31:07: * User clip planes: yes
|
||||
07:31:07: * VET_UBYTE4 vertex element type: yes
|
||||
07:31:07: * Infinite far plane projection: yes
|
||||
07:31:07: * Hardware render-to-texture: yes
|
||||
07:31:07: * Floating point textures: yes
|
||||
07:31:07: * Non-power-of-two textures: yes
|
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07:31:07: * Volume textures: yes
|
||||
07:31:07: * Multiple Render Targets: 4
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||||
07:31:07: * Point Sprites: yes
|
||||
07:31:07: * Extended point parameters: yes
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||||
07:31:07: * Max Point Size: 8192
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07:31:07: * Vertex texture fetch: yes
|
||||
07:31:07: - Max vertex textures: 4
|
||||
07:31:07: - Vertex textures shared: no
|
||||
07:31:07: ***************************************
|
||||
07:31:07: *** D3D9 : Subsystem Initialised OK ***
|
||||
07:31:07: ***************************************
|
||||
07:31:07: ResourceBackgroundQueue - threading disabled
|
||||
07:31:07: Particle Renderer Type 'billboard' registered
|
||||
07:31:07: SceneManagerFactory for type 'OctreeSceneManager' registered.
|
||||
07:31:07: SceneManagerFactory for type 'TerrainSceneManager' registered.
|
||||
07:31:07: SceneManagerFactory for type 'BspSceneManager' registered.
|
||||
07:31:07: Registering ResourceManager for type BspLevel
|
||||
07:31:07: TerrainSceneManager: Registered a new PageSource for type Heightmap
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||||
07:31:07: Parsing scripts for resource group Autodetect
|
||||
07:31:07: Finished parsing scripts for resource group Autodetect
|
||||
07:31:07: Parsing scripts for resource group General
|
||||
07:31:08: Parsing script Examples.program
|
||||
07:31:08: Parsing script StdQuad_vp.program
|
||||
07:31:08: Parsing script deferred.glsl.program
|
||||
07:31:08: Parsing script deferred.hlsl.program
|
||||
07:31:08: Parsing script deferred_post_debug.glsl.program
|
||||
07:31:08: Parsing script deferred_post_debug.hlsl.program
|
||||
07:31:08: Parsing script deferred_post_minilight.glsl.program
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||||
07:31:08: Parsing script deferred_post_minilight.hlsl.program
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||||
07:31:08: OGRE EXCEPTION(2:InvalidParametersException): Parameter called lightSpecularColor does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 883)
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||||
07:31:08: Error at line 29 of deferred_post_minilight.hlsl.program: Invalid param_named_auto attribute - Parameter called lightSpecularColor does not exist.
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||||
07:31:08: Parsing script deferred_post_multipass.glsl.program
|
||||
07:31:08: Parsing script deferred_post_multipass.hlsl.program
|
||||
07:31:08: Parsing script deferred_post_onepass.glsl.program
|
||||
07:31:08: Parsing script deferred_post_onepass.hlsl.program
|
||||
07:31:08: Parsing script BlackAndWhite.material
|
||||
07:31:08: Parsing script Bloom.material
|
||||
07:31:08: Parsing script DepthShadowmap.material
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||||
07:31:08: Parsing script DOF.material
|
||||
07:31:08: Parsing script Embossed.material
|
||||
07:31:08: Parsing script Example-DynTex.material
|
||||
07:31:08: Parsing script Example-Water.material
|
||||
07:31:08: Parsing script Example.material
|
||||
07:31:09: Parsing script Examples-Advanced.material
|
||||
07:31:09: Parsing script facial.material
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||||
07:31:09: Parsing script Glass.material
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||||
07:31:09: Parsing script hdr.material
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||||
07:31:09: Parsing script HeatVision.material
|
||||
07:31:09: Parsing script Hurt.material
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||||
07:31:09: Parsing script instancing.material
|
||||
07:31:10: Parsing script Invert.material
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||||
07:31:10: Parsing script Laplace.material
|
||||
07:31:10: Parsing script MotionBlur.material
|
||||
07:31:10: Parsing script Ocean.material
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||||
07:31:10: Parsing script OffsetMapping.material
|
||||
07:31:10: Parsing script Ogre.material
|
||||
07:31:10: Parsing script OldMovie.material
|
||||
07:31:10: Parsing script OldTV.material
|
||||
07:31:10: Parsing script Posterize.material
|
||||
07:31:10: Parsing script RZR-002.material
|
||||
07:31:10: Parsing script SharpenEdges.material
|
||||
07:31:10: Parsing script smoke.material
|
||||
07:31:10: Parsing script Tiling.material
|
||||
07:31:10: Parsing script VarianceShadowmap.material
|
||||
07:31:10: Parsing script deferred.material
|
||||
07:31:10: Parsing script deferreddemo.material
|
||||
07:31:10: Parsing script deferred_post_debug.material
|
||||
07:31:10: Parsing script deferred_post_minilight.material
|
||||
07:31:10: Parsing script deferred_post_multipass.material
|
||||
07:31:10: Parsing script deferred_post_onepass.material
|
||||
07:31:10: Parsing script RomanBath.material
|
||||
07:31:10: Parsing script OgreCore.material
|
||||
07:31:10: Parsing script OgreProfiler.material
|
||||
07:31:10: Parsing script Examples.compositor
|
||||
07:31:10: Parsing script sample.fontdef
|
||||
07:31:10: Parsing script Ogre.fontdef
|
||||
07:31:10: Parsing script emitted_emitter.particle
|
||||
07:31:10: Parsing script Example-Water.particle
|
||||
07:31:10: Parsing script Example.particle
|
||||
07:31:10: Parsing script smoke.particle
|
||||
07:31:10: Parsing script Compositor.overlay
|
||||
07:31:10: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
|
||||
07:31:10: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
|
||||
07:31:10: Font BlueHighwayusing texture size 512x512
|
||||
07:31:10: Info: Freetype returned null for character 127 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 128 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 129 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 130 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 131 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 132 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 133 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 134 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 135 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 136 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 137 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 138 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 139 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 140 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 141 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 142 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 143 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 144 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 145 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 146 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 147 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 148 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 149 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 150 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 151 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 152 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 153 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 154 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 155 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 156 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 157 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 158 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 159 in font BlueHighway
|
||||
07:31:10: Info: Freetype returned null for character 160 in font BlueHighway
|
||||
07:31:10: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
|
||||
07:31:10: Parsing script DP3.overlay
|
||||
07:31:10: Parsing script Example-CubeMapping.overlay
|
||||
07:31:10: Parsing script Example-DynTex.overlay
|
||||
07:31:10: Parsing script Example-Water.overlay
|
||||
07:31:10: Parsing script Shadows.overlay
|
||||
07:31:10: Parsing script OgreDebugPanel.overlay
|
||||
07:31:10: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
|
||||
07:31:10: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
|
||||
07:31:10: Parsing script OgreLoadingPanel.overlay
|
||||
07:31:11: Finished parsing scripts for resource group General
|
||||
07:31:11: Parsing scripts for resource group Internal
|
||||
07:31:11: Finished parsing scripts for resource group Internal
|
||||
07:31:11: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
|
||||
07:31:11: Mesh: Loading ninja.mesh.
|
||||
07:31:11: Skeleton: Loading ninja.skeleton
|
||||
07:31:11: Texture: nskingr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
|
||||
07:31:11: Texture: BumpyMetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
|
||||
07:31:11: TerrainSceneManager: Activated PageSource Heightmap
|
||||
07:31:11: Texture: terrain_texture.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
|
||||
07:31:11: Texture: terrain_detail.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
|
||||
07:31:11: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
|
||||
07:31:11: *** Initializing OIS ***
|
||||
07:31:11: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
|
||||
07:31:13: Unregistering ResourceManager for type BspLevel
|
||||
07:31:13: *-*-* OGRE Shutdown
|
||||
07:31:13: Unregistering ResourceManager for type Compositor
|
||||
07:31:13: Unregistering ResourceManager for type Font
|
||||
07:31:13: Unregistering ResourceManager for type Skeleton
|
||||
07:31:13: Unregistering ResourceManager for type Mesh
|
||||
07:31:13: Unregistering ResourceManager for type HighLevelGpuProgram
|
||||
07:31:13: Uninstalling plugin: Cg Program Manager
|
||||
07:31:13: Plugin successfully uninstalled
|
||||
07:31:13: Unloading library Plugins\Plugin_CgProgramManager
|
||||
07:31:13: Uninstalling plugin: Octree & Terrain Scene Manager
|
||||
07:31:13: Plugin successfully uninstalled
|
||||
07:31:13: Unloading library Plugins\Plugin_OctreeSceneManager
|
||||
07:31:13: Uninstalling plugin: BSP Scene Manager
|
||||
07:31:13: Plugin successfully uninstalled
|
||||
07:31:13: Unloading library Plugins\Plugin_BSPSceneManager
|
||||
07:31:13: Uninstalling plugin: ParticleFX
|
||||
07:31:13: Plugin successfully uninstalled
|
||||
07:31:13: Unloading library Plugins\Plugin_ParticleFX
|
||||
07:31:13: Uninstalling plugin: GL RenderSystem
|
||||
07:31:13: *** Stopping Win32GL Subsystem ***
|
||||
07:31:13: Plugin successfully uninstalled
|
||||
07:31:13: Unloading library Plugins\RenderSystem_GL
|
||||
07:31:13: Uninstalling plugin: D3D9 RenderSystem
|
||||
07:31:13: Render Target 'OGRE Render Window' Average FPS: 397.602 Best FPS: 397.602 Worst FPS: 397.602
|
||||
07:31:13: D3D9 : Shutting down cleanly.
|
||||
07:31:13: Unregistering ResourceManager for type Texture
|
||||
07:31:13: Unregistering ResourceManager for type GpuProgram
|
||||
07:31:13: D3D9 : Direct3D9 Rendering Subsystem destroyed.
|
||||
07:31:13: Plugin successfully uninstalled
|
||||
07:31:13: Unloading library Plugins\RenderSystem_Direct3D9
|
||||
07:31:13: Unregistering ResourceManager for type Material
|
||||
BIN
school/informatik/verkerhssimulation/bin/OgreGUIRenderer.dll
Normal file
BIN
school/informatik/verkerhssimulation/bin/OgreGUIRenderer.dll
Normal file
Binary file not shown.
BIN
school/informatik/verkerhssimulation/bin/OgreMain.dll
Normal file
BIN
school/informatik/verkerhssimulation/bin/OgreMain.dll
Normal file
Binary file not shown.
BIN
school/informatik/verkerhssimulation/bin/OgreMain.dll.org
Normal file
BIN
school/informatik/verkerhssimulation/bin/OgreMain.dll.org
Normal file
Binary file not shown.
14
school/informatik/verkerhssimulation/bin/Plugins.cfg
Normal file
14
school/informatik/verkerhssimulation/bin/Plugins.cfg
Normal file
@ -0,0 +1,14 @@
|
||||
# Defines plugins to load
|
||||
|
||||
# Define plugin folder
|
||||
PluginFolder=Plugins
|
||||
|
||||
# Define plugins
|
||||
Plugin=RenderSystem_Direct3D9
|
||||
Plugin=RenderSystem_GL
|
||||
Plugin=Plugin_ParticleFX
|
||||
Plugin=Plugin_BSPSceneManager
|
||||
Plugin=Plugin_OctreeSceneManager
|
||||
Plugin=Plugin_CgProgramManager
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
school/informatik/verkerhssimulation/bin/Verkehrssimulation.exe
Normal file
BIN
school/informatik/verkerhssimulation/bin/Verkehrssimulation.exe
Normal file
Binary file not shown.
BIN
school/informatik/verkerhssimulation/bin/cg.dll
Normal file
BIN
school/informatik/verkerhssimulation/bin/cg.dll
Normal file
Binary file not shown.
19
school/informatik/verkerhssimulation/bin/ogre.cfg
Normal file
19
school/informatik/verkerhssimulation/bin/ogre.cfg
Normal file
@ -0,0 +1,19 @@
|
||||
Render System=Direct3D9 Rendering Subsystem
|
||||
|
||||
[Direct3D9 Rendering Subsystem]
|
||||
Allow NVPerfHUD=Yes
|
||||
Anti aliasing=None
|
||||
Floating-point mode=Fastest
|
||||
Full Screen=No
|
||||
Rendering Device=NVIDIA GeForce Go 6800
|
||||
VSync=No
|
||||
Video Mode=800 x 600 @ 32-bit colour
|
||||
|
||||
[OpenGL Rendering Subsystem]
|
||||
Colour Depth=32
|
||||
Display Frequency=N/A
|
||||
FSAA=0
|
||||
Full Screen=No
|
||||
RTT Preferred Mode=FBO
|
||||
VSync=Yes
|
||||
Video Mode=1024 x 768
|
||||
24
school/informatik/verkerhssimulation/bin/resources.cfg
Normal file
24
school/informatik/verkerhssimulation/bin/resources.cfg
Normal file
@ -0,0 +1,24 @@
|
||||
# Resource locations to be added to the 'boostrap' path
|
||||
# This also contains the minimum you need to use the Ogre example framework
|
||||
# [Bootstrap]
|
||||
# Zip=..\media\packs\OgreCore.zip
|
||||
|
||||
# Resource locations to be added to the default path
|
||||
[General]
|
||||
FileSystem=..\media
|
||||
FileSystem=..\media\fonts
|
||||
FileSystem=..\media\materials\programs
|
||||
FileSystem=..\media\materials\scripts
|
||||
FileSystem=..\media\materials\textures
|
||||
FileSystem=..\media\models
|
||||
FileSystem=..\media\overlays
|
||||
FileSystem=..\media\particle
|
||||
FileSystem=..\media\gui
|
||||
FileSystem=..\media\DeferredShadingMedia
|
||||
Zip=..\media\packs\cubemap.zip
|
||||
Zip=..\media\packs\cubemapsJS.zip
|
||||
Zip=..\media\packs\dragon.zip
|
||||
Zip=..\media\packs\fresneldemo.zip
|
||||
Zip=..\media\packs\ogretestmap.zip
|
||||
Zip=..\media\packs\skybox.zip
|
||||
Zip=..\media\packs\OgreCore.zip
|
||||
2
school/informatik/verkerhssimulation/bin/test.bat
Normal file
2
school/informatik/verkerhssimulation/bin/test.bat
Normal file
@ -0,0 +1,2 @@
|
||||
Verkehrssimulation.exe
|
||||
pause
|
||||
@ -0,0 +1,2 @@
|
||||
-ncle Keine Fehlermeldungen bei unbekannten CMD-Line-CMDs
|
||||
-ne Keine Fehlermeldungen
|
||||
@ -0,0 +1,4 @@
|
||||
http://msdn2.microsoft.com/de-de/library/system.drawing.bitmap.getpixel(VS.80).aspx
|
||||
http://www.c-plusplus.de/forum/viewtopic-var-p-is-944370.html
|
||||
http://www.as-hu.de/heightmap/hm.php
|
||||
http://www.gamedev.net/reference/articles/article2246.asp
|
||||
BIN
school/informatik/verkerhssimulation/installer/vcredist_x86.exe
Normal file
BIN
school/informatik/verkerhssimulation/installer/vcredist_x86.exe
Normal file
Binary file not shown.
@ -0,0 +1,13 @@
|
||||
[Scripts]
|
||||
Scrips\terrain.ini
|
||||
scripts\cars.ini
|
||||
|
||||
[Config]
|
||||
//Verkehrsdichte: 1.0 ist Optimum = 1 Auto pro Feld mit Fahrbahn
|
||||
trafficdensity=1.0
|
||||
|
||||
//Colors
|
||||
//Alle Werte +/- 100
|
||||
righthandtrafficcolor=1000
|
||||
lefthandtrafficcolor=2000
|
||||
notrafficcolor=3000
|
||||
@ -0,0 +1,3 @@
|
||||
[Cars]
|
||||
//Verschiedene Autos, die zur Verfügung stehen. Diese werden wiederholt auf die Straße gesetzt
|
||||
Car=car001.model;maxacceleration;maxbrake;maxvelocity;numberplate;cartype;
|
||||
@ -0,0 +1,5 @@
|
||||
[Terrain]
|
||||
Terrain=scripts\Terrain\field001;posx;posy;posz;
|
||||
|
||||
[Models]
|
||||
model=models\tree001.model;posx;posy;posz;strechfactorx;strechfactory;strechfactorz;rotate;
|
||||
@ -0,0 +1,4 @@
|
||||
[Terrain]
|
||||
heightmap=heightmaps\field001.bmp
|
||||
texture=textures\field001.bmp
|
||||
roadmap=roadmaps\field001.bmp
|
||||
@ -0,0 +1,18 @@
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@ -0,0 +1,54 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Single colour normal mapped
|
||||
*/
|
||||
|
||||
#extension GL_ARB_draw_buffers : enable
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec3 tangent_;
|
||||
varying vec3 binormal;
|
||||
|
||||
varying vec2 texCoord0;
|
||||
varying float depth;
|
||||
|
||||
uniform sampler2D normTex;
|
||||
|
||||
uniform float specularity;
|
||||
uniform vec3 colour;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Frame for normal mapping
|
||||
mat3 rotation = mat3(tangent_, binormal, normal);
|
||||
vec3 texnormal = (vec3(texture2D(normTex, texCoord0))-0.5)*2.0;
|
||||
|
||||
gl_FragData[0].rgb = colour;
|
||||
gl_FragData[0].a = specularity;
|
||||
// rotation*texnormal is reversed for GL because matrices are stored transposed internally
|
||||
// compared to HLSL
|
||||
gl_FragData[1].xyz = normalize(rotation*texnormal); // Do normalisation here, saves an operation per light
|
||||
gl_FragData[1].w = depth;
|
||||
|
||||
}
|
||||
@ -0,0 +1,52 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Textured normal mapped
|
||||
*/
|
||||
|
||||
#extension GL_ARB_draw_buffers : enable
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec3 tangent_;
|
||||
varying vec3 binormal;
|
||||
|
||||
varying vec2 texCoord0;
|
||||
varying float depth;
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D normTex;
|
||||
|
||||
uniform float specularity;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Frame for normal mapping
|
||||
mat3 rotation = mat3(tangent_, binormal, normal);
|
||||
vec3 texnormal = (vec3(texture2D(normTex, texCoord0))-0.5)*2.0;
|
||||
|
||||
gl_FragData[0].rgb = vec3(texture2D(tex0, texCoord0));
|
||||
gl_FragData[0].a = specularity;
|
||||
// rotation*texnormal is reversed for GL because matrices are stored transposed internally
|
||||
// compared to HLSL
|
||||
gl_FragData[1].xyz = normalize(rotation*texnormal); // Do normalisation here, saves an operation per light
|
||||
gl_FragData[1].w = depth;
|
||||
}
|
||||
@ -0,0 +1,47 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Normal mapped
|
||||
*/
|
||||
varying vec3 normal;
|
||||
varying vec3 tangent_;
|
||||
varying vec3 binormal;
|
||||
|
||||
varying vec2 texCoord0;
|
||||
varying float depth;
|
||||
|
||||
attribute vec3 tangent;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 projPos = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
|
||||
gl_Position = projPos;
|
||||
depth = projPos.w;
|
||||
texCoord0 = vec2(gl_MultiTexCoord0);
|
||||
|
||||
normal = vec3(gl_ModelViewMatrix*vec4(gl_Normal,0));
|
||||
tangent_ = vec3(gl_ModelViewMatrix*vec4(tangent,0));
|
||||
binormal = cross(normal, tangent_);
|
||||
|
||||
}
|
||||
@ -0,0 +1,42 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Single colour phong
|
||||
*/
|
||||
|
||||
#extension GL_ARB_draw_buffers : enable
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texCoord0;
|
||||
varying float depth;
|
||||
|
||||
uniform float specularity;
|
||||
uniform vec3 colour;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragData[0].rgb = colour;
|
||||
gl_FragData[0].a = specularity;
|
||||
gl_FragData[1].xyz = normalize(normal); // Do normalisation here, saves an operation per light
|
||||
gl_FragData[1].w = depth;
|
||||
}
|
||||
@ -0,0 +1,42 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Textured phongs
|
||||
*/
|
||||
|
||||
#extension GL_ARB_draw_buffers : enable
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texCoord0;
|
||||
varying float depth;
|
||||
|
||||
uniform sampler2D Tex0;
|
||||
uniform float specularity;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragData[0].rgb = vec3(texture2D(Tex0, texCoord0));
|
||||
gl_FragData[0].a = specularity;
|
||||
gl_FragData[1].xyz = normalize(normal); // Do normalisation here, saves an operation per light
|
||||
gl_FragData[1].w = depth;
|
||||
}
|
||||
@ -0,0 +1,40 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Phong material vertex shader
|
||||
*/
|
||||
varying vec3 normal;
|
||||
varying vec2 texCoord0;
|
||||
varying float depth;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
vec4 projPos = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
|
||||
gl_Position = projPos;
|
||||
depth = projPos.w;
|
||||
texCoord0 = vec2(gl_MultiTexCoord0);
|
||||
|
||||
normal = vec3(gl_ModelViewMatrix*vec4(gl_Normal,0));
|
||||
}
|
||||
@ -0,0 +1,56 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Single colour normal mapped
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
|
||||
struct OUTPUT
|
||||
{
|
||||
float4 color0 : COLOR0; // Diffuse color + ?
|
||||
float4 color1 : COLOR1; // Normal + depth
|
||||
};
|
||||
|
||||
float3 colour;
|
||||
float specularity;
|
||||
|
||||
OUTPUT main(
|
||||
float3 normal: TEXCOORD0,
|
||||
float4 texCoord0: TEXCOORD1,
|
||||
float depth: TEXCOORD2,
|
||||
float3 tangent: TEXCOORD3,
|
||||
float3 binormal: TEXCOORD4
|
||||
)
|
||||
{
|
||||
OUTPUT output;
|
||||
// Frame for normal mapping
|
||||
float3x3 rotation = float3x3(tangent, binormal, normal);
|
||||
float3 texnormal = (tex2D(Tex0, texCoord0)-0.5)*2;
|
||||
|
||||
output.color0.rgb = colour;
|
||||
output.color0.a = specularity;
|
||||
output.color1.xyz = normalize(mul(texnormal,rotation)); // Do normalisation here, saves an operation per light
|
||||
output.color1.w = depth;
|
||||
|
||||
return output;
|
||||
}
|
||||
@ -0,0 +1,56 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Textured normal mapped
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
struct OUTPUT
|
||||
{
|
||||
float4 color0 : COLOR0; // Diffuse color + ?
|
||||
float4 color1 : COLOR1; // Normal + depth
|
||||
};
|
||||
|
||||
float specularity;
|
||||
|
||||
OUTPUT main(
|
||||
float3 normal: TEXCOORD0,
|
||||
float4 texCoord0: TEXCOORD1,
|
||||
float depth: TEXCOORD2,
|
||||
float3 tangent: TEXCOORD3,
|
||||
float3 binormal: TEXCOORD4
|
||||
)
|
||||
{
|
||||
OUTPUT output;
|
||||
// Frame for normal mapping
|
||||
float3x3 rotation = float3x3(tangent, binormal, normal);
|
||||
float3 texnormal = (tex2D(Tex1, texCoord0)-0.5)*2;
|
||||
|
||||
output.color0.rgb = tex2D(Tex0, texCoord0);
|
||||
output.color0.a = specularity;
|
||||
output.color1.xyz = normalize(mul(texnormal,rotation)); // Do normalisation here, saves an operation per light
|
||||
output.color1.w = depth;
|
||||
|
||||
return output;
|
||||
}
|
||||
@ -0,0 +1,61 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Normal mapped
|
||||
*/
|
||||
struct VS_OUTPUT {
|
||||
float4 pos: POSITION;
|
||||
float4 normal: TEXCOORD0;
|
||||
float2 texCoord0: TEXCOORD1;
|
||||
float depth: TEXCOORD2;
|
||||
float3 tangent: TEXCOORD3;
|
||||
float3 binormal: TEXCOORD4;
|
||||
};
|
||||
|
||||
float4x4 worldViewProj;
|
||||
float4x4 world;
|
||||
float4x4 worldView;
|
||||
|
||||
VS_OUTPUT main(
|
||||
float4 Pos: POSITION,
|
||||
float3 normal: NORMAL,
|
||||
float2 texCoord0: TEXCOORD0,
|
||||
float3 tangent: TANGENT0
|
||||
){
|
||||
VS_OUTPUT Out;
|
||||
|
||||
Out.normal = mul(worldView, normal);
|
||||
float4 projPos = mul(worldViewProj, Pos);
|
||||
|
||||
Out.tangent = mul(worldView, tangent);
|
||||
Out.binormal = cross(Out.normal, Out.tangent);
|
||||
|
||||
Out.pos = projPos;
|
||||
Out.texCoord0 = texCoord0;
|
||||
Out.depth = projPos.w;
|
||||
//Out.depth = projPos.z/projPos.w;
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
|
||||
@ -0,0 +1,47 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Single colour phong
|
||||
*/
|
||||
struct OUTPUT
|
||||
{
|
||||
float4 color0 : COLOR0; // Diffuse color
|
||||
float4 color1 : COLOR1; // Position
|
||||
};
|
||||
|
||||
float3 colour;
|
||||
float specularity;
|
||||
|
||||
OUTPUT main(
|
||||
float4 normal: TEXCOORD0,
|
||||
float4 texCoord0: TEXCOORD1,
|
||||
float depth: TEXCOORD2
|
||||
)
|
||||
{
|
||||
OUTPUT output;
|
||||
output.color0.rgb = colour;
|
||||
output.color0.a = specularity;
|
||||
output.color1.xyz = normal;
|
||||
output.color1.w = depth;
|
||||
return output;
|
||||
}
|
||||
@ -0,0 +1,48 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Textured phongs
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
|
||||
struct OUTPUT
|
||||
{
|
||||
float4 color0 : COLOR0; // Diffuse color
|
||||
float4 color1 : COLOR1; // Position
|
||||
};
|
||||
|
||||
float specularity;
|
||||
|
||||
OUTPUT main(
|
||||
float4 normal: TEXCOORD0,
|
||||
float4 texCoord0: TEXCOORD1,
|
||||
float depth: TEXCOORD2
|
||||
)
|
||||
{
|
||||
OUTPUT output;
|
||||
output.color0.rgb = tex2D(Tex0, texCoord0);
|
||||
output.color0.a = specularity;
|
||||
output.color1.xyz = normalize(normal); // Do normalisation here, saves an operation per light
|
||||
output.color1.w = depth;
|
||||
return output;
|
||||
}
|
||||
@ -0,0 +1,54 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Material shader: Phong material vertex shader
|
||||
*/
|
||||
struct VS_OUTPUT {
|
||||
float4 pos: POSITION;
|
||||
float4 normal: TEXCOORD0;
|
||||
float2 texCoord0: TEXCOORD1;
|
||||
float1 depth: TEXCOORD2;
|
||||
};
|
||||
|
||||
float4x4 worldViewProj;
|
||||
float4x4 world;
|
||||
float4x4 worldView;
|
||||
|
||||
VS_OUTPUT main(
|
||||
float4 Pos: POSITION,
|
||||
float3 Normal: NORMAL,
|
||||
float2 texCoord0: TEXCOORD0
|
||||
){
|
||||
VS_OUTPUT Out;
|
||||
|
||||
Out.normal = mul(worldView, Normal);
|
||||
float4 projPos = mul(worldViewProj, Pos);
|
||||
Out.pos = projPos;
|
||||
Out.texCoord0 = texCoord0;
|
||||
Out.depth = projPos.w;
|
||||
//Out.depth = projPos.z/projPos.w;
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
|
||||
@ -0,0 +1,56 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Multipass, ambient (base) pass
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
uniform mat4 proj;
|
||||
|
||||
uniform vec3 ambientColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
// Clip fragment if depth is too far, so the skybox can be rendered on the background
|
||||
if(a1.w==0.0)
|
||||
discard;
|
||||
|
||||
// Attributes
|
||||
vec3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer -- is zero if no lighting wanted
|
||||
|
||||
// Calculate ambient colour of fragment
|
||||
gl_FragColor = vec4( ambientColor*colour ,0);
|
||||
|
||||
// Calculate depth of fragment; GL requires a 2.0* here as the range is [-1, 1]
|
||||
// Also, see again how matrix is transposed ([3][2] instead of [2][3])
|
||||
gl_FragDepth = projCoord.z*proj[2][2] + proj[3][2]/(2.0*distance);
|
||||
}
|
||||
@ -0,0 +1,96 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Multipass, one light
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
// Attributes of light
|
||||
uniform vec4 lightPos0;
|
||||
uniform vec3 lightDiffuseColor0;
|
||||
uniform vec3 lightSpecularColor0;
|
||||
|
||||
// Global parameters for lights
|
||||
struct LightGlobal
|
||||
{
|
||||
vec3 position;
|
||||
vec3 normal;
|
||||
vec3 viewDir;
|
||||
};
|
||||
|
||||
// Current state of light
|
||||
struct LightAccum
|
||||
{
|
||||
vec3 light_diffuse;
|
||||
vec3 light_specular;
|
||||
};
|
||||
|
||||
// Do lighting calculations for one light
|
||||
void processLight(
|
||||
inout LightAccum accum,
|
||||
LightGlobal global,
|
||||
vec4 lightPos,
|
||||
vec3 lightDiffuseColor,
|
||||
vec3 lightSpecularColor)
|
||||
{
|
||||
vec3 lightVec = vec3(lightPos) - global.position;
|
||||
vec3 lightDir = normalize(lightVec);
|
||||
accum.light_diffuse += max(0.0,dot(lightDir, global.normal)) * lightDiffuseColor;
|
||||
|
||||
vec3 h = normalize(global.viewDir + lightDir);
|
||||
accum.light_specular += pow(dot(global.normal, h),32.0) * lightSpecularColor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
// Attributes
|
||||
vec3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer -- is zero if no lighting wanted
|
||||
|
||||
LightGlobal global;
|
||||
global.normal = a1.xyz;
|
||||
global.position = projCoord*distance;
|
||||
|
||||
// Apply light
|
||||
LightAccum accum;
|
||||
accum.light_diffuse = vec3(0,0,0);
|
||||
accum.light_specular = vec3(0,0,0);
|
||||
global.viewDir = -normalize(global.position);
|
||||
|
||||
processLight(accum, global, lightPos0, lightDiffuseColor0, lightSpecularColor0);
|
||||
|
||||
// Calcalate total lighting for this fragment
|
||||
vec3 total_light_contrib;
|
||||
total_light_contrib = accum.light_diffuse+alpha*accum.light_specular;
|
||||
|
||||
// Calculate colour of fragment
|
||||
gl_FragColor = vec4( total_light_contrib*colour ,0);
|
||||
}
|
||||
@ -0,0 +1,85 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Light geometry material
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
// World view matrix to get object position in view space
|
||||
uniform mat4 worldView;
|
||||
|
||||
// Attributes of light
|
||||
uniform vec3 lightDiffuseColor;
|
||||
uniform vec3 lightSpecularColor;
|
||||
uniform vec3 lightFalloff;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
// Attributes
|
||||
vec3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer (w)
|
||||
vec3 normal = a1.xyz;
|
||||
|
||||
// Calculate position of texel in view space
|
||||
vec3 position = projCoord*distance;
|
||||
|
||||
// Extract position in view space from worldView matrix
|
||||
//vec3 lightPos = vec3(worldView[0][3],worldView[1][3],worldView[2][3]);
|
||||
vec3 lightPos = vec3(worldView[3][0],worldView[3][1],worldView[3][2]);
|
||||
|
||||
// Calculate light direction and distance
|
||||
vec3 lightVec = lightPos - position;
|
||||
float len_sq = dot(lightVec, lightVec);
|
||||
float len = sqrt(len_sq);
|
||||
vec3 lightDir = lightVec/len;
|
||||
|
||||
/// Calculate attenuation
|
||||
float attenuation = dot(lightFalloff, vec3(1, len, len_sq));
|
||||
|
||||
/// Calculate diffuse colour
|
||||
vec3 light_diffuse = max(0.0,dot(lightDir, normal)) * lightDiffuseColor;
|
||||
|
||||
/// Calculate specular component
|
||||
vec3 viewDir = -normalize(position);
|
||||
vec3 h = normalize(viewDir + lightDir);
|
||||
vec3 light_specular = pow(dot(normal, h),32.0) * lightSpecularColor;
|
||||
|
||||
// Calcalate total lighting for this fragment
|
||||
vec3 total_light_contrib;
|
||||
total_light_contrib = light_diffuse;
|
||||
// Uncomment next line if specular desired
|
||||
//total_light_contrib += alpha * light_specular;
|
||||
|
||||
gl_FragColor = vec4(total_light_contrib*colour/attenuation, 0);
|
||||
//gl_FragColor = vec4(1.0/attenuation, 0.0,0.0,0.0);
|
||||
//gl_FragColor = vec4(a1.xyz, 0.0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,61 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Light geometry material
|
||||
*/
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
uniform float vpWidth;
|
||||
uniform float vpHeight;
|
||||
uniform mat4 invProj;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 projPos = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
projPos = projPos/projPos.w;
|
||||
|
||||
// projPos is now in nonhomogeneous 2d space -- this makes sure no perspective interpolation is
|
||||
// done that could mess with our concept.
|
||||
//gl_Position = projPos;
|
||||
vec2 texSize = vec2(vpWidth, vpHeight);
|
||||
vec2 tcTemp = vec2(projPos[0], projPos[1])/2.0+0.5;
|
||||
tcTemp = (floor(tcTemp * texSize)+0.5)/texSize;
|
||||
|
||||
//float3 position = mul(invProj, float4(projCoord, 0, 1))*distance;
|
||||
// Acquire view space position via inverse projection transformation
|
||||
// Optimisation for perspective, symmetric view frustrums
|
||||
// These interpolate over the frustrum plane for w=1
|
||||
|
||||
projCoord = vec3(projPos[0], projPos[1], 1)*vec3(
|
||||
invProj[0][0], // X vector component from X
|
||||
invProj[1][1], // Y vector component from Y
|
||||
invProj[3][2] // Z vector component from W
|
||||
);
|
||||
|
||||
//projCoord = vec3(invProj*vec4(projPos[0], projPos[1], 0, 1));
|
||||
|
||||
// Texture coordinate magic, this compensates for jitter
|
||||
texCoord = vec2(tcTemp[0], 1.0-tcTemp[1]);
|
||||
gl_Position = vec4((tcTemp-0.5)*2.0, 0.0, 1.0);
|
||||
}
|
||||
@ -0,0 +1,39 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Debug, show colour channel
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
gl_FragColor=vec4(a0.xyz, 0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,39 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Debug, show depth and specularity channel
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
gl_FragColor=vec4(a0.w, 0, a1.w/1000.0, 0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,39 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Debug, show normal channel
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
gl_FragColor=vec4((a1.xyz+vec3(1))*0.5,0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,111 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Single pass
|
||||
*/
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
uniform mat4 proj;
|
||||
|
||||
uniform vec3 ambientColor;
|
||||
// Attributes of light 0
|
||||
uniform vec4 lightPos0;
|
||||
uniform vec3 lightDiffuseColor0;
|
||||
uniform vec3 lightSpecularColor0;
|
||||
// Attributes of light 1
|
||||
uniform vec4 lightPos1;
|
||||
uniform vec3 lightDiffuseColor1;
|
||||
uniform vec3 lightSpecularColor1;
|
||||
|
||||
// Global parameters for lights
|
||||
struct LightGlobal
|
||||
{
|
||||
vec3 position;
|
||||
vec3 normal;
|
||||
vec3 viewDir;
|
||||
};
|
||||
|
||||
// Current state of light
|
||||
struct LightAccum
|
||||
{
|
||||
vec3 light_diffuse;
|
||||
vec3 light_specular;
|
||||
};
|
||||
|
||||
// Do lighting calculations for one light
|
||||
void processLight(
|
||||
inout LightAccum accum,
|
||||
LightGlobal global,
|
||||
vec4 lightPos,
|
||||
vec3 lightDiffuseColor,
|
||||
vec3 lightSpecularColor)
|
||||
{
|
||||
vec3 lightVec = vec3(lightPos) - global.position;
|
||||
vec3 lightDir = normalize(lightVec);
|
||||
accum.light_diffuse += max(0.0,dot(lightDir, global.normal)) * lightDiffuseColor;
|
||||
|
||||
vec3 h = normalize(global.viewDir + lightDir);
|
||||
accum.light_specular += pow(dot(global.normal, h),32.0) * lightSpecularColor;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 a0 = texture2D(tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
vec4 a1 = texture2D(tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
// Clip fragment if depth is too far, so the skybox can be rendered on the background
|
||||
if(a1.w==0.0)
|
||||
discard;
|
||||
|
||||
// Attributes
|
||||
vec3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer -- is zero if no lighting wanted
|
||||
|
||||
LightGlobal global;
|
||||
global.normal = a1.xyz;
|
||||
global.position = projCoord*distance;
|
||||
|
||||
// Apply light
|
||||
LightAccum accum;
|
||||
accum.light_diffuse = vec3(0,0,0);
|
||||
accum.light_specular = vec3(0,0,0);
|
||||
global.viewDir = -normalize(global.position);
|
||||
|
||||
processLight(accum, global, lightPos0, lightDiffuseColor0, lightSpecularColor0);
|
||||
processLight(accum, global, lightPos1, lightDiffuseColor1, lightSpecularColor1);
|
||||
|
||||
// Calcalate total lighting for this fragment
|
||||
vec3 total_light_contrib;
|
||||
total_light_contrib = ambientColor+accum.light_diffuse+alpha*accum.light_specular;
|
||||
|
||||
// Calculate colour of fragment
|
||||
gl_FragColor = vec4( total_light_contrib*colour ,0);
|
||||
|
||||
// Calculate depth of fragment; GL requires a 2.0* here as the range is [-1, 1]
|
||||
gl_FragDepth = projCoord.z*proj[2][2] + proj[3][2]/(2.0*distance);
|
||||
}
|
||||
@ -0,0 +1,42 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Generic fullscreen quad
|
||||
*/
|
||||
varying vec2 texCoord;
|
||||
varying vec3 projCoord;
|
||||
|
||||
uniform mat4 invProj;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 inPos = sign(gl_Vertex.xy);
|
||||
gl_Position = vec4(inPos.xy, 0.0, 1.0);
|
||||
|
||||
texCoord = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
|
||||
|
||||
// Projection coordinates
|
||||
// Inverted projection matrix
|
||||
// These interpolate over the frustrum plane for w=1
|
||||
projCoord = vec3(invProj*vec4(inPos.x, inPos.y, 0, 1));
|
||||
}
|
||||
@ -0,0 +1,55 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Multipass, ambient (base) pass
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
// Ambient and depth pass
|
||||
float4 ambientColor;
|
||||
|
||||
float4x4 proj;
|
||||
|
||||
struct POUTPUT
|
||||
{
|
||||
float4 colour: COLOR;
|
||||
float depth: DEPTH;
|
||||
};
|
||||
|
||||
POUTPUT main(float2 texCoord: TEXCOORD0, float3 projCoord: TEXCOORD1)
|
||||
{
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
// Clip fragment if depth is too close, so the skybox can be rendered on the background
|
||||
clip(a1.w-0.001);
|
||||
|
||||
// Attributes
|
||||
POUTPUT o;
|
||||
float3 colour = a0.rgb;
|
||||
o.colour = float4( ambientColor*colour ,0);
|
||||
o.depth = projCoord.z*proj[2][2] + proj[2][3]/a1.w;
|
||||
return o;
|
||||
}
|
||||
|
||||
@ -0,0 +1,101 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Multipass, one light
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
// Attributes of light 0
|
||||
float4 lightPos0;
|
||||
float4 lightDiffuseColor0;
|
||||
float4 lightSpecularColor0;
|
||||
|
||||
// Global parameters for lights
|
||||
struct LightGlobal
|
||||
{
|
||||
float3 position;
|
||||
float3 normal;
|
||||
float3 viewDir;
|
||||
};
|
||||
|
||||
// Current state of light
|
||||
struct LightAccum
|
||||
{
|
||||
float3 light_diffuse;
|
||||
float3 light_specular;
|
||||
};
|
||||
|
||||
// Do lighting calculations for one light
|
||||
void processLight(
|
||||
inout LightAccum accum,
|
||||
LightGlobal global,
|
||||
float4 lightPos,
|
||||
float4 lightDiffuseColor,
|
||||
float4 lightSpecularColor)
|
||||
{
|
||||
float3 lightVec = lightPos - global.position;
|
||||
float3 lightDir = normalize(lightVec);
|
||||
accum.light_diffuse += max(0,dot(lightDir, global.normal)) * lightDiffuseColor;
|
||||
|
||||
float3 h = normalize(global.viewDir + lightDir);
|
||||
accum.light_specular += pow(dot(global.normal, h),32) * lightSpecularColor;
|
||||
}
|
||||
|
||||
float4 main(float2 texCoord: TEXCOORD0, float3 projCoord: TEXCOORD1) : COLOR
|
||||
{
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
LightGlobal global;
|
||||
|
||||
// Clip fragment if depth is too close, so the skybox can be rendered on the background
|
||||
//clip(a1.w-0.001);
|
||||
|
||||
// Attributes
|
||||
float3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer
|
||||
//global.normal = normalize(a1.xyz);
|
||||
global.normal = a1.xyz;
|
||||
|
||||
// Acquire view space position via inverse projection transformation
|
||||
//global.position = mul(invProj, float4(projCoord, 0, 1))*distance;
|
||||
global.position = projCoord*distance;
|
||||
|
||||
// Apply light
|
||||
LightAccum accum;
|
||||
accum.light_diffuse = float3(0,0,0);
|
||||
accum.light_specular = float3(0,0,0);
|
||||
global.viewDir = -normalize(global.position);
|
||||
|
||||
processLight(accum, global, lightPos0, lightDiffuseColor0, lightSpecularColor0);
|
||||
|
||||
// Calcalate total lighting for this fragment
|
||||
float3 total_light_contrib;
|
||||
total_light_contrib = accum.light_diffuse+alpha*accum.light_specular;
|
||||
return float4( total_light_contrib*colour ,0);
|
||||
//return float4(accum.light_diffuse,0);
|
||||
//return float4(global.position/1000.0,0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,89 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Light geometry material
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
float4x4 worldView;
|
||||
|
||||
// Attributes of light
|
||||
float4 lightDiffuseColor;
|
||||
float4 lightSpecularColor;
|
||||
float4 lightFalloff;
|
||||
|
||||
float4 main(float2 texCoord: TEXCOORD0, float3 projCoord: TEXCOORD1) : COLOR
|
||||
{
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
// Attributes
|
||||
float3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer (w)
|
||||
float3 normal = a1.xyz;
|
||||
|
||||
// Calculate position of texel in view space
|
||||
float3 position = projCoord*distance;
|
||||
|
||||
// Extract position in view space from worldView matrix
|
||||
float3 lightPos = float3(worldView[0][3],worldView[1][3],worldView[2][3]);
|
||||
|
||||
// Calculate light direction and distance
|
||||
float3 lightVec = lightPos - position;
|
||||
float len_sq = dot(lightVec, lightVec);
|
||||
float len = sqrt(len_sq);
|
||||
float3 lightDir = lightVec/len;
|
||||
|
||||
/// Calculate attenuation
|
||||
float attenuation = dot(lightFalloff, float3(1, len, len_sq));
|
||||
|
||||
/// Calculate diffuse colour
|
||||
float3 light_diffuse = max(0,dot(lightDir, normal)) * lightDiffuseColor;
|
||||
|
||||
/// Calculate specular component
|
||||
float3 viewDir = -normalize(position);
|
||||
float3 h = normalize(viewDir + lightDir);
|
||||
float3 light_specular = pow(dot(normal, h),32) * lightSpecularColor;
|
||||
|
||||
// Calcalate total lighting for this fragment
|
||||
float3 total_light_contrib;
|
||||
total_light_contrib = light_diffuse;
|
||||
// Uncomment next line if specular desired
|
||||
//total_light_contrib += alpha * light_specular;
|
||||
|
||||
return float4(total_light_contrib*colour/attenuation, 0);
|
||||
}
|
||||
// Debugging only
|
||||
//return lightDiffuseColor;
|
||||
//return lightDiffuseColor/attenuation;
|
||||
//return float4(abs(position-position2),0);
|
||||
//return length(lightPos-position)/1000.0;
|
||||
//return float4(abs(lightPos-lightPos2),0);
|
||||
//return float4(lightPos-position,0);
|
||||
//return float4(-global.position/1000.0f,0);
|
||||
//return float4(global.position/1000.0,0);
|
||||
///return float4(lightPos[0], lightPos[1], -lightPos[2], 0)/1000.0f;
|
||||
//return lightDiffuseColor*a0.xyzw/2;
|
||||
|
||||
@ -0,0 +1,69 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Light geometry material
|
||||
*/
|
||||
struct VS_OUTPUT {
|
||||
float4 pos: POSITION;
|
||||
float2 texCoord: TEXCOORD0;
|
||||
float3 projCoord: TEXCOORD1;
|
||||
};
|
||||
|
||||
uniform float vpWidth, vpHeight;
|
||||
uniform float4x4 worldViewProj;
|
||||
uniform float4x4 invProj;
|
||||
|
||||
VS_OUTPUT main(
|
||||
float4 Pos: POSITION
|
||||
){
|
||||
VS_OUTPUT Out;
|
||||
|
||||
float4 projPos = mul(worldViewProj, Pos);
|
||||
projPos = projPos/projPos.w;
|
||||
//projPos[2] = 0;
|
||||
|
||||
// projPos is now in nonhomogeneous 2d space -- this makes sure no perspective interpolation is
|
||||
// done that could mess with our concept.
|
||||
Out.pos = projPos;
|
||||
|
||||
//float3 position = mul(invProj, float4(projCoord, 0, 1))*distance;
|
||||
// Acquire view space position via inverse projection transformation
|
||||
// Optimisation for perspective, symmetric view frustrums
|
||||
// These interpolate over the frustrum plane for w=1
|
||||
Out.projCoord = float3(projPos[0], projPos[1], 1)*float3(
|
||||
invProj[0][0], // X vector component from X
|
||||
invProj[1][1], // Y vector component from Y
|
||||
invProj[2][3] // Z vector component from W
|
||||
);
|
||||
|
||||
// Texture coordinate magic, this compensates for jitter
|
||||
float2 texCoord = float2(projPos[0]/2+0.5, -projPos[1]/2+0.5);
|
||||
float2 texSize = float2(vpWidth, vpHeight);
|
||||
texCoord = floor(texCoord * texSize)/texSize;
|
||||
Out.texCoord = texCoord;
|
||||
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
|
||||
@ -0,0 +1,36 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Debug, show colour channel
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
float4 main(float2 texCoord: TEXCOORD0, float2 projCoord: TEXCOORD1) : COLOR
|
||||
{
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
return float4(a0.xyz, 0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,36 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Debug, show depth and specularity channel
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
float4 main(float2 texCoord: TEXCOORD0, float2 projCoord: TEXCOORD1) : COLOR
|
||||
{
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
return float4(a0.w, 0, a1.w/1000.0, 0);
|
||||
}
|
||||
|
||||
@ -0,0 +1,38 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Debug, show normal channel
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
float4 main(float2 texCoord: TEXCOORD0, float2 projCoord: TEXCOORD1) : COLOR
|
||||
{
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
return float4((a1.xyz+1)*0.5,0);
|
||||
//float d=dot(a1.xyz,float3(0,0,1))*2.0+0.5;
|
||||
//return float4(1,0,0,0)*d+float4(0,0,1,0)*(1-d);
|
||||
}
|
||||
|
||||
@ -0,0 +1,132 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Single pass
|
||||
*/
|
||||
sampler Tex0: register(s0);
|
||||
sampler Tex1: register(s1);
|
||||
|
||||
float4x4 proj;
|
||||
|
||||
float4 ambientColor;
|
||||
// Attributes of light 0
|
||||
float4 lightPos0;
|
||||
float4 lightDiffuseColor0;
|
||||
float4 lightSpecularColor0;
|
||||
// Attributes of light 1
|
||||
float4 lightPos1;
|
||||
float4 lightDiffuseColor1;
|
||||
float4 lightSpecularColor1;
|
||||
|
||||
// Global parameters for lights
|
||||
struct LightGlobal
|
||||
{
|
||||
float3 position;
|
||||
float3 normal;
|
||||
float3 viewDir;
|
||||
};
|
||||
|
||||
// Current state of light
|
||||
struct LightAccum
|
||||
{
|
||||
float3 light_diffuse;
|
||||
float3 light_specular;
|
||||
};
|
||||
|
||||
// Do lighting calculations for one light
|
||||
void processLight(
|
||||
inout LightAccum accum,
|
||||
LightGlobal global,
|
||||
float4 lightPos,
|
||||
float4 lightDiffuseColor,
|
||||
float4 lightSpecularColor)
|
||||
{
|
||||
float3 lightVec = lightPos - global.position;
|
||||
float3 lightDir = normalize(lightVec);
|
||||
accum.light_diffuse += max(0,dot(lightDir, global.normal)) * lightDiffuseColor;
|
||||
|
||||
float3 h = normalize(global.viewDir + lightDir);
|
||||
accum.light_specular += pow(dot(global.normal, h),32) * lightSpecularColor;
|
||||
}
|
||||
|
||||
struct POUTPUT
|
||||
{
|
||||
float4 colour: COLOR;
|
||||
float depth: DEPTH;
|
||||
};
|
||||
|
||||
POUTPUT main(float2 texCoord: TEXCOORD0, float3 projCoord: TEXCOORD1)
|
||||
{
|
||||
POUTPUT o;
|
||||
|
||||
float4 a0 = tex2D(Tex0, texCoord); // Attribute 0: Diffuse color+shininess
|
||||
float4 a1 = tex2D(Tex1, texCoord); // Attribute 1: Normal+depth
|
||||
|
||||
LightGlobal global;
|
||||
|
||||
// Clip fragment if depth is too far, so the skybox can be rendered on the background
|
||||
clip(a1.w-0.001);
|
||||
|
||||
// Attributes
|
||||
float3 colour = a0.rgb;
|
||||
float alpha = a0.a; // Specularity
|
||||
float distance = a1.w; // Distance from viewer -- is zero if no lighting wanted
|
||||
//global.normal = normalize(a1.xyz); // normalizing done already
|
||||
global.normal = a1.xyz;
|
||||
|
||||
// Acquire view space position via inverse projection transformation
|
||||
//global.position = mul(invProj, float4(projCoord, 0, 1))*distance;
|
||||
// Acquire view space position via inverse projection transformation
|
||||
//float4 tpos;
|
||||
//tpos = float4(projCoord, distance, 1.0);
|
||||
//tpos = mul(invProj, tpos);
|
||||
//tpos = tpos / tpos.w;
|
||||
//global.position = tpos;
|
||||
//global.position = float3(
|
||||
// invProj[0][0], // X vector component from X
|
||||
// invProj[1][1], // Y vector component from Y
|
||||
// invProj[2][3] // Z vector component from W
|
||||
//)*projCoord*distance;
|
||||
global.position = projCoord*distance;
|
||||
|
||||
// Apply light
|
||||
LightAccum accum;
|
||||
accum.light_diffuse = float3(0,0,0);
|
||||
accum.light_specular = float3(0,0,0);
|
||||
global.viewDir = -normalize(global.position);
|
||||
|
||||
processLight(accum, global, lightPos0, lightDiffuseColor0, lightSpecularColor0);
|
||||
processLight(accum, global, lightPos1, lightDiffuseColor1, lightSpecularColor1);
|
||||
|
||||
// Calcalate total lighting for this fragment
|
||||
float3 total_light_contrib;
|
||||
total_light_contrib = ambientColor+accum.light_diffuse+alpha*accum.light_specular;
|
||||
|
||||
o.colour = float4( total_light_contrib*colour ,0);
|
||||
// Depth buffer value
|
||||
// Transfering depth makes it possible to render particle effects and other transparent
|
||||
// things unaffected by light in the postprocessing phase.
|
||||
o.depth = projCoord.z*proj[2][2] + proj[2][3]/distance;
|
||||
return o;
|
||||
}
|
||||
|
||||
@ -0,0 +1,59 @@
|
||||
/******************************************************************************
|
||||
Copyright (c) W.J. van der Laan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to use,
|
||||
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
|
||||
Software, and to permit persons to whom the Software is furnished to do so, subject
|
||||
to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
/** Deferred shading framework
|
||||
// W.J. :wumpus: van der Laan 2005 //
|
||||
|
||||
Post shader: Generic fullscreen quad
|
||||
*/
|
||||
struct VS_OUTPUT {
|
||||
float4 Pos: POSITION;
|
||||
float2 texCoord: TEXCOORD0;
|
||||
float3 projCoord: TEXCOORD1;
|
||||
};
|
||||
float4x4 invProj;
|
||||
|
||||
VS_OUTPUT main(float4 Pos: POSITION){
|
||||
VS_OUTPUT Out;
|
||||
|
||||
// Clean up inaccuracies
|
||||
Pos.xy = sign(Pos.xy);
|
||||
|
||||
Out.Pos = float4(Pos.xy, 0, 1);
|
||||
|
||||
// Image-space
|
||||
Out.texCoord.x = 0.5 * (1 + Pos.x);
|
||||
Out.texCoord.y = 0.5 * (1 - Pos.y);
|
||||
|
||||
// Projection coordinates
|
||||
// Inverted projection matrix
|
||||
// These interpolate over the frustrum plane for w=1
|
||||
Out.projCoord = float3(Pos.x, Pos.y, 1) *
|
||||
float3(
|
||||
invProj[0][0], // X vector component from X
|
||||
invProj[1][1], // Y vector component from Y
|
||||
invProj[2][3] // Z vector component from W
|
||||
);
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -0,0 +1,50 @@
|
||||
// Materials for rendering to the fat buffer
|
||||
|
||||
// Plain phong
|
||||
vertex_program DeferredShading/material/glsl/vs glsl
|
||||
{
|
||||
source DeferredShading/material/glsl/vs.glsl
|
||||
}
|
||||
fragment_program DeferredShading/material/glsl/ps glsl
|
||||
{
|
||||
source DeferredShading/material/glsl/ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named specularity float 0.0
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/material/glsl/notex_ps glsl
|
||||
{
|
||||
source DeferredShading/material/glsl/notex_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named specularity float 0.0
|
||||
param_named colour float3 0.7 0.7 0.7
|
||||
}
|
||||
}
|
||||
|
||||
// Normal mapping
|
||||
vertex_program DeferredShading/material/glsl/nm_vs glsl
|
||||
{
|
||||
source DeferredShading/material/glsl/nm_vs.glsl
|
||||
}
|
||||
fragment_program DeferredShading/material/glsl/nm_ps glsl
|
||||
{
|
||||
source DeferredShading/material/glsl/nm_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named specularity float 0.0
|
||||
param_named tex0 int 0
|
||||
param_named normTex int 1
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/material/glsl/nm_notex_ps glsl
|
||||
{
|
||||
source DeferredShading/material/glsl/nm_notex_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named colour float3 0.7 0.7 0.7
|
||||
param_named specularity float 0.0
|
||||
param_named normTex int 0
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,70 @@
|
||||
// Materials for rendering to the fat buffer
|
||||
|
||||
// Plain phong
|
||||
vertex_program DeferredShading/material/hlsl/vs hlsl
|
||||
{
|
||||
source DeferredShading/material/hlsl/vs.hlsl
|
||||
target vs_1_1
|
||||
entry_point main
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldView worldview_matrix
|
||||
param_named_auto worldViewProj worldviewproj_matrix
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/material/hlsl/ps hlsl
|
||||
{
|
||||
source DeferredShading/material/hlsl/ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
default_params
|
||||
{
|
||||
param_named specularity float 0.0
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/material/hlsl/notex_ps hlsl
|
||||
{
|
||||
source DeferredShading/material/hlsl/notex_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
default_params
|
||||
{
|
||||
param_named specularity float 0.0
|
||||
}
|
||||
}
|
||||
|
||||
// Normal mapping
|
||||
vertex_program DeferredShading/material/hlsl/nm_vs hlsl
|
||||
{
|
||||
source DeferredShading/material/hlsl/nm_vs.hlsl
|
||||
target vs_1_1
|
||||
entry_point main
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldView worldview_matrix
|
||||
param_named_auto worldViewProj worldviewproj_matrix
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/material/hlsl/nm_ps hlsl
|
||||
{
|
||||
source DeferredShading/material/hlsl/nm_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
default_params
|
||||
{
|
||||
param_named specularity float 0.0
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/material/hlsl/nm_notex_ps hlsl
|
||||
{
|
||||
source DeferredShading/material/hlsl/nm_notex_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
default_params
|
||||
{
|
||||
param_named colour float3 0.7 0.7 0.7
|
||||
param_named specularity float 0.0
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,152 @@
|
||||
// Materials for rendering to the fat buffer
|
||||
|
||||
// Textured Phong shading material
|
||||
material DeferredShading/Material/TexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/hlsl/vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/hlsl/ps
|
||||
{
|
||||
}
|
||||
|
||||
texture_unit
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/glsl/vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/glsl/ps
|
||||
{
|
||||
}
|
||||
|
||||
texture_unit
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Untextured Phong shading material
|
||||
material DeferredShading/Material/UntexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/hlsl/vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/hlsl/notex_ps
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/glsl/vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/glsl/notex_ps
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Textured normal mapped material
|
||||
material DeferredShading/Material/TexturedNormalMapped
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/hlsl/nm_vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/hlsl/nm_ps
|
||||
{
|
||||
}
|
||||
|
||||
texture_unit
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/glsl/nm_vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/glsl/nm_ps
|
||||
{
|
||||
}
|
||||
|
||||
texture_unit
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Untextured normal mapped material
|
||||
material DeferredShading/Material/UntexturedNormalMapped
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/hlsl/nm_vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/hlsl/nm_notex_ps
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
vertex_program_ref DeferredShading/material/glsl/nm_vs
|
||||
{
|
||||
}
|
||||
fragment_program_ref DeferredShading/material/glsl/nm_notex_ps
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 0
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,27 @@
|
||||
fragment_program DeferredShading/post/glsl/ShowNormal_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/ShowNormal_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/glsl/ShowDS_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/ShowDS_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/glsl/ShowColour_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/ShowColour_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,18 @@
|
||||
fragment_program DeferredShading/post/hlsl/ShowNormal_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/ShowNormal_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
}
|
||||
fragment_program DeferredShading/post/hlsl/ShowDS_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/ShowDS_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
}
|
||||
fragment_program DeferredShading/post/hlsl/ShowColour_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/ShowColour_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
}
|
||||
@ -0,0 +1,172 @@
|
||||
material DeferredShading/Post/ShowNormal
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
|
||||
fragment_program_ref DeferredShading/post/hlsl/ShowNormal_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/hlsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
|
||||
fragment_program_ref DeferredShading/post/glsl/ShowNormal_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/glsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
material DeferredShading/Post/ShowDS
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
|
||||
fragment_program_ref DeferredShading/post/hlsl/ShowDS_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/hlsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
|
||||
fragment_program_ref DeferredShading/post/glsl/ShowDS_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/glsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
material DeferredShading/Post/ShowColour
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
|
||||
fragment_program_ref DeferredShading/post/hlsl/ShowColour_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/hlsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
|
||||
fragment_program_ref DeferredShading/post/glsl/ShowColour_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/glsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,26 @@
|
||||
// Auxilary lights
|
||||
vertex_program DeferredShading/post/glsl/LightMaterial_vs glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/LightMaterial_vs.glsl
|
||||
default_params
|
||||
{
|
||||
param_named_auto invProj inverse_projection_matrix
|
||||
param_named_auto vpWidth viewport_width
|
||||
param_named_auto vpHeight viewport_height
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/glsl/LightMaterial_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/LightMaterial_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldView worldview_matrix
|
||||
|
||||
param_named_auto lightDiffuseColor custom 1
|
||||
param_named_auto lightSpecularColor custom 2
|
||||
param_named_auto lightFalloff custom 3
|
||||
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,29 @@
|
||||
// Auxilary lights
|
||||
vertex_program DeferredShading/post/hlsl/LightMaterial_vs hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/LightMaterial_vs.hlsl
|
||||
target vs_1_1
|
||||
entry_point main
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldViewProj worldviewproj_matrix
|
||||
param_named_auto invProj inverse_projection_matrix
|
||||
param_named_auto vpWidth viewport_width
|
||||
param_named_auto vpHeight viewport_height
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/hlsl/LightMaterial_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/LightMaterial_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto worldView worldview_matrix
|
||||
|
||||
param_named_auto lightDiffuseColor custom 1
|
||||
param_named_auto lightSpecularColor custom 2
|
||||
param_named_auto lightFalloff custom 3
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,56 @@
|
||||
// Auxilary lights
|
||||
|
||||
/// Reference material [geometry]
|
||||
material DeferredShading/LightMaterial
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
// Don't disable depth test, because the light doesn't have to be rendered
|
||||
// if the bounding geometry is obscured.
|
||||
scene_blend add
|
||||
depth_write off
|
||||
depth_check on
|
||||
lighting off
|
||||
|
||||
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Reference material [quad]
|
||||
material DeferredShading/LightMaterialQuad
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
scene_blend add
|
||||
depth_write off
|
||||
depth_check off
|
||||
lighting off
|
||||
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,26 @@
|
||||
// Post processors
|
||||
fragment_program DeferredShading/post/glsl/Ambient_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/Ambient_ps.glsl
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto ambientColor ambient_light_colour 0
|
||||
param_named_auto proj projection_matrix
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/glsl/GlobalLight_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/GlobalLight_ps.glsl
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto lightPos0 light_position_view_space 0
|
||||
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
|
||||
param_named_auto lightSpecularColor0 light_specular_colour 0
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,28 @@
|
||||
// Post processors
|
||||
fragment_program DeferredShading/post/hlsl/Ambient_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/Ambient_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto ambientColor ambient_light_colour 0
|
||||
param_named_auto proj projection_matrix
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/hlsl/GlobalLight_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/GlobalLight_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
|
||||
default_params
|
||||
{
|
||||
//param_named_auto invProj inverse_projection_matrix
|
||||
|
||||
param_named_auto lightPos0 light_position_view_space 0
|
||||
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
|
||||
param_named_auto lightSpecularColor0 light_specular_colour 0
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,118 @@
|
||||
// Post processors
|
||||
|
||||
material DeferredShading/Post/Multi
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
// Ambient and depth write pass
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
//depth_check off
|
||||
depth_write on
|
||||
|
||||
fragment_program_ref DeferredShading/post/hlsl/Ambient_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/hlsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
pass
|
||||
{
|
||||
scene_blend add
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
iteration once_per_light
|
||||
depth_write off
|
||||
//depth_check off
|
||||
|
||||
fragment_program_ref DeferredShading/post/hlsl/GlobalLight_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/hlsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
// Ambient and depth write pass
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
//depth_check off
|
||||
depth_write on
|
||||
|
||||
fragment_program_ref DeferredShading/post/glsl/Ambient_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/glsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
pass
|
||||
{
|
||||
scene_blend add
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
iteration once_per_light
|
||||
depth_write off
|
||||
depth_check off
|
||||
|
||||
fragment_program_ref DeferredShading/post/glsl/GlobalLight_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/glsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,27 @@
|
||||
// Post processors
|
||||
|
||||
vertex_program DeferredShading/post/glsl/vs glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/vs.glsl
|
||||
default_params
|
||||
{
|
||||
param_named_auto invProj inverse_projection_matrix
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/glsl/SinglePass_ps glsl
|
||||
{
|
||||
source DeferredShading/post/glsl/SinglePass_ps.glsl
|
||||
default_params
|
||||
{
|
||||
param_named_auto proj projection_matrix
|
||||
param_named_auto ambientColor ambient_light_colour 0
|
||||
param_named_auto lightPos0 light_position_view_space 0
|
||||
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
|
||||
param_named_auto lightSpecularColor0 light_specular_colour 0
|
||||
param_named_auto lightPos1 light_position_view_space 1
|
||||
param_named_auto lightDiffuseColor1 light_diffuse_colour 1
|
||||
param_named_auto lightSpecularColor1 light_specular_colour 1
|
||||
param_named tex0 int 0
|
||||
param_named tex1 int 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,29 @@
|
||||
// Post processors
|
||||
vertex_program DeferredShading/post/hlsl/vs hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/vs.hlsl
|
||||
target vs_1_1
|
||||
entry_point main
|
||||
default_params
|
||||
{
|
||||
param_named_auto invProj inverse_projection_matrix
|
||||
}
|
||||
}
|
||||
fragment_program DeferredShading/post/hlsl/SinglePass_ps hlsl
|
||||
{
|
||||
source DeferredShading/post/hlsl/SinglePass_ps.hlsl
|
||||
target ps_2_0
|
||||
entry_point main
|
||||
|
||||
default_params
|
||||
{
|
||||
param_named_auto proj projection_matrix
|
||||
param_named_auto ambientColor ambient_light_colour 0
|
||||
param_named_auto lightPos0 light_position_view_space 0
|
||||
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
|
||||
param_named_auto lightSpecularColor0 light_specular_colour 0
|
||||
param_named_auto lightPos1 light_position_view_space 1
|
||||
param_named_auto lightDiffuseColor1 light_diffuse_colour 1
|
||||
param_named_auto lightSpecularColor1 light_specular_colour 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,65 @@
|
||||
// Post processors
|
||||
material DeferredShading/Post/Single
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
depth_write on
|
||||
// Doesn't work for some reason
|
||||
//depth_check off
|
||||
|
||||
fragment_program_ref DeferredShading/post/hlsl/SinglePass_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/hlsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
cull_software none
|
||||
depth_func always_pass
|
||||
depth_write on
|
||||
// Doesn't work for some reason
|
||||
//depth_check off
|
||||
|
||||
fragment_program_ref DeferredShading/post/glsl/SinglePass_ps
|
||||
{
|
||||
}
|
||||
vertex_program_ref DeferredShading/post/glsl/vs
|
||||
{
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
tex_coord_set 1
|
||||
tex_address_mode clamp
|
||||
filtering none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,228 @@
|
||||
// Materials for deferred shading test
|
||||
|
||||
// Sky box
|
||||
material Test13/SkyBox
|
||||
{
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
depth_write off
|
||||
lighting off
|
||||
texture_unit
|
||||
{
|
||||
cubic_texture evening.jpg separateUV
|
||||
tex_address_mode clamp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ground plane
|
||||
material Test13/Ground: DeferredShading/Material/TexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
texture_unit
|
||||
{
|
||||
texture grass_1024.jpg
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
texture_unit
|
||||
{
|
||||
texture grass_1024.jpg
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rock wall texture [bumpmapped]
|
||||
material Test13/RockWall: DeferredShading/Material/TexturedNormalMapped
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
texture_unit
|
||||
{
|
||||
texture rockwall.tga
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture rockwall_NH.tga
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
texture_unit
|
||||
{
|
||||
texture rockwall.tga
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture rockwall_NH.tga
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Athena texture [bumpmapped, untextured]
|
||||
material Test13/DeferredAthena: DeferredShading/Material/UntexturedNormalMapped
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
texture_unit
|
||||
{
|
||||
texture atheneNormalMap.png
|
||||
}
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
texture_unit
|
||||
{
|
||||
texture atheneNormalMap.png
|
||||
}
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Ogre parts
|
||||
material Test13/DeferredOgre/Skin: DeferredShading/Material/TexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
cull_hardware none
|
||||
texture_unit
|
||||
{
|
||||
texture GreenSkin.jpg
|
||||
tex_address_mode mirror
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
cull_hardware none
|
||||
texture_unit
|
||||
{
|
||||
texture GreenSkin.jpg
|
||||
tex_address_mode mirror
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
material Test13/DeferredOgre/EarRing: DeferredShading/Material/UntexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 1.5
|
||||
param_named colour float3 0.5 0.5 0
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 1.5
|
||||
param_named colour float3 0.5 0.5 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
material Test13/DeferredOgre/Tusks: DeferredShading/Material/TexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 0.5
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture dirt01.jpg
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 0.5
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture dirt01.jpg
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
material Test13/DeferredOgre/Eyes: DeferredShading/Material/TexturedPhong
|
||||
{
|
||||
technique hlsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 1.0
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture WeirdEye.png
|
||||
}
|
||||
}
|
||||
}
|
||||
technique glsl
|
||||
{
|
||||
pass main
|
||||
{
|
||||
fragment_program_ref
|
||||
{
|
||||
param_named specularity float 1.0
|
||||
}
|
||||
texture_unit
|
||||
{
|
||||
texture WeirdEye.png
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BIN
school/informatik/verkerhssimulation/media/fonts/bluebold.ttf
Normal file
BIN
school/informatik/verkerhssimulation/media/fonts/bluebold.ttf
Normal file
Binary file not shown.
BIN
school/informatik/verkerhssimulation/media/fonts/bluecond.ttf
Normal file
BIN
school/informatik/verkerhssimulation/media/fonts/bluecond.ttf
Normal file
Binary file not shown.
BIN
school/informatik/verkerhssimulation/media/fonts/bluehigh.ttf
Normal file
BIN
school/informatik/verkerhssimulation/media/fonts/bluehigh.ttf
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
@ -0,0 +1,11 @@
|
||||
StarWars
|
||||
{
|
||||
// Now this one I agree with ;)
|
||||
// A Star Wars font :)
|
||||
type truetype
|
||||
source solo5.ttf
|
||||
size 16
|
||||
resolution 96
|
||||
}
|
||||
|
||||
|
||||
BIN
school/informatik/verkerhssimulation/media/fonts/solo5.ttf
Normal file
BIN
school/informatik/verkerhssimulation/media/fonts/solo5.ttf
Normal file
Binary file not shown.
@ -0,0 +1,182 @@
|
||||
<?xml version="1.0" ?>
|
||||
<GUILayout>
|
||||
<Window Type="DefaultGUISheet" Name="root">
|
||||
|
||||
<Window Type="DefaultGUISheet" Name="debug_overlay">
|
||||
<Property Name="AlwaysOnTop" Value="True" />
|
||||
<Property Name="Disabled" Value="True" />
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="Panel 1">
|
||||
<Property Name="UnifiedPosition" Value="{{0,0},{0.83,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.23,0},{0.17,0}}" />
|
||||
<Property Name="TopLeftFrameImage" Value="set:OgreGuiImagery image:BoxTopLeft" />
|
||||
<Property Name="TopRightFrameImage" Value="set:OgreGuiImagery image:BoxTopRight" />
|
||||
<Property Name="BottomLeftFrameImage" Value="set:OgreGuiImagery image:BoxBottomLeft" />
|
||||
<Property Name="BottomRightFrameImage" Value="set:OgreGuiImagery image:BoxBottomRight" />
|
||||
<Property Name="LeftFrameImage" Value="set:OgreGuiImagery image:BoxLeft" />
|
||||
<Property Name="TopFrameImage" Value="set:OgreGuiImagery image:BoxTop" />
|
||||
<Property Name="RightFrameImage" Value="set:OgreGuiImagery image:BoxRight" />
|
||||
<Property Name="BottomFrameImage" Value="set:OgreGuiImagery image:BoxBottom" />
|
||||
<Property Name="BackgroundImage" Value="set:OgreGuiImagery image:BoxBack" />
|
||||
<Property Name="Alpha" Value="0.9" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="OPCurrentFPS">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.075,0},{0.12,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.85,0},{0.25,0}}" />
|
||||
<Property Name="TextColours" Value="tl:FF4FF06F tr:FF4FF06F bl:FF4FF06F br:FF4FF06F" />
|
||||
<Property Name="HorzFormatting" Value="HorzCentred" />
|
||||
<Property Name="Text" Value="Current FPS: " />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticImage" Name="OPBar1">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.2,0},{0.27,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.6,0},{0.025,0}}" />
|
||||
<Property Name="Image" Value="set:OgreGuiImagery image:Bar" />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="OPAverageFPS">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.075,0},{0.32,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{1.0,0},{0.25,0}}" />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="Text" Value="Average FPS: " />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="OPWorstFPS">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.075,0},{0.45,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{1.0,0},{0.25,0}}" />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="Text" Value="Worst FPS: " />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="OPBestFPS">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.075,0},{0.58,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{1.0,0},{0.25,0}}" />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="Text" Value="Best FPS: " />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="OPTriCount">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.075,0},{0.71,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{1.0,0},{0.25,0}}" />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="Text" Value="Triangle Count: " />
|
||||
</Window>
|
||||
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="OPDebugMsg">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.25,0},{0.93,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.65,0},{0.07,0}}" />
|
||||
<Property Name="TextColours" Value="tl:A0FFFFFF tr:A0FFFFFF bl:A0FFFFFF br:A0FFFFFF" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="VertFormatting" Value="VertCentred" />
|
||||
<Property Name="HorzFormatting" Value="WordWrapCentred" />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticImage" Name="OgreLogo">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.9,0},{0.95,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.1,0},{0.05,0}}" />
|
||||
<Property Name="Image" Value="set:OgreGuiImagery image:OgreLogo" />
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/StaticImage" Name="CeguiLogo">
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.9125,0},{0.9115,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.075,0},{0.0385,0}}" />
|
||||
<Property Name="Image" Value="set:OgreGuiImagery image:CeguiLogo" />
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
</Window>
|
||||
|
||||
</Window>
|
||||
|
||||
<Window Type="DefaultGUISheet" Name="CompositorDemo">
|
||||
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{2,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{1,0},{2,0}}" />
|
||||
|
||||
|
||||
<Window Type="TaharezLook/StaticText" Name="HelpTxt">
|
||||
<Property Name="UnifiedPosition" Value="{{0.6,0},{0.8,0}}" />
|
||||
<Property Name="UnifiedMinSize" Value="{{0.5,0},{0.3,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.5,0},{0.3,0}}" />
|
||||
<Property Name="Text" Value="Use the Combo boxes to select a shader and a model" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
</Window>
|
||||
|
||||
<Window Type="TaharezLook/FrameWindow" Name="CompositorSelectorWin">
|
||||
<Property Name="UnifiedPosition" Value="{{0,0},{0,0}}" />
|
||||
<Property Name="UnifiedMinSize" Value="{{0.16,0},{0.22,0}}" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{0.16,0},{0.75,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.16,0},{0.3,0}}" />
|
||||
<Property Name="Text" Value="Compositors" />
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="CloseButtonEnabled" Value="False" />
|
||||
|
||||
<Window Type="TaharezLook/Button" Name="ExitDemoBtn">
|
||||
<Property Name="VerticalAlignment" Value="Bottom" />
|
||||
<Property Name="HorizontalAlignment" Value="Centre" />
|
||||
<Property Name="UnifiedPosition" Value="{{0,0},{0,0}}" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{0.12,0},{0.03,0}}" />
|
||||
<Property Name="UnifiedMinSize" Value="{{0.12,0},{0.03,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.33,0},{0.03,0}}" />
|
||||
<Property Name="Text" Value="Exit Demo" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
</Window>
|
||||
|
||||
</Window>
|
||||
<Window Type="TaharezLook/FrameWindow" Name="DebugRTTs">
|
||||
<Property Name="RollUpState" Value="True" />
|
||||
<Property Name="UnifiedPosition" Value="{{0.70,0},{0,0}}" />
|
||||
<Property Name="UnifiedMinSize" Value="{{0.3,0},{0.3,0}}" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{0.3,0},{0.3,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.3,0},{0.3,0}}" />
|
||||
<Property Name="Text" Value="Debug RTTs" />
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="CloseButtonEnabled" Value="False" />
|
||||
|
||||
<Window Type="TaharezLook/Listbox" Name="DebugRTTListbox">
|
||||
<Property Name="UnifiedPosition" Value="{{0.02,0},{0.1,0}}" />
|
||||
<Property Name="UnifiedMinSize" Value="{{0.1,0},{0.25,0}}" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{0.1,0},{0.25,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.1,0},{0.25,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="DebugRTTImage">
|
||||
<Property Name="UnifiedPosition" Value="{{0.36,0},{0.1,0}}" />
|
||||
<Property Name="UnifiedMinSize" Value="{{0.2,0},{0.25,0}}" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{0.2,0},{0.25,0}}" />
|
||||
<Property Name="UnifiedSize" Value="{{0.2,0},{0.25,0}}" />
|
||||
</Window>
|
||||
</Window>
|
||||
</Window>
|
||||
|
||||
|
||||
</Window>
|
||||
|
||||
</GUILayout>
|
||||
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" ?>
|
||||
<CEGUIConfig
|
||||
Scheme="TaharezLookSkin.scheme"
|
||||
Layout="CompositorDemo.layout"
|
||||
DefaultFont="BlueHighway-12"
|
||||
/>
|
||||
201
school/informatik/verkerhssimulation/media/gui/CrowdDemo.layout
Normal file
201
school/informatik/verkerhssimulation/media/gui/CrowdDemo.layout
Normal file
@ -0,0 +1,201 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<GUILayout >
|
||||
<Window Type="DefaultWindow" Name="root" >
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
|
||||
<Window Type="DefaultWindow" Name="debug_overlay" >
|
||||
<Property Name="Disabled" Value="True" />
|
||||
<Property Name="AlwaysOnTop" Value="True" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
|
||||
<Window Type="TaharezLook/StaticText" Name="Panel 1" >
|
||||
<Property Name="Alpha" Value="0.9" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0.83,0},{0.23,0},{1,0}}" />
|
||||
<Window Type="TaharezLook/StaticText" Name="OPCurrentFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Current FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FF4FF06F tr:FF4FF06F bl:FF4FF06F br:FF4FF06F" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="HorzFormatting" Value="HorzCentred" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.12,0},{0.925,0},{0.37,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="OPBar1" >
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.2,0},{0.27,0},{0.8,0},{0.295,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPAverageFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Average FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.32,0},{1.075,0},{0.57,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPWorstFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Worst FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.45,0},{1.075,0},{0.7,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPBestFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Best FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.58,0},{1.075,0},{0.83,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPTriCount" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Triangle Count: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.71,0},{1.075,0},{0.96,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPDebugMsg" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="TextColours" Value="tl:A0FFFFFF tr:A0FFFFFF bl:A0FFFFFF br:A0FFFFFF" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="HorzFormatting" Value="WordWrapCentred" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.93,0},{0.9,0},{1,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="OgreLogo" >
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.9,0},{0.95,0},{1,0},{1,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="CeguiLogo" >
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.9125,0},{0.9115,0},{0.9875,0},{0.95,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
</Window>
|
||||
<Window Type="DefaultWindow" Name="InstancingDemo" >
|
||||
<Property Name="Font" Value="BlueHighway-8" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
|
||||
<Window Type="TaharezLook/FrameWindow" Name="CompositorSelectorWin" >
|
||||
<Property Name="Text" Value="Techniques" />
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="TitlebarFont" Value="BlueHighway-12" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="TitlebarEnabled" Value="True" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{-0.00292969,0},{0.00381679,1.25081e-037},{0.331094,0},{0.464121,1.25081e-037}}" />
|
||||
<Property Name="CloseButtonEnabled" Value="False" />
|
||||
<Window Type="TaharezLook/RadioButton" Name="tInstancing" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Instancing" />
|
||||
<Property Name="Selected" Value="True" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.055847,0},{0.10764,0},{0.973986,0},{0.187074,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/RadioButton" Name="tIndependantEntities" >
|
||||
<Property Name="ID" Value="1" />
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Independent Entities" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.055847,0},{0.172136,0},{0.962291,0},{0.265333,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Checkbox" Name="Shadows" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Shadows on/off" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.475788,0},{1.05,0},{0.579744,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Object Count Text" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Object Count:" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.0880073,0},{0.263737,0},{0.382815,0},{0.369793,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Object Count Number" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="160" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.388902,0},{0.277557,0},{0.631087,0},{0.364265,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/HorizontalScrollbar" Name="Object Count" >
|
||||
<Property Name="PageSize" Value="0" />
|
||||
<Property Name="StepSize" Value="1" />
|
||||
<Property Name="OverlapSize" Value="0" />
|
||||
<Property Name="DocumentSize" Value="1" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="ScrollPosition" Value="0" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.39,0},{0.95,0},{0.441213,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Time Burner Text" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="CPU occupation:" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.59802,0},{0.427339,0},{0.680451,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Time Burner Value" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="0 ms" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.415811,0},{0.599679,0},{0.640395,0},{0.686178,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/HorizontalScrollbar" Name="Time Burner" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="PageSize" Value="0" />
|
||||
<Property Name="StepSize" Value="1" />
|
||||
<Property Name="OverlapSize" Value="0" />
|
||||
<Property Name="DocumentSize" Value="1" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="ScrollPosition" Value="0" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.687236,0},{0.95,0},{0.74726,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Checkbox" Name="PostEffect" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Post Effect On/Off" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.0470764,0},{0.765568,0},{0.892124,0},{0.82884,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Button" Name="ExitDemoBtn" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Exit Demo" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{-0.0526254,0},{-0.063219,0},{0.277375,0},{-4.06504e-005,0}}" />
|
||||
<Property Name="VerticalAlignment" Value="Bottom" />
|
||||
<Property Name="HorizontalAlignment" Value="Centre" />
|
||||
</Window>
|
||||
</Window>
|
||||
</Window>
|
||||
</Window>
|
||||
</GUILayout>
|
||||
391
school/informatik/verkerhssimulation/media/gui/Falagard.xsd
Normal file
391
school/informatik/verkerhssimulation/media/gui/Falagard.xsd
Normal file
@ -0,0 +1,391 @@
|
||||
<?xml version="1.0" ?>
|
||||
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
|
||||
<xsd:element name="Falagard" type="falagardSpecificationType" />
|
||||
<xsd:complexType name="falagardSpecificationType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="WidgetLook" type="widgetLookType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="widgetLookType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="PropertyDefinition" type="propertyDefinitionType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="PropertyLinkDefinition" type="propertyLinkDefinitionType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="Property" type="propertyType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="NamedArea" type="namedAreaType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="Child" type="widgetComponentType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="ImagerySection" type="imagerySectionType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="StateImagery" type="stateType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="propertyDefinitionType">
|
||||
<xsd:attribute name="type" type="propertyTypeEnum" use="optional" default="Generic" />
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="initialValue" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="layoutOnWrite" type="xsd:boolean" use="optional" default="false" />
|
||||
<xsd:attribute name="redrawOnWrite" type="xsd:boolean" use="optional" default="false" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="propertyLinkDefinitionType">
|
||||
<xsd:attribute name="type" type="propertyTypeEnum" use="optional" default="Generic" />
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="widget" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="targetProperty" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="initialValue" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="layoutOnWrite" type="xsd:boolean" use="optional" default="false" />
|
||||
<xsd:attribute name="redrawOnWrite" type="xsd:boolean" use="optional" default="false" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="namedAreaType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Area" type="componentAreaType" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="stateType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Layer" type="layerType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="clipped" type="xsd:boolean" use="optional" default="true" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="layerType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Section" type="sectionSpecType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="priority" type="xsd:integer" use="optional" default="0" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="sectionSpecType">
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="Colour" type="colourType" />
|
||||
<xsd:element name="Colours" type="colourRectType" />
|
||||
<xsd:element name="ColourProperty" type="settingByPropertyType" />
|
||||
<xsd:element name="ColourRectProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:attribute name="look" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="section" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="controlProperty" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="imagerySectionType">
|
||||
<xsd:sequence>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="Colour" type="colourType" />
|
||||
<xsd:element name="Colours" type="colourRectType" />
|
||||
<xsd:element name="ColourProperty" type="settingByPropertyType" />
|
||||
<xsd:element name="ColourRectProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:element name="FrameComponent" type="frameComponentType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="ImageryComponent" type="imageryComponentType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="TextComponent" type="textComponentType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="frameComponentType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Area" type="componentAreaType" />
|
||||
<xsd:element name="Image" type="frameImageType" minOccurs="0" maxOccurs="9" />
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="Colour" type="colourType" />
|
||||
<xsd:element name="Colours" type="colourRectType" />
|
||||
<xsd:element name="ColourProperty" type="settingByPropertyType" />
|
||||
<xsd:element name="ColourRectProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="VertFormat" type="vertFormatType" />
|
||||
<xsd:element name="VertFormatProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="HorzFormat" type="horzFormatType" />
|
||||
<xsd:element name="HorzFormatProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="textComponentType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Area" type="componentAreaType" />
|
||||
<xsd:element name="Text" type="textStringType" minOccurs="0" maxOccurs="1" />
|
||||
<xsd:element name="TextProperty" type="textPropertyType" minOccurs="0" maxOccurs="1" />
|
||||
<xsd:element name="FontProperty" type="fontPropertyType" minOccurs="0" maxOccurs="1" />
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="Colour" type="colourType" />
|
||||
<xsd:element name="Colours" type="colourRectType" />
|
||||
<xsd:element name="ColourProperty" type="settingByPropertyType" />
|
||||
<xsd:element name="ColourRectProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="VertFormat" type="vertTextFormatType" />
|
||||
<xsd:element name="VertFormatProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="HorzFormat" type="horzTextFormatType" />
|
||||
<xsd:element name="HorzFormatProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="imageryComponentType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Area" type="componentAreaType" />
|
||||
<xsd:choice>
|
||||
<xsd:element name="Image" type="imageType" />
|
||||
<xsd:element name="ImageProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="Colour" type="colourType" />
|
||||
<xsd:element name="Colours" type="colourRectType" />
|
||||
<xsd:element name="ColourProperty" type="settingByPropertyType" />
|
||||
<xsd:element name="ColourRectProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="VertFormat" type="vertFormatType" />
|
||||
<xsd:element name="VertFormatProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
<xsd:choice minOccurs="0" maxOccurs="1">
|
||||
<xsd:element name="HorzFormat" type="horzFormatType" />
|
||||
<xsd:element name="HorzFormatProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="widgetComponentType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Area" type="componentAreaType" />
|
||||
<xsd:element name="VertAlignment" type="vertAlignmentType" minOccurs="0" maxOccurs="1" />
|
||||
<xsd:element name="HorzAlignment" type="horzAlignmentType" minOccurs="0" maxOccurs="1" />
|
||||
<xsd:element name="Property" type="propertyType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="type" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="nameSuffix" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="renderer" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="look" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="horzFormatType">
|
||||
<xsd:attribute name="type" type="horzFormatEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="vertFormatType">
|
||||
<xsd:attribute name="type" type="vertFormatEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="horzTextFormatType">
|
||||
<xsd:attribute name="type" type="horzTextFormatEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="vertTextFormatType">
|
||||
<xsd:attribute name="type" type="vertTextFormatEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="horzAlignmentType">
|
||||
<xsd:attribute name="type" type="horzAlignmentEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="vertAlignmentType">
|
||||
<xsd:attribute name="type" type="vertAlignmentEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="propertyType">
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="value" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="imageType">
|
||||
<xsd:attribute name="imageset" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="image" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="frameImageType">
|
||||
<xsd:attribute name="type" type="frameImageComponentEnum" use="required" />
|
||||
<xsd:attribute name="imageset" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="image" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="componentAreaType">
|
||||
<xsd:choice>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Dim" type="dimensionType" minOccurs="4" maxOccurs="4" />
|
||||
</xsd:sequence>
|
||||
<xsd:element name="AreaProperty" type="settingByPropertyType" />
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="dimensionType">
|
||||
<xsd:choice>
|
||||
<xsd:element name="UnifiedDim" type="unifiedDimType" />
|
||||
<xsd:element name="AbsoluteDim" type="absoluteDimType" />
|
||||
<xsd:element name="ImageDim" type="imageDimType" />
|
||||
<xsd:element name="WidgetDim" type="widgetDimType" />
|
||||
<xsd:element name="FontDim" type="fontDimType" />
|
||||
<xsd:element name="PropertyDim" type="propertyDimType" />
|
||||
</xsd:choice>
|
||||
<xsd:attribute name="type" type="dimensionTypeEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="fontDimType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="DimOperator" type="dimensionOperatorType" minOccurs="0" maxOccurs="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="widget" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="font" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="string" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="type" type="fontMetricTypeEnum" use="required" />
|
||||
<xsd:attribute name="padding" type="xsd:decimal" use="optional" default="0" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="propertyDimType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="DimOperator" type="dimensionOperatorType" minOccurs="0" maxOccurs="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="widget" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="unifiedDimType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="DimOperator" type="dimensionOperatorType" minOccurs="0" maxOccurs="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="scale" type="xsd:decimal" use="optional" default="0" />
|
||||
<xsd:attribute name="offset" type="xsd:integer" use="optional" default="0" />
|
||||
<xsd:attribute name="type" type="dimensionTypeEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="absoluteDimType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="DimOperator" type="dimensionOperatorType" minOccurs="0" maxOccurs="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="value" type="xsd:decimal" use="optional" default="0" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="imageDimType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="DimOperator" type="dimensionOperatorType" minOccurs="0" maxOccurs="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="imageset" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="image" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="dimension" type="dimensionTypeEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="widgetDimType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="DimOperator" type="dimensionOperatorType" minOccurs="0" maxOccurs="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="widget" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="dimension" type="dimensionTypeEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="settingByPropertyType">
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="colourRectType">
|
||||
<xsd:attribute name="topLeft" type="colourValType" use="required" />
|
||||
<xsd:attribute name="topRight" type="colourValType" use="required" />
|
||||
<xsd:attribute name="bottomLeft" type="colourValType" use="required" />
|
||||
<xsd:attribute name="bottomRight" type="colourValType" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="colourType">
|
||||
<xsd:attribute name="colour" type="colourValType" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:simpleType name="colourValType">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:pattern value="[a-fA-F0-9]{8}" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:complexType name="textStringType">
|
||||
<xsd:attribute name="string" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="font" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="textPropertyType">
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="fontPropertyType">
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="dimensionOperatorType">
|
||||
<xsd:choice>
|
||||
<xsd:element name="UnifiedDim" type="unifiedDimType" />
|
||||
<xsd:element name="AbsoluteDim" type="absoluteDimType" />
|
||||
<xsd:element name="ImageDim" type="imageDimType" />
|
||||
<xsd:element name="WidgetDim" type="widgetDimType" />
|
||||
<xsd:element name="FontDim" type="fontDimType" />
|
||||
<xsd:element name="PropertyDim" type="propertyDimType" />
|
||||
</xsd:choice>
|
||||
<xsd:attribute name="op" type="dimensionOperatorEnum" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:simpleType name="dimensionTypeEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="LeftEdge" />
|
||||
<xsd:enumeration value="TopEdge" />
|
||||
<xsd:enumeration value="RightEdge" />
|
||||
<xsd:enumeration value="BottomEdge" />
|
||||
<xsd:enumeration value="XPosition" />
|
||||
<xsd:enumeration value="YPosition" />
|
||||
<xsd:enumeration value="Width" />
|
||||
<xsd:enumeration value="Height" />
|
||||
<xsd:enumeration value="XOffset" />
|
||||
<xsd:enumeration value="YOffset" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="vertFormatEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="TopAligned" />
|
||||
<xsd:enumeration value="CentreAligned" />
|
||||
<xsd:enumeration value="BottomAligned" />
|
||||
<xsd:enumeration value="Stretched" />
|
||||
<xsd:enumeration value="Tiled" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="horzFormatEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="LeftAligned" />
|
||||
<xsd:enumeration value="CentreAligned" />
|
||||
<xsd:enumeration value="RightAligned" />
|
||||
<xsd:enumeration value="Stretched" />
|
||||
<xsd:enumeration value="Tiled" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="vertAlignmentEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="TopAligned" />
|
||||
<xsd:enumeration value="CentreAligned" />
|
||||
<xsd:enumeration value="BottomAligned" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="horzAlignmentEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="LeftAligned" />
|
||||
<xsd:enumeration value="CentreAligned" />
|
||||
<xsd:enumeration value="RightAligned" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="horzTextFormatEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="LeftAligned" />
|
||||
<xsd:enumeration value="RightAligned" />
|
||||
<xsd:enumeration value="CentreAligned" />
|
||||
<xsd:enumeration value="Justified" />
|
||||
<xsd:enumeration value="WordWrapLeftAligned" />
|
||||
<xsd:enumeration value="WordWrapRightAligned" />
|
||||
<xsd:enumeration value="WordWrapCentreAligned" />
|
||||
<xsd:enumeration value="WordWrapJustified" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="vertTextFormatEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="TopAligned" />
|
||||
<xsd:enumeration value="BottomAligned" />
|
||||
<xsd:enumeration value="CentreAligned" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="propertyTypeEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="Generic" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="fontMetricTypeEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="LineSpacing" />
|
||||
<xsd:enumeration value="Baseline" />
|
||||
<xsd:enumeration value="HorzExtent" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="dimensionOperatorEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="Noop" />
|
||||
<xsd:enumeration value="Add" />
|
||||
<xsd:enumeration value="Subtract" />
|
||||
<xsd:enumeration value="Multiply" />
|
||||
<xsd:enumeration value="Divide" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
<xsd:simpleType name="frameImageComponentEnum">
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="Background" />
|
||||
<xsd:enumeration value="TopLeftCorner" />
|
||||
<xsd:enumeration value="TopRightCorner" />
|
||||
<xsd:enumeration value="BottomLeftCorner" />
|
||||
<xsd:enumeration value="BottomRightCorner" />
|
||||
<xsd:enumeration value="LeftEdge" />
|
||||
<xsd:enumeration value="RightEdge" />
|
||||
<xsd:enumeration value="TopEdge" />
|
||||
<xsd:enumeration value="BottomEdge" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
</xsd:schema>
|
||||
34
school/informatik/verkerhssimulation/media/gui/Font.xsd
Normal file
34
school/informatik/verkerhssimulation/media/gui/Font.xsd
Normal file
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" ?>
|
||||
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
|
||||
<xsd:element name="Font" type="FontType" />
|
||||
|
||||
<xsd:complexType name="FontType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Mapping" type="MapType" maxOccurs="unbounded" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attributeGroup ref="FontAttrs" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="MapType">
|
||||
<xsd:attribute name="Codepoint" type="xsd:nonNegativeInteger" use="required" />
|
||||
<xsd:attribute name="Image" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="HorzAdvance" type="xsd:integer" use="optional" default="-1" />
|
||||
</xsd:complexType>
|
||||
<xsd:attributeGroup name="FontAttrs">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="Filename" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="ResourceGroup" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="Type" use="required">
|
||||
<xsd:simpleType>
|
||||
<xsd:restriction base="xsd:string">
|
||||
<xsd:enumeration value="FreeType" />
|
||||
<xsd:enumeration value="Pixmap" />
|
||||
</xsd:restriction>
|
||||
</xsd:simpleType>
|
||||
</xsd:attribute>
|
||||
<xsd:attribute name="Size" type="xsd:nonNegativeInteger" use="optional" default="12" />
|
||||
<xsd:attribute name="NativeHorzRes" type="xsd:nonNegativeInteger" use="optional" default="640" />
|
||||
<xsd:attribute name="NativeVertRes" type="xsd:nonNegativeInteger" use="optional" default="480" />
|
||||
<xsd:attribute name="AutoScaled" type="xsd:boolean" use="optional" default="false" />
|
||||
<xsd:attribute name="AntiAlias" type="xsd:boolean" use="optional" default="true" />
|
||||
</xsd:attributeGroup>
|
||||
</xsd:schema>
|
||||
63
school/informatik/verkerhssimulation/media/gui/GUILayout.xsd
Normal file
63
school/informatik/verkerhssimulation/media/gui/GUILayout.xsd
Normal file
@ -0,0 +1,63 @@
|
||||
<?xml version="1.0"?>
|
||||
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
|
||||
|
||||
<xsd:element name="GUILayout" type="GUILayoutType"/>
|
||||
|
||||
<xsd:complexType name="GUILayoutType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Window" type="WindowType" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Parent" type="xsd:string" use="optional" default=""/>
|
||||
</xsd:complexType>
|
||||
|
||||
<xsd:complexType name="WindowType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="LayoutImport" type="LayoutImportType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="Property" type="PropertyType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="Event" type="EventType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:choice minOccurs="0" maxOccurs="unbounded">
|
||||
<xsd:element name="Window" type="WindowType" />
|
||||
<xsd:element name="AutoWindow" type="AutoWindowType" />
|
||||
</xsd:choice>
|
||||
<xsd:element name="Property" type="PropertyType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Type" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="Name" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
|
||||
<xsd:complexType name="AutoWindowType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="LayoutImport" type="LayoutImportType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="Property" type="PropertyType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:element name="Event" type="EventType" minOccurs="0" maxOccurs="unbounded" />
|
||||
<xsd:choice minOccurs="0" maxOccurs="unbounded">
|
||||
<xsd:element name="Window" type="WindowType" />
|
||||
<xsd:element name="AutoWindow" type="AutoWindowType" />
|
||||
</xsd:choice>
|
||||
<xsd:element name="Property" type="PropertyType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="NameSuffix" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
|
||||
<xsd:complexType name="PropertyType">
|
||||
<xsd:simpleContent>
|
||||
<xsd:extension base="xsd:string">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="Value" type="xsd:string" use="optional"/>
|
||||
</xsd:extension>
|
||||
</xsd:simpleContent>
|
||||
</xsd:complexType>
|
||||
|
||||
<xsd:complexType name="LayoutImportType">
|
||||
<xsd:attribute name="Filename" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="Prefix" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="ResourceGroup" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
|
||||
<xsd:complexType name="EventType">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="Function" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
|
||||
</xsd:schema>
|
||||
|
||||
54
school/informatik/verkerhssimulation/media/gui/GUIScheme.xsd
Normal file
54
school/informatik/verkerhssimulation/media/gui/GUIScheme.xsd
Normal file
@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" ?>
|
||||
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
|
||||
<xsd:element name="GUIScheme" type="SchemeType" />
|
||||
<xsd:complexType name="SchemeType">
|
||||
<xsd:choice minOccurs="0" maxOccurs="unbounded">
|
||||
<xsd:element name="Imageset" type="NamedDataType" />
|
||||
<xsd:element name="ImagesetFromImage" type="NamedDataType" />
|
||||
<xsd:element name="Font" type="NamedDataType" />
|
||||
<xsd:element name="LookNFeel" type="FileDataType" />
|
||||
<xsd:element name="WindowSet" type="WindowSetType" />
|
||||
<xsd:element name="WindowRendererSet" type="WindowRendererSetType" />
|
||||
<xsd:element name="WindowAlias" type="WindowAliasType" />
|
||||
<xsd:element name="FalagardMapping" type="FalagardMapType" />
|
||||
</xsd:choice>
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="WindowSetType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="WindowFactory" type="WindowFactoryType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Filename" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="WindowRendererSetType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="WindowRendererFactory" type="WindowRendererFactoryType" minOccurs="0" maxOccurs="unbounded" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Filename" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="FileDataType">
|
||||
<xsd:attribute name="Filename" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="ResourceGroup" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="NamedDataType">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="Filename" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="ResourceGroup" type="xsd:string" use="optional" default="" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="WindowFactoryType">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="WindowRendererFactoryType">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="WindowAliasType">
|
||||
<xsd:attribute name="Alias" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="Target" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
<xsd:complexType name="FalagardMapType">
|
||||
<xsd:attribute name="WindowType" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="TargetType" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="Renderer" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="LookNFeel" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:schema>
|
||||
28
school/informatik/verkerhssimulation/media/gui/Imageset.xsd
Normal file
28
school/informatik/verkerhssimulation/media/gui/Imageset.xsd
Normal file
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0"?>
|
||||
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
|
||||
|
||||
<xsd:element name="Imageset" type="ImagesetType"/>
|
||||
|
||||
<xsd:complexType name="ImagesetType">
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Image" type="ImageType" maxOccurs="unbounded"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Imagefile" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="ResourceGroup" type="xsd:string" use="optional" default="" />
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="NativeHorzRes" type="xsd:nonNegativeInteger" use="optional" default="640" />
|
||||
<xsd:attribute name="NativeVertRes" type="xsd:nonNegativeInteger" use="optional" default="480" />
|
||||
<xsd:attribute name="AutoScaled" type="xsd:boolean" use="optional" default="false" />
|
||||
</xsd:complexType>
|
||||
|
||||
<xsd:complexType name="ImageType">
|
||||
<xsd:attribute name="Name" type="xsd:string" use="required"/>
|
||||
<xsd:attribute name="XPos" type="xsd:nonNegativeInteger" use="required"/>
|
||||
<xsd:attribute name="YPos" type="xsd:nonNegativeInteger" use="required"/>
|
||||
<xsd:attribute name="Width" type="xsd:nonNegativeInteger" use="required"/>
|
||||
<xsd:attribute name="Height" type="xsd:nonNegativeInteger" use="required"/>
|
||||
<xsd:attribute name="XOffset" type="xsd:integer" use="optional" default="0"/>
|
||||
<xsd:attribute name="YOffset" type="xsd:integer" use="optional" default="0"/>
|
||||
</xsd:complexType>
|
||||
|
||||
</xsd:schema>
|
||||
@ -0,0 +1,214 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<GUILayout >
|
||||
<Window Type="DefaultWindow" Name="root" >
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
|
||||
<Window Type="DefaultWindow" Name="debug_overlay" >
|
||||
<Property Name="Disabled" Value="True" />
|
||||
<Property Name="AlwaysOnTop" Value="True" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
|
||||
<Window Type="TaharezLook/StaticText" Name="Panel 1" >
|
||||
<Property Name="Alpha" Value="0.9" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0.83,0},{0.23,0},{1,0}}" />
|
||||
<Window Type="TaharezLook/StaticText" Name="OPCurrentFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Current FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FF4FF06F tr:FF4FF06F bl:FF4FF06F br:FF4FF06F" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="HorzFormatting" Value="HorzCentred" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.12,0},{0.925,0},{0.37,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="OPBar1" >
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.2,0},{0.27,0},{0.8,0},{0.295,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPAverageFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Average FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.32,0},{1.075,0},{0.57,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPWorstFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Worst FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.45,0},{1.075,0},{0.7,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPBestFPS" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Best FPS: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.58,0},{1.075,0},{0.83,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPTriCount" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="Text" Value="Triangle Count: " />
|
||||
<Property Name="TextColours" Value="tl:FFFFF5F0 tr:FFFFF5F0 bl:FFFFF510 br:FFFFF5F0" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.075,0},{0.71,0},{1.075,0},{0.96,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="OPDebugMsg" >
|
||||
<Property Name="Font" Value="BlueHighway-10" />
|
||||
<Property Name="TextColours" Value="tl:A0FFFFFF tr:A0FFFFFF bl:A0FFFFFF br:A0FFFFFF" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="HorzFormatting" Value="WordWrapCentred" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.25,0},{0.93,0},{0.9,0},{1,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="OgreLogo" >
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.9,0},{0.95,0},{1,0},{1,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticImage" Name="CeguiLogo" >
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.9125,0},{0.9115,0},{0.9875,0},{0.95,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
</Window>
|
||||
<Window Type="DefaultWindow" Name="InstancingDemo" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{2,0}}" />
|
||||
<Window Type="TaharezLook/FrameWindow" Name="CompositorSelectorWin" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Techniques" />
|
||||
<Property Name="Alpha" Value="0.75" />
|
||||
<Property Name="TitlebarFont" Value="BlueHighway-12" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="TitlebarEnabled" Value="True" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0,0},{0.00508906,0},{0.237344,0},{0.487022,0}}" />
|
||||
<Property Name="CloseButtonEnabled" Value="False" />
|
||||
<Window Type="TaharezLook/RadioButton" Name="tInstancing" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Instancing" />
|
||||
<Property Name="Selected" Value="True" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.0592397,0},{1.05,0},{0.140919,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/RadioButton" Name="tStaticGeometry" >
|
||||
<Property Name="ID" Value="1" />
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Static Geometry" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.118479,0},{1.05,0},{0.198839,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/RadioButton" Name="tIndependantEntities" >
|
||||
<Property Name="ID" Value="2" />
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Independant Entities" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.180359,0},{1.05,0},{0.260718,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Checkbox" Name="Shadows" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Shadows on/off" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.458078,0},{1.05,0},{0.545613,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Object Count Text" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Object Count:" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.0458855,0},{0.242239,0},{0.480053,0},{0.324677,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Object Count Number" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="160" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.475313,0},{0.245588,0},{0.679954,0},{0.327894,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Combobox" Name="Objects" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Choose an object" />
|
||||
<Property Name="ReadOnly" Value="True" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.0541145,0},{0.561555,0},{0.954114,0},{0.821555,0}}" />
|
||||
<Property Name="MaxEditTextLength" Value="1073741823" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/HorizontalScrollbar" Name="Object Count" >
|
||||
<Property Name="PageSize" Value="0" />
|
||||
<Property Name="StepSize" Value="1" />
|
||||
<Property Name="OverlapSize" Value="0" />
|
||||
<Property Name="DocumentSize" Value="1" />
|
||||
<Property Name="ScrollPosition" Value="0" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.06,0},{0.33,0},{0.96,0},{0.382246,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Time Burner Text" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="CPU occupation:" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.0664582,0},{0.650819,0},{0.571251,0},{0.750819,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/StaticText" Name="Time Burner Value" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="0 ms" />
|
||||
<Property Name="FrameEnabled" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.616458,0},{0.650819,0},{0.905365,0},{0.750819,0}}" />
|
||||
<Property Name="BackgroundEnabled" Value="False" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/HorizontalScrollbar" Name="Time Burner" >
|
||||
<Property Name="PageSize" Value="0" />
|
||||
<Property Name="StepSize" Value="1" />
|
||||
<Property Name="OverlapSize" Value="0" />
|
||||
<Property Name="DocumentSize" Value="1" />
|
||||
<Property Name="ScrollPosition" Value="0" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.75,0},{0.962344,0},{0.804855,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Checkbox" Name="PostEffect" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Post Effect On/Off" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.813539,0},{0.918334,0},{0.895712,0}}" />
|
||||
</Window>
|
||||
<Window Type="TaharezLook/Button" Name="ExitDemoBtn" >
|
||||
<Property Name="Font" Value="BlueHighway-12" />
|
||||
<Property Name="Text" Value="Exit Demo" />
|
||||
<Property Name="InheritsAlpha" Value="False" />
|
||||
<Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
|
||||
<Property Name="UnifiedAreaRect" Value="{{-0.0325521,0},{-0.0135575,0},{0.48346,0},{0.0739895,0}}" />
|
||||
<Property Name="VerticalAlignment" Value="Bottom" />
|
||||
<Property Name="HorizontalAlignment" Value="Centre" />
|
||||
</Window>
|
||||
</Window>
|
||||
</Window>
|
||||
</Window>
|
||||
</GUILayout>
|
||||
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" ?>
|
||||
<CEGUIConfig
|
||||
Scheme="TaharezLookSkin.scheme"
|
||||
Layout="OceanDemoLayout.xml"
|
||||
DefaultFont="BlueHighway-12"
|
||||
/>
|
||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user