gdi3 part 1
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BIN
ws2010/gdi3/Klausurvorbereitung/ATT-Referenz.pdf
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ws2010/gdi3/Klausurvorbereitung/ATT-Referenz.pdf
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ws2010/gdi3/Klausurvorbereitung/Aufgabe 7.2.odt
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ws2010/gdi3/Klausurvorbereitung/Aufgabe 7.2.odt
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ws2010/gdi3/Klausurvorbereitung/GDI3-Klausurnotizen.pdf
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ws2010/gdi3/Klausurvorbereitung/GDI3-Klausurnotizen.pdf
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ws2010/gdi3/Klausurvorbereitung/Zusammenfassung.odt
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ws2010/gdi3/Klausurvorbereitung/Zusammenfassung.odt
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ws2010/gdi3/Klausurvorbereitung/Zusammenfassung1.odt
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ws2010/gdi3/Klausurvorbereitung/Zusammenfassung1.odt
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ws2010/gdi3/p1/1_Praktikum.pdf
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ws2010/gdi3/p1/1_Praktikum.pdf
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44
ws2010/gdi3/p1/A2.2.asm.txt
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ws2010/gdi3/p1/A2.2.asm.txt
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@ -0,0 +1,44 @@
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.data
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a = 15
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b = 3
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start:
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push 0x0FFFFF #stackmarker
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movl $a, %eax # eax = a
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movl $b, %ebx # ebx = b
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mul_agy:
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if(%ebx == 0) #anker
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jmp sum_stack #sum and print
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movl %ebx, %ecx # copy current b
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and 0x000001 %ecx # %ecx = 0(gerade) / 1(ungerade)
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if(%ecx == 1) # falls ungerade (use flags)
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push %eax # stack a
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shll $1, %eax # a << 1
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shrl $1, %ebx # b >> 1
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jmp agy
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sum_stack:
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pop %eax
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xor %edx, %edx # 0
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movl %eax, %ebx
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and 0x0FFFFF, %ebx
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if(%ebx != 0x0FFFFF)
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add %eax, %edx
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jmp sum_stack
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movl %edx, %eax #write back
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#Anmerkung: Es geht auch in einer Funktion via Rekursion, allerdings hab ich das noch nicht überlegt. Dann ist kein stack marker mehr notwendig
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23
ws2010/gdi3/p1/A3.txt
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23
ws2010/gdi3/p1/A3.txt
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1.
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Langsam
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2.
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Variable1 = Variable1 Xor Variable2
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Variable2 = Variable1 Xor Variable2
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Variable1 = Variable1 Xor Variable2
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movl $a, %eax
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movl $b, %ebx
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xor %ebx, %eax
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xor %eax, %ebx
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xor %ebx, %eax
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3.
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v1 := v1 + v2
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v2 := v1 - v2
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v1 := v1 - v2
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49
ws2010/gdi3/p1/A4.txt
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49
ws2010/gdi3/p1/A4.txt
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1.
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c-a*b+d/((e%f)-g)/h
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(c - (a*b)) + ( (d/((e%f) - g)) / h)
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[+]
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[-] [/]
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[c] [*] [/] [h]
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[a][b] [d][-]
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[%] [g]
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[e][f]
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2.
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< push
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> pop
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lr: c a b * - d e f % g - / h / +
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rl: h g f e % - d / / b a * c - +
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lr: c< a b * >-< d< e f % g - >/ h / >+ : 3x<, 3x>
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rl: h< g< f e % >- d / >/< b a * c - >+ : 3x<, 3x>
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//lr: c a b * - d e f % / h / +
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//rl: h f e % d / / b a * c - +
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//lr: c< a b * >-< d< e f % >/ h / >+ : 3x<, 3x>
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//rl: h< f e % d / >/< b a * c - >+ : 2x<, 2x>
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//lr: c a b * - d e f % g - h / / +
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//rl: h g f e % - / d / b a * c - +
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//lr: c< a b * >-< d< e f % g - h / >/ >+ : 3x< 3x>
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//rl: h< g< f e % >- >/ d /< b a * c - >+ : 3x< 3x>
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3. Die RL-Order benötigt nur 4 Stackzugriffe(2x push, 2x pop), während die LR-Order
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6 Stackzugriffe benötigt(3x push, 3x pop).
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4.
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5. interrupt?
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72
ws2010/gdi3/p1/MUL.java
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72
ws2010/gdi3/p1/MUL.java
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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package praktikum1;
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/**
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* Klasse um zwei Zahlen auf agyptische Art zu multiplizieren
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*/
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public class MUL {
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/**
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* a und b; haben den Standartwert 0
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*/
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private int a = 0;
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private int b = 0;
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/**
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* Konstruktoren
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*/
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MUL(){};
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MUL(int a, int b){
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this.a = a;
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this.b = b;
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}
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/**
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* Multipliziert a und b, welche bei Initialisierung des Objekts
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* übergeben wurden auf agyptische Art.
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*
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* @return Ergebniss der Multiplikation
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*/
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public int mul_agy(){
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return mul_agy(a,b);
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}
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/**
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* Multipliziert zwei Zahlen auf
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* agyptische Art
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*
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* @param a Multiplikant a
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* @param b Multiplikant b
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* @return Ergebniss der Multiplikation
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*/
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public int mul_agy(int a, int b)
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{
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if(b == 0){ //Rekursionsanker
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return 0;
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}
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if((b & 0x000001) == 0x000001){ //überprüfe ob die Zahl ungerade ist
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return a + mul_agy(a<<1,b>>>1); //in ia32 muss a auf den stack geschoben werden
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}
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return mul_agy(a<<1,b>>>1); // verwerfe a, da kein divisionsrest
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}
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/**
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* Programm-Einstiegspunkt
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*
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* @param args the command line arguments
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*/
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public static void main(String[] args) {
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MUL inst = new MUL(2,5); //neues MUL Objekt
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System.out.println(inst.mul_agy()); //berechne und gebe Ergebniss aus
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}
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}
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66
ws2010/gdi3/p1/a2.asm
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66
ws2010/gdi3/p1/a2.asm
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########################################################################
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.data
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########################################################################
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a: .long -10
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b: .long 5
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intout: .string "%d"
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########################################################################
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.text
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########################################################################
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.global _main # global entry point
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.global _mainCRTStartup # debugging 4 msvs/windows
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_mainCRTStartup: # do nothing
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jmp _main # jump to _main
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########################################################################
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_main:
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movl a, %eax # %eax = a
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movl b, %ebx # %ebx = b
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call mul_agy # rufe mul_agy auf
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jmp _exit # jump to program-end
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mul_agy:
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cmp $0, %ebx # ist b = 0?
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jz mul_agy_ancor # falls 0 springe zu mul_agy_ancor
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movl %ebx, %ecx # kopiere b -> c
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and $0b000001, %ecx # c = 0(gerade) / 1(ungerade)
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cmp $0, %ecx # c = 0 ?
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jz mul_agy_even # falls 0 springe zu mul_agy_even
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mul_agy_uneven: # merke a, da b ungerade
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pushl %eax # a auf den stack
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sall $1, %eax # a<<1
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shrl $1, %ebx # b>>>1
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call mul_agy # rufe mul_agy auf
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popl %ecx # hole a von stack und schreibe nach c
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add %ecx, %eax # a = a + c
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ret # springe in letzte rekursionsstufe
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mul_agy_even: # ignoriere a, da b gerade
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sall $1, %eax # a<<1
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shrl $1, %ebx # b>>>1
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call mul_agy # rufe mul_agy auf (oben wurde shcon geshiftet)
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ret # springe in letzte rekursionsstufe
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mul_agy_ancor:
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xor %eax, %eax # %eax = 0;
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ret # springe zurück
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########################################################################
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_exit: # global exit point
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pushl %eax # nochmal eine ausgabe von eax
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pushl $intout
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call _printf
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popl %ebx # clear stack
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popl %eax # schreibe a in eax
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ret
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77
ws2010/gdi3/p1/a4.asm
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77
ws2010/gdi3/p1/a4.asm
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########################################################################
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.data
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########################################################################
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a: .long 3
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b: .long 11
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c: .long 67
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d: .long 16
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e: .long 15
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f: .long 2
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g: .long 5
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h: .long 0
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intout: .string "%d"
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########################################################################
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.text
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########################################################################
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.global _main # global entry point
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.global _mainCRTStartup # debugging 4 msvs/windows
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_mainCRTStartup: # do nothing
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jmp _main # jump to _main
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########################################################################
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_main:
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pushl c # c to stack # c<
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movl a, %eax # load a
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movl b, %ebx # load b
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imull %ebx, %eax # a*b # a b *
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popl %ebx # c from stack # >
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subl %eax, %ebx # c - a*b # -
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pushl %ebx # c - a*b to stack # <
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pushl d # d to stack # d<
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cdq # edx = 0 für divison
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movl e, %eax # load e
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movl f, %ebx # load f
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idivl %ebx # e % f # e f %
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movl %edx, %eax # rest in %edx
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movl g, %ebx # load g
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subl %ebx, %eax # e%f - g # g -
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popl %ebx # d from stack # >
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xchg %ebx, %eax
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cdq # edx = 0 für divison
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idivl %ebx # d / (e%f - g) # /
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movl h, %ebx # load h
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cdq # edx = 0 für divison
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idivl %ebx # (d/e%f)/h # /
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popl %ebx # c - a*b from stack # >
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add %ebx, %eax # (c - a*b) + (d/e%f)/h # +
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#lr: c< a b * >-< d< e f % g - >/ h / >+ : 3x<, 3x>
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jmp _exit # jump to program-end
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########################################################################
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_exit: # global exit point
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pushl %eax # nochmal eine ausgabe von eax
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pushl $intout
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call _printf
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popl %ebx # clear stack
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popl %eax # schreibe a in eax
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ret
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66
ws2010/gdi3/p1/solution/2.2.asm
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66
ws2010/gdi3/p1/solution/2.2.asm
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@ -0,0 +1,66 @@
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# Ulf Gebhardt, Michael Scholz
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.data
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# Programm ist mit allen angegebenen Werten getestet. #
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a: .long 0
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b: .long 56
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intout:
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.string "Wert %d\n"
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.text
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.globl main
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main:
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movl a, %eax # %eax = a
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movl b, %ebx # %ebx = b
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call mul_agy # rufe mul_agy auf
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jmp _exit # jump to program-end
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mul_agy:
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cmp $0, %ebx # ist b = 0?
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jz mul_agy_ancor # falls 0 springe zu mul_agy_ancor
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movl %ebx, %ecx # kopiere b -> c
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and $0b000001, %ecx # c = 0(gerade) / 1(ungerade)
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cmp $0, %ecx # c = 0 ?
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jz mul_agy_even # falls 0 springe zu mul_agy_even
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mul_agy_uneven: # merke a, da b ungerade
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pushl %eax # a auf den stack
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sall $1, %eax # a<<1
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shrl $1, %ebx # b>>>1
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call mul_agy # rufe mul_agy auf
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popl %ecx # hole a von stack und schreibe nach c
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add %ecx, %eax # a = a + c
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ret # springe in letzte rekursionsstufe
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mul_agy_even: # ignoriere a, da b gerade
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sall $1, %eax # a<<1
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shrl $1, %ebx # b>>>1
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call mul_agy # rufe mul_agy auf (oben wurde shcon geshiftet)
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ret # springe in letzte rekursionsstufe
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mul_agy_ancor:
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xor %eax, %eax # %eax = 0;
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ret # springe zurück
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_exit:
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# Wert im %eax ausgeben
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pushl %eax
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pushl $intout
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call printf
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movl $1, %eax
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int $0x80
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78
ws2010/gdi3/p1/solution/4.asm
Normal file
78
ws2010/gdi3/p1/solution/4.asm
Normal file
@ -0,0 +1,78 @@
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.data
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## Variablen ##
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a: .long 3
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b: .long 11
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c: .long 67
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d: .long 16
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e: .long 15
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f: .long 2
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g: .long 5
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h: .long -2
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intout:
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.string "Wert %d\n"
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.text
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.globl main
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main:
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pushl c # c to stack
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movl a, %eax # load a
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movl b, %ebx # load b
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imull %ebx, %eax # a*b # a b *
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popl %ebx # c from stack # >
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subl %eax, %ebx # c - a*b # -
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pushl %ebx # c - a*b to stack # <
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pushl d # d to stack # d<
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cdq # edx = 0 für divison
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movl e, %eax # load e
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movl f, %ebx # load f
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idivl %ebx # e % f # e f %
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movl %edx, %eax # rest in %edx
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movl g, %ebx # load g
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subl %ebx, %eax # e%f - g # g -
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popl %ebx # d from stack # >
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xchg %ebx, %eax
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cdq # edx = 0 für divison
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idivl %ebx # d / (e%f - g) # /
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movl h, %ebx # load h
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cdq # edx = 0 für divison
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idivl %ebx # (d/e%f)/h # /
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popl %ebx # c - a*b from stack # >
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add %ebx, %eax # (c - a*b) + (d/e%f)/h # +
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# Wert im %eax ausgeben
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pushl %eax
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pushl $intout
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call printf
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##clear stack
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popl %ebx
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popl %ebx
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# Exit
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movl $1, %edx
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int $0x80
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BIN
ws2010/gdi3/p1/solution/4_Zeichnung.jpg
Normal file
BIN
ws2010/gdi3/p1/solution/4_Zeichnung.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 29 KiB |
72
ws2010/gdi3/p1/solution/MUL.java
Normal file
72
ws2010/gdi3/p1/solution/MUL.java
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
* To change this template, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
|
||||
package praktikum1;
|
||||
|
||||
/**
|
||||
* Klasse um zwei Zahlen auf agyptische Art zu multiplizieren
|
||||
*/
|
||||
public class MUL {
|
||||
|
||||
/**
|
||||
* a und b; haben den Standartwert 0
|
||||
*/
|
||||
private int a = 0;
|
||||
private int b = 0;
|
||||
|
||||
/**
|
||||
* Konstruktoren
|
||||
*/
|
||||
MUL(){};
|
||||
MUL(int a, int b){
|
||||
this.a = a;
|
||||
this.b = b;
|
||||
}
|
||||
|
||||
/**
|
||||
* Multipliziert a und b, welche bei Initialisierung des Objekts
|
||||
* übergeben wurden auf agyptische Art.
|
||||
*
|
||||
* @return Ergebniss der Multiplikation
|
||||
*/
|
||||
public int mul_agy(){
|
||||
return mul_agy(a,b);
|
||||
}
|
||||
|
||||
/**
|
||||
* Multipliziert zwei Zahlen auf
|
||||
* agyptische Art
|
||||
*
|
||||
* @param a Multiplikant a
|
||||
* @param b Multiplikant b
|
||||
* @return Ergebniss der Multiplikation
|
||||
*/
|
||||
public int mul_agy(int a, int b)
|
||||
{
|
||||
if(b == 0){ //Rekursionsanker
|
||||
return 0;
|
||||
}
|
||||
|
||||
if((b & 0x000001) == 0x000001){ //überprüfe ob die Zahl ungerade ist
|
||||
return a + mul_agy(a<<1,b>>>1); //in ia32 muss a auf den stack geschoben werden
|
||||
}
|
||||
|
||||
return mul_agy(a<<1,b>>>1); // verwerfe a, da kein divisionsrest
|
||||
}
|
||||
|
||||
/**
|
||||
* Programm-Einstiegspunkt
|
||||
*
|
||||
* @param args the command line arguments
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
|
||||
MUL inst = new MUL(2,5); //neues MUL Objekt
|
||||
|
||||
System.out.println(inst.mul_agy()); //berechne und gebe Ergebniss aus
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
BIN
ws2010/gdi3/p1/solution/Praktikum-01.pdf
Normal file
BIN
ws2010/gdi3/p1/solution/Praktikum-01.pdf
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p1/solution/solution.odt
Normal file
BIN
ws2010/gdi3/p1/solution/solution.odt
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p1/solution/solution.pdf
Normal file
BIN
ws2010/gdi3/p1/solution/solution.pdf
Normal file
Binary file not shown.
82
ws2010/gdi3/p2/1_a.asm
Normal file
82
ws2010/gdi3/p2/1_a.asm
Normal file
@ -0,0 +1,82 @@
|
||||
.data
|
||||
## !!! GEHT IM MOMENT NUR BIS 2^30. Reicht das??
|
||||
|
||||
# Eingaben:
|
||||
x: .long 2
|
||||
n: .long 8
|
||||
|
||||
# Zu berechnen: x^n
|
||||
|
||||
|
||||
intout:
|
||||
.string "Wert: %d\n"
|
||||
|
||||
.text
|
||||
|
||||
.globl main
|
||||
|
||||
main:
|
||||
|
||||
|
||||
movl x, %eax # Lade x in %eax
|
||||
movl x, %ebx
|
||||
|
||||
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .n_0
|
||||
jmp .loop_n
|
||||
|
||||
.n_0:
|
||||
movl $1, %eax
|
||||
jmp .end
|
||||
|
||||
|
||||
.loop_n:
|
||||
|
||||
decl %ecx # n - 1
|
||||
cmp $0, %ecx # n = 0 ? -> Dann fertig
|
||||
je .end
|
||||
|
||||
call .iteration # Unterprogrammaufruf
|
||||
|
||||
|
||||
|
||||
jmp .loop_n
|
||||
|
||||
|
||||
jmp .end
|
||||
|
||||
|
||||
|
||||
#Unterprogramm
|
||||
|
||||
## ICH ÜBERGEB HIER IMMER NUR %eax ICH WEISS NICHT OB DIE MEHR SEHN WOLLEN; ABER WAS SOLL MAN NOCH ÜBERGEBEN?
|
||||
## WENN ICH DIE AUSKOMMENTIERTEN TEILE WIEDER REINMACHE GEHT IRGENDWIE NIX MEHR BEI MIR
|
||||
|
||||
|
||||
.iteration:
|
||||
pushl %ebp # alten Basepointer sichern
|
||||
#movl %esp, %ebx # neuen Basepointer erzeugen
|
||||
|
||||
|
||||
mull %ebx
|
||||
|
||||
popl %ebp # alten Basepointer wiederherstellen
|
||||
#movl %ebp, %esp # Stackpointer zurücksetzen (alternativ mit "leave")
|
||||
ret # return
|
||||
|
||||
|
||||
.end:
|
||||
|
||||
# Wert im %eax ausgeben
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
128
ws2010/gdi3/p2/1_b.asm
Normal file
128
ws2010/gdi3/p2/1_b.asm
Normal file
@ -0,0 +1,128 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
x: .long 2
|
||||
n: .long 5
|
||||
|
||||
# Zu berechnen: x^n
|
||||
|
||||
|
||||
intout:
|
||||
.string "Ergebnis: %d\n"
|
||||
.text
|
||||
.globl main
|
||||
|
||||
|
||||
|
||||
main:
|
||||
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .n_gleich_0
|
||||
jmp .n_ungleich_0
|
||||
|
||||
|
||||
# 1. Fall: n = 0 (Trivialfall):
|
||||
##############################
|
||||
|
||||
.n_gleich_0:
|
||||
############
|
||||
movl $1, %eax # 1 in Ausgaberegister
|
||||
jmp .end # zum ende springen
|
||||
|
||||
.n_ungleich_0:
|
||||
and $0x00000001, %ecx # %ecx maskieren
|
||||
cmp $1, %ecx # n ungerade?
|
||||
je .n_ungerade # Jump -> n_ungerade
|
||||
jmp .n_gerade # Jump -> n_gerade
|
||||
|
||||
|
||||
# 2. Fall: n ist ungerade:
|
||||
#########################
|
||||
|
||||
.n_ungerade:
|
||||
###########
|
||||
call .unterprogramm # Liefert Ergebnis von x^(n/2)^2 in %eax
|
||||
|
||||
movl x, %ebx
|
||||
call .iteration # * x
|
||||
|
||||
jmp .end
|
||||
|
||||
# 3. Fall: n ist gerade:
|
||||
########################
|
||||
|
||||
.n_gerade:
|
||||
#########
|
||||
call .unterprogramm # Liefert Ergebnis von x^(n/2)^2 in %eax
|
||||
|
||||
jmp .end
|
||||
|
||||
|
||||
|
||||
|
||||
## Unterprogramm zur Berechnung von: x^(n/2)^2 ##
|
||||
#################################################
|
||||
|
||||
.unterprogramm:
|
||||
pushl %ebp # alten Basepointer sichern
|
||||
|
||||
movl n, %eax # n in %eax laden
|
||||
shrl $1, %eax # %eax / 2
|
||||
movl %eax, %ecx # %eax in %ecx verschieben
|
||||
|
||||
movl x, %eax # x in %eax laden
|
||||
movl x, %ebx # x in %ebx laden
|
||||
|
||||
dec %ecx # n - 1
|
||||
|
||||
.loop_n:
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .loop_n_end
|
||||
call .iteration # Aufruf der Iteration
|
||||
dec %ecx # n - 1
|
||||
jmp .loop_n
|
||||
|
||||
.loop_n_end:
|
||||
movl %eax, %ebx # %eax in %ebx zum Quadrieren
|
||||
call .iteration # (x)^2
|
||||
|
||||
popl %ebp # alten Basepointer wiederherstellen
|
||||
ret # zurück zum Aufrufer (n_gerade oder n_ungerade)
|
||||
##############################################################################
|
||||
|
||||
|
||||
#Unterprogramm Iteration
|
||||
|
||||
## ICH ÜBERGEB HIER IMMER NUR %eax ICH WEISS NICHT OB DIE MEHR SEHN WOLLEN; ABER WAS SOLL MAN NOCH ÜBERGEBEN?
|
||||
## WENN ICH DIE AUSKOMMENTIERTEN TEILE WIEDER REINMACHE GEHT IRGENDWIE NIX MEHR BEI MIR
|
||||
|
||||
|
||||
.iteration:
|
||||
pushl %ebp # alten Basepointer sichern
|
||||
#movl %esp, %ebx # neuen Basepointer erzeugen
|
||||
|
||||
|
||||
mull %ebx
|
||||
|
||||
popl %ebp # alten Basepointer wiederherstellen
|
||||
#movl %ebp, %esp # Stackpointer zurücksetzen (alternativ mit "leave")
|
||||
ret # return
|
||||
|
||||
|
||||
|
||||
##########
|
||||
# AUSGABE:
|
||||
.end:
|
||||
|
||||
# Wert im %eax ausgeben
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
BIN
ws2010/gdi3/p2/Praktikum-02.pdf
Normal file
BIN
ws2010/gdi3/p2/Praktikum-02.pdf
Normal file
Binary file not shown.
61
ws2010/gdi3/p2/a1a.asm
Normal file
61
ws2010/gdi3/p2/a1a.asm
Normal file
@ -0,0 +1,61 @@
|
||||
.data
|
||||
##ACHTUNG: Programm kann maximal 2^31 berechnen.
|
||||
##Die Ausgabe kann fehlerhaft sein, nur unter Windows getestet
|
||||
##Das Ergebniss (%eax) muss als unsigned long betrachtet werden!
|
||||
|
||||
# Eingaben:
|
||||
x: .long 2
|
||||
n: .long 31
|
||||
|
||||
# Zu berechnen: x^n
|
||||
|
||||
intout: .string "Wert: %ul\n"
|
||||
|
||||
.text
|
||||
######################################################################
|
||||
.globl _main
|
||||
.global _mainCRTStartup # debugging 4 msvs/windows
|
||||
######################################################################
|
||||
_mainCRTStartup: # do nothing
|
||||
jmp _main # jump to _main
|
||||
######################################################################
|
||||
_main:
|
||||
|
||||
movl $1, %eax # Lade 1 in %eax
|
||||
movl x, %ebx # Lade x in %ebx
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
call .x_hoch_n_iterativ # call subrutine x_hoch_n_iterativ
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
# %eax = current result
|
||||
# %ebx = x
|
||||
# %ecx = n
|
||||
.x_hoch_n_iterativ:
|
||||
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .x_hoch_n_iterativ_ancor
|
||||
|
||||
decl %ecx # n -= 1
|
||||
mull %ebx # result *= x
|
||||
#Hier wird unsigned multipliziert um für n einen Wert bis zu 31 zu ermöglichen.
|
||||
|
||||
call .x_hoch_n_iterativ # call x_hoch_n_iterativ to calculate the rest
|
||||
ret # finish
|
||||
|
||||
.x_hoch_n_iterativ_ancor: # ancor-marker (%eax * 1)
|
||||
ret # jump out
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
# Wert im %eax ausgeben
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call _printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
#int $0x80
|
||||
82
ws2010/gdi3/p2/a1b.asm
Normal file
82
ws2010/gdi3/p2/a1b.asm
Normal file
@ -0,0 +1,82 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
x: .long 2
|
||||
n: .long 7
|
||||
|
||||
# Zu berechnen: x^n
|
||||
|
||||
intout: .string "Ergebnis: %d\n"
|
||||
|
||||
.text
|
||||
######################################################################
|
||||
.globl _main
|
||||
.global _mainCRTStartup # debugging 4 msvs/windows
|
||||
######################################################################
|
||||
_mainCRTStartup: # do nothing
|
||||
jmp _main # jump to _main
|
||||
######################################################################
|
||||
_main:
|
||||
|
||||
movl $1, %eax # Lade 1 in %eax
|
||||
movl x, %ebx # Lade x in %ebx
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
call .x_hoch_n_recursiv # call subrutine x_hoch_n_recursiv
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
;# %eax = current result
|
||||
;# %ebx = x
|
||||
;# %ecx = n
|
||||
.x_hoch_n_recursiv:
|
||||
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .x_hoch_n_recursiv_ancor
|
||||
|
||||
movl $0b000001, %edx # %edx = 1b
|
||||
and %ecx, %edx # %edx = 1b if n = even else 0b if n = uneven
|
||||
|
||||
cmp $0, %edx # n even?
|
||||
je .x_hoch_n_recursiv_even # jump to even
|
||||
jmp .x_hoch_n_recursiv_uneven # else jump to uneven
|
||||
|
||||
.x_hoch_n_recursiv_even:
|
||||
|
||||
push %ebx # save x; nur temporär
|
||||
xchg %eax, %ecx # exchange a(result) & c(n)
|
||||
movl $2, %ebx # %edx = 2
|
||||
cdq # clear %edx
|
||||
idivl %ebx # n /= 2
|
||||
xchg %eax, %ecx # exchange a & c back
|
||||
pop %ebx # restore x
|
||||
call .x_hoch_n_recursiv # calculate x ^ (n/2)
|
||||
cdq # clear %edx
|
||||
imull %eax, %eax # calculate (x ^ (n/2)) ^ (2)
|
||||
|
||||
ret # outa here
|
||||
|
||||
.x_hoch_n_recursiv_uneven: #ACHTUNG: BENUTZT x_hoch_n_recursiv_even -> AUFGABENSTELLUNG?!
|
||||
|
||||
decl %ecx # n -= 1
|
||||
call .x_hoch_n_recursiv # calculate the rest (x^((n-1)/2)) ^(2)
|
||||
|
||||
imull %ebx, %eax # ((x^((n-1)/2)) ^(2)) * x
|
||||
ret # outa here
|
||||
|
||||
.x_hoch_n_recursiv_ancor: # ancor-marker
|
||||
movl $1, %eax # result = 1
|
||||
ret # jump out
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
# Wert im %eax ausgeben
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call _printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
#int $0x80
|
||||
83
ws2010/gdi3/p2/a2.asm
Normal file
83
ws2010/gdi3/p2/a2.asm
Normal file
@ -0,0 +1,83 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
m: .long 3
|
||||
n: .long 5
|
||||
|
||||
# Zu berechnen: x^n
|
||||
|
||||
intout: .string "Ergebnis: %d\n"
|
||||
|
||||
.text
|
||||
######################################################################
|
||||
.globl _main
|
||||
.global _mainCRTStartup # debugging 4 msvs/windows
|
||||
######################################################################
|
||||
_mainCRTStartup: # do nothing
|
||||
jmp _main # jump to _main
|
||||
######################################################################
|
||||
_main:
|
||||
|
||||
movl $0, %eax # Lade 0 in %eax
|
||||
movl m, %ebx # Lade m in %ebx
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
call .ackermann # call subrutine ackermann
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
# %eax = current result
|
||||
# %ebx = m
|
||||
# %ecx = n
|
||||
.ackermann:
|
||||
|
||||
cmp $0, %ebx # m = 0 ?
|
||||
je .ackermann_ancor # jump to ancor
|
||||
# m > 0
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .ackermann_n_null_m_not_null # jump to n=0, m>0
|
||||
# n > 0
|
||||
jmp .ackermann_n_not_null_m_not_null # jump to n>0, m>0
|
||||
|
||||
.ackermann_n_null_m_not_null:
|
||||
|
||||
incl %ecx # n += 1 (n=1)
|
||||
decl %ebx # m -= 1
|
||||
call .ackermann # and call ackermann to calculate the rest
|
||||
|
||||
ret # outa here
|
||||
|
||||
.ackermann_n_not_null_m_not_null:
|
||||
|
||||
pushl %ebx # save m to stack
|
||||
|
||||
# A(m, n-1)
|
||||
decl %ecx # n -= 1
|
||||
call .ackermann # call ackermann to calculate A(m, n-1)
|
||||
|
||||
popl %ebx # get m back from stack
|
||||
|
||||
# A(m-1, A(m, n-1))
|
||||
decl %ebx # m -= 1
|
||||
movl %eax, %ecx # n = A(m, n-1)
|
||||
call .ackermann # call ackermann to calculate the rest
|
||||
|
||||
ret # outa here
|
||||
|
||||
.ackermann_ancor: # ancor-marker
|
||||
movl %ecx, %eax # result = n
|
||||
incl %eax # result += 1
|
||||
ret # jump out
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
# Wert im %eax ausgeben
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call _printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
#int $0x80
|
||||
201
ws2010/gdi3/p2/a3.asm
Normal file
201
ws2010/gdi3/p2/a3.asm
Normal file
@ -0,0 +1,201 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
#Array_: .long 12,18,19,21, 25,27,31,40, 42,45,56,57, 59,60,61,63, 63,65,70,79, 81,81,85,86, 92,93,94
|
||||
#Array: .long 86,19,59,63, 79,65,45,27, 61,31,94,85, 42,92,21,81, 63,18,56,25, 12,70,57,81, 40,60,93
|
||||
#n: .long 27
|
||||
Array: .long 4,3,2,1
|
||||
n: .long 4
|
||||
|
||||
textout: .string "Ergebnis: "
|
||||
intout: .string "%d "
|
||||
endout: .string "\n"
|
||||
|
||||
.text
|
||||
######################################################################
|
||||
.globl _main
|
||||
.global _mainCRTStartup # debugging 4 msvs/windows
|
||||
######################################################################
|
||||
_mainCRTStartup: # do nothing
|
||||
jmp _main # jump to _main
|
||||
######################################################################
|
||||
_main:
|
||||
|
||||
leal Array, %eax # Lade ArrayAdresse in %ebx
|
||||
movl n, %ebx # Lade n nach %ecx
|
||||
decl %ebx # n-1
|
||||
|
||||
call .quicksort # call subrutine quicksort
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
;# %eax = Array-Start-Adresse = A
|
||||
;# %ebx = ArrayLänge = n
|
||||
.quicksort:
|
||||
|
||||
cmp $1, %ebx # n = 1?
|
||||
jle .quicksort_ancor # get outa here
|
||||
|
||||
pushl %ebx # save array-length
|
||||
pushl %eax # save array-adress
|
||||
pushl %eax # save array-adress (save twice)
|
||||
|
||||
# %eax = array-adress (saved
|
||||
# %ebx = arry-length (saved)
|
||||
|
||||
call .partition # call .partition
|
||||
|
||||
# %eax = p
|
||||
popl %ecx # %ecx = array-adress
|
||||
|
||||
pushl %eax # save p
|
||||
movl %eax, %ebx # %ebx = p (new array length)
|
||||
subl $1, %ebx # p -1
|
||||
|
||||
movl %ecx, %eax # %eax = Array-Address
|
||||
|
||||
# %eax = Array-Adress
|
||||
# %ebx = p-1
|
||||
|
||||
call .quicksort # with A and p-1
|
||||
|
||||
popl %ecx # restore p
|
||||
popl %eax # restore Array-Adress
|
||||
popl %ebx # restore n
|
||||
|
||||
subl %ecx, %ebx # Correct Array-Length n - p
|
||||
|
||||
imull $4, %ecx # p * 4
|
||||
addl %ecx, %eax # Move Array-Adress (p*4)
|
||||
|
||||
# Array-Adress + (p*4)
|
||||
# Array-Length n-p
|
||||
|
||||
call .quicksort
|
||||
ret
|
||||
|
||||
.quicksort_ancor:
|
||||
ret # get outa here
|
||||
|
||||
######################################################################
|
||||
;# %eax = Array-Start-Adresse = A
|
||||
;# %ebx = ArrayLänge = n
|
||||
.partition:
|
||||
|
||||
push %eax #Save Array-Address
|
||||
push %ebx #Save Array-Length
|
||||
|
||||
imull $4, %ebx # %ebx * 4
|
||||
addl %ebx, %eax # Adresse auf letzten Eintrag verschieben
|
||||
movl (%eax), %eax # %eax = x = A[n]
|
||||
pushl %eax # save x
|
||||
movl $0, %ebx # %ebx = i = 0
|
||||
movl $0, %ecx # %ecx = j = 0
|
||||
|
||||
.partition_for:
|
||||
cmp %ecx, 4(%esp) # j < n
|
||||
jle .partition_for_anchor
|
||||
|
||||
movl 8(%esp), %edx # %edx = Array-Adress
|
||||
movl %ecx, %eax # %eax = j
|
||||
imull $4, %eax # %eax = j*4
|
||||
addl %eax, %edx # %edx = A[j]-Adresse
|
||||
movl (%esp), %eax # %eax = x
|
||||
cmp (%edx), %eax # compare A[j] with x
|
||||
jl .partition_for_if_achnor
|
||||
#if
|
||||
pushl %eax
|
||||
pushl %ebx
|
||||
pushl %ecx
|
||||
|
||||
movl 20(%esp), %eax # %eax = Array-Adress
|
||||
# %ebx = i
|
||||
# %ecx = j
|
||||
call .array_exchange
|
||||
|
||||
popl %ecx
|
||||
popl %ebx
|
||||
popl %eax
|
||||
|
||||
incl %ebx # i++
|
||||
#endif (else)
|
||||
.partition_for_if_achnor:
|
||||
#nothing to do here, we are done with if
|
||||
|
||||
incl %ecx # j ++
|
||||
jmp .partition_for # jump back to for-loop
|
||||
#endfor
|
||||
.partition_for_anchor:
|
||||
#nothing to do here, we are done with for-loop
|
||||
|
||||
movl 8(%esp), %eax # %eax = Array-Adress
|
||||
# %ebx = i
|
||||
movl 4(%esp), %ecx # %ecx = n
|
||||
pushl %ebx
|
||||
|
||||
|
||||
call .array_exchange # call array_exchange
|
||||
|
||||
popl %eax # %eax = i
|
||||
|
||||
addl $12, %esp # clean stack (array-addr, n, x)
|
||||
|
||||
ret
|
||||
|
||||
######################################################################
|
||||
;# %eax = Array-Start-Adresse = A
|
||||
;# %ebx = pos A
|
||||
;# %ecx = pos B
|
||||
.array_exchange:
|
||||
movl %eax, %edx # %edx = Array-Adress
|
||||
|
||||
imull $4, %ebx
|
||||
imull $4, %ecx
|
||||
addl %ebx, %eax # %eax = A[PosA]
|
||||
addl %ecx, %edx # %edx = A[PosB]
|
||||
|
||||
movl (%eax), %ebx # %ebx = A[PosA]-Value
|
||||
movl (%edx), %ecx # %ecx = A[PosB]-Value
|
||||
movl %ecx, (%eax) #xchange
|
||||
movl %ebx, (%edx)
|
||||
|
||||
ret
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
# Wert im %eax ausgeben
|
||||
|
||||
pushl $textout
|
||||
call _printf
|
||||
|
||||
leal Array, %eax
|
||||
|
||||
mov n, %ebx;
|
||||
imull $4, %ebx
|
||||
|
||||
addl %ebx, %eax
|
||||
subl $4, %eax
|
||||
|
||||
output_loop:
|
||||
cmp $0, %ebx
|
||||
je output_ancor
|
||||
|
||||
pushl (%eax)
|
||||
pushl $intout
|
||||
call _printf
|
||||
|
||||
subl $4, %ebx
|
||||
subl $4, %eax
|
||||
|
||||
jmp output_loop
|
||||
|
||||
output_ancor:
|
||||
|
||||
|
||||
pushl $endout
|
||||
call _printf
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
#int $0x80
|
||||
73
ws2010/gdi3/p2/solution (rbg faehig)/a1a.asm
Normal file
73
ws2010/gdi3/p2/solution (rbg faehig)/a1a.asm
Normal file
@ -0,0 +1,73 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
x: .long 2
|
||||
n: .long 4
|
||||
|
||||
intout:
|
||||
.string "Wert %d\n"
|
||||
|
||||
|
||||
|
||||
|
||||
.text
|
||||
|
||||
.globl main
|
||||
|
||||
main:
|
||||
|
||||
###Anzahl der Ticks########
|
||||
#rdtsc
|
||||
#pushl %eax
|
||||
###########################
|
||||
|
||||
|
||||
movl $1, %eax # Lade 1 in %eax
|
||||
movl x, %ebx # Lade x in %ebx
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
call .x_hoch_n_iterativ # call subrutine x_hoch_n_iterativ
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
# %eax = current result
|
||||
# %ebx = x
|
||||
# %ecx = n
|
||||
|
||||
.x_hoch_n_iterativ:
|
||||
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .x_hoch_n_iterativ_ancor
|
||||
|
||||
decl %ecx # n -= 1
|
||||
mull %ebx # result *= x
|
||||
#Hier wird unsigned multipliziert um für n einen Wert bis zu 31 zu ermöglichen.
|
||||
|
||||
call .x_hoch_n_iterativ # call x_hoch_n_iterativ to calculate the rest
|
||||
ret # finish
|
||||
|
||||
.x_hoch_n_iterativ_ancor: # ancor-marker (%eax * 1)
|
||||
ret # jump out
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
|
||||
# Wert im %eax ausgeben
|
||||
|
||||
###Anzahl der Ticks########
|
||||
#rdtsc
|
||||
#popl %ebx
|
||||
#subl %ebx, %eax
|
||||
###########################
|
||||
|
||||
|
||||
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
93
ws2010/gdi3/p2/solution (rbg faehig)/a1b.asm
Normal file
93
ws2010/gdi3/p2/solution (rbg faehig)/a1b.asm
Normal file
@ -0,0 +1,93 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
x: .long 2
|
||||
n: .long 4
|
||||
|
||||
intout:
|
||||
.string "Wert %d\n"
|
||||
|
||||
.text
|
||||
|
||||
.globl main
|
||||
|
||||
main:
|
||||
|
||||
###Anzahl der Ticks########
|
||||
#rdtsc
|
||||
#pushl %eax
|
||||
###########################
|
||||
|
||||
movl $1, %eax # Lade 1 in %eax
|
||||
movl x, %ebx # Lade x in %ebx
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
call .x_hoch_n_recursiv # call subrutine x_hoch_n_recursiv
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
# %eax = current result
|
||||
# %ebx = x
|
||||
# %ecx = n
|
||||
|
||||
.x_hoch_n_recursiv:
|
||||
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .x_hoch_n_recursiv_ancor
|
||||
|
||||
movl $0b000001, %edx # %edx = 1b
|
||||
and %ecx, %edx # %edx = 1b if n = even else 0b if n = uneven
|
||||
|
||||
cmp $0, %edx # n even?
|
||||
je .x_hoch_n_recursiv_even # jump to even
|
||||
jmp .x_hoch_n_recursiv_uneven # else jump to uneven
|
||||
|
||||
.x_hoch_n_recursiv_even:
|
||||
|
||||
push %ebx # save x; nur temporär
|
||||
xchg %eax, %ecx # exchange a(result) & c(n)
|
||||
movl $2, %ebx # %edx = 2
|
||||
cdq # clear %edx
|
||||
idivl %ebx # n /= 2
|
||||
xchg %eax, %ecx # exchange a & c back
|
||||
pop %ebx # restore x
|
||||
call .x_hoch_n_recursiv # calculate x ^ (n/2)
|
||||
cdq # clear %edx
|
||||
imull %eax, %eax # calculate (x ^ (n/2)) ^ (2)
|
||||
|
||||
ret # outa here
|
||||
|
||||
.x_hoch_n_recursiv_uneven:
|
||||
|
||||
decl %ecx # n -= 1
|
||||
call .x_hoch_n_recursiv # calculate the rest (x^((n-1)/2)) ^(2)
|
||||
|
||||
imull %ebx, %eax # ((x^((n-1)/2)) ^(2)) * x
|
||||
ret # outa here
|
||||
|
||||
.x_hoch_n_recursiv_ancor: # ancor-marker
|
||||
movl $1, %eax # result = 1
|
||||
ret # jump out
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
|
||||
|
||||
|
||||
# Wert im %eax ausgeben
|
||||
|
||||
###Anzahl der Ticks########
|
||||
#rdtsc
|
||||
#popl %ebx
|
||||
#subl %ebx, %eax
|
||||
###########################
|
||||
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
83
ws2010/gdi3/p2/solution (rbg faehig)/a2.asm
Normal file
83
ws2010/gdi3/p2/solution (rbg faehig)/a2.asm
Normal file
@ -0,0 +1,83 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
m: .long 3
|
||||
n: .long 5
|
||||
|
||||
intout:
|
||||
.string "Wert %d\n"
|
||||
|
||||
.text
|
||||
|
||||
.globl main
|
||||
|
||||
main:
|
||||
|
||||
movl $0, %eax # Lade 0 in %eax
|
||||
movl m, %ebx # Lade m in %ebx
|
||||
movl n, %ecx # Lade n in %ecx
|
||||
|
||||
call .ackermann # call subrutine ackermann
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
# %eax = current result
|
||||
# %ebx = m
|
||||
# %ecx = n
|
||||
.ackermann:
|
||||
|
||||
cmp $0, %ebx # m = 0 ?
|
||||
je .ackermann_ancor # jump to ancor
|
||||
# m > 0
|
||||
cmp $0, %ecx # n = 0 ?
|
||||
je .ackermann_n_null_m_not_null # jump to n=0, m>0
|
||||
# n > 0
|
||||
jmp .ackermann_n_not_null_m_not_null # jump to n>0, m>0
|
||||
|
||||
.ackermann_n_null_m_not_null:
|
||||
|
||||
incl %ecx # n += 1 (n=1)
|
||||
decl %ebx # m -= 1
|
||||
call .ackermann # and call ackermann to calculate the rest
|
||||
|
||||
ret # outa here
|
||||
|
||||
.ackermann_n_not_null_m_not_null:
|
||||
|
||||
pushl %ebx # save m to stack
|
||||
|
||||
# A(m, n-1)
|
||||
decl %ecx # n -= 1
|
||||
call .ackermann # call ackermann to calculate A(m, n-1)
|
||||
|
||||
popl %ebx # get m back from stack
|
||||
|
||||
# A(m-1, A(m, n-1))
|
||||
decl %ebx # m -= 1
|
||||
movl %eax, %ecx # n = A(m, n-1)
|
||||
call .ackermann # call ackermann to calculate the rest
|
||||
|
||||
ret # outa here
|
||||
|
||||
.ackermann_ancor: # ancor-marker
|
||||
movl %ecx, %eax # result = n
|
||||
incl %eax # result += 1
|
||||
ret # jump out
|
||||
|
||||
######################################################################
|
||||
|
||||
.end:
|
||||
|
||||
|
||||
|
||||
|
||||
# Wert im %eax ausgeben
|
||||
pushl %eax
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
197
ws2010/gdi3/p2/solution (rbg faehig)/a3.asm
Normal file
197
ws2010/gdi3/p2/solution (rbg faehig)/a3.asm
Normal file
@ -0,0 +1,197 @@
|
||||
.data
|
||||
|
||||
# Eingaben:
|
||||
#Array: .long 12,18,19,21, 25,27,31,40, 42,45,56,57, 59,60,61,63, 63,65,70,79, 81,81,85,86, 92,93,94
|
||||
Array: .long 86,19,59,63, 79,65,45,27, 61,31,94,85, 42,92,21,81, 63,18,56,25, 12,70,57,81, 40,60,93
|
||||
n: .long 27
|
||||
#Array: .long 4,3,2,1
|
||||
#n: .long 4
|
||||
|
||||
|
||||
textout: .string "Ergebnis: \n"
|
||||
intout: .string "%d "
|
||||
endout: .string "\n"
|
||||
|
||||
|
||||
.text
|
||||
|
||||
.globl main
|
||||
|
||||
main:
|
||||
|
||||
leal Array, %eax # Lade ArrayAdresse in %ebx
|
||||
movl n, %ebx # Lade n nach %ecx
|
||||
decl %ebx # n-1
|
||||
|
||||
call .quicksort # call subrutine quicksort
|
||||
|
||||
jmp .end # finish
|
||||
|
||||
######################################################################
|
||||
;# %eax = Array-Start-Adresse = A
|
||||
;# %ebx = ArrayLänge = n
|
||||
.quicksort:
|
||||
|
||||
cmp $1, %ebx # n = 1?
|
||||
jle .quicksort_ancor # get outa here
|
||||
|
||||
pushl %ebx # save array-length
|
||||
pushl %eax # save array-adress
|
||||
pushl %eax # save array-adress (save twice)
|
||||
|
||||
# %eax = array-adress (saved
|
||||
# %ebx = arry-length (saved)
|
||||
|
||||
call .partition # call .partition
|
||||
|
||||
# %eax = p
|
||||
popl %ecx # %ecx = array-adress
|
||||
|
||||
pushl %eax # save p
|
||||
movl %eax, %ebx # %ebx = p (new array length)
|
||||
subl $1, %ebx # p -1
|
||||
|
||||
movl %ecx, %eax # %eax = Array-Address
|
||||
|
||||
# %eax = Array-Adress
|
||||
# %ebx = p-1
|
||||
|
||||
call .quicksort # with A and p-1
|
||||
|
||||
popl %ecx # restore p
|
||||
popl %eax # restore Array-Adress
|
||||
popl %ebx # restore n
|
||||
|
||||
subl %ecx, %ebx # Correct Array-Length n - p
|
||||
|
||||
imull $4, %ecx # p * 4
|
||||
addl %ecx, %eax # Move Array-Adress (p*4)
|
||||
|
||||
# Array-Adress + (p*4)
|
||||
# Array-Length n-p
|
||||
|
||||
call .quicksort
|
||||
ret
|
||||
|
||||
.quicksort_ancor:
|
||||
ret # get outa here
|
||||
|
||||
######################################################################
|
||||
;# %eax = Array-Start-Adresse = A
|
||||
;# %ebx = ArrayLänge = n
|
||||
.partition:
|
||||
|
||||
push %eax #Save Array-Address
|
||||
push %ebx #Save Array-Length
|
||||
|
||||
imull $4, %ebx # %ebx * 4
|
||||
addl %ebx, %eax # Adresse auf letzten Eintrag verschieben
|
||||
movl (%eax), %eax # %eax = x = A[n]
|
||||
pushl %eax # save x
|
||||
movl $0, %ebx # %ebx = i = 0
|
||||
movl $0, %ecx # %ecx = j = 0
|
||||
|
||||
.partition_for:
|
||||
cmp %ecx, 4(%esp) # j < n
|
||||
jle .partition_for_anchor
|
||||
|
||||
movl 8(%esp), %edx # %edx = Array-Adress
|
||||
movl %ecx, %eax # %eax = j
|
||||
imull $4, %eax # %eax = j*4
|
||||
addl %eax, %edx # %edx = A[j]-Adresse
|
||||
movl (%esp), %eax # %eax = x
|
||||
cmp (%edx), %eax # compare A[j] with x
|
||||
jl .partition_for_if_achnor
|
||||
#if
|
||||
pushl %eax
|
||||
pushl %ebx
|
||||
pushl %ecx
|
||||
|
||||
movl 20(%esp), %eax # %eax = Array-Adress
|
||||
# %ebx = i
|
||||
# %ecx = j
|
||||
call .array_exchange
|
||||
|
||||
popl %ecx
|
||||
popl %ebx
|
||||
popl %eax
|
||||
|
||||
incl %ebx # i++
|
||||
#endif (else)
|
||||
.partition_for_if_achnor:
|
||||
#nothing to do here, we are done with if
|
||||
|
||||
incl %ecx # j ++
|
||||
jmp .partition_for # jump back to for-loop
|
||||
#endfor
|
||||
.partition_for_anchor:
|
||||
#nothing to do here, we are done with for-loop
|
||||
|
||||
movl 8(%esp), %eax # %eax = Array-Adress
|
||||
# %ebx = i
|
||||
movl 4(%esp), %ecx # %ecx = n
|
||||
pushl %ebx
|
||||
|
||||
|
||||
call .array_exchange # call array_exchange
|
||||
|
||||
popl %eax # %eax = i
|
||||
|
||||
addl $12, %esp # clean stack (array-addr, n, x)
|
||||
|
||||
ret
|
||||
|
||||
######################################################################
|
||||
;# %eax = Array-Start-Adresse = A
|
||||
;# %ebx = pos A
|
||||
;# %ecx = pos B
|
||||
.array_exchange:
|
||||
movl %eax, %edx # %edx = Array-Adress
|
||||
|
||||
imull $4, %ebx
|
||||
imull $4, %ecx
|
||||
addl %ebx, %eax # %eax = A[PosA]
|
||||
addl %ecx, %edx # %edx = A[PosB]
|
||||
|
||||
movl (%eax), %ebx # %ebx = A[PosA]-Value
|
||||
movl (%edx), %ecx # %ecx = A[PosB]-Value
|
||||
movl %ecx, (%eax) #xchange
|
||||
movl %ebx, (%edx)
|
||||
|
||||
ret
|
||||
|
||||
######################################################################
|
||||
.end:
|
||||
# Wert im %eax ausgeben
|
||||
|
||||
pushl $textout
|
||||
|
||||
call printf
|
||||
|
||||
|
||||
|
||||
movl $0, %esi
|
||||
movl n, %ebx
|
||||
|
||||
output_loop:
|
||||
cmp %ebx, %esi
|
||||
je output_ancor
|
||||
|
||||
pushl Array(, %esi, 4)
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
incl %esi
|
||||
|
||||
jmp output_loop
|
||||
|
||||
output_ancor:
|
||||
|
||||
|
||||
pushl $endout
|
||||
call printf
|
||||
|
||||
.exit:
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
BIN
ws2010/gdi3/p2/solution (rbg faehig)/solution.odt
Normal file
BIN
ws2010/gdi3/p2/solution (rbg faehig)/solution.odt
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p2/solution (rbg faehig)/solution.pdf
Normal file
BIN
ws2010/gdi3/p2/solution (rbg faehig)/solution.pdf
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p3/Praktikum-03.pdf
Normal file
BIN
ws2010/gdi3/p3/Praktikum-03.pdf
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p3/auswertung.pdf
Normal file
BIN
ws2010/gdi3/p3/auswertung.pdf
Normal file
Binary file not shown.
60
ws2010/gdi3/p3/matrixgenerator.c
Normal file
60
ws2010/gdi3/p3/matrixgenerator.c
Normal file
@ -0,0 +1,60 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
int doublemode = 0; // 0 = Int, 1 = Float
|
||||
char usage[] = "usage: matrixgenerator size [-mode double]\n";
|
||||
int i,j, k;
|
||||
int matricewidth = 0;
|
||||
|
||||
|
||||
int main (int argc, const char * argv[])
|
||||
{
|
||||
// check Number of arguments
|
||||
if (argc != 2 && argc != 4)
|
||||
{
|
||||
printf("%s", usage);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Check arguments for double mode
|
||||
if (argc == 4)
|
||||
{
|
||||
if (strcmp(argv[2],"-mode") != 0 || strcmp(argv[3],"double") != 0)
|
||||
{
|
||||
printf("%s", usage);
|
||||
return 0;
|
||||
}
|
||||
|
||||
doublemode = 1;
|
||||
}
|
||||
|
||||
matricewidth = atoi(argv[1]);
|
||||
|
||||
srand ( time(NULL) );
|
||||
|
||||
double number;
|
||||
|
||||
// Float
|
||||
printf("%d\n", matricewidth);
|
||||
for (k = 0; k < 2; k++)
|
||||
{
|
||||
for (i = 0; i < matricewidth; i++)
|
||||
{
|
||||
for (j = 0; j < matricewidth; j++)
|
||||
{
|
||||
if (doublemode)
|
||||
{
|
||||
number = (double) rand() / RAND_MAX;
|
||||
number = 200 * number - 100;
|
||||
printf("%g\n", number);
|
||||
}
|
||||
else
|
||||
printf("%d\n", ( rand() % 200 - 100));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
218
ws2010/gdi3/p3/matrixmultiplikation.asm
Normal file
218
ws2010/gdi3/p3/matrixmultiplikation.asm
Normal file
@ -0,0 +1,218 @@
|
||||
.data
|
||||
|
||||
# Input Data
|
||||
|
||||
|
||||
matsize: .long 3
|
||||
matA: .long 1, 2, 3, 4, 5, 6, 7, 8, 9
|
||||
matB: .long -1, 9, -2, 3, -11, 5, 7, 4, -2
|
||||
matResult: .long 0, 0, 0, 0, 0, 0, 0, 0, 0 # Initialisiere Datenfeld
|
||||
#should be 26, -1, 2, 53, 5, 5, 80, 11, 8 -> Test okay!
|
||||
|
||||
# 10 x 10
|
||||
#matsize: .long 10
|
||||
#matA: .long 5, 4, 8, 10, 20, -5, -11, -14, 9, 100, 3, 8, 57, -1, -2, 41, 11, 1, 2, 3, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -13, -14, -15, -16, -17, -18, -19, -20, 1, 2, 5, 8, 9, -7, -9, 1, -7, -4, 5, 4, 8, 10, 20, -5, -11, -14, 9, 100, 3, 8, 57, -1, -2, 41, 11, 1, 2, 3, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -13, -14, -15, -16, -17, -18, -19, -20, 1, 2, 5, 8, 9, -7, -9, 1, -7, -4
|
||||
#matB: .long 5, 4, 8, 10, 20, -5, -11, -14, 9, 100, 3, 8, 57, -1, -2, 41, 11, 1, 2, 3, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -13, -14, -15, -16, -17, -18, -19, -20, 1, 2, 5, 8, 9, -7, -9, 1, -7, -4, 5, 4, 8, 10, 20, -5, -11, -14, 9, 100, 3, 8, 57, -1, -2, 41, 11, 1, 2, 3, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -13, -14, -15, -16, -17, -18, -19, -20, 1, 2, 5, 8, 9, -7, -9, 1, -7, -4
|
||||
|
||||
#matResult: .long 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
|
||||
|
||||
intout: .string "Ergebnismatrix: \n"
|
||||
out_newline: .string "\n"
|
||||
out_int: .string "%d\t"
|
||||
|
||||
|
||||
.text
|
||||
|
||||
.globl main
|
||||
|
||||
main:
|
||||
|
||||
|
||||
movl $0, %edi # %edi Index von matResult
|
||||
|
||||
movl $1, %eax # %eax = i = 1
|
||||
movl $1, %ebx # %ebx = j = 1
|
||||
|
||||
movl matsize, %edx # %edx = matsize
|
||||
incl %edx # %edx = matsize + 1
|
||||
|
||||
|
||||
|
||||
##########################################################################################
|
||||
.loop_line: # loop über i
|
||||
cmp %edx, %eax # i = matsize + 1 ?
|
||||
je .loop_line_end
|
||||
|
||||
|
||||
#########################################################################
|
||||
.loop_column: # loop über j
|
||||
movl matsize, %edx # %edx = matsize
|
||||
incl %edx # %edx = matsize + 1
|
||||
cmp %edx, %ebx # j = matsize + 1 ? -> zeile fertig
|
||||
je .loop_column_end
|
||||
|
||||
pushl %eax # Sichere %eax, da get_cij es ändert
|
||||
pushl %ebx # Sichere %eax, da get_cij es ändert
|
||||
|
||||
call .get_cij # gibt wert c(ij) in %eax zurück
|
||||
movl %eax, matResult(,%edi,4) # Speichere Wert im Datenfeld
|
||||
|
||||
popl %ebx # Stelle ursprüngliche Werte (j, i) wieder her
|
||||
popl %eax
|
||||
|
||||
incl %edi # %edi += 1
|
||||
incl %ebx # j++
|
||||
|
||||
jmp .loop_column
|
||||
.loop_column_end:
|
||||
#########################################################################
|
||||
|
||||
|
||||
|
||||
incl %eax # i++
|
||||
movl $1, %ebx # j = 1
|
||||
jmp .loop_line
|
||||
.loop_line_end:
|
||||
##########################################################################################
|
||||
|
||||
|
||||
|
||||
jmp .end
|
||||
|
||||
|
||||
|
||||
|
||||
####################################################################################################
|
||||
/*
|
||||
get_cij konsumiert Indizes i und j und gibt Summe von k=1 bis m=matsize von (a(ik) * b(kj)) zurück
|
||||
|
||||
Eingabe: %eax = i
|
||||
%ebx = j
|
||||
|
||||
Ausgabe: %eax = Ergebnis der Summation
|
||||
|
||||
|
||||
*/
|
||||
|
||||
.get_cij:
|
||||
pushl %eax # i liegt bei 12(%ebp)
|
||||
pushl %ebx # j liegt bei 8(%ebp)
|
||||
pushl $0 # Zwischenergebnis liegt bei 4(%ebp) -> initialisiert mit 0
|
||||
|
||||
pushl %ebp
|
||||
movl %esp, %ebp
|
||||
|
||||
movl $1, %ecx # %ecx = k
|
||||
|
||||
|
||||
.loop_sum:
|
||||
movl matsize, %eax
|
||||
incl %eax # matsize + 1
|
||||
cmp %eax, %ecx # matsize + 1 = k
|
||||
je .end_loop_sum
|
||||
|
||||
|
||||
# Hole Wert von Matrix A
|
||||
movl matsize, %ebx # %ebx = matsize
|
||||
movl 12(%ebp), %eax # i in %eax
|
||||
mull %ebx # i * matsize (Adressberechnung)
|
||||
subl %ebx, %eax # %eax = %eax - matsize
|
||||
addl %ecx, %eax # %eax = %eax + k
|
||||
decl %eax # %eax = %eax - 1, denn Index von Array beginnt bei 0
|
||||
movl matA(,%eax,4), %eax # passender Wert der Matrix A in %eax
|
||||
|
||||
pushl %eax # Sichere Wert von Matrix A
|
||||
|
||||
#Hole Wert von Matrix B
|
||||
movl matsize, %eax # %eax = matsize
|
||||
mull %ecx # k * matsize (Adressberechnung)
|
||||
movl %eax, %ebx # %eax nach %ebx verschieben
|
||||
movl matsize, %eax # matsize wiederherstellen
|
||||
subl %eax, %ebx # %ebx = %ebx - matsize
|
||||
|
||||
movl 8(%ebp), %eax # j in %eax
|
||||
addl %eax, %ebx # %ebx = %ebx + j
|
||||
decl %ebx # %eax = %eax - 1, denn Index von Array beginnt bei 0
|
||||
movl matB(,%ebx,4), %ebx # passender Wert der Matrix B in %ebx
|
||||
|
||||
|
||||
popl %eax # Wert der Matrix A wiederherstellen
|
||||
|
||||
|
||||
#Führe nun eigentliche Berechnung durch
|
||||
imull %ebx, %eax # %eax = a(ij) * b(kj) !!Vorzeichenbehaftet!!
|
||||
|
||||
|
||||
|
||||
addl %eax, 4(%ebp) # Zwischenergebnis + aktuelle Multiplikation
|
||||
|
||||
|
||||
incl %ecx # k += 1
|
||||
|
||||
jmp .loop_sum
|
||||
.end_loop_sum:
|
||||
|
||||
|
||||
movl 4(%ebp), %eax # Ergebnis der Summe in %eax ausgeben
|
||||
leave
|
||||
addl $12, %esp # Stack abbauen
|
||||
ret
|
||||
|
||||
####################################################################################################
|
||||
|
||||
|
||||
## Ausgabe:
|
||||
.end:
|
||||
#Stack
|
||||
pushl $0 //loop a counter
|
||||
pushl $0 //loop b-counter
|
||||
|
||||
# print "Ergebnismatrix"
|
||||
pushl $intout
|
||||
call printf
|
||||
|
||||
|
||||
#print Datafield
|
||||
#Loop Rows
|
||||
.end_loop_row:
|
||||
movl 4(%esp), %eax
|
||||
cmp matsize, %eax
|
||||
je .end_loop_row_end
|
||||
movl $0, (%esp)
|
||||
|
||||
#Loop Columns
|
||||
.end_loop_column:
|
||||
movl (%esp), %eax
|
||||
cmp matsize, %eax
|
||||
je .end_loop_column_end
|
||||
|
||||
movl matsize, %edi
|
||||
imull 4(%esp), %edi
|
||||
addl (%esp), %edi
|
||||
|
||||
pushl matResult(,%edi,4)
|
||||
pushl $out_int
|
||||
call printf
|
||||
addl $8, %esp
|
||||
|
||||
incl (%esp)
|
||||
jmp .end_loop_column
|
||||
|
||||
.end_loop_column_end:
|
||||
|
||||
pushl $out_newline
|
||||
call printf
|
||||
addl $4, %esp
|
||||
|
||||
incl 4(%esp)
|
||||
jmp .end_loop_row
|
||||
|
||||
.end_loop_row_end:
|
||||
|
||||
|
||||
|
||||
# Exit
|
||||
movl $1, %eax
|
||||
int $0x80
|
||||
BIN
ws2010/gdi3/p3/matrixmultiplikation.pdf
Normal file
BIN
ws2010/gdi3/p3/matrixmultiplikation.pdf
Normal file
Binary file not shown.
369
ws2010/gdi3/p3/prak3.c
Normal file
369
ws2010/gdi3/p3/prak3.c
Normal file
@ -0,0 +1,369 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <omp.h>
|
||||
|
||||
int *matA = 0;
|
||||
int *matB = 0;
|
||||
int *matResult = 0;
|
||||
int matricesize;
|
||||
double *matAdouble = 0;
|
||||
double *matBdouble = 0;
|
||||
double *matResultDouble = 0;
|
||||
|
||||
/*
|
||||
* validate commandline arguments, set global variables as required or inform user of usage and quit the program
|
||||
*/
|
||||
void validateArguments(int argc, const char * argv[])
|
||||
{
|
||||
if (argc != 3)
|
||||
{
|
||||
printf("two parameters expected: filename mode\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (strcmp(argv[2],"assembler") != 0 && strcmp(argv[2],"c_row") != 0 && strcmp(argv[2],"c_double") != 0 && strcmp(argv[2],"c_column") != 0) {
|
||||
printf("Second parameter is invalid.\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Schöne, übersichtliche Matrixausgabe
|
||||
*/
|
||||
void printMatrixNice(){
|
||||
int size = matricesize * matricesize;
|
||||
int i;
|
||||
int j = 0;
|
||||
|
||||
printf("Matrixgröße: %d\n", matricesize); //erste Zeile = Matrixgröße
|
||||
|
||||
for(i = 0; i < size; i++){
|
||||
printf("%d\t", matResult[i]); //print Element
|
||||
j++;
|
||||
|
||||
if(j % matricesize == 0) // j vielfaches von matricesize?
|
||||
printf("\n"); // next line
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Schöne, übersichtliche Matrixausgabe von matResultDouble
|
||||
*/
|
||||
void printMatrixDoubleNice(){
|
||||
int size = matricesize * matricesize;
|
||||
int i;
|
||||
int j = 0;
|
||||
|
||||
printf("Matrixgröße: %d\n", matricesize); //erste Zeile = Matrixgröße
|
||||
|
||||
for(i = 0; i < size; i++){
|
||||
printf("%.5f\t", matResultDouble[i]); //print Element
|
||||
j++;
|
||||
|
||||
if(j % matricesize == 0) // j vielfaches von matricesize?
|
||||
printf("\n"); // next line
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Gibt Ergebnismatrix aus
|
||||
*/
|
||||
void printMatrix(){
|
||||
int size = matricesize * matricesize; //size = größe des arrays
|
||||
int i;
|
||||
|
||||
|
||||
|
||||
printf("%d\n", matricesize); // erste Zeile = Matrixgröße
|
||||
|
||||
for(i = 0; i < size; i++){ // Zeilenumsprung nach jedem Element
|
||||
printf("%d\n", matResult[i]);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Gibt Ergebnismatrix von matResultDouble aus
|
||||
*/
|
||||
void printMatrixDouble(){
|
||||
int size = matricesize * matricesize; //size = größe des arrays
|
||||
int i;
|
||||
|
||||
|
||||
printf("%d\n", matricesize); // erste Zeile = Matrixgröße
|
||||
|
||||
for(i = 0; i < size; i++){ // Zeilenumsprung nach jedem Element
|
||||
printf("%0.5f\n", matResultDouble[i]);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Berechnet Double-Matrizen-Multiplikation und adressiert hierbei spaltenweise
|
||||
*
|
||||
*/
|
||||
void multiplyCDouble(){
|
||||
|
||||
//initialisiere lokale Variablen
|
||||
int i, j;
|
||||
int matResult_index;
|
||||
|
||||
|
||||
#pragma omp parallel for
|
||||
|
||||
//Schleifen über Elemente der Ergebismatrix
|
||||
for(i = 1; i <= matricesize; i++){
|
||||
matResult_index = i - 1;
|
||||
for(j = 1; j <= matricesize; j++){
|
||||
|
||||
double result = 0; //initialisiere lokale variablen
|
||||
double mul;
|
||||
int k, matA_index, matB_index;
|
||||
|
||||
|
||||
for(k = 1; k <= matricesize; k++){ //Schleife über k (-> Summe)
|
||||
matA_index = (j * matricesize) - matricesize + k; //Berechne Index von Matrix A
|
||||
matB_index = (k * matricesize) - matricesize + i; //Berechne Index von Matrix B
|
||||
|
||||
mul = matAdouble[matA_index - 1] * matBdouble[matB_index - 1]; //Multipliziere passende Matrixeinträge
|
||||
|
||||
result += mul; // Summe!
|
||||
}
|
||||
|
||||
|
||||
matResultDouble[matResult_index] = result; //c(ij) an passendem Platz im Array abspeichern
|
||||
matResult_index += matricesize; // matResult_index anpassen (spaltenweise Adressierung)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Spaltenweise Adressierung
|
||||
*
|
||||
* Schreibe Werte in matResult in folgender Reihenfolge:
|
||||
*
|
||||
* 1 4 7
|
||||
* 2 5 8
|
||||
* 3 6 9
|
||||
*/
|
||||
void multiplyCbyColumn(){
|
||||
|
||||
//initialisiere lokale variablen
|
||||
int i, j;
|
||||
int matResult_index;
|
||||
|
||||
|
||||
#pragma omp parallel for
|
||||
|
||||
for(i = 1; i <= matricesize; i++){
|
||||
matResult_index = i - 1; //Array-Index beginnt bei 0
|
||||
|
||||
for(j = 1; j <= matricesize; j++){
|
||||
matResult[matResult_index] = get_cij(j, i); //Aufruf von get_cij
|
||||
matResult_index += matricesize; //matResult_index + matricesizem, da spaltenweise Adressierung
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Zeilenweise Adressierung
|
||||
*
|
||||
* Schreibe Werte in matResult in folgender Reihenfolge:
|
||||
*
|
||||
* 1 2 3
|
||||
* 4 5 6
|
||||
* 7 8 9
|
||||
*/
|
||||
void multiplyCbyRow(){
|
||||
|
||||
int i, j;
|
||||
int matResult_index = 0; //Array-Index beginnt bei 0
|
||||
|
||||
|
||||
#pragma omp parallel for
|
||||
//Schleifen über Elemente der Ergebnismatrix
|
||||
for(i = 1; i <= matricesize; i++){
|
||||
for(j = 1; j <= matricesize; j++){
|
||||
matResult[matResult_index] = get_cij(i, j); //Aufruf von get_cij
|
||||
matResult_index++; //Array-Index um 1 erhöreh -> zeilenweise Adressierung
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* return int
|
||||
* konsumiert Indizes i und j und gibt Summe von k=1 bis m=matricesize von (a(ik) * b(kj)) zurück
|
||||
*/
|
||||
int get_cij(int i, int j){
|
||||
|
||||
int result = 0, k, matA_index, matB_index, mul; //initialisiere lokale variablen
|
||||
|
||||
|
||||
for(k = 1; k <= matricesize; k++){ //Schleife über k (-> Summe)
|
||||
matA_index = (i * matricesize) - matricesize + k; //Berechne Index von Matrix A
|
||||
matB_index = (k * matricesize) - matricesize + j; //Berechne Index von Matrix B
|
||||
|
||||
mul = matA[matA_index - 1] * matB[matB_index - 1]; //Multipliziere passende Matrixeinträge
|
||||
|
||||
result += mul; // Summe!
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* read a matrice file into memory
|
||||
*/
|
||||
void readMatricefile(const char *file, char bDouble)
|
||||
{
|
||||
// open file
|
||||
FILE * pFile;
|
||||
char line[16];
|
||||
pFile = fopen(file, "r");
|
||||
|
||||
if (pFile == NULL)
|
||||
{
|
||||
printf("Accessing input file failed\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Determine matrice size
|
||||
fgets(line, 16, pFile);
|
||||
matricesize = atoi(line);
|
||||
|
||||
// Allocate memory
|
||||
int size = matricesize*matricesize;
|
||||
|
||||
if (bDouble)
|
||||
{
|
||||
// Double required
|
||||
matAdouble = (double*) malloc(size * sizeof(double));
|
||||
matBdouble = (double*) malloc(size * sizeof(double));
|
||||
matResultDouble = (double*) malloc(size * sizeof(double));
|
||||
|
||||
if (matAdouble == NULL || matBdouble == NULL || matResultDouble == NULL)
|
||||
{
|
||||
printf("Error allocating memory.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// continue reading
|
||||
int i = 0;
|
||||
while (fgets(line, 16, pFile) != NULL && i < 2*size)
|
||||
{
|
||||
if (i < size)
|
||||
matAdouble[i] = strtod(line, NULL);
|
||||
else
|
||||
matBdouble[i - size] = strtod(line, NULL);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Integers required
|
||||
matA = (int*) malloc(size * sizeof(int));
|
||||
matB = (int*) malloc(size * sizeof(int));
|
||||
matResult = (int*) malloc(size * sizeof(int));
|
||||
|
||||
if (matA == NULL || matB == NULL || matResult == NULL)
|
||||
{
|
||||
printf("Error allocating memory.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// continue reading
|
||||
int i = 0;
|
||||
while (fgets(line, 16, pFile) != NULL && i < 2*size)
|
||||
{
|
||||
if (i < size)
|
||||
matA[i] = atoi(line);
|
||||
else
|
||||
matB[i - size] = atoi(line);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
// done
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
int main (int argc, const char * argv[])
|
||||
{
|
||||
// check we got valid arguments, else quit
|
||||
validateArguments(argc, argv);
|
||||
|
||||
// read input matrice file
|
||||
readMatricefile(argv[1], (strcmp(argv[2],"c_double") == 0) );
|
||||
|
||||
|
||||
// ---- insert your code here ----
|
||||
|
||||
if(!strcmp(argv[2],"c_row")){ //parameter c_row
|
||||
multiplyCbyRow();
|
||||
printMatrixNice();
|
||||
//printMatrix();
|
||||
}
|
||||
else if(!strcmp(argv[2],"c_column")){ //parameter c_column
|
||||
multiplyCbyColumn();
|
||||
printMatrixNice();
|
||||
//printMatrix();
|
||||
}
|
||||
else if(!strcmp(argv[2],"c_double")){ //parameter c_double
|
||||
multiplyCDouble();
|
||||
printMatrixDoubleNice();
|
||||
//printMatrixDouble();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// clear memory
|
||||
if ((strcmp(argv[2],"c_double") != 0))
|
||||
{
|
||||
free(matA);
|
||||
free(matB);
|
||||
free(matResult);
|
||||
}
|
||||
else
|
||||
{
|
||||
free(matAdouble);
|
||||
free(matBdouble);
|
||||
free(matResultDouble);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
ws2010/gdi3/p3/solution.odt
Normal file
BIN
ws2010/gdi3/p3/solution.odt
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p3/solution.pdf
Normal file
BIN
ws2010/gdi3/p3/solution.pdf
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p4/Praktikum-04.pdf
Normal file
BIN
ws2010/gdi3/p4/Praktikum-04.pdf
Normal file
Binary file not shown.
6
ws2010/gdi3/p4/aufgabe5-1.bf
Normal file
6
ws2010/gdi3/p4/aufgabe5-1.bf
Normal file
@ -0,0 +1,6 @@
|
||||
>++++++++++
|
||||
[>+++++++>++++++++++>+++++++++++>+++++++++++>+++++++++++
|
||||
+>+++>+++++++++++>++++++++++>++++++++++++>+++>+++++++++>
|
||||
++++++++++>++++++++++>+++++++++++>+++><<<<<<<<<<<<<<<<-]
|
||||
>++>--->++>++>+>++>>+>->++>->+>--->++++>+++>
|
||||
<<<<<<<<<<<<<<<<>.>.>.>.>.>.>.>.>.>.>.>.>.>.>.
|
||||
483
ws2010/gdi3/p4/bf-asm.c
Normal file
483
ws2010/gdi3/p4/bf-asm.c
Normal file
@ -0,0 +1,483 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
char outfilename[255] = "bf-default.asm"; //name of the outputfile
|
||||
char infilename[255]; //name of the inputfile
|
||||
|
||||
int parsepos = 0; //current position in file
|
||||
int arraysize = 0; //arraysize of bfCode (variable)
|
||||
int* bfCode = NULL; //array of bfCode
|
||||
|
||||
int whilecount = 0; //counts the while-loops
|
||||
int lastchar = 0; //for optimization
|
||||
int charcount = 0; //for optimization
|
||||
|
||||
|
||||
/*
|
||||
* validate commandline arguments, set global variables as required or inform user of usage and quit the program
|
||||
*/
|
||||
int validateArguments(int argc, char *argv[])
|
||||
{
|
||||
switch(argc){
|
||||
//fall ohne angabe des outfile
|
||||
case 2: {
|
||||
strcpy(infilename, argv[1]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//fall mit angabe des outfile
|
||||
case 4: {
|
||||
if(!strcmp(argv[1], "-o")){
|
||||
strcpy(outfilename, argv[2]);
|
||||
strcpy(infilename, argv[3]);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
default: {
|
||||
printf("invalid arguments!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int checkChar(int command){
|
||||
switch(command){
|
||||
case 43: // +
|
||||
case 45: // -
|
||||
case 62: // >
|
||||
case 60: // <
|
||||
case 46: // .
|
||||
case 44: // ,
|
||||
case 91: // [
|
||||
case 93: // ]
|
||||
return 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int checkSimpleCommand(int command){
|
||||
switch(command){
|
||||
case 43: // +
|
||||
case 45: // -
|
||||
case 62: // >
|
||||
case 60: // <
|
||||
case 46: // .
|
||||
case 44: // ,
|
||||
return 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int parseSimpleCommand(){
|
||||
if(checkSimpleCommand(bfCode[parsepos])){
|
||||
return 1;
|
||||
}
|
||||
printf("Error: Not a simple command!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int parseWhileCommand(){
|
||||
if( bfCode[parsepos] != '['){
|
||||
printf("Error: While not started!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
parsepos++; //skip [
|
||||
|
||||
while( bfCode[parsepos] != ']')
|
||||
{
|
||||
|
||||
if(parseCommand() != 1){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(parsepos++ >= arraysize){
|
||||
printf("Error: While not ended!\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int parseCommand(){
|
||||
|
||||
if(bfCode[parsepos] == 0){
|
||||
printf("Compiling File %s succesfull!\n", infilename);
|
||||
arraysize = parsepos;
|
||||
return 1;
|
||||
}
|
||||
if( bfCode[parsepos] == '['){
|
||||
return parseWhileCommand();
|
||||
}
|
||||
|
||||
return parseSimpleCommand();
|
||||
}
|
||||
|
||||
int parseProgram(){
|
||||
|
||||
while( parsepos < arraysize )
|
||||
{
|
||||
if(parseCommand() == 0){
|
||||
return 0;
|
||||
}
|
||||
|
||||
parsepos++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Some functions for assemblercode
|
||||
void generateHead(FILE * pFile){
|
||||
//Head
|
||||
fputs( ".data\n" , pFile);
|
||||
fputs( "\t curStackPos: .long 0\n" , pFile);
|
||||
fputs( "\t datafield: .long 0\n" , pFile);
|
||||
fputs( "\t\t\t .align 65536\n" , pFile);
|
||||
fputs( "\t maxStack:\t.long 65536\n" , pFile);
|
||||
fputs( "\t intout:\t.string \"%c\"\n" , pFile);
|
||||
fputs( "\t endofline:\t.string \"\\n\"\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
fputs( ".text\n" , pFile);
|
||||
fputs( ".globl main\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//Main
|
||||
fputs( "main:\n" , pFile);
|
||||
fputs( "\t call bfCode\n" , pFile);
|
||||
fputs( "\t jmp end\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//End
|
||||
fputs( "end:\n" , pFile);
|
||||
fputs( "\t pushl $endofline\n" , pFile);
|
||||
fputs( "\t call printf\n" , pFile);
|
||||
fputs( "\t movl $1, %eax\n" , pFile);
|
||||
fputs( "\t int $0x80\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//Check Stack, ends Programm if > MaxStack
|
||||
fputs( "checkStack:\n" , pFile);
|
||||
fputs( "\t movl curStackPos, %ebx\n" , pFile);
|
||||
fputs( "\t movl maxStack, %ecx\n" , pFile);
|
||||
fputs( "\t cmp %ecx, %ebx\n" , pFile);
|
||||
fputs( "\t jge end\n" , pFile);
|
||||
fputs( "\t ret\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//Get Stack @ curStackPos; result = %eax
|
||||
fputs( "getStack:\n" , pFile);
|
||||
fputs( "\t call checkStack\n" , pFile);
|
||||
fputs( "\t movl curStackPos, %ecx\n" , pFile);
|
||||
fputs( "\t movl datafield(, %ecx, 4), %eax\n" , pFile);
|
||||
fputs( "\t ret\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//Set Stack @ curStackPos; input = %eax
|
||||
fputs( "setStack:\n" , pFile);
|
||||
fputs( "\t call checkStack\n" , pFile);
|
||||
fputs( "\t movl curStackPos, %ecx\n" , pFile);
|
||||
fputs( "\t movl %eax, datafield(, %ecx, 4)\n" , pFile);
|
||||
fputs( "\t ret\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//ReadInput, reads from terminal
|
||||
fputs( "readInput:\n" , pFile);
|
||||
fputs( "\t xor %ecx, %ecx\n" , pFile); //Register nullen
|
||||
fputs( "\t xor %edi, %edi\n" , pFile); //sys_READ :
|
||||
fputs( "\t movl $0, %ebx\n" , pFile); // was soll gemacht werden? (0 -> STDIN)
|
||||
fputs( "\t pushl $0\n" , pFile);
|
||||
fputs( "\t leal (%esp), %ecx\n" , pFile); // %ecx beinhaltet Adresse von Speicherziel (Speicherziel: datafield( (%edi = 0), 4)
|
||||
fputs( "\t movl $3, %eax\n" , pFile); // syscalltyp (3 -> sys_read)
|
||||
fputs( "\t movl $1, %edx\n" , pFile); // Länge der Eingabe (hier 8 = 1byte)
|
||||
fputs( "\t int $0x80\n" , pFile); // eigentlicher syscall
|
||||
fputs( "\t popl %eax\n" , pFile);
|
||||
fputs( "\t pushl $0\n" , pFile);
|
||||
fputs( "\t addl $4, %esp\n" , pFile);
|
||||
fputs( "\t ret\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//WriteOutput, writes to terminal
|
||||
fputs( "writeOutput:\n" , pFile);
|
||||
fputs( "\t pushl %eax\n" , pFile);
|
||||
fputs( "\t pushl $intout\n" , pFile);
|
||||
fputs( "\t call printf\n" , pFile);
|
||||
fputs( "\t popl %eax\n" , pFile);
|
||||
fputs( "\t popl %eax\n" , pFile);
|
||||
fputs( "\t pushl $0\n" , pFile);
|
||||
fputs( "\t pushl $0\n" , pFile);
|
||||
fputs( "\t addl $8, %esp\n" , pFile);
|
||||
fputs( "\t ret\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
//Bf-Code
|
||||
fputs( "\n" , pFile);
|
||||
fputs( "bfCode:\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void generatePlus(FILE * pFile, int count){
|
||||
fprintf(pFile, "# Plus (%d mal):\n" , count);
|
||||
fputs( "\t call getStack\n" , pFile);
|
||||
fprintf(pFile, "\t movl $%d, %%ebx\n" , count);
|
||||
fputs( "\t addl %ebx, %eax\n" , pFile);
|
||||
fputs( "\t call setStack\n" , pFile);
|
||||
fputs( "\n", pFile);
|
||||
}
|
||||
|
||||
void generateMinus(FILE * pFile, int count){
|
||||
fprintf(pFile, "# Minus (%d mal):\n" , count);
|
||||
fputs( "\t call getStack\n" , pFile);
|
||||
fprintf(pFile, "\t movl $%d, %%ebx\n" , count * -1);
|
||||
fputs( "\t addl %ebx, %eax\n" , pFile);
|
||||
fputs( "\t call setStack\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
}
|
||||
|
||||
void generateGroesser(FILE * pFile, int count){
|
||||
fprintf(pFile, "# Groesser (%d mal):\n" , count);
|
||||
fputs( "\t movl curStackPos, %eax\n" , pFile);
|
||||
fprintf(pFile, "\t addl $%d, %%eax\n" , count);;
|
||||
fputs( "\t movl %eax, curStackPos\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
}
|
||||
|
||||
void generateKleiner(FILE * pFile, int count){
|
||||
fprintf(pFile, "# Kleiner (%d mal):\n" , count);
|
||||
fputs( "\t movl curStackPos, %eax\n" , pFile);
|
||||
fprintf(pFile, "\t subl $%d, %%eax\n" , count);;
|
||||
fputs( "\t movl %eax, curStackPos\n" , pFile);
|
||||
fputs( "\n" , pFile);
|
||||
}
|
||||
|
||||
void generatePunkt(FILE * pFile, int count){
|
||||
fputs( "# Punkt:\n" , pFile);
|
||||
while(count > 0){
|
||||
fputs( "\t call getStack\n" , pFile);
|
||||
fputs( "\t call writeOutput\n" , pFile);
|
||||
count--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void generateKomma(FILE * pFile, int count){
|
||||
fputs( "# Komma:\n", pFile);
|
||||
while(count > 0){
|
||||
fputs( "\t call readInput\n" , pFile);
|
||||
fputs( "\t call setStack\n" , pFile);
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
void generateWhileStart(FILE * pFile, int whileNo){
|
||||
fprintf(pFile, "# WhileBegin%d:\n" , whileNo);
|
||||
fprintf(pFile, "WhileBegin%d:\n" , whileNo);
|
||||
fputs( "\tcall getStack\n" , pFile);
|
||||
fputs( "\tcmp $0, %eax\n" , pFile);
|
||||
fprintf(pFile, "je WhileEnd%d\n" , whileNo);
|
||||
|
||||
fputs("\n", pFile);
|
||||
}
|
||||
|
||||
void generateWhileEnd(FILE * pFile, int whileNo){
|
||||
fprintf(pFile, "# WhileEnd%d:\n" , whileNo);
|
||||
fprintf(pFile, "jmp WhileBegin%d\n" , whileNo);
|
||||
fprintf(pFile, "WhileEnd%d:\n" , whileNo);
|
||||
|
||||
}
|
||||
|
||||
int generateSimpleCommandCode(FILE * pFile){
|
||||
if(lastchar != 0){
|
||||
switch(lastchar){
|
||||
case 43: // +
|
||||
generatePlus(pFile,charcount);
|
||||
break;
|
||||
case 45: // -
|
||||
generateMinus(pFile,charcount);
|
||||
break;
|
||||
case 62: // >
|
||||
generateGroesser(pFile,charcount);
|
||||
break;
|
||||
case 60: // <
|
||||
generateKleiner(pFile,charcount);
|
||||
break;
|
||||
case 46: // .
|
||||
generatePunkt(pFile,charcount);
|
||||
break;
|
||||
case 44: // ,
|
||||
generateKomma(pFile,charcount);
|
||||
break;
|
||||
default:
|
||||
printf("ERROR: Not a Simple Command\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
lastchar = 0;
|
||||
charcount = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int generateSimpleCommand(FILE * pFile){
|
||||
|
||||
if(bfCode[parsepos] == lastchar){
|
||||
charcount++;
|
||||
} else {
|
||||
|
||||
generateSimpleCommandCode(pFile);
|
||||
lastchar = bfCode[parsepos];
|
||||
charcount = 1;
|
||||
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int generateWhileCommand(FILE * pFile){
|
||||
if( bfCode[parsepos] != '['){
|
||||
printf("Error: While not Started\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
parsepos++; //skip [
|
||||
int myWhileCount = whilecount++;
|
||||
generateWhileStart(pFile, myWhileCount);
|
||||
|
||||
while( bfCode[parsepos] != ']')
|
||||
{
|
||||
if(generateCommand(pFile) != 1){
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(parsepos++ >= arraysize){
|
||||
printf("Error: While not Ended\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
generateSimpleCommandCode(pFile);
|
||||
generateWhileEnd(pFile, myWhileCount);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int generateCommand(FILE * pFile){
|
||||
|
||||
if( bfCode[parsepos] == '['){
|
||||
generateSimpleCommandCode(pFile);
|
||||
return generateWhileCommand(pFile);
|
||||
}
|
||||
|
||||
return generateSimpleCommand(pFile);
|
||||
}
|
||||
|
||||
int generateCode(){
|
||||
FILE * pFile;
|
||||
pFile = fopen(outfilename, "w");
|
||||
parsepos = 0;
|
||||
|
||||
|
||||
generateHead(pFile);
|
||||
|
||||
while( parsepos < arraysize )
|
||||
{
|
||||
if(generateCommand(pFile) == 0){
|
||||
return 0;
|
||||
}
|
||||
|
||||
parsepos++;
|
||||
}
|
||||
if(charcount != 0){
|
||||
generateSimpleCommandCode(pFile);
|
||||
}
|
||||
|
||||
fputs("\t ret", pFile);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int scanner(const char *file){
|
||||
|
||||
FILE * pFile;
|
||||
|
||||
// open file
|
||||
pFile = fopen(file, "r");
|
||||
|
||||
//file opend?
|
||||
if (pFile == NULL){
|
||||
printf("Error: Could not open Inputfile\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
//int fürs aktuelle Zeichen
|
||||
int lc;
|
||||
//how many chars did we read?
|
||||
int i = 0;
|
||||
//Sind wir im linecomment?
|
||||
int linecomment = 0;
|
||||
|
||||
while((lc = fgetc(pFile)) != EOF){
|
||||
|
||||
if(lc == ';'){
|
||||
linecomment = 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(lc == '\n'){
|
||||
linecomment = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if( !linecomment &&
|
||||
checkChar(lc) != 0){
|
||||
|
||||
if(arraysize <= i+1){
|
||||
//Resize Array if needed
|
||||
arraysize = (arraysize*2 + 1); //+ 1 for arraysize = 0
|
||||
bfCode = (int*) realloc(bfCode,arraysize * sizeof(int));
|
||||
}
|
||||
|
||||
bfCode[i] = lc;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
//DEBUG
|
||||
//int j;
|
||||
//for(j = 0; j <= 8; j++){
|
||||
//printf("%d\n", bfCode[j]);}
|
||||
|
||||
//done
|
||||
fclose(pFile);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int main (int argc, char *argv[])
|
||||
{
|
||||
//checks arguments and sets in- / outfilename
|
||||
if(validateArguments(argc, argv)){
|
||||
//Scanns in the file, strips all non-bf-chars
|
||||
if(scanner(infilename)){
|
||||
//Check Syntax
|
||||
if(parseProgram()){
|
||||
//Generate asm Code
|
||||
if(generateCode()){
|
||||
return 1; //SUCCESS
|
||||
} else {return 0;} //Generate Error
|
||||
} else {return 0;} //Syntax Error
|
||||
} else {return 0;} //Scanner Error
|
||||
} else {return 0;} //Arguments Error
|
||||
}
|
||||
14
ws2010/gdi3/p4/reverse.bf
Normal file
14
ws2010/gdi3/p4/reverse.bf
Normal file
@ -0,0 +1,14 @@
|
||||
>
|
||||
,
|
||||
----------
|
||||
[
|
||||
>
|
||||
,
|
||||
----------
|
||||
]
|
||||
<
|
||||
[
|
||||
++++++++++
|
||||
.
|
||||
<
|
||||
]
|
||||
103
ws2010/gdi3/p5/Mandelbrot.interface.cpp
Normal file
103
ws2010/gdi3/p5/Mandelbrot.interface.cpp
Normal file
@ -0,0 +1,103 @@
|
||||
#pragma once
|
||||
|
||||
#include "Mandelbrot.interface.h"
|
||||
#include <complex>
|
||||
#include <emmintrin.h>
|
||||
|
||||
void IMandelbrot::Init(int x_width, int y_height, int iterations, unsigned int threads, bool sse){
|
||||
|
||||
int** outarray = (int **) calloc(x_width, sizeof(int *));
|
||||
for(unsigned int i = 0; i < x_width; i++)
|
||||
outarray[i] = (int *) calloc(y_height, sizeof(int));
|
||||
|
||||
double minRe = -2.0;
|
||||
double maxRe = 1.0;
|
||||
double step = (abs(maxRe) + abs(minRe)) / x_width; //Schrittweite der zu überprüfenden komplexen Zahlen
|
||||
double minIm = -1.2;
|
||||
double maxIm = (y_height * step) - abs(minIm); //maximaler Imaginärwert
|
||||
|
||||
m_Params = new CParams(outarray,minRe,maxRe,minIm,maxIm,step,x_width,y_height,iterations,threads,sse);
|
||||
}
|
||||
|
||||
void IMandelbrot::Exit(){
|
||||
|
||||
delete m_Params->m_outarray;
|
||||
delete m_Params;
|
||||
}
|
||||
|
||||
void IMandelbrot::calculateMandelbrot(){
|
||||
calc(*m_Params);
|
||||
}
|
||||
|
||||
int** IMandelbrot::getOutArray(){
|
||||
return m_Params->m_outarray;
|
||||
}
|
||||
|
||||
void IMandelbrot::checkNumber(CParams& params, double real, double imag, int rePos, int imPos){
|
||||
|
||||
complex<double> Zn(real, imag); //komplexe zahl, die sich in der schleife ändert
|
||||
complex<double> actual(real, imag); //Speichere Ausgangszahl
|
||||
|
||||
if(params.m_use_sse){
|
||||
for(int i = 0; i < params.m_iterations; i += 2){
|
||||
Zn = Zn * Zn; //Zn = Zn^2
|
||||
Zn = Zn + actual; //Zn = Zn^2 + c
|
||||
|
||||
complex<double> Zn2 = Zn * Zn;
|
||||
Zn2 = Zn2 + actual;
|
||||
|
||||
__m128d a;
|
||||
a = _mm_loadl_pd(a,&Zn.real());
|
||||
a = _mm_loadh_pd(a,&Zn2.real());
|
||||
|
||||
__m128d b;
|
||||
b = _mm_loadl_pd(b,&Zn.imag());
|
||||
b = _mm_loadh_pd(b,&Zn2.imag());
|
||||
|
||||
a = _mm_mul_pd(a,a);
|
||||
b = _mm_mul_pd(b,b);
|
||||
a = _mm_add_pd(a,b);
|
||||
|
||||
double _a1;
|
||||
double _a2;
|
||||
_mm_storeh_pd(&_a1,a);
|
||||
_mm_storeh_pd(&_a2,a);
|
||||
|
||||
double abs_1 = sqrt(_a1);
|
||||
double abs_2 = sqrt(_a2);
|
||||
if(abs_1 > 2 && abs_2 > 2){
|
||||
params.m_outarray[rePos][imPos] = 0; //nicht in Mandelbrotmenge -> schreibe 0 in ASCII-MAP
|
||||
return; //Schleifenabbruch
|
||||
}
|
||||
}
|
||||
|
||||
params.m_outarray[rePos][imPos] = 1; //in Mandelbrotmenge -> schreibe 1 in ASCII-MAP
|
||||
return;
|
||||
|
||||
} else {
|
||||
for(int i = 0; i < params.m_iterations; i++){
|
||||
Zn = Zn * Zn; //Zn = Zn^2
|
||||
Zn = Zn + actual; //Zn = Zn^2 + c
|
||||
|
||||
|
||||
//Betrag Zn berechnen:
|
||||
double a = Zn.real();
|
||||
double b = Zn.imag();
|
||||
a = a * a;
|
||||
b = b * b;
|
||||
a = a + b;
|
||||
|
||||
double abs = sqrt(a);
|
||||
|
||||
if(abs > 2){
|
||||
params.m_outarray[rePos][imPos] = 0; //nicht in Mandelbrotmenge -> schreibe 0 in ASCII-MAP
|
||||
return; //Schleifenabbruch
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
params.m_outarray[rePos][imPos] = 1; //in Mandelbrotmenge -> schreibe 1 in ASCII-MAP
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
51
ws2010/gdi3/p5/Mandelbrot.interface.h
Normal file
51
ws2010/gdi3/p5/Mandelbrot.interface.h
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
class IMandelbrot {
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
public:
|
||||
struct CParams {
|
||||
|
||||
int** m_outarray;
|
||||
double m_minRe, m_maxRe;
|
||||
double m_minIm, m_maxIm;
|
||||
double m_step;
|
||||
int m_x_width;
|
||||
int m_y_height;
|
||||
int m_iterations;
|
||||
unsigned int m_threads;
|
||||
int m_posix_begin;
|
||||
int m_posix_end;
|
||||
bool m_use_sse;
|
||||
|
||||
CParams( int** outarray, double minRe, double maxRe, double minIm, double maxIm, double step, int x_width, int y_height, int iterations, unsigned int threads, bool use_sse):
|
||||
m_outarray(outarray), m_minRe(minRe), m_maxRe(maxRe), m_minIm(minIm), m_maxIm(maxIm), m_step(step),m_x_width(x_width),m_y_height(y_height),m_iterations(iterations),m_threads(threads),m_use_sse(use_sse){};
|
||||
|
||||
CParams* copy(){
|
||||
return new CParams(m_outarray,m_minRe,m_maxRe,m_minIm,m_maxIm,m_step,m_x_width,m_y_height,m_iterations,m_threads,m_use_sse);
|
||||
}
|
||||
};
|
||||
private:
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
CParams* m_Params;
|
||||
|
||||
virtual void calc(CParams& params) = 0;
|
||||
|
||||
protected:
|
||||
static void checkNumber(CParams& params, double real, double imag, int rePos, int imPos);
|
||||
|
||||
public:
|
||||
|
||||
void Init( int x_width,
|
||||
int y_height,
|
||||
int iterations,
|
||||
unsigned int threads,
|
||||
bool sse);
|
||||
|
||||
void Exit();
|
||||
|
||||
void calculateMandelbrot();
|
||||
|
||||
int** getOutArray();
|
||||
};
|
||||
48
ws2010/gdi3/p5/MandelbrotOMP.class.h
Normal file
48
ws2010/gdi3/p5/MandelbrotOMP.class.h
Normal file
@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <omp.h>
|
||||
|
||||
#include "Mandelbrot.interface.h"
|
||||
|
||||
class CMandelbrotOMP: public IMandelbrot {
|
||||
|
||||
void calc(CParams& params){
|
||||
|
||||
double startR = params.m_minRe;
|
||||
|
||||
int x_pos;
|
||||
int y_pos;
|
||||
double startI;
|
||||
omp_set_num_threads(params.m_threads);
|
||||
|
||||
|
||||
#pragma omp parallel for private(y_pos) schedule(dynamic, params.m_x_width)
|
||||
for(x_pos = 0; x_pos < params.m_x_width; x_pos++){
|
||||
|
||||
startI = params.m_minIm;
|
||||
|
||||
for(y_pos = params.m_y_height -1; y_pos >= 0; y_pos--){
|
||||
|
||||
checkNumber(params, startR, startI, x_pos, y_pos);
|
||||
startI += params.m_step;
|
||||
|
||||
}
|
||||
|
||||
startR += params.m_step;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
CMandelbrotOMP(int x_width, int y_height, int iterations, unsigned int threads, bool sse){
|
||||
Init(x_width,y_height,iterations,threads,sse);
|
||||
}
|
||||
|
||||
~CMandelbrotOMP(){
|
||||
Exit();
|
||||
}
|
||||
};
|
||||
77
ws2010/gdi3/p5/MandelbrotPOSIX.class.h
Normal file
77
ws2010/gdi3/p5/MandelbrotPOSIX.class.h
Normal file
@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include "Mandelbrot.interface.h"
|
||||
|
||||
class CMandelbrotPOSIX: public IMandelbrot {
|
||||
|
||||
pthread_t* m_posixthreads;
|
||||
|
||||
static void* calcPOSIX(void* _params){
|
||||
|
||||
CParams* params = (CParams*) _params;
|
||||
|
||||
double startR = params->m_minRe + params->m_posix_begin*params->m_step;
|
||||
|
||||
for(int x_pos = params->m_posix_begin; x_pos < params->m_posix_end; x_pos++){
|
||||
|
||||
double startI = params->m_minIm;
|
||||
|
||||
for(int y_pos = params->m_y_height -1; y_pos >= 0; y_pos--){
|
||||
|
||||
checkNumber(*params, startR, startI, x_pos, y_pos);
|
||||
startI += params->m_step;
|
||||
|
||||
}
|
||||
|
||||
startR += params->m_step;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void calc(CParams& params){
|
||||
|
||||
if(params.m_threads > params.m_x_width){
|
||||
params.m_threads = params.m_x_width;
|
||||
}
|
||||
|
||||
m_posixthreads = (pthread_t*)malloc(params.m_threads*sizeof(pthread_t)); // reserve memory for the threads
|
||||
|
||||
int array_step = params.m_x_width / params.m_threads;
|
||||
|
||||
for (unsigned i=0;i<params.m_threads-1;i++){
|
||||
//calc array-part here
|
||||
CParams* p = params.copy();
|
||||
|
||||
p->m_posix_begin = array_step*i;
|
||||
p->m_posix_end = array_step*(i+1);
|
||||
|
||||
pthread_create(&m_posixthreads[i],NULL,calcPOSIX, (void *)p); // create thread
|
||||
}
|
||||
|
||||
//last Thread
|
||||
//calc array-part here
|
||||
CParams* p = params.copy();
|
||||
p->m_posix_begin = array_step*(params.m_threads-1);
|
||||
p->m_posix_end = params.m_x_width;
|
||||
pthread_create(&m_posixthreads[params.m_threads-1],NULL,calcPOSIX, (void *)p); // create thread
|
||||
|
||||
// wait for termination of all threads
|
||||
for(unsigned i=0;i<params.m_threads;i++){
|
||||
pthread_join(m_posixthreads[i],NULL);
|
||||
}
|
||||
|
||||
// free memory
|
||||
free(m_posixthreads);
|
||||
return;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
CMandelbrotPOSIX(int x_width, int y_height, int iterations, unsigned int threads, bool sse){
|
||||
Init(x_width,y_height,iterations,threads,sse);
|
||||
}
|
||||
|
||||
~CMandelbrotPOSIX(){
|
||||
Exit();
|
||||
}
|
||||
};
|
||||
36
ws2010/gdi3/p5/MandelbrotSimple.class.h
Normal file
36
ws2010/gdi3/p5/MandelbrotSimple.class.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "Mandelbrot.interface.cpp"
|
||||
|
||||
class CMandelbrotSimple: public IMandelbrot {
|
||||
|
||||
void calc(CParams& params){
|
||||
|
||||
int x_pos = 0; //Realteil
|
||||
int y_pos; //Imaginärteil
|
||||
|
||||
for(double startR = params.m_minRe; startR < params.m_maxRe; startR += params.m_step){ //minRe + step + step + ...
|
||||
|
||||
y_pos = params.m_y_height -1;
|
||||
|
||||
for(double startI = params.m_minIm; startI < params.m_maxIm; startI += params.m_step){ //minIm + step + step + ...
|
||||
|
||||
checkNumber(params, startR, startI, x_pos, y_pos); //Iteriert über aktuel zu untersuchende komplexe Zahl und schreibt in ASCII-MAP
|
||||
|
||||
y_pos--;
|
||||
}
|
||||
|
||||
x_pos++;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
CMandelbrotSimple(int x_width, int y_height, int iterations, unsigned int threads, bool sse){
|
||||
Init(x_width,y_height,iterations,threads,sse);
|
||||
}
|
||||
|
||||
~CMandelbrotSimple(){
|
||||
Exit();
|
||||
}
|
||||
};
|
||||
118
ws2010/gdi3/p5/Painter.class.cpp
Normal file
118
ws2010/gdi3/p5/Painter.class.cpp
Normal file
@ -0,0 +1,118 @@
|
||||
#include "Painter.class.h"
|
||||
|
||||
void CPainter::print(int outtype, int** outarray, int x_width, int y_height){
|
||||
|
||||
switch(outtype){
|
||||
case 1:
|
||||
CPainter::printASCIIMandelbrot(outarray, x_width, y_height);
|
||||
break;
|
||||
case 2:
|
||||
CPainter::printPIXELMandelbrot(outarray, x_width, y_height);
|
||||
break;
|
||||
default:
|
||||
printf("Keine Ausgabe!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CPainter::printASCIIMandelbrot(int** outarray, int x_width, int y_height){
|
||||
for(int i=0;i<y_height;i++){
|
||||
for(int j=0;j<x_width;j++){
|
||||
if(outarray[j][i]==0){
|
||||
printf(" ");
|
||||
} else {
|
||||
printf("X");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
void CPainter::printPIXELMandelbrot(int** outarray, int x_width, int y_height){
|
||||
SDL_Delay(16);
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
SDL_Surface* screen = SDL_SetVideoMode(x_width, y_height, 0, SDL_HWPALETTE);
|
||||
|
||||
SDL_WM_SetCaption("my Mandelbrot", "my Mandelbrot");
|
||||
|
||||
SDL_Event _event;
|
||||
|
||||
for(int i=0;i<y_height;i++){
|
||||
for(int j=0;j<x_width;j++){
|
||||
if(outarray[j][i]==0){
|
||||
CPainter::DrawPixel(screen,j,i,0,0,0);
|
||||
} else {
|
||||
CPainter::DrawPixel(screen,j,i,255,255,255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UpdateRect(screen, x_width, y_height, 1, 1);
|
||||
|
||||
bool done=false;
|
||||
|
||||
while(!done) {
|
||||
while(SDL_PollEvent(&_event)) {
|
||||
if (_event.type == SDL_QUIT) {
|
||||
done=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_FreeSurface;
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void CPainter::DrawPixel(SDL_Surface *screen, int x, int y, Uint8 R, Uint8 G, Uint8 B){
|
||||
|
||||
Uint32 color = SDL_MapRGB(screen->format, R, G, B);
|
||||
|
||||
if ( SDL_MUSTLOCK(screen) ) {
|
||||
if ( SDL_LockSurface(screen) < 0 ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
switch (screen->format->BytesPerPixel) {
|
||||
case 1: { /* vermutlich 8 Bit */
|
||||
Uint8 *bufp;
|
||||
|
||||
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
|
||||
*bufp = color;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: { /* vermutlich 15 Bit oder 16 Bit */
|
||||
Uint16 *bufp;
|
||||
|
||||
bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
|
||||
*bufp = color;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: { /* langsamer 24-Bit-Modus, selten verwendet */
|
||||
Uint8 *bufp;
|
||||
|
||||
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x * 3;
|
||||
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {
|
||||
bufp[0] = color;
|
||||
bufp[1] = color >> 8;
|
||||
bufp[2] = color >> 16;
|
||||
} else {
|
||||
bufp[2] = color;
|
||||
bufp[1] = color >> 8;
|
||||
bufp[0] = color >> 16;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: { /* vermutlich 32 Bit */
|
||||
Uint32 *bufp;
|
||||
|
||||
bufp = (Uint32 *)screen->pixels + y*screen->pitch/4 + x;
|
||||
*bufp = color;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if ( SDL_MUSTLOCK(screen) ) {
|
||||
SDL_UnlockSurface(screen);
|
||||
}
|
||||
}
|
||||
19
ws2010/gdi3/p5/Painter.class.h
Normal file
19
ws2010/gdi3/p5/Painter.class.h
Normal file
@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "SDL/include/SDL.h"
|
||||
|
||||
class CPainter
|
||||
{
|
||||
void static DrawPixel(SDL_Surface *screen, int x, int y, Uint8 R, Uint8 G, Uint8 B);
|
||||
|
||||
/*
|
||||
* returns the Mandelbrot-set as ASCII-art on the command line
|
||||
*/
|
||||
void static printASCIIMandelbrot(int** outarray, int x_width, int y_height);
|
||||
void static printPIXELMandelbrot(int** outarray, int x_width, int y_height);
|
||||
|
||||
public:
|
||||
|
||||
void static print(int outtype, int** outarray, int x_width, int y_height);
|
||||
|
||||
};
|
||||
BIN
ws2010/gdi3/p5/Praktikum-05.pdf
Normal file
BIN
ws2010/gdi3/p5/Praktikum-05.pdf
Normal file
Binary file not shown.
18
ws2010/gdi3/p5/SDL/BUGS
Normal file
18
ws2010/gdi3/p5/SDL/BUGS
Normal file
@ -0,0 +1,18 @@
|
||||
|
||||
Bugs are now managed in the SDL bug tracker, here:
|
||||
|
||||
http://bugzilla.libsdl.org/
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
|
||||
|
||||
|
||||
You may also find help at the SDL mailing list. Subscription information:
|
||||
|
||||
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
|
||||
bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
||||
|
||||
139
ws2010/gdi3/p5/SDL/Borland.html
Normal file
139
ws2010/gdi3/p5/SDL/Borland.html
Normal file
@ -0,0 +1,139 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<title>Building SDL with Borland's C++ compilers</title>
|
||||
|
||||
<meta name="author"
|
||||
content="David Snopek and updated by Dominique Louis.">
|
||||
</head>
|
||||
<body>
|
||||
<xevol @newtonave.net=""> </xevol>
|
||||
<h1>Building SDL with Borland's C++ compilers. </h1>
|
||||
<b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
|
||||
and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
|
||||
Louis</a></b> ( Last updated : 30th June 2003 ).<br>
|
||||
<br>
|
||||
These instructions cover how to compile SDL and its included test
|
||||
programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
|
||||
<a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
|
||||
href="#bccc">Borland C++ command-line compiler</a>. <br>
|
||||
|
||||
<h3> <b> Extract the files </b> </h3>
|
||||
|
||||
<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
|
||||
it into any other directory because the makefiles ( *.mak ) and project
|
||||
files ( *.bpr ) use relative paths to refer to the SDL sources. This should
|
||||
create a directory named "Borland" inside of the top level SDL source directory.
|
||||
</p>
|
||||
|
||||
<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
|
||||
</h3>
|
||||
|
||||
<p> Inside of the "Borland" directory there is a "bcb6" directory that contains
|
||||
a number of Builder project files. Double-click on the "libSDL.bpg" file
|
||||
icon. Once Builder has started click on the "<u>P</u>rojects" menu on
|
||||
the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
|
||||
This will proceed to build SDL ( with Borland's calling convention ),
|
||||
SDLmain, and all the <a href="#tests">test programs</a>. Currently, all
|
||||
the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's
|
||||
SDL.dll.</p>
|
||||
|
||||
<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
|
||||
<br>
|
||||
If you wish to dynamically link to the SDL library supplied by Sam Lantinga
|
||||
in each release, I have created the correct *.libs for SDL 1.2.4 and they
|
||||
exist in the "/lib" directory.<br>
|
||||
If you would like to create the *.lib files yourself, you will need to
|
||||
make use of Borland's "implib.exe" utility.<br>
|
||||
</p>
|
||||
|
||||
<p><tt>IMPLIB</tt> works like this: </p>
|
||||
|
||||
<pre> IMPLIB (destination lib name) (source dll)<br></pre>
|
||||
|
||||
<p> For example,</p>
|
||||
|
||||
<pre> IMPLIB SDL.lib SDL.dll<br></pre>
|
||||
|
||||
<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
|
||||
</p>
|
||||
|
||||
<p>To learn more about the difference between Borland's and Microsoft's *.lib
|
||||
format please read the article <a
|
||||
href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
|
||||
</p>
|
||||
|
||||
<p> <b><br>
|
||||
NOTE :</b> The C++ Builder for Windows project format, is not compatible
|
||||
with the Kylix 3 project format, hence the reason why they are in separate
|
||||
directories.</p>
|
||||
|
||||
<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
|
||||
</b> </h3>
|
||||
|
||||
<p> The free Borland compiler can be downloaded at no charge from <a
|
||||
href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
|
||||
</a>. Make sure that it is installed and properly configured. </p>
|
||||
|
||||
<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
|
||||
the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
|
||||
-f SDLmain.mak". There are also makefiles for all of the <a
|
||||
href="#tests">test programs</a>, if you wish to build them. All .exes and
|
||||
DLLs are created in the "test" SDL directory. Ify ou would like to create
|
||||
the DLL and all the test applications, I have thrown together a basic batchfile
|
||||
called "makeall.bat" which should create everything in the right order. </p>
|
||||
|
||||
<h3> <b> Output files </b> </h3>
|
||||
No matter which compiler you used, three important files should have
|
||||
been produced:
|
||||
<ul>
|
||||
<li> SDL.dll ( Borland format ) </li>
|
||||
<li> SDL.lib ( Borland format ) </li>
|
||||
<li> SDLmain.lib ( Borland format ) </li>
|
||||
|
||||
</ul>
|
||||
Both of the *.lib files will need to be added to all the projects
|
||||
that use SDL and SDL.dll must be placed some where the Windows dynamic
|
||||
linker can find it (either in your project directory or on the system
|
||||
path, C:\WINDOWS\SYSTEM).
|
||||
<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
|
||||
3 ) </b> </h3>
|
||||
|
||||
<p> Inside of the "Borland" directory there is a "k3" directory that contains
|
||||
a number of Builder project files. Double-click on the "libSDL.bpg" file
|
||||
icon. Once Builder has started click on the "<u>P</u>rojects" menu on
|
||||
the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will
|
||||
proceed to build all the <a href="#tests">test programs</a>. <br>
|
||||
Linux users do not need *.lib files as the Shared Object is linked right
|
||||
into the project ( very neat actually, Windows should do this sort of thing
|
||||
as it is a lot easier for the developer ). <br>
|
||||
<b>NOTE :</b> The C++ Builder for Windows project format, is not
|
||||
compatible with the Kylix 3 project format, hence the reason why they are
|
||||
in separate directories.</p>
|
||||
|
||||
<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
|
||||
directory as libSDL_*.so and the Mesa OpenGL shared objects are located
|
||||
in /usr/X11R6/lib as libGL*.so<br>
|
||||
<br>
|
||||
So if your setup is different you may need to change the project file
|
||||
so that they re-link to the ones on your system.<br>
|
||||
<br>
|
||||
On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
|
||||
So if you you have not installed the development RPMs ( usually named libSDL-devel*
|
||||
) for SDL ( not included ) you may have to change the include directory
|
||||
within some of the projects.<br>
|
||||
</p>
|
||||
|
||||
<h3> Known Problems</h3>
|
||||
The only known problem is that I ( Dominique Louis ), was unable to
|
||||
create the projects that rebuilt the SDL shared objects under Linux, due
|
||||
to time constraints and my lack of intimate knowledge of Linux.
|
||||
<h3><a name="tests"><b> Test programs </b> </a></h3>
|
||||
Some of the test programs require included media files ( *.wav; *.bmp
|
||||
etc ). All the test programs are now created in the "test" directory, where
|
||||
the media files are ( usually ) so they should be ready to go. <br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
||||
BIN
ws2010/gdi3/p5/SDL/Borland.zip
Normal file
BIN
ws2010/gdi3/p5/SDL/Borland.zip
Normal file
Binary file not shown.
458
ws2010/gdi3/p5/SDL/COPYING
Normal file
458
ws2010/gdi3/p5/SDL/COPYING
Normal file
@ -0,0 +1,458 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
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|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
94
ws2010/gdi3/p5/SDL/CREDITS
Normal file
94
ws2010/gdi3/p5/SDL/CREDITS
Normal file
@ -0,0 +1,94 @@
|
||||
|
||||
Simple DirectMedia Layer CREDITS
|
||||
Thanks to everyone who made this possible, including:
|
||||
|
||||
* Cliff Matthews, for giving me a reason to start this project. :)
|
||||
-- Executor rocks! *grin*
|
||||
|
||||
* Scott Call, for making a home for SDL on the 'Net... Thanks! :)
|
||||
|
||||
* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
|
||||
Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
|
||||
Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
|
||||
and Phoenix Kokido for financial contributions
|
||||
|
||||
* Gaëtan de Menten for writing the PHP and SQL behind the SDL website
|
||||
|
||||
* Tim Jones for the new look of the SDL website
|
||||
|
||||
* Marco Kraus for setting up SDL merchandise
|
||||
|
||||
* Martin Donlon for his work on the SDL Documentation Project
|
||||
|
||||
* Ryan Gordon for helping everybody out and keeping the dream alive. :)
|
||||
|
||||
* IBM R&D Lab for their PS3 SPE video acceleration code
|
||||
|
||||
* Mattias Engdegård, for help with the Solaris port and lots of other help
|
||||
|
||||
* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
|
||||
|
||||
* Stan Shebs, for the initial Mac OS X port
|
||||
|
||||
* Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port
|
||||
|
||||
* Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port
|
||||
|
||||
* Carsten Griwodz for the AIX port
|
||||
|
||||
* Gabriele Greco, for the Amiga port
|
||||
|
||||
* Patrice Mandin, for the Atari port
|
||||
|
||||
* Hannu Viitala for the EPOC port
|
||||
|
||||
* Marcus Mertama for the S60 port.
|
||||
|
||||
* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
|
||||
|
||||
* Kent B Mein, for a place to do the IRIX port
|
||||
|
||||
* Ash, for a place to do the OSF/1 Alpha port
|
||||
|
||||
* David Sowsy, for help with the BeOS port
|
||||
|
||||
* Eugenia Loli, for endless work on porting SDL games to BeOS
|
||||
|
||||
* Jon Taylor for the GGI front-end
|
||||
|
||||
* Paulus Esterhazy, for the Visual C++ testing and libraries
|
||||
|
||||
* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
|
||||
|
||||
* Chris Nentwich, for the Hermes assembly blitters
|
||||
|
||||
* Michael Vance and Jim Kutter for the X11 OpenGL support
|
||||
|
||||
* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
|
||||
|
||||
* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation
|
||||
|
||||
* Peter Wiklund, for the 1998 winning SDL logo,
|
||||
and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
|
||||
|
||||
* Arne Claus, for the 2004 winning SDL logo,
|
||||
and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann,
|
||||
Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella,
|
||||
Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson,
|
||||
S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand,
|
||||
Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller,
|
||||
Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja
|
||||
for other logo entries.
|
||||
|
||||
* Bob Pendleton and David Olofson for being long time contributors to
|
||||
the SDL mailing list.
|
||||
|
||||
* Everybody at Loki Software, Inc. for their great contributions!
|
||||
|
||||
And a big hand to everyone else who gave me appreciation, advice,
|
||||
and suggestions, especially the good folks on the SDL mailing list.
|
||||
|
||||
THANKS! :)
|
||||
|
||||
-- Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
BIN
ws2010/gdi3/p5/SDL/CWprojects.sea.bin
Normal file
BIN
ws2010/gdi3/p5/SDL/CWprojects.sea.bin
Normal file
Binary file not shown.
23
ws2010/gdi3/p5/SDL/INSTALL
Normal file
23
ws2010/gdi3/p5/SDL/INSTALL
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
To compile and install SDL:
|
||||
|
||||
1. Run './configure; make; make install'
|
||||
|
||||
If you are compiling for Windows using gcc, read the FAQ at:
|
||||
http://www.libsdl.org/faq.php?action=listentries&category=4#42
|
||||
|
||||
If you are compiling using Visual C++ on Win32, you should read
|
||||
the file VisualC.html
|
||||
|
||||
2. Look at the example programs in ./test, and check out the HTML
|
||||
documentation in ./docs to see how to use the SDL library.
|
||||
|
||||
3. Join the SDL developer mailing list by sending E-mail to
|
||||
sdl-request@libsdl.org
|
||||
and put "subscribe" in the subject of the message.
|
||||
|
||||
Or alternatively you can use the web interface:
|
||||
http://www.libsdl.org/mailing-list.php
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
||||
BIN
ws2010/gdi3/p5/SDL/MPWmake.sea.bin
Normal file
BIN
ws2010/gdi3/p5/SDL/MPWmake.sea.bin
Normal file
Binary file not shown.
183
ws2010/gdi3/p5/SDL/Makefile
Normal file
183
ws2010/gdi3/p5/SDL/Makefile
Normal file
@ -0,0 +1,183 @@
|
||||
# Makefile to build and install the SDL library
|
||||
|
||||
top_builddir = .
|
||||
srcdir = .
|
||||
objects = build
|
||||
depend = build-deps
|
||||
prefix = /usr/local
|
||||
exec_prefix = ${prefix}
|
||||
bindir = ${exec_prefix}/bin
|
||||
libdir = ${exec_prefix}/lib
|
||||
includedir = ${prefix}/include
|
||||
datarootdir = ${prefix}/share
|
||||
datadir = ${datarootdir}
|
||||
mandir = ${datarootdir}/man
|
||||
auxdir = build-scripts
|
||||
distpath = $(srcdir)/..
|
||||
distdir = SDL-1.2.14
|
||||
distfile = $(distdir).tar.gz
|
||||
|
||||
|
||||
SHELL = /bin/sh
|
||||
CC = gcc
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2
|
||||
EXTRA_CFLAGS = -I./include -D_GNU_SOURCE=1 -fvisibility=hidden -DXTHREADS -I/usr/include/directfb -D_REENTRANT -D_REENTRANT -DHAVE_LINUX_VERSION_H
|
||||
LDFLAGS =
|
||||
EXTRA_LDFLAGS = -lm -ldl -L/usr/lib -ldirectfb -lfusion -ldirect -lpthread -lpthread
|
||||
LIBTOOL = $(SHELL) $(top_builddir)/libtool
|
||||
INSTALL = /usr/bin/install -c
|
||||
NASM = /usr/local/bin/yasm -f elf -I ./src/hermes/ -DHIDDEN_VISIBILITY
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
WINDRES =
|
||||
|
||||
TARGET = libSDL.la
|
||||
SOURCES = ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c ./src/joystick/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/hermes/*.asm ./src/audio/dsp/*.c ./src/audio/dma/*.c ./src/audio/esd/*.c ./src/video/x11/*.c ./src/video/Xext/Xxf86dga/*.c ./src/video/dga/*.c ./src/video/Xext/Xxf86vm/*.c ./src/video/Xext/Xv/*.c ./src/video/Xext/Xinerama/*.c ./src/video/Xext/XME/*.c ./src/video/fbcon/*.c ./src/video/directfb/*.c ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c ./src/joystick/linux/*.c ./src/cdrom/linux/*.c ./src/timer/unix/*.c
|
||||
OBJECTS = $(objects)/SDL.lo $(objects)/SDL_error.lo $(objects)/SDL_fatal.lo $(objects)/SDL_audio.lo $(objects)/SDL_audiocvt.lo $(objects)/SDL_audiodev.lo $(objects)/SDL_mixer.lo $(objects)/SDL_mixer_MMX.lo $(objects)/SDL_mixer_MMX_VC.lo $(objects)/SDL_mixer_m68k.lo $(objects)/SDL_wave.lo $(objects)/SDL_cdrom.lo $(objects)/SDL_cpuinfo.lo $(objects)/SDL_active.lo $(objects)/SDL_events.lo $(objects)/SDL_expose.lo $(objects)/SDL_keyboard.lo $(objects)/SDL_mouse.lo $(objects)/SDL_quit.lo $(objects)/SDL_resize.lo $(objects)/SDL_rwops.lo $(objects)/SDL_getenv.lo $(objects)/SDL_iconv.lo $(objects)/SDL_malloc.lo $(objects)/SDL_qsort.lo $(objects)/SDL_stdlib.lo $(objects)/SDL_string.lo $(objects)/SDL_thread.lo $(objects)/SDL_timer.lo $(objects)/SDL_RLEaccel.lo $(objects)/SDL_blit.lo $(objects)/SDL_blit_0.lo $(objects)/SDL_blit_1.lo $(objects)/SDL_blit_A.lo $(objects)/SDL_blit_N.lo $(objects)/SDL_bmp.lo $(objects)/SDL_cursor.lo $(objects)/SDL_gamma.lo $(objects)/SDL_pixels.lo $(objects)/SDL_stretch.lo $(objects)/SDL_surface.lo $(objects)/SDL_video.lo $(objects)/SDL_yuv.lo $(objects)/SDL_yuv_mmx.lo $(objects)/SDL_yuv_sw.lo $(objects)/SDL_joystick.lo $(objects)/SDL_nullevents.lo $(objects)/SDL_nullmouse.lo $(objects)/SDL_nullvideo.lo $(objects)/SDL_diskaudio.lo $(objects)/SDL_dummyaudio.lo $(objects)/SDL_sysloadso.lo $(objects)/mmx_main.lo $(objects)/mmxp2_32.lo $(objects)/x86_main.lo $(objects)/x86p_16.lo $(objects)/x86p_32.lo $(objects)/SDL_dspaudio.lo $(objects)/SDL_dmaaudio.lo $(objects)/SDL_esdaudio.lo $(objects)/SDL_x11dga.lo $(objects)/SDL_x11dyn.lo $(objects)/SDL_x11events.lo $(objects)/SDL_x11gamma.lo $(objects)/SDL_x11gl.lo $(objects)/SDL_x11image.lo $(objects)/SDL_x11modes.lo $(objects)/SDL_x11mouse.lo $(objects)/SDL_x11video.lo $(objects)/SDL_x11wm.lo $(objects)/SDL_x11yuv.lo $(objects)/XF86DGA.lo $(objects)/XF86DGA2.lo $(objects)/SDL_dgaevents.lo $(objects)/SDL_dgamouse.lo $(objects)/SDL_dgavideo.lo $(objects)/XF86VMode.lo $(objects)/Xv.lo $(objects)/Xinerama.lo $(objects)/xme.lo $(objects)/SDL_fb3dfx.lo $(objects)/SDL_fbelo.lo $(objects)/SDL_fbevents.lo $(objects)/SDL_fbmatrox.lo $(objects)/SDL_fbmouse.lo $(objects)/SDL_fbriva.lo $(objects)/SDL_fbvideo.lo $(objects)/SDL_DirectFB_events.lo $(objects)/SDL_DirectFB_video.lo $(objects)/SDL_DirectFB_yuv.lo $(objects)/SDL_systhread.lo $(objects)/SDL_syssem.lo $(objects)/SDL_sysmutex.lo $(objects)/SDL_syscond.lo $(objects)/SDL_sysjoystick.lo $(objects)/SDL_syscdrom.lo $(objects)/SDL_systimer.lo
|
||||
|
||||
SDLMAIN_TARGET = libSDLmain.a
|
||||
SDLMAIN_SOURCES = ./src/main/dummy/*.c
|
||||
SDLMAIN_OBJECTS = $(objects)/SDL_dummy_main.o
|
||||
|
||||
DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip Watcom-Win32.zip symbian.zip WhatsNew Xcode.tar.gz
|
||||
|
||||
HDRS = SDL.h SDL_active.h SDL_audio.h SDL_byteorder.h SDL_cdrom.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_getenv.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_platform.h SDL_quit.h SDL_rwops.h SDL_stdinc.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
|
||||
|
||||
LT_AGE = 11
|
||||
LT_CURRENT = 11
|
||||
LT_RELEASE = 1.2
|
||||
LT_REVISION = 3
|
||||
LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
|
||||
|
||||
$(srcdir)/configure: $(srcdir)/configure.in
|
||||
@echo "Warning, configure.in is out of date"
|
||||
#(cd $(srcdir) && sh autogen.sh && sh configure)
|
||||
@sleep 3
|
||||
|
||||
Makefile: $(srcdir)/Makefile.in
|
||||
$(SHELL) config.status $@
|
||||
|
||||
$(objects):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $@
|
||||
|
||||
.PHONY: all depend install install-bin install-hdrs install-lib install-data install-man uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man clean distclean dist
|
||||
depend:
|
||||
@SOURCES="$(SOURCES)" INCLUDE="$(INCLUDE)" output="$(depend)" \
|
||||
$(SHELL) $(auxdir)/makedep.sh
|
||||
@for src in $(SDLMAIN_SOURCES); do \
|
||||
obj=`echo $$src | sed -e 's|.*/||' -e 's|\.[^\.]*$$|.o|'`; \
|
||||
echo "\$$(objects)/$$obj: $$src" >>$(depend); \
|
||||
echo " \$$(CC) \$$(CFLAGS) \$$(EXTRA_CFLAGS) -c $$src -o \$$@" >>$(depend); \
|
||||
done
|
||||
|
||||
include $(depend)
|
||||
|
||||
$(objects)/$(TARGET): $(OBJECTS)
|
||||
$(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(AR) cru $@ $(SDLMAIN_OBJECTS)
|
||||
$(RANLIB) $@
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data install-man
|
||||
install-bin:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
|
||||
$(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config
|
||||
install-hdrs:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL
|
||||
for file in $(HDRS); do \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; \
|
||||
done
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL/SDL_config.h
|
||||
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl.m4 $(DESTDIR)$(datadir)/aclocal/sdl.m4
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(INSTALL) -m 644 sdl.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
install-man:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(mandir)/man3
|
||||
for src in $(srcdir)/docs/man3/*.3; do \
|
||||
file=`echo $$src | sed -e 's|^.*/||'`; \
|
||||
$(INSTALL) -m 644 $$src $(DESTDIR)$(mandir)/man3/$$file; \
|
||||
done
|
||||
|
||||
uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man
|
||||
uninstall-bin:
|
||||
rm -f $(DESTDIR)$(bindir)/sdl-config
|
||||
uninstall-hdrs:
|
||||
for file in $(HDRS); do \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL/$$file; \
|
||||
done
|
||||
rm -f $(DESTDIR)$(includedir)/SDL/SDL_config.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL
|
||||
uninstall-lib:
|
||||
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
uninstall-data:
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl.pc
|
||||
uninstall-man:
|
||||
for src in $(srcdir)/docs/man3/*.3; do \
|
||||
file=`echo $$src | sed -e 's|^.*/||'`; \
|
||||
rm -f $(DESTDIR)$(mandir)/man3/$$file; \
|
||||
done
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
rm -f Makefile include/SDL_config.h sdl-config
|
||||
rm -f SDL.qpg
|
||||
rm -f config.status config.cache config.log libtool $(depend)
|
||||
rm -rf $(srcdir)/autom4te*
|
||||
rm -rf $(srcdir)/test/autom4te*
|
||||
find $(srcdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
dist $(distfile):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
|
||||
tar cf - $(DIST) | (cd $(distdir); tar xf -)
|
||||
cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h
|
||||
rm -rf `find $(distdir) -name .svn`
|
||||
rm -rf $(distdir)/test/autom4te*
|
||||
find $(distdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
rpm: $(distfile)
|
||||
rpmbuild -ta $?
|
||||
|
||||
# Create a SVN snapshot that people can run update on
|
||||
snapshot:
|
||||
svn co http://svn.libsdl.org/branches/SDL-1.2
|
||||
(cd SDL-1.2 && ./autogen.sh && rm -rf autom4te.cache)
|
||||
cp SDL-1.2/include/SDL_config.h.default SDL-1.2/include/SDL_config.h
|
||||
tar zcf $(HOME)/SDL-1.2.tar.gz SDL-1.2
|
||||
rm -f $(HOME)/SDL-1.2.zip
|
||||
zip -r $(HOME)/SDL-1.2.zip SDL-1.2
|
||||
rm -rf SDL-1.2
|
||||
111
ws2010/gdi3/p5/SDL/Makefile.dc
Normal file
111
ws2010/gdi3/p5/SDL/Makefile.dc
Normal file
@ -0,0 +1,111 @@
|
||||
#GL=1
|
||||
|
||||
CC = sh-elf-gcc
|
||||
AR = sh-elf-ar
|
||||
|
||||
ifdef GL
|
||||
DEFS += -DSDL_VIDEO_OPENGL=1
|
||||
TARGET = libSDL_gl.a
|
||||
else
|
||||
TARGET = libSDL.a
|
||||
endif
|
||||
|
||||
CFLAGS=$(KOS_CFLAGS) $(DEFS) -Iinclude
|
||||
|
||||
SRCS = \
|
||||
src/audio/dc/SDL_dcaudio.c \
|
||||
src/audio/dc/aica.c \
|
||||
src/audio/dummy/SDL_dummyaudio.c \
|
||||
src/audio/SDL_audio.c \
|
||||
src/audio/SDL_audiocvt.c \
|
||||
src/audio/SDL_audiodev.c \
|
||||
src/audio/SDL_mixer.c \
|
||||
src/audio/SDL_wave.c \
|
||||
src/cdrom/dc/SDL_syscdrom.c \
|
||||
src/cdrom/SDL_cdrom.c \
|
||||
src/events/SDL_active.c \
|
||||
src/events/SDL_events.c \
|
||||
src/events/SDL_expose.c \
|
||||
src/events/SDL_keyboard.c \
|
||||
src/events/SDL_mouse.c \
|
||||
src/events/SDL_quit.c \
|
||||
src/events/SDL_resize.c \
|
||||
src/file/SDL_rwops.c \
|
||||
src/joystick/dc/SDL_sysjoystick.c \
|
||||
src/joystick/SDL_joystick.c \
|
||||
src/loadso/dummy/SDL_sysloadso.c \
|
||||
src/SDL.c \
|
||||
src/SDL_error.c \
|
||||
src/SDL_fatal.c \
|
||||
src/stdlib/SDL_getenv.c \
|
||||
src/stdlib/SDL_iconv.c \
|
||||
src/stdlib/SDL_malloc.c \
|
||||
src/stdlib/SDL_qsort.c \
|
||||
src/stdlib/SDL_stdlib.c \
|
||||
src/stdlib/SDL_string.c \
|
||||
src/thread/dc/SDL_syscond.c \
|
||||
src/thread/dc/SDL_sysmutex.c \
|
||||
src/thread/dc/SDL_syssem.c \
|
||||
src/thread/dc/SDL_systhread.c \
|
||||
src/thread/SDL_thread.c \
|
||||
src/timer/dc/SDL_systimer.c \
|
||||
src/timer/SDL_timer.c \
|
||||
src/video/dc/SDL_dcevents.c \
|
||||
src/video/dc/SDL_dcvideo.c \
|
||||
src/video/dummy/SDL_nullevents.c \
|
||||
src/video/dummy/SDL_nullmouse.c \
|
||||
src/video/dummy/SDL_nullvideo.c \
|
||||
src/video/SDL_blit.c \
|
||||
src/video/SDL_blit_0.c \
|
||||
src/video/SDL_blit_1.c \
|
||||
src/video/SDL_blit_A.c \
|
||||
src/video/SDL_blit_N.c \
|
||||
src/video/SDL_bmp.c \
|
||||
src/video/SDL_cursor.c \
|
||||
src/video/SDL_gamma.c \
|
||||
src/video/SDL_pixels.c \
|
||||
src/video/SDL_RLEaccel.c \
|
||||
src/video/SDL_stretch.c \
|
||||
src/video/SDL_surface.c \
|
||||
src/video/SDL_video.c \
|
||||
src/video/SDL_yuv.c \
|
||||
src/video/SDL_yuv_sw.c \
|
||||
|
||||
OBJS = $(SRCS:.c=.o)
|
||||
|
||||
TEST = \
|
||||
test/checkkeys.c \
|
||||
test/graywin.c \
|
||||
test/loopwave.c \
|
||||
test/testalpha.c \
|
||||
test/testbitmap.c \
|
||||
test/testcdrom.c \
|
||||
test/testerror.c \
|
||||
test/testgamma.c \
|
||||
test/testgl.c \
|
||||
test/testhread.c \
|
||||
test/testjoystick.c \
|
||||
test/testkeys.c \
|
||||
test/testlock.c \
|
||||
test/testoverlay.c \
|
||||
test/testpalette.c \
|
||||
test/testsem.c \
|
||||
test/testsprite.c \
|
||||
test/testtimer.c \
|
||||
test/testtypes.c \
|
||||
test/testver.c \
|
||||
test/testvidinfo.c \
|
||||
test/testwin.c \
|
||||
test/testwm.c \
|
||||
test/threadwin.c \
|
||||
test/torturethread.c \
|
||||
|
||||
$(TARGET): copy_config \
|
||||
$(OBJS)
|
||||
$(AR) rcs $(TARGET) $(OBJS)
|
||||
|
||||
copy_config:
|
||||
@cp include/SDL_config.h.default include/SDL_config.h
|
||||
|
||||
clean:
|
||||
rm -f include/SDL_config.h $(OBJS)
|
||||
183
ws2010/gdi3/p5/SDL/Makefile.in
Normal file
183
ws2010/gdi3/p5/SDL/Makefile.in
Normal file
@ -0,0 +1,183 @@
|
||||
# Makefile to build and install the SDL library
|
||||
|
||||
top_builddir = .
|
||||
srcdir = @srcdir@
|
||||
objects = build
|
||||
depend = build-deps
|
||||
prefix = @prefix@
|
||||
exec_prefix = @exec_prefix@
|
||||
bindir = @bindir@
|
||||
libdir = @libdir@
|
||||
includedir = @includedir@
|
||||
datarootdir = @datarootdir@
|
||||
datadir = @datadir@
|
||||
mandir = @mandir@
|
||||
auxdir = @ac_aux_dir@
|
||||
distpath = $(srcdir)/..
|
||||
distdir = SDL-@SDL_VERSION@
|
||||
distfile = $(distdir).tar.gz
|
||||
|
||||
@SET_MAKE@
|
||||
SHELL = @SHELL@
|
||||
CC = @CC@
|
||||
INCLUDE = @INCLUDE@
|
||||
CFLAGS = @BUILD_CFLAGS@
|
||||
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
||||
LDFLAGS = @BUILD_LDFLAGS@
|
||||
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
|
||||
LIBTOOL = @LIBTOOL@
|
||||
INSTALL = @INSTALL@
|
||||
NASM = @NASM@ @NASMFLAGS@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
WINDRES = @WINDRES@
|
||||
|
||||
TARGET = libSDL.la
|
||||
SOURCES = @SOURCES@
|
||||
OBJECTS = @OBJECTS@
|
||||
|
||||
SDLMAIN_TARGET = libSDLmain.a
|
||||
SDLMAIN_SOURCES = @SDLMAIN_SOURCES@
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS CWprojects.sea.bin docs docs.html include INSTALL Makefile.dc Makefile.minimal Makefile.in MPWmake.sea.bin README* sdl-config.in sdl.m4 sdl.pc.in SDL.qpg.in SDL.spec SDL.spec.in src test TODO VisualCE.zip VisualC.html VisualC.zip Watcom-OS2.zip Watcom-Win32.zip symbian.zip WhatsNew Xcode.tar.gz
|
||||
|
||||
HDRS = SDL.h SDL_active.h SDL_audio.h SDL_byteorder.h SDL_cdrom.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_getenv.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_platform.h SDL_quit.h SDL_rwops.h SDL_stdinc.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
|
||||
|
||||
LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
LT_RELEASE = @LT_RELEASE@
|
||||
LT_REVISION = @LT_REVISION@
|
||||
LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
|
||||
|
||||
$(srcdir)/configure: $(srcdir)/configure.in
|
||||
@echo "Warning, configure.in is out of date"
|
||||
#(cd $(srcdir) && sh autogen.sh && sh configure)
|
||||
@sleep 3
|
||||
|
||||
Makefile: $(srcdir)/Makefile.in
|
||||
$(SHELL) config.status $@
|
||||
|
||||
$(objects):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $@
|
||||
|
||||
.PHONY: all depend install install-bin install-hdrs install-lib install-data install-man uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man clean distclean dist
|
||||
depend:
|
||||
@SOURCES="$(SOURCES)" INCLUDE="$(INCLUDE)" output="$(depend)" \
|
||||
$(SHELL) $(auxdir)/makedep.sh
|
||||
@for src in $(SDLMAIN_SOURCES); do \
|
||||
obj=`echo $$src | sed -e 's|.*/||' -e 's|\.[^\.]*$$|.o|'`; \
|
||||
echo "\$$(objects)/$$obj: $$src" >>$(depend); \
|
||||
echo " \$$(CC) \$$(CFLAGS) \$$(EXTRA_CFLAGS) -c $$src -o \$$@" >>$(depend); \
|
||||
done
|
||||
|
||||
include $(depend)
|
||||
|
||||
$(objects)/$(TARGET): $(OBJECTS)
|
||||
$(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(AR) cru $@ $(SDLMAIN_OBJECTS)
|
||||
$(RANLIB) $@
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data install-man
|
||||
install-bin:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
|
||||
$(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config
|
||||
install-hdrs:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL
|
||||
for file in $(HDRS); do \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; \
|
||||
done
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL/SDL_config.h
|
||||
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl.m4 $(DESTDIR)$(datadir)/aclocal/sdl.m4
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(INSTALL) -m 644 sdl.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
install-man:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(mandir)/man3
|
||||
for src in $(srcdir)/docs/man3/*.3; do \
|
||||
file=`echo $$src | sed -e 's|^.*/||'`; \
|
||||
$(INSTALL) -m 644 $$src $(DESTDIR)$(mandir)/man3/$$file; \
|
||||
done
|
||||
|
||||
uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data uninstall-man
|
||||
uninstall-bin:
|
||||
rm -f $(DESTDIR)$(bindir)/sdl-config
|
||||
uninstall-hdrs:
|
||||
for file in $(HDRS); do \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL/$$file; \
|
||||
done
|
||||
rm -f $(DESTDIR)$(includedir)/SDL/SDL_config.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL
|
||||
uninstall-lib:
|
||||
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
uninstall-data:
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl.pc
|
||||
uninstall-man:
|
||||
for src in $(srcdir)/docs/man3/*.3; do \
|
||||
file=`echo $$src | sed -e 's|^.*/||'`; \
|
||||
rm -f $(DESTDIR)$(mandir)/man3/$$file; \
|
||||
done
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
rm -f Makefile include/SDL_config.h sdl-config
|
||||
rm -f SDL.qpg
|
||||
rm -f config.status config.cache config.log libtool $(depend)
|
||||
rm -rf $(srcdir)/autom4te*
|
||||
rm -rf $(srcdir)/test/autom4te*
|
||||
find $(srcdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
dist $(distfile):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
|
||||
tar cf - $(DIST) | (cd $(distdir); tar xf -)
|
||||
cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h
|
||||
rm -rf `find $(distdir) -name .svn`
|
||||
rm -rf $(distdir)/test/autom4te*
|
||||
find $(distdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
rpm: $(distfile)
|
||||
rpmbuild -ta $?
|
||||
|
||||
# Create a SVN snapshot that people can run update on
|
||||
snapshot:
|
||||
svn co http://svn.libsdl.org/branches/SDL-1.2
|
||||
(cd SDL-1.2 && ./autogen.sh && rm -rf autom4te.cache)
|
||||
cp SDL-1.2/include/SDL_config.h.default SDL-1.2/include/SDL_config.h
|
||||
tar zcf $(HOME)/SDL-1.2.tar.gz SDL-1.2
|
||||
rm -f $(HOME)/SDL-1.2.zip
|
||||
zip -r $(HOME)/SDL-1.2.zip SDL-1.2
|
||||
rm -rf SDL-1.2
|
||||
42
ws2010/gdi3/p5/SDL/Makefile.minimal
Normal file
42
ws2010/gdi3/p5/SDL/Makefile.minimal
Normal file
@ -0,0 +1,42 @@
|
||||
# Makefile to build the SDL library
|
||||
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2 $(INCLUDE)
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
CONFIG_H = include/SDL_config.h
|
||||
TARGET = libSDL.a
|
||||
SOURCES = \
|
||||
src/*.c \
|
||||
src/audio/*.c \
|
||||
src/cdrom/*.c \
|
||||
src/cpuinfo/*.c \
|
||||
src/events/*.c \
|
||||
src/file/*.c \
|
||||
src/joystick/*.c \
|
||||
src/stdlib/*.c \
|
||||
src/thread/*.c \
|
||||
src/timer/*.c \
|
||||
src/video/*.c \
|
||||
src/audio/dummy/*.c \
|
||||
src/video/dummy/*.c \
|
||||
src/joystick/dummy/*.c \
|
||||
src/cdrom/dummy/*.c \
|
||||
src/thread/generic/*.c \
|
||||
src/timer/dummy/*.c \
|
||||
src/loadso/dummy/*.c \
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(CONFIG_H) $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
$(CONFIG_H):
|
||||
cp $(CONFIG_H).default $(CONFIG_H)
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
||||
49
ws2010/gdi3/p5/SDL/README
Normal file
49
ws2010/gdi3/p5/SDL/README
Normal file
@ -0,0 +1,49 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
|
||||
(SDL)
|
||||
|
||||
Version 1.2
|
||||
|
||||
---
|
||||
http://www.libsdl.org/
|
||||
|
||||
This is the Simple DirectMedia Layer, a general API that provides low
|
||||
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
|
||||
and 2D framebuffer across multiple platforms.
|
||||
|
||||
The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
|
||||
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
|
||||
and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
|
||||
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
|
||||
supported.
|
||||
|
||||
SDL is written in C, but works with C++ natively, and has bindings to
|
||||
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
|
||||
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
|
||||
Pike, Pliant, Python, Ruby, and Smalltalk.
|
||||
|
||||
This library is distributed under GNU LGPL version 2, which can be
|
||||
found in the file "COPYING". This license allows you to use SDL
|
||||
freely in commercial programs as long as you link with the dynamic
|
||||
library.
|
||||
|
||||
The best way to learn how to use SDL is to check out the header files in
|
||||
the "include" subdirectory and the programs in the "test" subdirectory.
|
||||
The header files and test programs are well commented and always up to date.
|
||||
More documentation is available in HTML format in "docs/index.html", and
|
||||
a documentation wiki is available online at:
|
||||
http://www.libsdl.org/cgi/docwiki.cgi
|
||||
|
||||
The test programs in the "test" subdirectory are in the public domain.
|
||||
|
||||
Frequently asked questions are answered online:
|
||||
http://www.libsdl.org/faq.php
|
||||
|
||||
If you need help with the library, or just want to discuss SDL related
|
||||
issues, you can join the developers mailing list:
|
||||
http://www.libsdl.org/mailing-list.php
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
|
||||
13
ws2010/gdi3/p5/SDL/README-SDL.txt
Normal file
13
ws2010/gdi3/p5/SDL/README-SDL.txt
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
Please distribute this file with the SDL runtime environment:
|
||||
|
||||
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
|
||||
designed to make it easy to write multi-media software, such as games and
|
||||
emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
http://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the GNU LGPL license:
|
||||
http://www.gnu.org/copyleft/lesser.html
|
||||
|
||||
12
ws2010/gdi3/p5/SDL/README.AmigaOS
Normal file
12
ws2010/gdi3/p5/SDL/README.AmigaOS
Normal file
@ -0,0 +1,12 @@
|
||||
The AmigaOS code has been removed from SDL, since it had been broken for a
|
||||
long time and had a few bits of fairly invasive code #ifdef'd into the
|
||||
SDL core.
|
||||
|
||||
However, there is an OS4 version of SDL here:
|
||||
http://www.rcdrummond.net/amiga/index.html
|
||||
|
||||
And a MorphOS version here:
|
||||
http://www.lehtoranta.net/powersdl/
|
||||
|
||||
--ryan.
|
||||
|
||||
13
ws2010/gdi3/p5/SDL/README.BeOS
Normal file
13
ws2010/gdi3/p5/SDL/README.BeOS
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
SDL on BeOS R5
|
||||
==============
|
||||
|
||||
You can build SDL on BeOS like any other GNU style package.
|
||||
e.g. ./configure && make && make install
|
||||
By default it is installed in /boot/develop/tools/gnupro/{bin,lib,etc.}
|
||||
|
||||
Once you install SDL, you need to copy libSDL.so to /boot/home/config/lib,
|
||||
so it can be found by the dynamic linker.
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
4
ws2010/gdi3/p5/SDL/README.CVS
Normal file
4
ws2010/gdi3/p5/SDL/README.CVS
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
SDL is no longer hosted in a CVS repository. Please see README.SVN for
|
||||
information on accessing our Subversion repository.
|
||||
|
||||
32
ws2010/gdi3/p5/SDL/README.DC
Normal file
32
ws2010/gdi3/p5/SDL/README.DC
Normal file
@ -0,0 +1,32 @@
|
||||
SDL for Dreamcast (beta2)
|
||||
|
||||
BERO
|
||||
berobero@users.sourceforge.net
|
||||
|
||||
http://www.geocities.co.jp/Playtown/2004/
|
||||
|
||||
this work with kos-newlib
|
||||
http://sourceforge.net/projects/dcquake/
|
||||
|
||||
compile
|
||||
- source environ.sh (from the KOS distribution)
|
||||
- make -f Makefile.dc
|
||||
|
||||
compile with gl support
|
||||
- install latest libgl from http://sourceforge.net/projects/dcquake/
|
||||
- uncomment GL=1 in Makefile.dc
|
||||
- make -f Makefile.dc clean
|
||||
- make -f Makefile.dc
|
||||
|
||||
install
|
||||
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
|
||||
|
||||
changelog:
|
||||
|
||||
beta2
|
||||
- OpenGL support
|
||||
- Hardware page flip support
|
||||
|
||||
beta
|
||||
- thread, timer don't tested so much.
|
||||
- not support OpenGL
|
||||
63
ws2010/gdi3/p5/SDL/README.MacOS
Normal file
63
ws2010/gdi3/p5/SDL/README.MacOS
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
|
||||
==============================================================================
|
||||
|
||||
These instructions are for people using the Apple MPW environment:
|
||||
http://developer.apple.com/tools/mpw-tools/
|
||||
|
||||
CodeWarrior projects are available in the CWprojects directory.
|
||||
|
||||
==============================================================================
|
||||
I. Building the Simple DirectMedia Layer libraries:
|
||||
(This step isn't necessary if you have the SDL binary distribution)
|
||||
|
||||
First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
|
||||
SDL directory.
|
||||
|
||||
Start MPW
|
||||
|
||||
Set the current directory within MPW to the SDL toplevel directory.
|
||||
|
||||
Build "SDL" (Type Command-B and enter "SDL" in the dialog)
|
||||
|
||||
If everything compiles successfully, you now have the PPC libraries
|
||||
"SDL" and "SDLmain.o" in the 'lib' subdirectory.
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer test programs:
|
||||
|
||||
First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
|
||||
the main SDL directory, and move the makefiles in the new test subdirectory
|
||||
to the SDL 'test' subdirectory.
|
||||
|
||||
Start MPW
|
||||
|
||||
Set the current directory within MPW to the SDL 'test' subdirectory.
|
||||
|
||||
Build the programs that have an associated MPW makefile (file ending
|
||||
with .make), including "testwin", "testalpha", and "graywin".
|
||||
|
||||
Copy the SDL library file into the test directory, and run!
|
||||
|
||||
==============================================================================
|
||||
III. Building the Simple DirectMedia Layer demo programs:
|
||||
|
||||
Copy one of the test program Makefiles to the demo directory
|
||||
and modify it to match the sources in the demo.
|
||||
|
||||
==============================================================================
|
||||
IV. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
==============================================================================
|
||||
|
||||
186
ws2010/gdi3/p5/SDL/README.MacOSX
Normal file
186
ws2010/gdi3/p5/SDL/README.MacOSX
Normal file
@ -0,0 +1,186 @@
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with Mac OS X
|
||||
==============================================================================
|
||||
|
||||
These instructions are for people using Apple's Mac OS X (pronounced
|
||||
"ten").
|
||||
|
||||
From the developer's point of view, OS X is a sort of hybrid Mac and
|
||||
Unix system, and you have the option of using either traditional
|
||||
command line tools or Apple's IDE Xcode.
|
||||
|
||||
To build SDL using the command line, use the standard configure and make
|
||||
process:
|
||||
|
||||
./configure
|
||||
make
|
||||
sudo make install
|
||||
|
||||
You can also build SDL as a Universal library (a single binary for both
|
||||
PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using
|
||||
the fatbuild.sh script in build-scripts:
|
||||
sh build-scripts/fatbuild.sh
|
||||
sudo build-scripts/fatbuild.sh install
|
||||
This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4
|
||||
ABI compatibility on Intel architectures. For best compatibility you
|
||||
should compile your application the same way. A script which wraps
|
||||
gcc to make this easy is provided in test/gcc-fat.sh
|
||||
|
||||
To use the library once it's built, you essential have two possibilities:
|
||||
use the traditional autoconf/automake/make method, or use Xcode.
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with a traditional Makefile
|
||||
==============================================================================
|
||||
|
||||
An existing autoconf/automake build system for your SDL app has good chances
|
||||
to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
|
||||
that you can distribute to users, you need to put the generated binary into a
|
||||
so called "bundle", which basically is a fancy folder with a name like
|
||||
"MyCoolGame.app".
|
||||
|
||||
To get this build automatically, add something like the following rule to
|
||||
your Makefile.am:
|
||||
|
||||
bundle_contents = APP_NAME.app/Contents
|
||||
APP_NAME_bundle: EXE_NAME
|
||||
mkdir -p $(bundle_contents)/MacOS
|
||||
mkdir -p $(bundle_contents)/Resources
|
||||
echo "APPL????" > $(bundle_contents)/PkgInfo
|
||||
$(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
|
||||
|
||||
You should replace EXE_NAME with the name of the executable. APP_NAME is what
|
||||
will be visible to the user in the Finder. Usually it will be the same
|
||||
as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
|
||||
usually is "TestGame". You might also want to use @PACKAGE@ to use the package
|
||||
name as specified in your configure.in file.
|
||||
|
||||
If your project builds more than one application, you will have to do a bit
|
||||
more. For each of your target applications, you need a seperate rule.
|
||||
|
||||
If you want the created bundles to be installed, you may want to add this
|
||||
rule to your Makefile.am:
|
||||
|
||||
install-exec-hook: APP_NAME_bundle
|
||||
rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
|
||||
mkdir -p $(DESTDIR)$(prefix)/Applications/
|
||||
cp -r $< /$(DESTDIR)$(prefix)Applications/
|
||||
|
||||
This rule takes the Bundle created by the rule from step 3 and installs them
|
||||
into $(DESTDIR)$(prefix)/Applications/.
|
||||
|
||||
Again, if you want to install multiple applications, you will have to augment
|
||||
the make rule accordingly.
|
||||
|
||||
|
||||
But beware! That is only part of the story! With the above, you end up with
|
||||
a bare bone .app bundle, which is double clickable from the Finder. But
|
||||
there are some more things you should do before shipping yor product...
|
||||
|
||||
1) The bundle right now probably is dynamically linked against SDL. That
|
||||
means that when you copy it to another computer, *it will not run*,
|
||||
unless you also install SDL on that other computer. A good solution
|
||||
for this dilemma is to static link against SDL. On OS X, you can
|
||||
achieve that by linkinag against the libraries listed by
|
||||
sdl-config --static-libs
|
||||
instead of those listed by
|
||||
sdl-config --libs
|
||||
Depending on how exactly SDL is integrated into your build systems, the
|
||||
way to achieve that varies, so I won't describe it here in detail
|
||||
2) Add an 'Info.plist' to your application. That is a special XML file which
|
||||
contains some meta-information about your application (like some copyright
|
||||
information, the version of your app, the name of an optional icon file,
|
||||
and other things). Part of that information is displayed by the Finder
|
||||
when you click on the .app, or if you look at the "Get Info" window.
|
||||
More information about Info.plist files can be found on Apple's homepage.
|
||||
|
||||
|
||||
As a final remark, let me add that I use some of the techniques (and some
|
||||
variations of them) in Exult and ScummVM; both are available in source on
|
||||
the net, so feel free to take a peek at them for inspiration!
|
||||
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with Xcode
|
||||
==============================================================================
|
||||
|
||||
These instructions are for using Apple's Xcode IDE to build SDL applications.
|
||||
|
||||
- First steps
|
||||
|
||||
The first thing to do is to unpack the Xcode.tar.gz archive in the
|
||||
top level SDL directory (where the Xcode.tar.gz archive resides).
|
||||
Because Stuffit Expander will unpack the archive into a subdirectory,
|
||||
you should unpack the archive manually from the command line:
|
||||
cd [path_to_SDL_source]
|
||||
tar zxf Xcode.tar.gz
|
||||
This will create a new folder called Xcode, which you can browse
|
||||
normally from the Finder.
|
||||
|
||||
- Building the Framework
|
||||
|
||||
The SDL Library is packaged as a framework bundle, an organized
|
||||
relocatable folder heirarchy of executible code, interface headers,
|
||||
and additional resources. For practical purposes, you can think of a
|
||||
framework as a more user and system-friendly shared library, whose library
|
||||
file behaves more or less like a standard UNIX shared library.
|
||||
|
||||
To build the framework, simply open the framework project and build it.
|
||||
By default, the framework bundle "SDL.framework" is installed in
|
||||
/Library/Frameworks. Therefore, the testers and project stationary expect
|
||||
it to be located there. However, it will function the same in any of the
|
||||
following locations:
|
||||
|
||||
~/Library/Frameworks
|
||||
/Local/Library/Frameworks
|
||||
/System/Library/Frameworks
|
||||
|
||||
- Build Options
|
||||
There are two "Build Styles" (See the "Targets" tab) for SDL.
|
||||
"Deployment" should be used if you aren't tweaking the SDL library.
|
||||
"Development" should be used to debug SDL apps or the library itself.
|
||||
|
||||
- Building the Testers
|
||||
Open the SDLTest project and build away!
|
||||
|
||||
- Using the Project Stationary
|
||||
Copy the stationary to the indicated folders to access it from
|
||||
the "New Project" and "Add target" menus. What could be easier?
|
||||
|
||||
- Setting up a new project by hand
|
||||
Some of you won't want to use the Stationary so I'll give some tips:
|
||||
* Create a new "Cocoa Application"
|
||||
* Add src/main/macosx/SDLMain.m , .h and .nib to your project
|
||||
* Remove "main.c" from your project
|
||||
* Remove "MainMenu.nib" from your project
|
||||
* Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
|
||||
* Add "$(HOME)/Library/Frameworks" to the frameworks search path
|
||||
* Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
|
||||
* Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
|
||||
* Add your files
|
||||
* Clean and build
|
||||
|
||||
- Building from command line
|
||||
Use pbxbuild in the same directory as your .pbproj file
|
||||
|
||||
- Running your app
|
||||
You can send command line args to your app by either invoking it from
|
||||
the command line (in *.app/Contents/MacOS) or by entering them in the
|
||||
"Executibles" panel of the target settings.
|
||||
|
||||
- Implementation Notes
|
||||
Some things that may be of interest about how it all works...
|
||||
* Working directory
|
||||
As defined in the SDL_main.m file, the working directory of your SDL app
|
||||
is by default set to its parent. You may wish to change this to better
|
||||
suit your needs.
|
||||
* You have a Cocoa App!
|
||||
Your SDL app is essentially a Cocoa application. When your app
|
||||
starts up and the libraries finish loading, a Cocoa procedure is called,
|
||||
which sets up the working directory and calls your main() method.
|
||||
You are free to modify your Cocoa app with generally no consequence
|
||||
to SDL. You cannot, however, easily change the SDL window itself.
|
||||
Functionality may be added in the future to help this.
|
||||
|
||||
|
||||
Known bugs are listed in the file "BUGS"
|
||||
250
ws2010/gdi3/p5/SDL/README.MiNT
Normal file
250
ws2010/gdi3/p5/SDL/README.MiNT
Normal file
@ -0,0 +1,250 @@
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer on Atari
|
||||
==============================================================================
|
||||
|
||||
|
||||
If you want to build SDL from sources to create SDL programs on Atari:
|
||||
see sections I - II.
|
||||
|
||||
If you want to create SDL programs on Atari using SDL binary build,
|
||||
download it from my web site (URL at end of this file).
|
||||
|
||||
If you want to configure a program using SDL on Atari,
|
||||
see sections IV - VI.
|
||||
|
||||
|
||||
==============================================================================
|
||||
I. Building the Simple DirectMedia Layer libraries:
|
||||
(This step isn't necessary if you have the SDL binary distribution)
|
||||
|
||||
Do the classic configure, with --disable-shared --enable-static and:
|
||||
|
||||
Tos version (should run everywhere):
|
||||
--disable-threads
|
||||
Tos does not support threads.
|
||||
|
||||
MiNT version (maybe Magic, only for multitasking OS):
|
||||
--disable-pthreads --enable-pth
|
||||
Mint and Magic may supports threads, so audio can be used with current
|
||||
devices, like Sun audio, or disk-writing support. Like Tos, interrupt
|
||||
audio without threads is more suited for Atari machines.
|
||||
|
||||
Then you can make ; make install it.
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer test programs:
|
||||
|
||||
Do the classic configure, then make.
|
||||
|
||||
Run them !
|
||||
|
||||
==============================================================================
|
||||
III. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
==============================================================================
|
||||
IV. What is supported:
|
||||
|
||||
Keyboard (GEMDOS, BIOS, GEM, Ikbd)
|
||||
Mouse (XBIOS, GEM, Ikbd, /dev/mouse (non working atm, disabled))
|
||||
Video (XBIOS (Fullscreen), GEM (Windowed and Fullscreen))
|
||||
Timer (VBL vector, GNU pth library)
|
||||
Joysticks and joypads (Ikbd, Hardware)
|
||||
Audio (Hardware, XBIOS, GSXB, MCSN, STFA, /dev/audio if threads enabled)
|
||||
Threads (Multitasking OS only via GNU pth library)
|
||||
Shared object loader (using LDG library from http://ldg.atari.org/)
|
||||
Audio CD (MetaDOS)
|
||||
OpenGL (using Mesa offscreen rendering driver)
|
||||
|
||||
- Dependent driver combinations:
|
||||
Video Kbd Mouse Timer Joysticks
|
||||
xbios ikbd ikbd vbl(2) ikbd
|
||||
xbios gemdos xbios vbl(2) xbios
|
||||
xbios bios xbios vbl(2) xbios
|
||||
gem gem gem(1) vbl(2) xbios
|
||||
|
||||
Audio O/S Misc
|
||||
dma8 All Uses MFP Timer A interrupt
|
||||
xbios TOS Uses MFP Timer A interrupt
|
||||
xbios MiNT Uses MFP Timer A interrupt
|
||||
xbios Magic Uses MFP Timer A interrupt
|
||||
stfa All Uses MFP interrupt
|
||||
mcsn TOS Uses MFP Timer A interrupt
|
||||
mcsn MiNT Uses MiNT thread
|
||||
mcsn Magic Disabled
|
||||
gsxb All Uses GSXB callback
|
||||
|
||||
Joypad driver always uses hardware access.
|
||||
OpenGL driver always uses OSMesa.
|
||||
|
||||
(1) GEM does not report relative mouse motion, so xbios mouse driver is used
|
||||
to report this type event.
|
||||
A preliminary driver for /dev/mouse device driver is present, but is disabled
|
||||
till it can be used with other applications simultaneously.
|
||||
|
||||
(2) If you build SDL with threads using the GNU pth library, timers are
|
||||
supported via the pth library.
|
||||
|
||||
==============================================================================
|
||||
V. Environment variables:
|
||||
|
||||
SDL_VIDEODRIVER:
|
||||
Set to 'xbios' to force xbios video driver
|
||||
Set to 'gem' to force gem video driver
|
||||
|
||||
SDL_VIDEO_GL_DRIVER:
|
||||
Set to filename to load as OpenGL library, if you use SDL_GL_LoadLibrary()
|
||||
|
||||
SDL_AUDIODRIVER:
|
||||
Set to 'mint_gsxb' to force Atari GSXB audio driver
|
||||
Set to 'mint_mcsn' to force Atari MCSN audio driver
|
||||
Set to 'mint_stfa' to force Atari STFA audio driver
|
||||
Set to 'mint_xbios' to force Atari Xbios audio driver
|
||||
Set to 'mint_dma8' to force Atari 8 bits DMA audio driver
|
||||
Set to 'audio' to force Sun /dev/audio audio driver
|
||||
Set to 'disk' to force disk-writing audio driver
|
||||
|
||||
SDL_ATARI_EVENTSDRIVER
|
||||
Set to 'ikbd' to force IKBD 6301 keyboard driver
|
||||
Set to 'gemdos' to force gemdos keyboard driver
|
||||
Set to 'bios' to force bios keyboard driver
|
||||
|
||||
SDL_JOYSTICK_ATARI:
|
||||
Use any of these strings in the environment variable to enable or
|
||||
disable a joystick:
|
||||
|
||||
'ikbd-joy1-[on|off]' for IKBD joystick on port 1 (hardware access)
|
||||
'xbios-joy1-[on|off]' for IKBD joystick on port 1 (xbios access)
|
||||
'porta-pad-[on|off]' for joypad and/or teamtap on port A
|
||||
'porta-joy0-[on|off]' for joystick 0 on port A
|
||||
'porta-joy1-[on|off]' for joystick 1 on port A
|
||||
'porta-lp-[on|off]' for lightpen on port A
|
||||
'porta-anpad-[on|off]' for analog paddle on port A
|
||||
'portb-pad-[on|off]' for joypad and/or teamtap on port B
|
||||
'portb-joy0-[on|off]' for joystick 0 on port B
|
||||
'portb-joy1-[on|off]' for joystick 1 on port B
|
||||
'portb-anpad-[on|off]' for analog paddle on port B
|
||||
|
||||
Default configuration is:
|
||||
'ikbd-joy1-on' (if IKBD events driver enabled)
|
||||
'xbios-joy1-on' (if gemdos/bios/gem events driver enabled)
|
||||
'porta-pad-on portb-pad-on' (if available on the machine)
|
||||
|
||||
port[a|b]-[pad|joy?|lp|anpad]-* strings are mutually exclusives.
|
||||
On such a port, you can only use a joypad OR 1 or 2 joysticks OR
|
||||
a lightpen OR an analog paddle. You must disable joypad before
|
||||
setting another controller.
|
||||
|
||||
The second joystick port on IKBD is used by the mouse, so not usable.
|
||||
Another problem with the IKBD: mouse buttons and joystick fire buttons
|
||||
are wired together at the hardware level, it means:
|
||||
port 0 port 0 port 1
|
||||
mouse left button = joystick fire 0 = joystick fire 1
|
||||
mouse right button = joystick fire 1 = joystick fire 0
|
||||
|
||||
Descriptions of joysticks/joypads:
|
||||
- Joypads: 1 hat, 17 buttons (Atari Jaguar console-like).
|
||||
- Joysticks: 1 hat, 1 button.
|
||||
- Lightpen, analog paddles: 2 axis, 2 buttons. The 2 buttons are those
|
||||
affected to 1 button joysticks on the same port.
|
||||
|
||||
==============================================================================
|
||||
VI. More informations about drivers:
|
||||
|
||||
OpenGL:
|
||||
The default is to use the Mesa offscreen driver (osmesa.ldg). If you want
|
||||
to use an older OpenGL implementation, like mesa_gl.ldg or tiny_gl.ldg,
|
||||
your program must use SDL_GL_LoadLibrary() to do so, and retrieve the
|
||||
needed function pointers with SDL_LoadFunction(). In all cases, the OpenGL
|
||||
context is taken care of by SDL itself, you just have to use gl* functions.
|
||||
|
||||
However, there is one OpenGL call that has a different prototype in the old
|
||||
implementations: glOrtho(). In the old implementations, it has 6 float as
|
||||
parameters, in the standard one, it has 6 double parameters. If you want
|
||||
to compile testdyngl, or any other SDL program that loads its OpenGL
|
||||
library, you must change the glOrtho() prototype used in this program. In
|
||||
osmesa.ldg, you can retrieve a glOrtho() with double parameters, by
|
||||
searching for the function "glOrtho6d".
|
||||
|
||||
Xbios video:
|
||||
Video chip is detected using the _VDO cookie.
|
||||
Screen enhancers are not supported, but could be if you know how to
|
||||
use them.
|
||||
|
||||
ST, STE, Mega ST, Mega STE:
|
||||
320x200x4 bits, shades of grey, available only for the purpose
|
||||
of testing SDL.
|
||||
TT:
|
||||
320x480x8 and 320x240x8 (software double-lined mode).
|
||||
Falcon:
|
||||
All modes supported by the current monitor (RVB or VGA).
|
||||
BlowUp and Centscreen extended modes, ScreenBlaster 3 current mode.
|
||||
Milan:
|
||||
Experimental support
|
||||
Clones and any machine with monochrome monitor:
|
||||
Not supported.
|
||||
|
||||
Gem video:
|
||||
Automatically used if xbios not available.
|
||||
|
||||
All machines:
|
||||
Only the current resolution, if 8 bits or higher depth.
|
||||
|
||||
IKBD keyboard, mouse and joystick driver:
|
||||
Available if _MCH cookie is ST, Mega ST, STE, Mega STE, TT or Falcon.
|
||||
|
||||
Hades has an IKBD, but xbios is not available for video, so IKBD
|
||||
driver is disabled.
|
||||
|
||||
Gemdos and bios keyboard driver:
|
||||
Available on all machines.
|
||||
|
||||
Mouse and joystick xbios driver:
|
||||
Available on all machines (I think).
|
||||
|
||||
Joypad driver:
|
||||
Available if _MCH cookie is STE or Falcon. Supports teamtap.
|
||||
|
||||
PTH timer driver:
|
||||
Available with multitasking OS.
|
||||
|
||||
VBL timer driver:
|
||||
Available on all machines (I think).
|
||||
|
||||
Audio drivers:
|
||||
Cookies _SND, MCSN, STFA and GSXB used to detect supported audio
|
||||
capabilities.
|
||||
|
||||
STE, Mega STE, TT:
|
||||
8 bits DMA (hardware access)
|
||||
STFA, MCSN or GSXB driver if installed
|
||||
Falcon:
|
||||
8 bits DMA (hardware access)
|
||||
Xbios functions
|
||||
STFA, MCSN or GSXB driver if installed
|
||||
Other machines:
|
||||
STFA, MCSN or GSXB driver if installed
|
||||
|
||||
STFA driver:
|
||||
http://removers.free.fr/softs/stfa.html
|
||||
GSXB driver:
|
||||
http://assemsoft.atari.org/gsxb/
|
||||
MacSound driver:
|
||||
http://jf.omnis.ch/software/tos/
|
||||
MagicSound driver (MCSN,GSXB compatible):
|
||||
http://perso.wanadoo.fr/didierm/
|
||||
X-Sound driver (GSXB compatible):
|
||||
http://www.uni-ulm.de/~s_thuth/atari/xsound_e.html
|
||||
|
||||
--
|
||||
Patrice Mandin <patmandin@gmail.com>
|
||||
http://pmandin.atari.org/
|
||||
22
ws2010/gdi3/p5/SDL/README.NDS
Normal file
22
ws2010/gdi3/p5/SDL/README.NDS
Normal file
@ -0,0 +1,22 @@
|
||||
The SDL port to the Nintendo DS
|
||||
|
||||
This port uses the devKitPro toolchain, available from:
|
||||
http://www.devkitpro.org
|
||||
|
||||
Precompiled tools for cross-compiling on Linux are available from:
|
||||
http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz
|
||||
|
||||
todo:
|
||||
add ds console specific features/optimizations
|
||||
mouse/keyboard support
|
||||
dual screen support
|
||||
|
||||
build with:
|
||||
cp include/SDL_config_nds.h include/SDL_config.h
|
||||
make -f Makefile.ds
|
||||
|
||||
included is an arm9/arm7 template to allow for sound streaming support.
|
||||
|
||||
Enjoy, fix the source and share :)
|
||||
Troy Davis(GPF)
|
||||
http://gpf.dcemu.co.uk/
|
||||
97
ws2010/gdi3/p5/SDL/README.NanoX
Normal file
97
ws2010/gdi3/p5/SDL/README.NanoX
Normal file
@ -0,0 +1,97 @@
|
||||
=================================================================
|
||||
Patch version 0.9 of SDL(Simple DirectMedia Layer) for Nano-X API
|
||||
=================================================================
|
||||
|
||||
Authors: Hsieh-Fu Tsai, clare@setabox.com
|
||||
Greg Haerr, greg@censoft.com
|
||||
|
||||
This patch is against SDL version 1.2.4.
|
||||
It enhances previous patch 0.8 by providing direct framebuffer
|
||||
access as well as dynamic hardware pixel type support, not
|
||||
requiring a compile-time option setting for different framebuffer
|
||||
modes.
|
||||
Tested against Microwindows version 0.89pre9.
|
||||
|
||||
Older Microwindows versions
|
||||
===========================
|
||||
If running on a version older than Microwindows 0.89pre9,
|
||||
the following items might need to be patched in Microwindows.
|
||||
|
||||
1. Patch src/nanox/client.c::GrClose()
|
||||
It fixes the client side GrClose(). In the original version,
|
||||
GrOpen() can only be called once. When the GrOpen() is called at
|
||||
the second time, the program will terminate. In order to prevent
|
||||
this situation, we need to insert "nxSocket = -1" after
|
||||
"close(nxSocket)" in GrClose(). If you do not have this problem,
|
||||
you may skip this step.
|
||||
|
||||
2. Patch src/nanox/clientfb.c to return absolute x,y coordinates
|
||||
when using GrGetWindowFBInfo(). Copy the version 0.89pre9
|
||||
of src/nanox/clientfb.c to your system, or configure
|
||||
using --disable-nanox-direct-fb.
|
||||
|
||||
=============
|
||||
Quick Install
|
||||
=============
|
||||
|
||||
1. ./configure --disable-video-x11 --disable-video-fbcon \
|
||||
--enable-video-nanox \
|
||||
--with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal]
|
||||
2. make clean
|
||||
3. make
|
||||
4. make install (as root)
|
||||
|
||||
============
|
||||
Nitty-gritty
|
||||
============
|
||||
|
||||
--enable-nanox-direct-fb Use direct framebuffer access
|
||||
--enable-nanox-debug Show debug messages
|
||||
--enable-nanox-share-memory Use shared-memory to speed up
|
||||
|
||||
When running multi-threaded applications using SDL, such
|
||||
as SMPEG, set THREADSAFE=Y in Microwindows' config file,
|
||||
to enable GrXXX() system call critical section support.
|
||||
|
||||
=============================================
|
||||
Some programs can be used to test this patch.
|
||||
=============================================
|
||||
|
||||
1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game)
|
||||
2. http://www.libsdl.org/projects/newvox/
|
||||
3. http://www.libsdl.org/projects/xflame/
|
||||
4. http://www.libsdl.org/projects/optimum/
|
||||
5. http://www.gnugeneration.com/software/loop/
|
||||
6: http://www.lokigames.com/development/smpeg.php3 (SMPEG version 0.4.4)
|
||||
|
||||
=========
|
||||
Todo List
|
||||
=========
|
||||
|
||||
1. Create hardware surface
|
||||
2. Create YUVOverlay on hardware
|
||||
3. Use OpenGL
|
||||
4. Gamma correction
|
||||
5. Hide/Change mouse pointer
|
||||
6. Better window movement control with direct fb access
|
||||
7. Palette handling in 8bpp could be improved
|
||||
|
||||
=====================
|
||||
Supporting Institutes
|
||||
=====================
|
||||
|
||||
Many thanks to go to Setabox Co., Ltd. and CML (Communication and
|
||||
Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the
|
||||
Department of Computer Science and Information Engineering of
|
||||
National Taiwan University for supporting this porting project.
|
||||
|
||||
Century Embedded Technologies (http://embedded.censoft.com)
|
||||
for this patch.
|
||||
|
||||
===================
|
||||
Contact Information
|
||||
===================
|
||||
|
||||
Welcome to give me any suggestion and to report bugs.
|
||||
My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw
|
||||
or greg@censoft.com
|
||||
281
ws2010/gdi3/p5/SDL/README.OS2
Normal file
281
ws2010/gdi3/p5/SDL/README.OS2
Normal file
@ -0,0 +1,281 @@
|
||||
|
||||
===========
|
||||
SDL on OS/2
|
||||
===========
|
||||
|
||||
Last updated on May. 17, 2006.
|
||||
|
||||
|
||||
1. How to compile?
|
||||
------------------
|
||||
|
||||
To compile this, you'll need the followings installed:
|
||||
- The OS/2 Developer's Toolkit
|
||||
- The OpenWatcom compiler
|
||||
(http://www.openwatcom.org)
|
||||
|
||||
First of all, you have to unzip the Watcom-OS2.zip file. This will result in a
|
||||
file called "makefile" and a file called "setvars.cmd" in this folder (and some
|
||||
more files...).
|
||||
|
||||
Please edit the second, fourth and fifth lines of setvars.cmd file
|
||||
to set the folders where the toolkit, the OW compiler and the FSLib are.
|
||||
You won't need NASM yet (The Netwide Assembler), you can leave that line.
|
||||
Run setvars.cmd, and you should get a shell in which you can
|
||||
compile SDL.
|
||||
|
||||
Check the "makefile" file. There is a line in there which determines if the
|
||||
resulting SDL.DLL will be a 'debug' or a 'release' build. The 'debug' version
|
||||
is full of printf()'s, so if something goes wrong, its output can help a lot
|
||||
for debugging.
|
||||
|
||||
Then run "wmake".
|
||||
This should create the SDL12.DLL and the corresponding SDL12.LIB file here.
|
||||
|
||||
To test applications, it's a good idea to use the 'debug' build of SDL, and
|
||||
redirect the standard output and standard error output to files, to see what
|
||||
happens internally in SDL.
|
||||
(like: testsprite >stdout.txt 2>stderr.txt)
|
||||
|
||||
To rebuild SDL, use the following commands in this folder:
|
||||
wmake clean
|
||||
wmake
|
||||
|
||||
|
||||
|
||||
2. How to compile the testapps?
|
||||
-------------------------------
|
||||
|
||||
Once you have SDL12.DLL compiled, navigate into the 'test' folder, copy in
|
||||
there the newly built SDL12.DLL, and copy in there FSLib.DLL.
|
||||
|
||||
Then run "wmake" in there to compile some of the testapps.
|
||||
|
||||
|
||||
|
||||
3. What is missing?
|
||||
-------------------
|
||||
|
||||
The following things are missing from this SDL implementation:
|
||||
- MMX, SSE and 3DNOW! optimized video blitters?
|
||||
- HW Video surfaces
|
||||
- OpenGL support
|
||||
|
||||
|
||||
|
||||
4. Special Keys / Full-Screen support
|
||||
-------------------------------------
|
||||
|
||||
There are two special hot-keys implemented:
|
||||
- Alt+Home switches between fullscreen and windowed mode
|
||||
- Alt+End simulates closing the window (can be used as a Panic key)
|
||||
Only the LEFT Alt key will work.
|
||||
|
||||
|
||||
|
||||
5. Joysticks on SDL/2
|
||||
---------------------
|
||||
|
||||
The Joystick detection only works for standard joysticks (2 buttons, 2 axes
|
||||
and the like). Therefore, if you use a non-standard joystick, you should
|
||||
specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
|
||||
file or CONFIG.SYS, so SDL applications can provide full capability to your
|
||||
device. The syntax is:
|
||||
|
||||
SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
|
||||
|
||||
So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
|
||||
the line should be:
|
||||
|
||||
SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
|
||||
|
||||
If you want to add spaces in your joystick name, just surround it with
|
||||
quotes or double-quotes:
|
||||
|
||||
SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
|
||||
|
||||
or
|
||||
|
||||
SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
|
||||
|
||||
Notive However that Balls and Hats are not supported under OS/2, and the
|
||||
value will be ignored... but it is wise to define these correctly because
|
||||
in the future those can be supported.
|
||||
Also the number of buttons is limited to 2 when using two joysticks,
|
||||
4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
|
||||
and 8 when using a joystick with 2 axes. Notice however these are limitations
|
||||
of the Joystick Port hardware, not OS/2.
|
||||
|
||||
|
||||
|
||||
6. Proportional windows
|
||||
-----------------------
|
||||
|
||||
For some SDL applications it can be handy to have proportional windows, so
|
||||
the windows will keep their aspect ratio when resized.
|
||||
This can be achieved in two ways:
|
||||
|
||||
- Before starting the given SDL application, set the
|
||||
SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.:
|
||||
|
||||
SET SDL_USE_PROPORTIONAL_WINDOW=1
|
||||
dosbox.exe
|
||||
|
||||
- If you have a HOME environment variable set, then SDL will look for a file
|
||||
in there called ".sdl.proportionals". If that file contains the name of the
|
||||
currently running SDL executable, then that process will have proportional
|
||||
windows automatically.
|
||||
|
||||
Please note that this file is created automatically with default values
|
||||
at the first run.
|
||||
|
||||
|
||||
|
||||
7. Audio in SDL applications
|
||||
----------------------------
|
||||
|
||||
Audio effects are one of the most important features in games. Creating audio
|
||||
effects in sync with the game and without hickups and pauses in the audio are
|
||||
very important things.
|
||||
|
||||
However there are multithreaded SDL applications that have tight loops as their
|
||||
main logic loop. This kills performance in OS/2, and takes too much CPU from
|
||||
other threads in the same process, for example from the thread to create the
|
||||
sound effects.
|
||||
|
||||
For this reason, the OS/2 port of SDL can be instructed to run the audio thread
|
||||
in high priority, which makes sure that there will be enough time for the
|
||||
processing of the audio data.
|
||||
|
||||
At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well
|
||||
written and well behaving SDL applications should work well in this mode.
|
||||
For other applications, you can tell SDL/2 to run the audio thread at
|
||||
TimeCritical priority by setting an env.variable before starting the SDL app:
|
||||
|
||||
SET SDL_USE_TIMECRITICAL_AUDIO=1
|
||||
|
||||
Please note that this is a bit risky, because if the SDL application runs a
|
||||
tight infinite loop in this thread, this will make the whole system
|
||||
unresponsive, so use it with care, and only for applications that need it!
|
||||
|
||||
|
||||
|
||||
8. Next steps...
|
||||
----------------
|
||||
|
||||
Things to do:
|
||||
- Implement missing stuffs (look for 'TODO' string in source code!)
|
||||
- Finish video driver (the 'wincommon' can be a good example for missing
|
||||
things like application icon and so on...)
|
||||
- Enable MMX/SSE/SSE2 acceleration functions
|
||||
- Rewrite CDROM support using DOS Ioctl for better support.
|
||||
|
||||
|
||||
|
||||
9. Contacts
|
||||
-----------
|
||||
|
||||
You can contact the developers for bugs:
|
||||
|
||||
Area Developer email
|
||||
General (Audio/Video/System) Doodle doodle@scenergy.dfmk.hu
|
||||
CDROM and Joystick Caetano daniel@caetano.eng.br
|
||||
|
||||
Notice however that SDL/2 is 'in development' stage so ... if you want to help,
|
||||
please, be our guest and contact us!
|
||||
|
||||
|
||||
|
||||
10. Changelog of the OS/2 port
|
||||
------------------------------
|
||||
|
||||
Version 1.2.10 - 2006-05-17 - Doodle
|
||||
- Small modifications for v1.2.10 release
|
||||
- Changed DLL name to include version info (currently SDL12.dll)
|
||||
|
||||
Version 1.2 - 2006-05-01 - Doodle
|
||||
- Modified makefile system to have only one makefile
|
||||
- Included FSLib headers, DLL and LIB file
|
||||
|
||||
Version 1.2 - 2006-02-26 - Doodle
|
||||
- Updated the official SDL version with the OS/2 specific changes.
|
||||
- Added support for real unicode keycode conversion.
|
||||
|
||||
Version 1.2.7 - 2006-01-20 - Doodle
|
||||
- Added support for selectively using timecritical priority for
|
||||
audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable.
|
||||
(e.g.:
|
||||
SET SDL_USE_TIMECRITICAL_AUDIO=1
|
||||
dosbox.exe
|
||||
)
|
||||
|
||||
Version 1.2.7 - 2005-12-22 - Doodle
|
||||
- Added support for proportional SDL windows.
|
||||
There are two ways to have proportional (aspect-keeping) windows for
|
||||
a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW
|
||||
environment variable to something before starting the application
|
||||
(e.g.:
|
||||
SET SDL_USE_PROPORTIONAL_WINDOW=1
|
||||
dosbox.exe
|
||||
)
|
||||
or, if you have the HOME environment variable set, then SDL12.DLL will
|
||||
create a file in that directory called .sdl.proportionals, and you can
|
||||
put there the name of executable files that will be automatically made
|
||||
proportional.
|
||||
|
||||
Version 1.2.7 - 2005-10-14 - Doodle
|
||||
- Enabled Exception handler code in FSLib to be able to restore original
|
||||
desktop video mode in case the application crashes.
|
||||
- Added the missing FSLib_Uninitialize() call into SDL.
|
||||
(The lack of it did not cause problems, but it's cleaner this way.)
|
||||
- Fixed a mouse problem in Fullscreen mode where any mouse click
|
||||
re-centered the mouse.
|
||||
|
||||
Version 1.2.7 - 2005-10-09 - Doodle
|
||||
- Implemented window icon support
|
||||
|
||||
Version 1.2.7 - 2005-10-03 - Doodle
|
||||
- Reworked semaphore support again
|
||||
- Tuned thread priorities
|
||||
|
||||
Version 1.2.7 - 2005-10-02 - Doodle
|
||||
- Added support for custom mouse pointers
|
||||
- Fixed WM_CLOSE processing: give a chance to SDL app to ask user...
|
||||
- Added support for MMX-accelerated audio mixers
|
||||
- Other small fixes
|
||||
|
||||
Version 1.2.7 - 2005-09-12 - Doodle
|
||||
- Small fixes for DosBox incorporated into public release
|
||||
- Fixed semaphore support (SDL_syssem.c)
|
||||
- Fixed FSLib to have good clipping in scaled window mode,
|
||||
and to prevent occasional desktop freezes.
|
||||
|
||||
Version 1.2.7 - 2004-09-08a - Caetano
|
||||
- Improved joystick support (general verifications about hardware).
|
||||
- Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks.
|
||||
- Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick.
|
||||
- Improved Joystick test to handle every type of joystick and display only relevant information.
|
||||
- Merged with Doodle 2004-09-08
|
||||
- Little tid up in README.OS2
|
||||
- Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2
|
||||
|
||||
Version 1.2.7 - 2004-09-07 - Caetano
|
||||
- Merged with changes in headers for GCC compiling.
|
||||
- Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1.
|
||||
- Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so...
|
||||
- Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support).
|
||||
- Created separated Joystick test program to test only joystick functions.
|
||||
- Improved joystick auto-centering.
|
||||
- Improved the coordinate correction routine to use two scale factors for each axis.
|
||||
|
||||
Version 1.2.7 - 2004-07-05 - Caetano
|
||||
- Corrected the time returned by status in CDROM support (it was incorrect)
|
||||
- Added the testcdrom.c and corrected the linking directive (it was causing an error)
|
||||
|
||||
Version 1.2.7 - 2004-07-02a - Caetano
|
||||
- Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment)
|
||||
- Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c)
|
||||
- Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support
|
||||
- Added the "extra" SDL_types.h forgotten in 2004-07-02 version.
|
||||
|
||||
<End-Of-File>
|
||||
29
ws2010/gdi3/p5/SDL/README.PS3
Normal file
29
ws2010/gdi3/p5/SDL/README.PS3
Normal file
@ -0,0 +1,29 @@
|
||||
|
||||
SDL on Sony Playstation3
|
||||
------------------------
|
||||
|
||||
Installation:
|
||||
First, you have to install the Cell SDK
|
||||
- Download the Cell SDK installer RPM and ISO images to
|
||||
a temporary directory such as /tmp/cellsdk.
|
||||
- Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
|
||||
- Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
|
||||
- Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install
|
||||
|
||||
You need to install the SPU-libs before installing SDL
|
||||
- Go to SDL-1.2/src/video/ps3/spulibs/
|
||||
- Run make && make install
|
||||
|
||||
Finally, install SDL
|
||||
- Go to SDL-1.2/ and build SDL like any other GNU style package.
|
||||
e.g.
|
||||
- Build the configure-script with ./autogen.sh
|
||||
- Configure SDL for your needs: ./configure --enable-video-ps3 ...
|
||||
- Build and install it: make && make install
|
||||
|
||||
|
||||
Todo:
|
||||
- mouse/keyboard/controller support
|
||||
|
||||
Have fun!
|
||||
Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>
|
||||
50
ws2010/gdi3/p5/SDL/README.PicoGUI
Normal file
50
ws2010/gdi3/p5/SDL/README.PicoGUI
Normal file
@ -0,0 +1,50 @@
|
||||
========================
|
||||
Using SDL with PicoGUI
|
||||
========================
|
||||
|
||||
- Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>
|
||||
|
||||
PicoGUI is a scalable GUI system with a unique architecture, primarily focused
|
||||
on scalability to various embedded systems. You can find more information
|
||||
including a FAQ at http://picogui.org
|
||||
|
||||
To use the patch:
|
||||
|
||||
1. When compiling, add the "--enable-video-picogui" switch to ./configure
|
||||
|
||||
2. When running your program, ensure that the picogui driver for SDL
|
||||
is in use by setting the SDL_VIDEODRIVER environment variable
|
||||
to "picogui".
|
||||
|
||||
3. The program must also be linked to the C client library for PicoGUI
|
||||
(libpgui.so). If the program is being compiled with a patched SDL
|
||||
installed this should be done automatically. If you want to use an
|
||||
existing binary with PicoGUI, you can set the LD_PRELOAD environment
|
||||
variable to the path of your libpgui.so file.
|
||||
|
||||
Capabilities:
|
||||
|
||||
So far only basic functionality is provided on true color (linear16/24/32)
|
||||
devices. Accessing a memory mapped bitmap, updating the display, and handling
|
||||
mouse/keyboard input. This functionality has been tested with several
|
||||
applications, including mplayer, Xine, sldroids, and Abuse.
|
||||
|
||||
TODO list:
|
||||
|
||||
- YUV overlays will be helpful for watching video on set top boxes or other
|
||||
embedded devices that have some graphics acceleration hardware
|
||||
|
||||
- Account for rotated bitmap storage in pgserver
|
||||
|
||||
- Support for hiding or changing the cursor
|
||||
|
||||
- The display should be centered when the SDL application is smaller
|
||||
than the PicoGUI panel
|
||||
|
||||
- Fullscreen or any other special modes
|
||||
|
||||
- Support for indexed and grayscale modes
|
||||
|
||||
- Probably much more...
|
||||
|
||||
--- The End ---
|
||||
56
ws2010/gdi3/p5/SDL/README.Porting
Normal file
56
ws2010/gdi3/p5/SDL/README.Porting
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
* Porting To A New Platform
|
||||
|
||||
The first thing you have to do when porting to a new platform, is look at
|
||||
include/SDL_platform.h and create an entry there for your operating system.
|
||||
The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
|
||||
Ideally SDL_platform.h will be able to auto-detect the system it's building
|
||||
on based on C preprocessor symbols.
|
||||
|
||||
There are two basic ways of building SDL at the moment:
|
||||
|
||||
1. The "UNIX" way: ./configure; make; make install
|
||||
|
||||
If you have a GNUish system, then you might try this. Edit configure.in,
|
||||
take a look at the large section labelled:
|
||||
"Set up the configuration based on the target platform!"
|
||||
Add a section for your platform, and then re-run autogen.sh and build!
|
||||
|
||||
2. Using an IDE:
|
||||
|
||||
If you're using an IDE or other non-configure build system, you'll probably
|
||||
want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
|
||||
add a section for your platform, and create a custom SDL_config_{platform}.h,
|
||||
based on SDL_config.h.minimal and SDL_config.h.in
|
||||
|
||||
Add the top level include directory to the header search path, and then add
|
||||
the following sources to the project:
|
||||
src/*.c
|
||||
src/audio/*.c
|
||||
src/cdrom/*.c
|
||||
src/cpuinfo/*.c
|
||||
src/events/*.c
|
||||
src/file/*.c
|
||||
src/joystick/*.c
|
||||
src/stdlib/*.c
|
||||
src/thread/*.c
|
||||
src/timer/*.c
|
||||
src/video/*.c
|
||||
src/audio/disk/*.c
|
||||
src/video/dummy/*.c
|
||||
src/joystick/dummy/*.c
|
||||
src/cdrom/dummy/*.c
|
||||
src/thread/generic/*.c
|
||||
src/timer/dummy/*.c
|
||||
src/loadso/dummy/*.c
|
||||
|
||||
|
||||
Once you have a working library without any drivers, you can go back to each
|
||||
of the major subsystems and start implementing drivers for your platform.
|
||||
|
||||
If you have any questions, don't hesitate to ask on the SDL mailing list:
|
||||
http://www.libsdl.org/mailing-list.php
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
|
||||
155
ws2010/gdi3/p5/SDL/README.QNX
Normal file
155
ws2010/gdi3/p5/SDL/README.QNX
Normal file
@ -0,0 +1,155 @@
|
||||
README.QNX by Mike Gorchak <mike@malva.ua>, <lestat@i.com.ua>
|
||||
Last changed at 24 Apr 2004.
|
||||
|
||||
======================================================================
|
||||
Table of Contents:
|
||||
|
||||
1. OpenGL.
|
||||
2. Wheel and multi-button mouses.
|
||||
3. CDROM handling issues.
|
||||
4. Hardware video overlays.
|
||||
5. Shared library building.
|
||||
6. Some building issues.
|
||||
7. Environment variables.
|
||||
|
||||
======================================================================
|
||||
1. OpenGL:
|
||||
|
||||
OpenGL works well and is stable, but fullscreen mode has not been
|
||||
heavily tested yet.
|
||||
If you have QNX RtP version 6.1.0 or above you must download the
|
||||
Photon3D runtime from http://developers.qnx.com or install it from the
|
||||
public repository or from the public CD, available with QNX. OS versi-
|
||||
ons below 6.1.0 are not supported.
|
||||
When creating an OpenGL context, software renderer mode is artifi-
|
||||
cially selected (QSSL made acceleration only for Voodoo boards in
|
||||
fullscreen mode, sorry but I don't have this board to test OpenGL -
|
||||
maybe it works or maybe not :)). If you want acceleration - you can
|
||||
remove one line in the source code: find the file SDL_ph_image.c and
|
||||
remove the following
|
||||
|
||||
OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW;
|
||||
|
||||
line in the ph_SetupOpenGLContext() function or change the argument to
|
||||
PHOGL_ATTRIB_FORCE_HW or PHOGL_ATTRIB_FAVOR_HW.
|
||||
|
||||
======================================================================
|
||||
2. Wheel and multi-button mouses:
|
||||
|
||||
Photon emits keyboard events (key up and down) when the mouse
|
||||
wheel is moved. The key_scan field appears valid, and it contains zero.
|
||||
That is a basic method of detecting mouse wheel events under Photon.
|
||||
It looks like a hack, but it works for me :) on various PC configura-
|
||||
tions.
|
||||
|
||||
I've tested it on:
|
||||
|
||||
1. Genius Optical NetScroll/+ PS/2 (1 wheel)
|
||||
2. A4Tech Optical GreatEye WheelMouse PS/2, model: WOP-35. (2 wheels
|
||||
+ 2 additional buttons). The wheel for vertical scrolling works as
|
||||
usual, but the second wheel for horizontal scrolling emits two se-
|
||||
quential events up or down, so it can provide faster scrolling than
|
||||
the first wheel. Additional buttons don't emit any events, but it
|
||||
looks like they're handled by photon in an unusual way - like click
|
||||
to front, but works not with any window, looks like a fun bug-o-fe-
|
||||
ature :).
|
||||
|
||||
======================================================================
|
||||
3. CDROM handling issues:
|
||||
|
||||
Access to CDROM can only be provided with 'root' privileges. I
|
||||
can't do anything about that, /dev/cd0 has brw------- permissions and
|
||||
root:root rights.
|
||||
|
||||
======================================================================
|
||||
4. Hardware video overlays:
|
||||
|
||||
Overlays can flicker during window movement, resizing, etc. It
|
||||
happens because the photon driver updates the real window contents be-
|
||||
hind the overlay, then draws the temporary chroma key color over the
|
||||
window contents. It can be done without using the chroma key but that
|
||||
causes the overlay to always be on top. So flickering during window
|
||||
movement is preferred instead.
|
||||
Double buffering code is temporarily disabled in the photon driver
|
||||
code, because on my GF2-MX it can accidentally cause a buffer switch,
|
||||
which causes the old frame to show. S3 Savage4 has the same problem,
|
||||
but ATI Rage 128 doesn't. I think it can be fixed later. Current code
|
||||
works very well, so maybe double buffering is not needed right now.
|
||||
Something strange happens when you try to move the window with the
|
||||
overlay beyond the left border of the screen. The overlay tries to
|
||||
stay at position x=0, but when attempting to move it a bit more it
|
||||
jumps to position x=-60 (on GF2-MX, on ATI Rage128 this value a bit
|
||||
smaller). It's really strange, looks like the overlay doesn't like
|
||||
negative coordinates.
|
||||
|
||||
=======================================================================
|
||||
5. Shared library building:
|
||||
|
||||
A shared library can be built, but before running the autogen.sh
|
||||
script you must manually delete the libtool.m4 stuff from the acinclu-
|
||||
de.m4 file (it comes after the ESD detection code up to the end of the
|
||||
file), because the libtool stuff in the acinclude.m4 file was very old
|
||||
in SDL distribution before the version 1.2.7 and doesn't knew anything
|
||||
about QNX. SDL 1.2.7 distribution contains the new libtool.m4 script,
|
||||
but anyway it is broken :), Just remove it, then run "libtoolize
|
||||
--force --copy", delete the file aclocal.m4 if it is exists and after
|
||||
that run the autogen.sh script. SDL 1.2.8 contains fixed libtool.m4,
|
||||
ltmain.sh and config.sub files, so you can just run the autogen.sh
|
||||
script.
|
||||
|
||||
======================================================================
|
||||
6. Some building issues:
|
||||
|
||||
Feel free to not use the --disable-shared configure option if you'
|
||||
ve read the above comment about 'Shared library building'. Otherwise
|
||||
this option is strongly recommended, as without it the sdl-config
|
||||
script will be broken.
|
||||
|
||||
Run the configure script without x11 support, e.g.:
|
||||
|
||||
a) for OpenGL support:
|
||||
./configure --prefix=/usr \
|
||||
--disable-video-x11 \
|
||||
--disable-shared
|
||||
|
||||
b) without OpenGL support:
|
||||
./configure --prefix=/usr \
|
||||
--disable-video-x11 \
|
||||
--disable-shared \
|
||||
--disable-video-opengl
|
||||
|
||||
And of course dont forget to specify --disable-debug, which is on
|
||||
by default, to disable debug and enable the expensive optimizations.
|
||||
|
||||
In the test directory also run the ./configure script without
|
||||
x11 support, e.g.:
|
||||
|
||||
./configure --with-sdl-prefix=/usr \
|
||||
--with-sdl-exec-prefix=/usr \
|
||||
--prefix=/usr --without-x
|
||||
|
||||
======================================================================
|
||||
7. Environment variables:
|
||||
|
||||
Please note that the photon driver is sensible to the following
|
||||
environmental variables:
|
||||
|
||||
* SDL_PHOTON_FULLSCREEN_REFRESH - this environment variable controls
|
||||
the refresh rate in all fullscreen modes. Be carefull !!! Photon
|
||||
drivers usually do not checking the maximum refresh rate, which video
|
||||
adapter or monitor supports.
|
||||
|
||||
* SDL_VIDEO_WINDOW_POS - can be set in the "X,Y" format. If X and Y
|
||||
coordinates are bigger than the current desktop resolution, then win-
|
||||
dow positioning across virtual consoles is activated. If X and Y are
|
||||
smaller than the desktop resolution then window positioning in the
|
||||
current console is activated. The word "center" can be used instead of
|
||||
coordinates, it produces the same behavior as SDL_VIDEO_CENTERED
|
||||
environmental variable.
|
||||
|
||||
* SDL_VIDEO_CENTERED - if this environmental variable exists then the
|
||||
window centering is perfomed in the current virtual console.
|
||||
|
||||
Notes: The SDL_VIDEO_CENTERED enviromental variable has greater pri-
|
||||
ority than the SDL_VIDEO_WINDOW_POS in case if both variables are sup-
|
||||
plied to the application.
|
||||
84
ws2010/gdi3/p5/SDL/README.Qtopia
Normal file
84
ws2010/gdi3/p5/SDL/README.Qtopia
Normal file
@ -0,0 +1,84 @@
|
||||
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with Qtopia/OPIE
|
||||
==============================================================================
|
||||
|
||||
==============================================================================
|
||||
I. Setting up the Qtopia development environment.
|
||||
|
||||
This document will not explain how to setup the Qtopia development
|
||||
environment. That is outside the scope of the document. You can read
|
||||
more on this subject in this excellent howto:
|
||||
|
||||
http://www.zauruszone.com/howtos/linux_compiler_setup_howto.html
|
||||
|
||||
==============================================================================
|
||||
II. Building the Simple DirectMedia Layer libraries using the arm
|
||||
cross-compiler
|
||||
|
||||
This is somewhat tricky since the name of the compiler binaries
|
||||
differ from the standard. Also you should disable features not
|
||||
needed. The command below works for me. Note that it's all one
|
||||
line. You can also set the NM, LD etc environment variables
|
||||
separately.
|
||||
|
||||
NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ RANLIB=arm-linux-ranlib AR=arm-linux-ar ./configure --enable-video-qtopia --disable-video-dummy --disable-video-fbcon --disable-video-dga --disable-arts --disable-esd --disable-alsa --disable-cdrom --disable-video-x11 --disable-nasm --prefix=/opt/Qtopia/sharp/ arm-unknown-linux-gnu
|
||||
|
||||
One thing to note is that the above configure will include joystick
|
||||
support, even though you can't have joysticks on the Zaurus. The
|
||||
reason for this is to avoid link / compile / runtime errors with
|
||||
applications that have joystick support.
|
||||
|
||||
==============================================================================
|
||||
III. Building the Simple DirectMedia Layer test programs:
|
||||
|
||||
After installing, making sure the correct sdl-config is in your
|
||||
path, run configure like this:
|
||||
|
||||
NM=arm-linux-nm LD=arm-linux-ld CC=arm-linux-gcc CXX=arm-linux-g++ AR=arm-linux-ar ./configure arm-unknown-linux-gnu
|
||||
|
||||
==============================================================================
|
||||
IV. Application porting notes
|
||||
|
||||
One thing I have noticed is that applications sometimes don't exit
|
||||
correctly. Their icon remains in the taskbar and they tend to
|
||||
relaunch themselves automatically. I believe this problem doesn't
|
||||
occur if you exit your application using the exit() method. However,
|
||||
if you end main() with 'return 0;' or so, this seems to happen.
|
||||
|
||||
Also note that when running in landscape mode - i.e requesting a
|
||||
window that is HEIGHT pixels wide and WIDTH pixels high, where WIDTH
|
||||
and HEIGHT normally is 240 and 320 - the image is blitted so that
|
||||
the hardware buttons are on the left side of the display. This might
|
||||
not always be desirable but such is the code today.
|
||||
|
||||
|
||||
==============================================================================
|
||||
V. Enjoy! :)
|
||||
|
||||
If you have a project you'd like me to know about, or want to ask questions,
|
||||
go ahead and join the SDL developer's mailing list by sending e-mail to:
|
||||
|
||||
sdl-request@libsdl.org
|
||||
|
||||
and put "subscribe" into the subject of the message. Or alternatively you
|
||||
can use the web interface:
|
||||
|
||||
http://www.libsdl.org/mailman/listinfo/sdl
|
||||
|
||||
==============================================================================
|
||||
VI. What is supported:
|
||||
|
||||
Keyboard (Sharp Zaurus)
|
||||
Hardware buttons
|
||||
Stylus input (mouse)
|
||||
Video. Allows fullscreen both in portrait mode (up to WIDTHxHEIGHT
|
||||
size window) and in landscape mode (up to HEIGHTxWIDTH).
|
||||
|
||||
All other SDL functionality works like a normal Linux system (threads,
|
||||
audio etc).
|
||||
|
||||
--
|
||||
David Hedbor <david@hedbor.org>
|
||||
http://david.hedbor.org/ http://eongames.com/
|
||||
|
||||
130
ws2010/gdi3/p5/SDL/README.RISCOS
Normal file
130
ws2010/gdi3/p5/SDL/README.RISCOS
Normal file
@ -0,0 +1,130 @@
|
||||
Readme for RISC OS port of SDL
|
||||
==============================
|
||||
|
||||
This document last updated on 2nd Februrary 2006
|
||||
|
||||
This is a RISC OS port of the Simple Direct Media Layer (SDL) by Alan Buckley with contributions from Peter Naulls.
|
||||
|
||||
Details of the SDL can be found at http://www.libsdl.org.
|
||||
|
||||
The source code including the RISC OS version can be obtained from:
|
||||
|
||||
http://www.libsdl.org.
|
||||
|
||||
Pre built libraries and many games and applications compiled for RISC OS using this library can be downloaded from The Unix Porting Project at http://www.riscos.info/unix/.
|
||||
|
||||
This is released under the LGPL see the file COPYING for details.
|
||||
|
||||
|
||||
Compiling applications under RISC OS
|
||||
====================================
|
||||
|
||||
Add -ISDL: for the C compiler flags if you include the files in the SDL directory. e.g. #include "SDL/SDL.h"
|
||||
Add -ISDL:SDL for the C compiler flags if you include the files directly. e.g. #include "SDL/SDL.h"
|
||||
|
||||
Add -LSDL: -lSDL to the link stage of compilation.
|
||||
|
||||
For example, to compile the testbitmap.c sample you could use:
|
||||
|
||||
gcc -ISDL:SDL -LSDL: -lSDL testbitmap.c -otestbitmap
|
||||
|
||||
|
||||
RISC OS port of SDL runtime information
|
||||
=======================================
|
||||
|
||||
Runtime requirements
|
||||
--------------------
|
||||
|
||||
This library currently needs a minimum of RISC OS 3.6. The source code for the library (and a lot of the programs built with it) also need long file names.
|
||||
|
||||
To use the audio you also need 16 bit sound and to have installed the DigitalRender module by Andreas Dehmel version 0.51 available from his
|
||||
web site: http://home.t-online.de/~zarquon
|
||||
This is loaded when needed by UnixLib.
|
||||
|
||||
Note: As most programs ported from other OSes use high resolution graphics and a memory back buffer a machine with a StrongARM processor and 1 or 2MB of VRAM (or a better machine) is recomended.
|
||||
|
||||
|
||||
RISC OS runtime parameters
|
||||
--------------------------
|
||||
|
||||
Several environmental variables have been defined to make porting programs easier (i.e. By setting these variable you do not need to have source code differences between OSes).
|
||||
|
||||
They are all defined on an application basis.
|
||||
|
||||
The <appname> used below is found as follows:
|
||||
1. Use the name of the program unless it is !RunImage
|
||||
2. Check the folder specification for the folder !RunImage is run from. If it is a folder name use that name, otherwise if it is an environmental variable of the form <XXX$Dir> use the value of XXX.
|
||||
|
||||
The variables are:
|
||||
|
||||
SDL$<appname>$TaskName
|
||||
|
||||
The name of the task for RISC OS. If omitted then <appname> is used for the task name,
|
||||
|
||||
SDL$<appname>$BackBuffer
|
||||
|
||||
Set to 1 to use a system memory back buffer for the screen in full screen mode. Some programs on other systems assume their is always a back buffer even though the SDL specification specifies this is not the case. The current RISC OS implementation uses direct writes to the screen if a hardware fullscreen is requested.
|
||||
|
||||
Set to 2 to use an ARM code full word copy. This is faster than the standard back buffer, but uses aligned words only so it is possible (but unlikely) for it to corrupt the screen for 8bpp and 16bpp modes.
|
||||
|
||||
Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS.
|
||||
|
||||
SDL$<appname>$CloseAction - set the action for the close icon. Again as programs don't match the specification you can set this to 0 to remove the close icon from the main window for applications where this does not affect the program.
|
||||
|
||||
|
||||
RISC OS SDL port API notes
|
||||
==========================
|
||||
|
||||
Current level of implementation
|
||||
-------------------------------
|
||||
|
||||
The following list is an overview of how much of the SDL is implemented. The areas match the main areas of the SDL.
|
||||
|
||||
video - Mostly done. Doesn't cover gamma, YUV-overlay or OpenGL.
|
||||
Window Manager - Mostly done. SetIcon/IconifyWindow not implemented.
|
||||
Events - Mostly done. Resize and some joystick events missing.
|
||||
Joystick - Currently assumes a single joystick with 4 buttons.
|
||||
Audio - Done
|
||||
CDROM - Not implemented.
|
||||
Threads - Done
|
||||
Timers - Done
|
||||
|
||||
Thread support can be removed by defining DISABLE_THREADS and recompiling the library.
|
||||
|
||||
SDL API notes
|
||||
-------------
|
||||
|
||||
This section contains additional notes on some specific commands.
|
||||
|
||||
SDL_SetVideoMode
|
||||
On RISC OS a fullscreen mode directly accesses the screen. This can be modified by the environmental variable (SDL$<appname>$BackBuffer) or by using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
|
||||
Open GL is not supported so SDL_OPENGL and SDL_OPENGLBLIT flags fail.
|
||||
SDL_RESIZEABLE and SDL_NOFRAME flags are not supported.
|
||||
|
||||
SDL_SetColors
|
||||
In a wimp mode the screen colours are not changed for a hardware palette instead the RISC OS sprite colour mapping is used to get the best matching colours.
|
||||
|
||||
SDL_CreateCursor
|
||||
Inverted colour is not supported.
|
||||
|
||||
SDL_WM_ToggleFullScreen
|
||||
Currently this won't work if the application starts up in Fullscreen mode.
|
||||
Toggling to fullscreen will only work if the monitor is set up to support the exact screen size requested.
|
||||
|
||||
SDL_EnableUNICODE
|
||||
Unicode translation used here is only really accurate for 7 bit characters.
|
||||
|
||||
SDL_NumJoysticks/JoystickName etc.
|
||||
Hardcoded to expect only 1 joystick with 4 buttons if the Joystick module is loaded.
|
||||
|
||||
SDL_GetTicks
|
||||
Timer used has only a centisecond accuracy. This applies to other time related functions.
|
||||
|
||||
SDL_Delay
|
||||
Modified to poll keyboard/mouse during the delay on the event thread.
|
||||
|
||||
|
||||
Notes on current implementation
|
||||
-------------------------------
|
||||
|
||||
Keyboard and mouse are polled so if too long a time is spent between a call to SDL_PumpEvents, functions that use it, or SDL_Delay events can be missed.
|
||||
23
ws2010/gdi3/p5/SDL/README.SVN
Normal file
23
ws2010/gdi3/p5/SDL/README.SVN
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
The latest development version of SDL is available via Subversion.
|
||||
Subversion allows you to get up-to-the-minute fixes and enhancements;
|
||||
as a developer works on a source tree, you can use svn to mirror that
|
||||
source tree instead of waiting for an official release. Please look
|
||||
at the Subversion website ( http://subversion.tigris.org/ ) for more
|
||||
information on using svn, where you can also download software for
|
||||
MacOS, Windows, and Unix systems.
|
||||
|
||||
svn checkout http://svn.libsdl.org/branches/SDL-1.2
|
||||
|
||||
If you are building SDL with an IDE, you will need to copy the file
|
||||
include/SDL_config.h.default to include/SDL_config.h before building.
|
||||
|
||||
If you are building SDL via configure, you will need to run autogen.sh
|
||||
before running configure.
|
||||
|
||||
There is a web interface to the subversion repository at:
|
||||
http://www.libsdl.org/cgi/viewvc.cgi
|
||||
|
||||
There is an RSS feed available at that URL, for those that want to
|
||||
track commits in real time.
|
||||
|
||||
23
ws2010/gdi3/p5/SDL/README.Symbian
Normal file
23
ws2010/gdi3/p5/SDL/README.Symbian
Normal file
@ -0,0 +1,23 @@
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
|
||||
==============================================================================
|
||||
|
||||
These instuctions are for people developing for S60 3.x. S60 3.x
|
||||
uses Symbian OS so you need S60 SDK.
|
||||
|
||||
extract "symbian.zip" into this folder.
|
||||
|
||||
go to symbian folder
|
||||
|
||||
bldmake bldfiles
|
||||
abld build
|
||||
|
||||
That produces WINSCW and ARMV5 versions of sdl.dll runtime library
|
||||
and sdl.lib for development.
|
||||
The sdlexe.dll/sdlexe.lib and sdlmain.lib are for easy SDL S60
|
||||
integration, please see http://www.mbnet.fi/~mertama/sdl.html
|
||||
for further info.
|
||||
|
||||
|
||||
|
||||
|
||||
133
ws2010/gdi3/p5/SDL/README.Watcom
Normal file
133
ws2010/gdi3/p5/SDL/README.Watcom
Normal file
@ -0,0 +1,133 @@
|
||||
|
||||
Using SDL under Windows with the OpenWatcom compiler
|
||||
====================================================
|
||||
|
||||
Prerequisites
|
||||
-------------
|
||||
|
||||
I have done the port under Windows XP Home with SP2 installed. Windows
|
||||
2000 should also be working. I'm not so sure about ancient Windows NT,
|
||||
since only DirectX 3 is available there. Building should be possible,
|
||||
but running the compiled applications will probalbly fail with
|
||||
SDL_VIDEODRIVER=directx. The windib driver should work, though.
|
||||
|
||||
To compile and use the SDL with Open Watcom you will need the following:
|
||||
- Open Watcom compiler. I used version 1.5. The environment variables
|
||||
PATH, WATCOM and INCLUDE need to be set appropriately - please consult
|
||||
the OpenWatcom documentation and instructions given during the
|
||||
installation of the compiler.
|
||||
My setup looks like this in owvars.bat:
|
||||
set WATCOM=C:\watcom
|
||||
set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
|
||||
set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
|
||||
- A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
|
||||
well as the minimal DirectX 7 SDK from the Allegro download site
|
||||
(<http://alleg.sourceforge.net/files/dx70_min.zip>).
|
||||
- The SDL sources from Subversion
|
||||
- The file Watcom-Win32.zip (now available in Subversion)
|
||||
|
||||
|
||||
Building the Library
|
||||
--------------------
|
||||
|
||||
1) In the SDL base directory extract the archive Watcom-Win32.zip. This
|
||||
creates a subdirectory named 'watcom'.
|
||||
2) The makefile expects the environment variable DXDIR to be set to the
|
||||
base directory of a DirectX SDK. I have tried a stock DX8 SDK from
|
||||
Microsoft as well as the minimal DirectX 7 SDK from the Allegro
|
||||
download site.
|
||||
You can also edit the makefile directly and hard code your path to
|
||||
the SDK on your system.
|
||||
I have this in my setup:
|
||||
set DXDIR=D:\devel\DX8_SDK
|
||||
3) Enter the watcom directory and run
|
||||
wmake sdl
|
||||
4) All tests from the test directory are working and can be built by
|
||||
running
|
||||
wmake tests
|
||||
|
||||
Notes:
|
||||
|
||||
The makefile offers some options to tweak the way the library is built.
|
||||
You have at your disposal the option to build a static (default)
|
||||
library, or a DLL (with tgt=dll). You can also choose whether to build
|
||||
a Release (default) or a Debug version (with build=debug) of the tests
|
||||
and library. Please consult the usage comment at the top of the
|
||||
makefile for usage instructions.
|
||||
|
||||
If you specify a test target (i.e. 'wmake tests' for all tests, or
|
||||
selected targets like 'wmake testgl testvidinfo testoverlay2'), the
|
||||
tests are always freshly compiled and linked. This is done to
|
||||
minimise hassle when switching between library versions (static vs.
|
||||
DLL), because they require subtly different options.
|
||||
Also, the test executables are put directly into the test directory,
|
||||
so they can find their data files. The clean target of the makefile
|
||||
removes the test executables and the SDL.dll file from the test
|
||||
directory.
|
||||
|
||||
To use the library in your own projects with Open Watcom, you can use
|
||||
the way the tests are built as base of your own build environment.
|
||||
|
||||
The library can also be built with the stack calling convention of the
|
||||
compiler (-6s instead of -6r).
|
||||
|
||||
|
||||
Test applications
|
||||
-----------------
|
||||
|
||||
I've tried to make all tests work. The following table gives an overview
|
||||
of the current status.
|
||||
|
||||
Testname Status
|
||||
~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
checkkeys +
|
||||
graywin +
|
||||
loopwave +
|
||||
testalpha +
|
||||
testbitmap +
|
||||
testdyngl +
|
||||
testerror +
|
||||
testfile +
|
||||
testgamma +
|
||||
testgl +
|
||||
testhread +
|
||||
testiconv - (all failed)
|
||||
testkeys +
|
||||
testlock +
|
||||
testoverlay + (needs 'set SDL_VIDEODRIVER=directx')
|
||||
testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx')
|
||||
testpalette +
|
||||
testplatform +
|
||||
testsem +
|
||||
testsprite +
|
||||
testtimer +
|
||||
testver +
|
||||
testvidinfo +
|
||||
testwin ? (fading doesn't seem right)
|
||||
testwm +
|
||||
torturethread +
|
||||
testcdrom +
|
||||
testjoystick not tested
|
||||
threadwin +
|
||||
testcursor +
|
||||
|
||||
|
||||
TODO
|
||||
----
|
||||
|
||||
There is room for further improvement:
|
||||
- Test joystick functionality.
|
||||
- Investigate fading issue in 'testwin' test.
|
||||
- Fix the UTF-8 support.
|
||||
- Adapt the makefile/object file list to support more target systems
|
||||
- Use "#pragma aux" syntax for the CPU info functions.
|
||||
|
||||
|
||||
Questions and Comments
|
||||
----------------------
|
||||
|
||||
Please direct any questions or comments to me: <mailto:macpete@gmx.de>
|
||||
|
||||
Happy Coding!
|
||||
|
||||
Marc Peter
|
||||
55
ws2010/gdi3/p5/SDL/README.WinCE
Normal file
55
ws2010/gdi3/p5/SDL/README.WinCE
Normal file
@ -0,0 +1,55 @@
|
||||
|
||||
Project files for embedded Visual C++ 3.0, 4.0 and
|
||||
Visual Studio 2005 can be found in VisualCE.zip
|
||||
|
||||
SDL supports GAPI and WinDib output for Windows CE.
|
||||
|
||||
GAPI driver supports:
|
||||
|
||||
- all possible WinCE devices (Pocket PC, Smartphones, HPC)
|
||||
with different orientations of video memory and resolutions.
|
||||
- 4, 8 and 16 bpp devices
|
||||
- special handling of 8bpp on 8bpp devices
|
||||
- VGA mode, you can even switch between VGA and GAPI in runtime
|
||||
(between 240x320 and 480x640 for example). On VGA devices you can
|
||||
use either GAPI or VGA.
|
||||
- Landscape mode and automatic rotation of buttons and stylus coordinates.
|
||||
To enable landscape mode make width of video screen bigger than height.
|
||||
For example:
|
||||
SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN)
|
||||
- WM2005
|
||||
- SDL_ListModes
|
||||
|
||||
NOTE:
|
||||
There are several SDL features not available in the WinCE port of SDL.
|
||||
|
||||
- DirectX is not yet available
|
||||
- Semaphores are not available
|
||||
- Joystick support is not available
|
||||
- CD-ROM control is not available
|
||||
|
||||
In addition, there are several features that run in "degraded" mode:
|
||||
|
||||
Preprocessor Symbol Effect
|
||||
=================== =================================
|
||||
|
||||
SDL_systimer.c:
|
||||
USE_GETTICKCOUNT Less accurate values for SDL time functions
|
||||
USE_SETTIMER Use only a single marginally accurate timer
|
||||
|
||||
SDL_syswm.c:
|
||||
DISABLE_ICON_SUPPORT Can't set the runtime window icon
|
||||
|
||||
SDL_sysmouse.c:
|
||||
USE_STATIC_CURSOR Only the arrow cursor is available
|
||||
|
||||
SDL_sysevents.c:
|
||||
NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus
|
||||
|
||||
SDL_dibevents.c:
|
||||
NO_GETKEYBOARDSTATE Very limited keycode translation
|
||||
|
||||
SDL_dibvideo.c:
|
||||
NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp
|
||||
NO_CHANGEDISPLAYSETTINGS No fullscreen support
|
||||
NO_GAMMA_SUPPORT Gamma correction not available
|
||||
107
ws2010/gdi3/p5/SDL/README.wscons
Normal file
107
ws2010/gdi3/p5/SDL/README.wscons
Normal file
@ -0,0 +1,107 @@
|
||||
==============================================================================
|
||||
Using the Simple DirectMedia Layer with OpenBSD/wscons
|
||||
==============================================================================
|
||||
|
||||
The wscons SDL driver can be used to run SDL programs on OpenBSD
|
||||
without running X. So far, the driver only runs on the Sharp Zaurus,
|
||||
but the driver is written to be easily extended for other machines.
|
||||
The main missing pieces are blitting routines for anything but 16 bit
|
||||
displays, and keycode maps for other keyboards. Also, there is no
|
||||
support for hardware palettes.
|
||||
|
||||
There is currently no mouse support.
|
||||
|
||||
To compile SDL with support for wscons, use the
|
||||
"--enable-video-wscons" option when running configure. I used the
|
||||
following command line:
|
||||
|
||||
./configure --disable-oss --disable-ltdl --enable-pthread-sem \
|
||||
--disable-esd --disable-arts --disable-video-aalib \
|
||||
--enable-openbsdaudio --enable-video-wscons \
|
||||
--prefix=/usr/local --sysconfdir=/etc
|
||||
|
||||
|
||||
Setting the console device to use
|
||||
=================================
|
||||
|
||||
When starting an SDL program on a wscons console, the driver uses the
|
||||
current virtual terminal (usually /dev/ttyC0). To force the driver to
|
||||
use a specific terminal device, set the environment variable
|
||||
SDL_WSCONSDEV:
|
||||
|
||||
bash$ SDL_WSCONSDEV=/dev/ttyC1 ./some-sdl-program
|
||||
|
||||
This is especially useful when starting an SDL program from a remote
|
||||
login prompt (which is great for development). If you do this, and
|
||||
want to use keyboard input, you should avoid having some other program
|
||||
reading from the used virtual console (i.e., do not have a getty
|
||||
running).
|
||||
|
||||
|
||||
Rotating the display
|
||||
====================
|
||||
|
||||
The display can be rotated by the wscons SDL driver. This is useful
|
||||
for the Sharp Zaurus, since the display hardware is wired so that it
|
||||
is correctly rotated only when the display is folded into "PDA mode."
|
||||
When using the Zaurus in "normal," or "keyboard" mode, the hardware
|
||||
screen is rotated 90 degrees anti-clockwise.
|
||||
|
||||
To let the wscons SDL driver rotate the screen, set the environment
|
||||
variable SDL_VIDEO_WSCONS_ROTATION to "CW", "CCW", or "UD", for
|
||||
clockwise, counter clockwise, and upside-down rotation respectively.
|
||||
"CW" makes the screen appear correct on a Sharp Zaurus SL-C3100.
|
||||
|
||||
When using rotation in the driver, a "shadow" frame buffer is used to
|
||||
hold the intermediary display, before blitting it to the actual
|
||||
hardware frame buffer. This slows down performance a bit.
|
||||
|
||||
For completeness, the rotation "NONE" can be specified to use a shadow
|
||||
frame buffer without actually rotating. Unsetting
|
||||
SDL_VIDEO_WSCONS_ROTATION, or setting it to '' turns off the shadow
|
||||
frame buffer for maximum performance.
|
||||
|
||||
|
||||
Running MAME
|
||||
============
|
||||
|
||||
Since my main motivation for writing the driver was playing MAME on
|
||||
the Zaurus, I'll give a few hints:
|
||||
|
||||
XMame compiles just fine under OpenBSD.
|
||||
|
||||
I'm not sure this is strictly necessary, but set
|
||||
|
||||
MY_CPU = arm
|
||||
|
||||
in makefile.unix, and
|
||||
|
||||
CFLAGS.arm = -DLSB_FIRST -DALIGN_INTS -DALIGN_SHORTS
|
||||
|
||||
in src/unix/unix.max
|
||||
|
||||
to be sure.
|
||||
|
||||
The latest XMame (0.101 at this writing) is a very large program.
|
||||
Either tinker with the make files to compile a version without support
|
||||
for all drivers, or, get an older version of XMame. My recommendation
|
||||
would be 0.37b16.
|
||||
|
||||
When running MAME, DO NOT SET SDL_VIDEO_WSCONS_ROTATION! Performace
|
||||
is MUCH better without this, and it is COMPLETELY UNNECESSARY, since
|
||||
MAME can rotate the picture itself while drawing, and does so MUCH
|
||||
FASTER.
|
||||
|
||||
Use the Xmame command line option "-ror" to rotate the picture to the
|
||||
right.
|
||||
|
||||
|
||||
Acknowledgments
|
||||
===============
|
||||
|
||||
I studied the wsfb driver for XFree86/Xorg quite a bit before writing
|
||||
this, so there ought to be some similarities.
|
||||
|
||||
|
||||
--
|
||||
Staffan Ulfberg <staffan@ulfberg.se>
|
||||
140
ws2010/gdi3/p5/SDL/SDL.qpg
Normal file
140
ws2010/gdi3/p5/SDL/SDL.qpg
Normal file
@ -0,0 +1,140 @@
|
||||
<QPG:Generation>
|
||||
<QPG:Options>
|
||||
<QPG:User unattended="yes" verbosity="0" listfiles="yes"/>
|
||||
<QPG:Defaults type="qnx_package"/>
|
||||
<QPG:Source></QPG:Source>
|
||||
<QPG:Release date="today" number="+"/>
|
||||
<QPG:Build></QPG:Build>
|
||||
<QPG:FileSorting strip="yes"/>
|
||||
<QPG:Package targets="standart"/>
|
||||
<QPG:Repository generate="yes"/>
|
||||
<QPG:FinalDir></QPG:FinalDir>
|
||||
<QPG:Cleanup></QPG:Cleanup>
|
||||
</QPG:Options>
|
||||
|
||||
<QPG:Responsible>
|
||||
<QPG:Company>QNX.ORG.RU Community</QPG:Company>
|
||||
<QPG:Department></QPG:Department>
|
||||
<QPG:Group></QPG:Group>
|
||||
<QPG:Team>QNX.ORG.RU Team</QPG:Team>
|
||||
<QPG:Employee>Mike Gorchak</QPG:Employee>
|
||||
<QPG:EmailAddress>mike@malva.ua</QPG:EmailAddress>
|
||||
</QPG:Responsible>
|
||||
|
||||
<QPG:Values>
|
||||
<QPG:Files>
|
||||
<QPG:Add file="./COPYING" install="LicenseUrl/" handling="repdata"/>
|
||||
<QPG:Add permissions="0755" file="./src/.libs/libSDL-1.2.so.11" install="/usr/lib/"/>
|
||||
<QPG:Add filetype="symlink" file="libSDL.so" install="/usr/lib/" linkto="libSDL-1.2.so.11"/>
|
||||
<QPG:Add permissions="0644" file="./src/.libs/libSDL.a" install="/usr/lib/"/>
|
||||
<QPG:Add permissions="0644" file="./src/.libs/libSDL.lai" install="/usr/lib/libSDL.la"/>
|
||||
<QPG:Add permissions="0644" file="./src/main/libSDLmain.a" install="/usr/lib/"/>
|
||||
<QPG:Add permissions="0644" file="./include/*.h" install="/usr/include/SDL/"/>
|
||||
<QPG:Add permissions="0755" file="./sdl-config" install="/usr/bin/"/>
|
||||
<QPG:Add permissions="0644" file="./BUGS" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./COPYING" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./CREDITS" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./INSTALL" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README-SDL.txt" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README.CVS" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README.QNX" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./TODO" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./WhatsNew" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./docs.html" install="/usr/share/doc/SDL12/Changes.html"/>
|
||||
<QPG:Add permissions="0644" file="./docs/index.html" install="/usr/share/doc/SDL12/docs/"/>
|
||||
<QPG:Add permissions="0644" file="./docs/html/*.html" install="/usr/share/doc/SDL12/docs/html/"/>
|
||||
<QPG:Add permissions="0644" file="./docs/man3/*.3" install="/usr/share/man/man3/"/>
|
||||
<QPG:Add permissions="0644" file="./sdl.m4" install="/usr/share/aclocal/"/>
|
||||
</QPG:Files>
|
||||
<QPG:PackageFilter>
|
||||
<QPM:PackageManifest>
|
||||
|
||||
<QPM:PackageDescription>
|
||||
<QPM:PackageType>Library</QPM:PackageType>
|
||||
<QPM:PackageName>SDL</QPM:PackageName>
|
||||
<QPM:PackageReleaseNumber>1</QPM:PackageReleaseNumber>
|
||||
<QPM:PackageRepository>http://qnx.org.ru/repository</QPM:PackageRepository>
|
||||
<QPM:FileVersion>2.6</QPM:FileVersion>
|
||||
</QPM:PackageDescription>
|
||||
|
||||
<QPM:ProductDescription>
|
||||
<QPM:ProductName>Simple DirectMedia Layer (SDL)</QPM:ProductName>
|
||||
<QPM:ProductIdentifier>SDL</QPM:ProductIdentifier>
|
||||
<QPM:ProductEmail>slouken@libsdl.org</QPM:ProductEmail>
|
||||
<QPM:VendorName>Public</QPM:VendorName>
|
||||
<QPM:VendorInstallName>public</QPM:VendorInstallName>
|
||||
<QPM:VendorURL>http://www.libsdl.org</QPM:VendorURL>
|
||||
<QPM:VendorEmbedURL/>
|
||||
<QPM:VendorEmail>slouken@libsdl.org</QPM:VendorEmail>
|
||||
<QPM:AuthorName>Sam Lantinga</QPM:AuthorName>
|
||||
<QPM:AuthorURL>http://www.libsdl.org</QPM:AuthorURL>
|
||||
<QPM:AuthorEmbedURL/>
|
||||
<QPM:AuthorEmail>slouken@libsdl.org</QPM:AuthorEmail>
|
||||
<QPM:ProductIconSmall/>
|
||||
<QPM:ProductIconLarge/>
|
||||
<QPM:ProductDescriptionShort>This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms.</QPM:ProductDescriptionShort>
|
||||
<QPM:ProductDescriptionLong>This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop and run SDL applications.</QPM:ProductDescriptionLong>
|
||||
<QPM:ProductDescriptionURL>http://www.libsdl.org</QPM:ProductDescriptionURL>
|
||||
<QPM:ProductDescriptionEmbedURL/>
|
||||
</QPM:ProductDescription>
|
||||
|
||||
<QPM:ReleaseDescription>
|
||||
<QPM:ReleaseVersion>@VERSION@</QPM:ReleaseVersion>
|
||||
<QPM:ReleaseUrgency>Medium</QPM:ReleaseUrgency>
|
||||
<QPM:ReleaseStability>Stable</QPM:ReleaseStability>
|
||||
<QPM:ReleaseNoteMinor/>
|
||||
<QPM:ReleaseNoteMajor/>
|
||||
<QPM:ReleaseBuild>1</QPM:ReleaseBuild>
|
||||
<QPM:CountryExclude/>
|
||||
<QPM:ReleaseCopyright>GNU Lesser General Public License</QPM:ReleaseCopyright>
|
||||
</QPM:ReleaseDescription>
|
||||
|
||||
<QPM:ContentDescription>
|
||||
<QPM:ContentTopic xmlmultiple="true">Software Development/Libraries and Extensions/C Libraries</QPM:ContentTopic>
|
||||
<QPM:ContentKeyword>SDL,audio,graphics,demos,games,emulators,direct,media,layer</QPM:ContentKeyword>
|
||||
<QPM:TargetOS>qnx6</QPM:TargetOS>
|
||||
<QPM:HostOS>none</QPM:HostOS>
|
||||
<QPM:DisplayEnvironment xmlmultiple="true">Photon</QPM:DisplayEnvironment>
|
||||
<QPM:DisplayEnvironment xmlmultiple="true">Console</QPM:DisplayEnvironment>
|
||||
<QPM:TargetAudience xmlmultiple="true">Developer</QPM:TargetAudience>
|
||||
<QPM:TargetAudience xmlmultiple="true">User</QPM:TargetAudience>
|
||||
</QPM:ContentDescription>
|
||||
<QPM:LicenseUrl>repdata://LicenseUrl/COPYING</QPM:LicenseUrl>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="none" target="none">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="x86" target="none">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="none" target="x86">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="x86" target="x86">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
</QPG:Values>
|
||||
</QPG:Generation>
|
||||
140
ws2010/gdi3/p5/SDL/SDL.qpg.in
Normal file
140
ws2010/gdi3/p5/SDL/SDL.qpg.in
Normal file
@ -0,0 +1,140 @@
|
||||
<QPG:Generation>
|
||||
<QPG:Options>
|
||||
<QPG:User unattended="yes" verbosity="0" listfiles="yes"/>
|
||||
<QPG:Defaults type="qnx_package"/>
|
||||
<QPG:Source></QPG:Source>
|
||||
<QPG:Release date="today" number="+"/>
|
||||
<QPG:Build></QPG:Build>
|
||||
<QPG:FileSorting strip="yes"/>
|
||||
<QPG:Package targets="standart"/>
|
||||
<QPG:Repository generate="yes"/>
|
||||
<QPG:FinalDir></QPG:FinalDir>
|
||||
<QPG:Cleanup></QPG:Cleanup>
|
||||
</QPG:Options>
|
||||
|
||||
<QPG:Responsible>
|
||||
<QPG:Company>QNX.ORG.RU Community</QPG:Company>
|
||||
<QPG:Department></QPG:Department>
|
||||
<QPG:Group></QPG:Group>
|
||||
<QPG:Team>QNX.ORG.RU Team</QPG:Team>
|
||||
<QPG:Employee>Mike Gorchak</QPG:Employee>
|
||||
<QPG:EmailAddress>mike@malva.ua</QPG:EmailAddress>
|
||||
</QPG:Responsible>
|
||||
|
||||
<QPG:Values>
|
||||
<QPG:Files>
|
||||
<QPG:Add file="./COPYING" install="LicenseUrl/" handling="repdata"/>
|
||||
<QPG:Add permissions="0755" file="./src/.libs/libSDL-@SDL_MAJOR_VERSION@.@SDL_MINOR_VERSION@.so.@LT_AGE@" install="/usr/lib/"/>
|
||||
<QPG:Add filetype="symlink" file="libSDL.so" install="/usr/lib/" linkto="libSDL-@SDL_MAJOR_VERSION@.@SDL_MINOR_VERSION@.so.@LT_AGE@"/>
|
||||
<QPG:Add permissions="0644" file="./src/.libs/libSDL.a" install="/usr/lib/"/>
|
||||
<QPG:Add permissions="0644" file="./src/.libs/libSDL.lai" install="/usr/lib/libSDL.la"/>
|
||||
<QPG:Add permissions="0644" file="./src/main/libSDLmain.a" install="/usr/lib/"/>
|
||||
<QPG:Add permissions="0644" file="./include/*.h" install="/usr/include/SDL/"/>
|
||||
<QPG:Add permissions="0755" file="./sdl-config" install="/usr/bin/"/>
|
||||
<QPG:Add permissions="0644" file="./BUGS" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./COPYING" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./CREDITS" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./INSTALL" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README-SDL.txt" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README.CVS" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./README.QNX" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./TODO" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./WhatsNew" install="/usr/share/doc/SDL12/"/>
|
||||
<QPG:Add permissions="0644" file="./docs.html" install="/usr/share/doc/SDL12/Changes.html"/>
|
||||
<QPG:Add permissions="0644" file="./docs/index.html" install="/usr/share/doc/SDL12/docs/"/>
|
||||
<QPG:Add permissions="0644" file="./docs/html/*.html" install="/usr/share/doc/SDL12/docs/html/"/>
|
||||
<QPG:Add permissions="0644" file="./docs/man3/*.3" install="/usr/share/man/man3/"/>
|
||||
<QPG:Add permissions="0644" file="./sdl.m4" install="/usr/share/aclocal/"/>
|
||||
</QPG:Files>
|
||||
<QPG:PackageFilter>
|
||||
<QPM:PackageManifest>
|
||||
|
||||
<QPM:PackageDescription>
|
||||
<QPM:PackageType>Library</QPM:PackageType>
|
||||
<QPM:PackageName>SDL</QPM:PackageName>
|
||||
<QPM:PackageReleaseNumber>1</QPM:PackageReleaseNumber>
|
||||
<QPM:PackageRepository>http://qnx.org.ru/repository</QPM:PackageRepository>
|
||||
<QPM:FileVersion>2.6</QPM:FileVersion>
|
||||
</QPM:PackageDescription>
|
||||
|
||||
<QPM:ProductDescription>
|
||||
<QPM:ProductName>Simple DirectMedia Layer (SDL)</QPM:ProductName>
|
||||
<QPM:ProductIdentifier>SDL</QPM:ProductIdentifier>
|
||||
<QPM:ProductEmail>slouken@libsdl.org</QPM:ProductEmail>
|
||||
<QPM:VendorName>Public</QPM:VendorName>
|
||||
<QPM:VendorInstallName>public</QPM:VendorInstallName>
|
||||
<QPM:VendorURL>http://www.libsdl.org</QPM:VendorURL>
|
||||
<QPM:VendorEmbedURL/>
|
||||
<QPM:VendorEmail>slouken@libsdl.org</QPM:VendorEmail>
|
||||
<QPM:AuthorName>Sam Lantinga</QPM:AuthorName>
|
||||
<QPM:AuthorURL>http://www.libsdl.org</QPM:AuthorURL>
|
||||
<QPM:AuthorEmbedURL/>
|
||||
<QPM:AuthorEmail>slouken@libsdl.org</QPM:AuthorEmail>
|
||||
<QPM:ProductIconSmall/>
|
||||
<QPM:ProductIconLarge/>
|
||||
<QPM:ProductDescriptionShort>This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms.</QPM:ProductDescriptionShort>
|
||||
<QPM:ProductDescriptionLong>This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop and run SDL applications.</QPM:ProductDescriptionLong>
|
||||
<QPM:ProductDescriptionURL>http://www.libsdl.org</QPM:ProductDescriptionURL>
|
||||
<QPM:ProductDescriptionEmbedURL/>
|
||||
</QPM:ProductDescription>
|
||||
|
||||
<QPM:ReleaseDescription>
|
||||
<QPM:ReleaseVersion>@VERSION@</QPM:ReleaseVersion>
|
||||
<QPM:ReleaseUrgency>Medium</QPM:ReleaseUrgency>
|
||||
<QPM:ReleaseStability>Stable</QPM:ReleaseStability>
|
||||
<QPM:ReleaseNoteMinor/>
|
||||
<QPM:ReleaseNoteMajor/>
|
||||
<QPM:ReleaseBuild>1</QPM:ReleaseBuild>
|
||||
<QPM:CountryExclude/>
|
||||
<QPM:ReleaseCopyright>GNU Lesser General Public License</QPM:ReleaseCopyright>
|
||||
</QPM:ReleaseDescription>
|
||||
|
||||
<QPM:ContentDescription>
|
||||
<QPM:ContentTopic xmlmultiple="true">Software Development/Libraries and Extensions/C Libraries</QPM:ContentTopic>
|
||||
<QPM:ContentKeyword>SDL,audio,graphics,demos,games,emulators,direct,media,layer</QPM:ContentKeyword>
|
||||
<QPM:TargetOS>qnx6</QPM:TargetOS>
|
||||
<QPM:HostOS>none</QPM:HostOS>
|
||||
<QPM:DisplayEnvironment xmlmultiple="true">Photon</QPM:DisplayEnvironment>
|
||||
<QPM:DisplayEnvironment xmlmultiple="true">Console</QPM:DisplayEnvironment>
|
||||
<QPM:TargetAudience xmlmultiple="true">Developer</QPM:TargetAudience>
|
||||
<QPM:TargetAudience xmlmultiple="true">User</QPM:TargetAudience>
|
||||
</QPM:ContentDescription>
|
||||
<QPM:LicenseUrl>repdata://LicenseUrl/COPYING</QPM:LicenseUrl>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="none" target="none">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="x86" target="none">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="none" target="x86">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
<QPG:PackageFilter proc="x86" target="x86">
|
||||
<QPM:PackageManifest>
|
||||
<QPM:ProductInstallationDependencies>
|
||||
<QPM:ProductRequirements></QPM:ProductRequirements>
|
||||
</QPM:ProductInstallationDependencies>
|
||||
</QPM:PackageManifest>
|
||||
</QPG:PackageFilter>
|
||||
|
||||
</QPG:Values>
|
||||
</QPG:Generation>
|
||||
113
ws2010/gdi3/p5/SDL/SDL.spec
Normal file
113
ws2010/gdi3/p5/SDL/SDL.spec
Normal file
@ -0,0 +1,113 @@
|
||||
Summary: Simple DirectMedia Layer
|
||||
Name: SDL
|
||||
Version: 1.2.14
|
||||
Release: 1
|
||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
|
||||
URL: http://www.libsdl.org/
|
||||
License: LGPL
|
||||
Group: System Environment/Libraries
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
%ifos linux
|
||||
Provides: libSDL-1.2.so.0
|
||||
%endif
|
||||
|
||||
%define __defattr %defattr(-,root,root)
|
||||
%define __soext so
|
||||
|
||||
%description
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
%package devel
|
||||
Summary: Libraries, includes and more to develop SDL applications.
|
||||
Group: Development/Libraries
|
||||
Requires: %{name} = %{version}
|
||||
|
||||
%description devel
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
This is the libraries, include files and other resources you can use
|
||||
to develop SDL applications.
|
||||
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
%ifos linux
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga
|
||||
%else
|
||||
%configure
|
||||
%endif
|
||||
make
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
%ifos linux
|
||||
make install prefix=$RPM_BUILD_ROOT%{prefix} \
|
||||
bindir=$RPM_BUILD_ROOT%{_bindir} \
|
||||
libdir=$RPM_BUILD_ROOT%{_libdir} \
|
||||
includedir=$RPM_BUILD_ROOT%{_includedir} \
|
||||
datadir=$RPM_BUILD_ROOT%{_datadir} \
|
||||
mandir=$RPM_BUILD_ROOT%{_mandir}
|
||||
ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0
|
||||
%else
|
||||
%makeinstall
|
||||
%endif
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%{__defattr}
|
||||
%doc README-SDL.txt COPYING CREDITS BUGS
|
||||
%{_libdir}/lib*.%{__soext}.*
|
||||
|
||||
%files devel
|
||||
%{__defattr}
|
||||
%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html
|
||||
%doc docs/index.html docs/html
|
||||
%{_bindir}/*-config
|
||||
%{_libdir}/lib*.a
|
||||
%{_libdir}/lib*.la
|
||||
%{_libdir}/lib*.%{__soext}
|
||||
%dir %{_includedir}/SDL
|
||||
%{_includedir}/SDL/*.h
|
||||
%{_libdir}/pkgconfig/sdl.pc
|
||||
%{_datadir}/aclocal/*
|
||||
%{_mandir}/man3/*
|
||||
|
||||
%changelog
|
||||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
|
||||
- Removed support for Darwin, due to build problems on ps2linux
|
||||
|
||||
* Mon Jan 03 2004 Anders Bjorklund <afb@algonet.se>
|
||||
- Added support for Darwin, updated spec file
|
||||
|
||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
|
||||
- Re-integrated spec file into SDL distribution
|
||||
- 'name' and 'version' come from configure
|
||||
- Some of the documentation is devel specific
|
||||
- Removed SMP support from %build - it doesn't work with libtool anyway
|
||||
|
||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
|
||||
- Hacked Mandrake sdl spec to build 1.1
|
||||
|
||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Build Release
|
||||
|
||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
|
||||
- Added docs
|
||||
|
||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
|
||||
- v 1.0.0
|
||||
|
||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
|
||||
- First spec file for Mandrake distribution.
|
||||
|
||||
# end of file
|
||||
113
ws2010/gdi3/p5/SDL/SDL.spec.in
Normal file
113
ws2010/gdi3/p5/SDL/SDL.spec.in
Normal file
@ -0,0 +1,113 @@
|
||||
Summary: Simple DirectMedia Layer
|
||||
Name: SDL
|
||||
Version: @SDL_VERSION@
|
||||
Release: 1
|
||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
|
||||
URL: http://www.libsdl.org/
|
||||
License: LGPL
|
||||
Group: System Environment/Libraries
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
%ifos linux
|
||||
Provides: libSDL-1.2.so.0
|
||||
%endif
|
||||
|
||||
%define __defattr %defattr(-,root,root)
|
||||
%define __soext so
|
||||
|
||||
%description
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
%package devel
|
||||
Summary: Libraries, includes and more to develop SDL applications.
|
||||
Group: Development/Libraries
|
||||
Requires: %{name} = %{version}
|
||||
|
||||
%description devel
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
This is the libraries, include files and other resources you can use
|
||||
to develop SDL applications.
|
||||
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
%ifos linux
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-aalib --disable-video-directfb --disable-video-ggi --disable-video-svga
|
||||
%else
|
||||
%configure
|
||||
%endif
|
||||
make
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
%ifos linux
|
||||
make install prefix=$RPM_BUILD_ROOT%{prefix} \
|
||||
bindir=$RPM_BUILD_ROOT%{_bindir} \
|
||||
libdir=$RPM_BUILD_ROOT%{_libdir} \
|
||||
includedir=$RPM_BUILD_ROOT%{_includedir} \
|
||||
datadir=$RPM_BUILD_ROOT%{_datadir} \
|
||||
mandir=$RPM_BUILD_ROOT%{_mandir}
|
||||
ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT%{_libdir}/libSDL-1.1.so.0
|
||||
%else
|
||||
%makeinstall
|
||||
%endif
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%{__defattr}
|
||||
%doc README-SDL.txt COPYING CREDITS BUGS
|
||||
%{_libdir}/lib*.%{__soext}.*
|
||||
|
||||
%files devel
|
||||
%{__defattr}
|
||||
%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html
|
||||
%doc docs/index.html docs/html
|
||||
%{_bindir}/*-config
|
||||
%{_libdir}/lib*.a
|
||||
%{_libdir}/lib*.la
|
||||
%{_libdir}/lib*.%{__soext}
|
||||
%dir %{_includedir}/SDL
|
||||
%{_includedir}/SDL/*.h
|
||||
%{_libdir}/pkgconfig/sdl.pc
|
||||
%{_datadir}/aclocal/*
|
||||
%{_mandir}/man3/*
|
||||
|
||||
%changelog
|
||||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
|
||||
- Removed support for Darwin, due to build problems on ps2linux
|
||||
|
||||
* Mon Jan 03 2004 Anders Bjorklund <afb@algonet.se>
|
||||
- Added support for Darwin, updated spec file
|
||||
|
||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
|
||||
- Re-integrated spec file into SDL distribution
|
||||
- 'name' and 'version' come from configure
|
||||
- Some of the documentation is devel specific
|
||||
- Removed SMP support from %build - it doesn't work with libtool anyway
|
||||
|
||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
|
||||
- Hacked Mandrake sdl spec to build 1.1
|
||||
|
||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Build Release
|
||||
|
||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
|
||||
- Added docs
|
||||
|
||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
|
||||
- v 1.0.0
|
||||
|
||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
|
||||
- First spec file for Mandrake distribution.
|
||||
|
||||
# end of file
|
||||
25
ws2010/gdi3/p5/SDL/TODO
Normal file
25
ws2010/gdi3/p5/SDL/TODO
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Wish list for the 1.3 development branch:
|
||||
http://bugzilla.libsdl.org/
|
||||
|
||||
* Add mousewheel events (new unified event architecture?)
|
||||
* DirectInput joystick support needs to be implemented
|
||||
* Be able to enumerate and select available audio and video drivers
|
||||
* Fullscreen video mode support for Mac OS X
|
||||
* Explicit vertical retrace wait (maybe separate from SDL_Flip?)
|
||||
* Shaped windows, windows without borders
|
||||
* Multiple windows, multiple display support
|
||||
* SDL_INIT_EVENTTHREAD on Windows and MacOS?
|
||||
* Add a timestamp to events
|
||||
* Add audio input API
|
||||
* Add hardware accelerated scaled blit
|
||||
* Add hardware accelerated alpha blits
|
||||
* Redesign blitting architecture to allow blit plugins
|
||||
|
||||
In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
|
||||
int and evaluate all the rest of the datatypes. This is the only place
|
||||
we should do it though, since the 1.2 series should not break binary
|
||||
compatibility in this way.
|
||||
|
||||
Requests:
|
||||
* PCM and CDROM volume control (deprecated, but possible)
|
||||
171
ws2010/gdi3/p5/SDL/VisualC.html
Normal file
171
ws2010/gdi3/p5/SDL/VisualC.html
Normal file
@ -0,0 +1,171 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
|
||||
</HEAD>
|
||||
<BODY>
|
||||
<H1>
|
||||
Using SDL with Microsoft Visual C++ 5,6 and 7
|
||||
</H1>
|
||||
<H3>
|
||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
|
||||
James Turk</A>
|
||||
</H3>
|
||||
<p>
|
||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php">
|
||||
the SDL Download web site </A>, or you can build SDL yourself.
|
||||
</p>
|
||||
<H3>
|
||||
Building SDL
|
||||
</H3>
|
||||
<P>
|
||||
Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this
|
||||
file (<CODE>VisualC.html</CODE>).
|
||||
</P>
|
||||
<P>
|
||||
Be certain that you unzip the zip file for your compiler into <strong>this</strong>
|
||||
directory and not any other directory. If you are using WinZip, be careful to
|
||||
make sure that it extracts to <strong>this</strong> folder, because it's
|
||||
convenient feature of unzipping to a folder with the name of the file currently
|
||||
being unzipped will get you in trouble if you use it right now. And that's all
|
||||
I have to say about that.
|
||||
</P>
|
||||
<P>
|
||||
Now that it's unzipped, go into the VisualC
|
||||
directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900">
|
||||
("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE.
|
||||
</P>
|
||||
<P>
|
||||
You may be prompted at this point to upgrade the workspace, should you be using
|
||||
a more recent version of Visual C++. If so, allow the workspace to be upgraded.
|
||||
</P>
|
||||
<P>
|
||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
||||
</P>
|
||||
<P>
|
||||
This is done by right clicking on each project in turn (Projects are listed in
|
||||
the Workspace panel in the FileView tab), and selecting "Build".
|
||||
</P>
|
||||
<P>
|
||||
If you get an error about SDL_config.h being missing, you should
|
||||
copy include/SDL_config.h.default to include/SDL_config.h and try again.
|
||||
</P>
|
||||
<P>
|
||||
You may get a few warnings, but you should not get any errors. You do have to
|
||||
have at least the DirectX 5 SDK installed, however. The latest
|
||||
version of DirectX can be downloaded or purchased on a cheap CD (my
|
||||
recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, we will refer to the following .lib and .dll files that have just been
|
||||
generated:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL.dll</li>
|
||||
<li> SDL.lib</li>
|
||||
<li> SDLmain.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
Search for these using the Windows Find (Windows-F) utility, if you don't
|
||||
already know where they should be. For those of you with a clue, look inside
|
||||
the Debug or Release directories of the subdirectories of the Project folder.
|
||||
(It might be easier to just use Windows Find if this sounds confusing. And
|
||||
don't worry about needing a clue; we all need visits from the clue fairy
|
||||
frequently.)
|
||||
</P>
|
||||
<H3>
|
||||
Creating a Project with SDL
|
||||
</H3>
|
||||
<P>
|
||||
Create a project as a Win32 Application.
|
||||
</P>
|
||||
<P>
|
||||
Create a C++ file for your project.
|
||||
</P>
|
||||
<P>
|
||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
|
||||
tab|Code Generation|Runtime Library </CODE>.
|
||||
</P>
|
||||
<P>
|
||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the
|
||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
|
||||
.
|
||||
<br>
|
||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
|
||||
add the include and library directories to the list that VC7 keeps. Do this by
|
||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
||||
Directories For:" dropbox select "Include Files", and click the "New Directory
|
||||
Icon" and add the [SDLROOT]\include directory (ex. If you installed to
|
||||
c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the
|
||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
|
||||
</P>
|
||||
<P>
|
||||
The "include directory" I am referring to is the <CODE>include</CODE> folder
|
||||
within the main SDL directory (the one that this HTML file located within).
|
||||
</P>
|
||||
<P>
|
||||
Now we're going to use the files that we had created earlier in the Build SDL
|
||||
step.
|
||||
</P>
|
||||
<P>
|
||||
Copy the following files into your Project directory:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL.dll</li>
|
||||
</ul>
|
||||
<P>
|
||||
Add the following files to your project (It is not necessary to copy them to
|
||||
your project directory):
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL.lib </li>
|
||||
<li> SDLmain.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
(To add them to your project, right click on your project, and select "Add
|
||||
files to project")
|
||||
</P>
|
||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
||||
desireable to add them to the linker options: Project|Properties|Linker|Command
|
||||
Line and type the names of the libraries to link with in the "Additional
|
||||
Options:" box. Note: This must be done for each build
|
||||
configuration (eg. Release,Debug).</FONT></STRONG></P>
|
||||
<H3>
|
||||
SDL 101, First Day of Class
|
||||
</H3>
|
||||
<P>
|
||||
Now create the basic body of your project. The body of your program should take
|
||||
the following form: <CODE>
|
||||
<PRE>
|
||||
#include "SDL.h"
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
// Body of the program goes here.
|
||||
return 0;
|
||||
}
|
||||
</PRE>
|
||||
</CODE>
|
||||
<P></P>
|
||||
<H3>
|
||||
That's it!
|
||||
</H3>
|
||||
<P>
|
||||
I hope that this document has helped you get through the most difficult part of
|
||||
using the SDL: installing it. Suggestions for improvements to this document
|
||||
should be sent to the writers of this document.
|
||||
</P>
|
||||
<P>
|
||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
||||
</P>
|
||||
<P>
|
||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
|
||||
Sam Lantinga</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, it was converted to HTML and expanded into the document that you see
|
||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
||||
</P>
|
||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
|
||||
</P>
|
||||
</BODY>
|
||||
</HTML>
|
||||
BIN
ws2010/gdi3/p5/SDL/VisualC.zip
Normal file
BIN
ws2010/gdi3/p5/SDL/VisualC.zip
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p5/SDL/VisualCE.zip
Normal file
BIN
ws2010/gdi3/p5/SDL/VisualCE.zip
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p5/SDL/Watcom-OS2.zip
Normal file
BIN
ws2010/gdi3/p5/SDL/Watcom-OS2.zip
Normal file
Binary file not shown.
BIN
ws2010/gdi3/p5/SDL/Watcom-Win32.zip
Normal file
BIN
ws2010/gdi3/p5/SDL/Watcom-Win32.zip
Normal file
Binary file not shown.
727
ws2010/gdi3/p5/SDL/WhatsNew
Normal file
727
ws2010/gdi3/p5/SDL/WhatsNew
Normal file
@ -0,0 +1,727 @@
|
||||
|
||||
This is a list of API changes in SDL's version history.
|
||||
|
||||
Version 1.0:
|
||||
|
||||
1.2.14:
|
||||
Added cast macros for correct usage with C++:
|
||||
SDL_reinterpret_cast(type, expression)
|
||||
SDL_static_cast(type, expression)
|
||||
|
||||
Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
|
||||
SDL_VIDEO_FULLSCREEN_HEAD on X11.
|
||||
|
||||
Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal
|
||||
up/down events for Caps-Lock and Num-Lock keys.
|
||||
|
||||
1.2.13:
|
||||
Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants.
|
||||
|
||||
1.2.12:
|
||||
Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling
|
||||
of the screensaver on Mac OS X and X11.
|
||||
|
||||
1.2.10:
|
||||
If SDL_OpenAudio() is passed zero for the desired format
|
||||
fields, the following environment variables will be used
|
||||
to fill them in:
|
||||
SDL_AUDIO_FREQUENCY
|
||||
SDL_AUDIO_FORMAT
|
||||
SDL_AUDIO_CHANNELS
|
||||
SDL_AUDIO_SAMPLES
|
||||
If an environment variable is not specified, it will be set
|
||||
to a reasonable default value.
|
||||
|
||||
Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment
|
||||
variable, currently supported on X11 Xinerama configurations.
|
||||
|
||||
Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
|
||||
|
||||
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
|
||||
|
||||
Added current_w and current_h to the SDL_VideoInfo structure,
|
||||
which is set to the desktop resolution during video intialization,
|
||||
and then set to the current resolution when a video mode is set.
|
||||
|
||||
SDL_SetVideoMode() now accepts 0 for width or height and will use
|
||||
the current video mode (or the desktop mode if no mode has been set.)
|
||||
|
||||
Added SDL_GetKeyRepeat()
|
||||
|
||||
Added SDL_config.h, with defaults for various build environments.
|
||||
|
||||
1.2.7:
|
||||
Added CPU feature detection functions to SDL_cpuinfo.h:
|
||||
SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
|
||||
SDL_HasAltiVec()
|
||||
Added function to create RWops from const memory: SDL_RWFromConstMem()
|
||||
|
||||
1.2.6:
|
||||
Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
|
||||
|
||||
Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
|
||||
|
||||
1.2.5:
|
||||
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
|
||||
|
||||
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
|
||||
|
||||
1.2.0:
|
||||
Added SDL_VIDEOEXPOSE event to signal that the screen needs to
|
||||
be redrawn. This is currently only delivered to OpenGL windows
|
||||
on X11, though it may be delivered in the future when the video
|
||||
memory is lost under DirectX.
|
||||
|
||||
1.1.8:
|
||||
You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
|
||||
that has no title bar or frame decoration. Fullscreen video
|
||||
modes automatically have this flag set.
|
||||
|
||||
Added a function to query the clipping rectangle for a surface:
|
||||
void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
|
||||
|
||||
Added a function to query the current event filter:
|
||||
SDL_EventFilter SDL_GetEventFilter(void)
|
||||
|
||||
If you pass -1 to SDL_ShowCursor(), it won't change the current
|
||||
cursor visibility state, but will still return it.
|
||||
|
||||
SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
|
||||
you can nest them as deep as you want, as long as each lock call
|
||||
has a matching unlock call. The surface remains locked until the
|
||||
last matching unlock call.
|
||||
|
||||
Note that you may not blit to or from a locked surface.
|
||||
|
||||
1.1.7:
|
||||
The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
|
||||
arrays of Uint16 values instead of Uint8 values. For the most part,
|
||||
you can just take your old values and shift them up 8 bits to get
|
||||
new correct values for your gamma ramps.
|
||||
|
||||
You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
|
||||
and SDL will try to RLE accelerate colorkey and alpha blits in the
|
||||
resulting surface.
|
||||
|
||||
1.1.6:
|
||||
Added a function to return the thread ID of a specific thread:
|
||||
Uint32 SDL_GetThreadID(SDL_Thread *thread)
|
||||
If 'thread' is NULL, this function returns the id for this thread.
|
||||
|
||||
1.1.5:
|
||||
The YUV overlay structure has been changed to use an array of
|
||||
pitches and pixels representing the planes of a YUV image, to
|
||||
better enable hardware acceleration. The YV12 and IYUV formats
|
||||
each have three planes, corresponding to the Y, U, and V portions
|
||||
of the image, while packed pixel YUV formats just have one plane.
|
||||
|
||||
For palettized mode (8bpp), the screen colormap is now split in
|
||||
a physical and a logical palette. The physical palette determines
|
||||
what colours the screen pixels will get when displayed, and the
|
||||
logical palette controls the mapping from blits to/from the screen.
|
||||
A new function, SDL_SetPalette() has been added to change
|
||||
logical and physical palettes separately. SDL_SetColors() works
|
||||
just as before, and is equivalent to calling SDL_SetPalette() with
|
||||
a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
|
||||
|
||||
SDL_BlitSurface() no longer modifies the source rectangle, only the
|
||||
destination rectangle. The width/height members of the destination
|
||||
rectangle are ignored, only the position is used.
|
||||
|
||||
The old source clipping function SDL_SetClipping() has been replaced
|
||||
with a more useful function to set the destination clipping rectangle:
|
||||
SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
|
||||
|
||||
Added a function to see what subsystems have been initialized:
|
||||
Uint32 SDL_WasInit(Uint32 flags)
|
||||
|
||||
The Big Alpha Flip: SDL now treats alpha as opacity like everybody
|
||||
else, and not as transparency:
|
||||
|
||||
A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
|
||||
A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
|
||||
Values between 0 and 255 vary from fully transparent to fully opaque.
|
||||
|
||||
New functions:
|
||||
SDL_DisplayFormatAlpha()
|
||||
Returns a surface converted to a format with alpha-channel
|
||||
that can be blit efficiently to the screen. (In other words,
|
||||
like SDL_DisplayFormat() but the resulting surface has
|
||||
an alpha channel.) This is useful for surfaces with alpha.
|
||||
SDL_MapRGBA()
|
||||
Works as SDL_MapRGB() but takes an additional alpha parameter.
|
||||
SDL_GetRGBA()
|
||||
Works as SDL_GetRGB() but also returns the alpha value
|
||||
(SDL_ALPHA_OPAQUE for formats without an alpha channel)
|
||||
|
||||
Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
|
||||
the [0..255] interval. Previously, SDL_GetRGB() would return
|
||||
(0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
|
||||
(N.B.: This is broken for bit fields < 3 bits.)
|
||||
|
||||
SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
|
||||
|
||||
SDL_SetAlpha() can now be used for both setting the per-surface
|
||||
alpha, using the new way of thinking of alpha, and also to enable
|
||||
and disable per-pixel alpha blending for surfaces with an alpha
|
||||
channel:
|
||||
To disable alpha blending:
|
||||
SDL_SetAlpha(surface, 0, 0);
|
||||
To re-enable alpha blending:
|
||||
SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
|
||||
Surfaces with an alpha channel have blending enabled by default.
|
||||
|
||||
SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
|
||||
RLE acceleration of blits, just as like with SDL_SetColorKey().
|
||||
This flag can be set for both surfaces with an alpha channel
|
||||
and surfaces with an alpha value set by SDL_SetAlpha().
|
||||
As always, RLE surfaces must be locked before pixel access is
|
||||
allowed, and unlocked before any other SDL operations are done
|
||||
on it.
|
||||
|
||||
The blit semantics for surfaces with and without alpha and colorkey
|
||||
have now been defined:
|
||||
|
||||
RGBA->RGB:
|
||||
SDL_SRCALPHA set:
|
||||
alpha-blend (using alpha-channel).
|
||||
SDL_SRCCOLORKEY ignored.
|
||||
SDL_SRCALPHA not set:
|
||||
copy RGB.
|
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
RGB values of the source colour key, ignoring alpha in the
|
||||
comparison.
|
||||
|
||||
RGB->RGBA:
|
||||
SDL_SRCALPHA set:
|
||||
alpha-blend (using the source per-surface alpha value);
|
||||
set destination alpha to opaque.
|
||||
SDL_SRCALPHA not set:
|
||||
copy RGB, set destination alpha to opaque.
|
||||
both:
|
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
source colour key.
|
||||
|
||||
RGBA->RGBA:
|
||||
SDL_SRCALPHA set:
|
||||
alpha-blend (using the source alpha channel) the RGB values;
|
||||
leave destination alpha untouched. [Note: is this correct?]
|
||||
SDL_SRCCOLORKEY ignored.
|
||||
SDL_SRCALPHA not set:
|
||||
copy all of RGBA to the destination.
|
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
RGB values of the source colour key, ignoring alpha in the
|
||||
comparison.
|
||||
|
||||
RGB->RGB:
|
||||
SDL_SRCALPHA set:
|
||||
alpha-blend (using the source per-surface alpha value).
|
||||
SDL_SRCALPHA not set:
|
||||
copy RGB.
|
||||
both:
|
||||
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
source colour key.
|
||||
|
||||
As a special case, blits from surfaces with per-surface alpha
|
||||
value of 128 (50% transparency) are optimised and much faster
|
||||
than other alpha values. This does not apply to surfaces with
|
||||
alpha channels (per-pixel alpha).
|
||||
|
||||
New functions for manipulating the gamma of the display have
|
||||
been added:
|
||||
int SDL_SetGamma(float red, float green, float blue);
|
||||
int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
|
||||
int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
|
||||
Gamma ramps are tables with 256 entries which map the screen color
|
||||
components into actually displayed colors. For an example of
|
||||
implementing gamma correction and gamma fades, see test/testgamma.c
|
||||
Gamma control is not supported on all hardware.
|
||||
|
||||
1.1.4:
|
||||
The size of the SDL_CDtrack structure changed from 8 to 12 bytes
|
||||
as the size of the length member was extended to 32 bits.
|
||||
|
||||
You can now use SDL for 2D blitting with a GL mode by passing the
|
||||
SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
|
||||
32 bpp, and the data in the framebuffer is put into the GL scene
|
||||
when you call SDL_UpdateRects(), and the scene will be visible
|
||||
when you call SDL_GL_SwapBuffers().
|
||||
|
||||
Run the "testgl" test program with the -logo command line option
|
||||
to see an example of this blending of 2D and 3D in SDL.
|
||||
|
||||
1.1.3:
|
||||
Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
|
||||
|
||||
Added resizable window support - just add SDL_RESIZABLE to the
|
||||
SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
|
||||
See SDL_events.h for details on the new SDL_ResizeEvent structure.
|
||||
|
||||
Added condition variable support, based on mutexes and semaphores.
|
||||
SDL_CreateCond()
|
||||
SDL_DestroyCond()
|
||||
SDL_CondSignal()
|
||||
SDL_CondBroadcast()
|
||||
SDL_CondWait()
|
||||
SDL_CondTimedWait()
|
||||
The new function prototypes are in SDL_mutex.h
|
||||
|
||||
Added counting semaphore support, based on the mutex primitive.
|
||||
SDL_CreateSemaphore()
|
||||
SDL_DestroySemaphore()
|
||||
SDL_SemWait()
|
||||
SDL_SemTryWait()
|
||||
SDL_SemWaitTimeout()
|
||||
SDL_SemPost()
|
||||
SDL_SemValue()
|
||||
The new function prototypes are in SDL_mutex.h
|
||||
|
||||
Added support for asynchronous blitting. To take advantage of this,
|
||||
you must set the SDL_ASYNCBLIT flag when setting the video mode and
|
||||
creating surfaces that you want accelerated in this way. You must
|
||||
lock surfaces that have this flag set, and the lock will block until
|
||||
any queued blits have completed.
|
||||
|
||||
Added YUV video overlay support.
|
||||
The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
|
||||
This function creates an overlay surface:
|
||||
SDL_CreateYUVOverlay()
|
||||
You must lock and unlock the overlay to get access to the data:
|
||||
SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
|
||||
You can then display the overlay:
|
||||
SDL_DisplayYUVOverlay()
|
||||
You must free the overlay when you are done using it:
|
||||
SDL_FreeYUVOverlay()
|
||||
See SDL_video.h for the full function prototypes.
|
||||
|
||||
The joystick hat position constants have been changed:
|
||||
Old constant New constant
|
||||
------------ ------------
|
||||
0 SDL_HAT_CENTERED
|
||||
1 SDL_HAT_UP
|
||||
2 SDL_HAT_RIGHTUP
|
||||
3 SDL_HAT_RIGHT
|
||||
4 SDL_HAT_RIGHTDOWN
|
||||
5 SDL_HAT_DOWN
|
||||
6 SDL_HAT_LEFTDOWN
|
||||
7 SDL_HAT_LEFT
|
||||
8 SDL_HAT_LEFTUP
|
||||
The new constants are bitmasks, so you can check for the
|
||||
individual axes like this:
|
||||
if ( hat_position & SDL_HAT_UP ) {
|
||||
}
|
||||
and you'll catch left-up, up, and right-up.
|
||||
|
||||
1.1.2:
|
||||
Added multiple timer support:
|
||||
SDL_AddTimer() and SDL_RemoveTimer()
|
||||
|
||||
SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
|
||||
|
||||
1.1.0:
|
||||
Added initial OpenGL support.
|
||||
First set GL attributes (such as RGB depth, alpha depth, etc.)
|
||||
SDL_GL_SetAttribute()
|
||||
Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
|
||||
Perform all of your normal GL drawing.
|
||||
Finally swap the buffers with the new SDL function:
|
||||
SDL_GL_SwapBuffers()
|
||||
See the new 'testgl' test program for an example of using GL with SDL.
|
||||
|
||||
You can load GL extension functions by using the function:
|
||||
SDL_GL_LoadProcAddress()
|
||||
|
||||
Added functions to initialize and cleanup specific SDL subsystems:
|
||||
SDL_InitSubSystem() and SDL_QuitSubSystem()
|
||||
|
||||
Added user-defined event type:
|
||||
typedef struct {
|
||||
Uint8 type;
|
||||
int code;
|
||||
void *data1;
|
||||
void *data2;
|
||||
} SDL_UserEvent;
|
||||
This structure is in the "user" member of an SDL_Event.
|
||||
|
||||
Added a function to push events into the event queue:
|
||||
SDL_PushEvent()
|
||||
|
||||
Example of using the new SDL user-defined events:
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = my_event_code;
|
||||
event.user.data1 = significant_data;
|
||||
event.user.data2 = 0;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
Added a function to get mouse deltas since last query:
|
||||
SDL_GetRelativeMouseState()
|
||||
|
||||
Added a boolean datatype to SDL_types.h:
|
||||
SDL_bool = { SDL_TRUE, SDL_FALSE }
|
||||
|
||||
Added a function to get the current audio status:
|
||||
SDL_GetAudioState();
|
||||
It returns one of:
|
||||
SDL_AUDIO_STOPPED,
|
||||
SDL_AUDIO_PLAYING,
|
||||
SDL_AUDIO_PAUSED
|
||||
|
||||
Added an AAlib driver (ASCII Art) - by Stephane Peter.
|
||||
|
||||
1.0.6:
|
||||
The input grab state is reset after each call to SDL_SetVideoMode().
|
||||
The input is grabbed by default in fullscreen mode, and ungrabbed in
|
||||
windowed mode. If you want to set input grab to a particular value,
|
||||
you should set it after each call to SDL_SetVideoMode().
|
||||
|
||||
1.0.5:
|
||||
Exposed SDL_AudioInit(), SDL_VideoInit()
|
||||
Added SDL_AudioDriverName() and SDL_VideoDriverName()
|
||||
|
||||
Added new window manager function:
|
||||
SDL_WM_ToggleFullScreen()
|
||||
This is currently implemented only on Linux
|
||||
|
||||
The ALT-ENTER code has been removed - it's not appropriate for a
|
||||
lib to bind keys when they aren't even emergency escape sequences.
|
||||
|
||||
ALT-ENTER functionality can be implemented with the following code:
|
||||
|
||||
int Handle_AltEnter(const SDL_Event *event)
|
||||
{
|
||||
if ( event->type == SDL_KEYDOWN ) {
|
||||
if ( (event->key.keysym.sym == SDLK_RETURN) &&
|
||||
(event->key.keysym.mod & KMOD_ALT) ) {
|
||||
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
|
||||
return(0);
|
||||
}
|
||||
}
|
||||
return(1);
|
||||
}
|
||||
SDL_SetEventFilter(Handle_AltEnter);
|
||||
|
||||
1.0.3:
|
||||
Under X11, if you grab the input and hide the mouse cursor,
|
||||
the mouse will go into a "relative motion" mode where you
|
||||
will always get relative motion events no matter how far in
|
||||
each direction you move the mouse - relative motion is not
|
||||
bounded by the edges of the window (though the absolute values
|
||||
of the mouse positions are clamped by the size of the window).
|
||||
The SVGAlib, framebuffer console, and DirectInput drivers all
|
||||
have this behavior naturally, and the GDI and BWindow drivers
|
||||
never go into "relative motion" mode.
|
||||
|
||||
1.0.2:
|
||||
Added a function to enable keyboard repeat:
|
||||
SDL_EnableKeyRepeat()
|
||||
|
||||
Added a function to grab the mouse and keyboard input
|
||||
SDL_WM_GrabInput()
|
||||
|
||||
Added a function to iconify the window.
|
||||
SDL_WM_IconifyWindow()
|
||||
If this function succeeds, the application will receive an event
|
||||
signaling SDL_APPACTIVE event
|
||||
|
||||
1.0.1:
|
||||
Added constants to SDL_audio.h for 16-bit native byte ordering:
|
||||
AUDIO_U16SYS, AUDIO_S16SYS
|
||||
|
||||
1.0.0:
|
||||
New public release
|
||||
|
||||
Version 0.11:
|
||||
|
||||
0.11.5:
|
||||
A new function SDL_GetVideoSurface() has been added, and returns
|
||||
a pointer to the current display surface.
|
||||
|
||||
SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
|
||||
a new function SDL_CreateRGBSurfaceFrom() has been added to allow
|
||||
creating an SDL surface from an existing pixel data buffer.
|
||||
|
||||
Added SDL_GetRGB() to the headers and documentation.
|
||||
|
||||
0.11.4:
|
||||
SDL_SetLibraryPath() is no longer meaningful, and has been removed.
|
||||
|
||||
0.11.3:
|
||||
A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
|
||||
installing fatal signal handlers on operating systems that support
|
||||
them.
|
||||
|
||||
Version 0.9:
|
||||
|
||||
0.9.15:
|
||||
SDL_CreateColorCursor() has been removed. Color cursors should
|
||||
be implemented as sprites, blitted by the application when the
|
||||
cursor moves. To get smooth color cursor updates when the app
|
||||
is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
|
||||
allows you to handle the mouse motion in another thread from an
|
||||
event filter function, but is currently only supported by Linux
|
||||
and BeOS. Note that you'll have to protect the display surface
|
||||
from multi-threaded access by using mutexes if you do this.
|
||||
|
||||
Thread-safe surface support has been removed from SDL.
|
||||
This makes blitting somewhat faster, by removing SDL_MiddleBlit().
|
||||
Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
|
||||
You can make your surfaces thread-safe by allocating your own
|
||||
mutex and making lock/unlock calls around accesses to your surface.
|
||||
|
||||
0.9.14:
|
||||
SDL_GetMouseState() now takes pointers to int rather than Uint16.
|
||||
|
||||
If you set the SDL_WINDOWID environment variable under UNIX X11,
|
||||
SDL will use that as the main window instead of creating it's own.
|
||||
This is an unsupported extension to SDL, and not portable at all.
|
||||
|
||||
0.9.13:
|
||||
Added a function SDL_SetLibraryPath() which can be used to specify
|
||||
the directory containing the SDL dynamic libraries. This is useful
|
||||
for commercial applications which ship with particular versions
|
||||
of the libraries, and for security on multi-user systems.
|
||||
If this function is not used, the default system directories are
|
||||
searched using the native dynamic object loading mechanism.
|
||||
|
||||
In order to support C linkage under Visual C++, you must declare
|
||||
main() without any return type:
|
||||
main(int argc, char *argv[]) {
|
||||
/* Do the program... */
|
||||
return(0);
|
||||
}
|
||||
C++ programs should also return a value if compiled under VC++.
|
||||
|
||||
The blit_endian member of the SDL_VideoInfo struct has been removed.
|
||||
|
||||
SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
|
||||
is now no longer any function to translate a keysym to a character.
|
||||
|
||||
The SDL_keysym structure has been extended with a 'scancode' and
|
||||
'unicode' member. The 'scancode' is a hardware specific scancode
|
||||
for the key that was pressed, and may be 0. The 'unicode' member
|
||||
is a 16-bit UNICODE translation of the key that was pressed along
|
||||
with any modifiers or compose keys that have been pressed.
|
||||
If no UNICODE translation exists for the key, 'unicode' will be 0.
|
||||
|
||||
Added a function SDL_EnableUNICODE() to enable/disable UNICODE
|
||||
translation of character keypresses. Translation defaults off.
|
||||
|
||||
To convert existing code to use the new API, change code which
|
||||
uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
|
||||
and change code which uses it to get the ASCII value of a sym to
|
||||
use the 'unicode' member of the event keysym.
|
||||
|
||||
0.9.12:
|
||||
There is partial support for 64-bit datatypes. I don't recommend
|
||||
you use this if you have a choice, because 64-bit datatypes are not
|
||||
supported on many platforms. On platforms for which it is supported,
|
||||
the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
|
||||
you can use the Uint64 and Sint64 datatypes.
|
||||
|
||||
Added functions to SDL_endian.h to support 64-bit datatypes:
|
||||
SDL_SwapLE64(), SDL_SwapBE64(),
|
||||
SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
|
||||
|
||||
A new member "len_ratio" has been added to the SDL_AudioCVT structure,
|
||||
and allows you to determine either the original buffer length or the
|
||||
converted buffer length, given the other.
|
||||
|
||||
A new function SDL_FreeWAV() has been added to the API to free data
|
||||
allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
|
||||
the gcc compiled DLL uses a different heap than VC++ compiled apps.
|
||||
|
||||
SDL now has initial support for international keyboards using the
|
||||
Latin character set.
|
||||
If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
|
||||
compile-time variable, or you can set the environment variable
|
||||
"SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
|
||||
The valid values for these variables can be found in SDL_keyboard.c
|
||||
|
||||
Full support for German and French keyboards under X11 is implemented.
|
||||
|
||||
0.9.11:
|
||||
The THREADED_EVENTS compile-time define has been replaced with the
|
||||
SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
|
||||
SDL will create a separate thread to perform input event handling.
|
||||
If this flag is passed to SDL_Init(), and the OS doesn't support
|
||||
event handling in a separate thread, SDL_Init() will fail.
|
||||
Be sure to add calls to SDL_Delay() in your main thread to allow
|
||||
the OS to schedule your event thread, or it may starve, leading
|
||||
to slow event delivery and/or dropped events.
|
||||
Currently MacOS and Win32 do not support this flag, while BeOS
|
||||
and Linux do support it. I recommend that your application only
|
||||
use this flag if absolutely necessary.
|
||||
|
||||
The SDL thread function passed to SDL_CreateThread() now returns a
|
||||
status. This status can be retrieved by passing a non-NULL pointer
|
||||
as the 'status' argument to SDL_WaitThread().
|
||||
|
||||
The volume parameter to SDL_MixAudio() has been increased in range
|
||||
from (0-8) to (0-128)
|
||||
|
||||
SDL now has a data source abstraction which can encompass a file,
|
||||
an area of memory, or any custom object you can envision. It uses
|
||||
these abstractions, SDL_RWops, in the endian read/write functions,
|
||||
and the built-in WAV and BMP file loaders. This means you can load
|
||||
WAV chunks from memory mapped files, compressed archives, network
|
||||
pipes, or anything else that has a data read abstraction.
|
||||
|
||||
There are three built-in data source abstractions:
|
||||
SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
|
||||
along with a generic data source allocation function:
|
||||
SDL_AllocRW()
|
||||
These data sources can be used like stdio file pointers with the
|
||||
following convenience functions:
|
||||
SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
|
||||
These functions are defined in the new header file "SDL_rwops.h"
|
||||
|
||||
The endian swapping functions have been turned into macros for speed
|
||||
and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
|
||||
SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
|
||||
the endianness of the host system.
|
||||
|
||||
The endian read/write functions now take an SDL_RWops pointer
|
||||
instead of a stdio FILE pointer, to support the new data source
|
||||
abstraction.
|
||||
|
||||
The SDL_*LoadWAV() functions have been replaced with a single
|
||||
SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
|
||||
first parameter, and a flag whether or not to automatically
|
||||
free it as the second parameter. SDL_LoadWAV() is a macro for
|
||||
backward compatibility and convenience:
|
||||
SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
|
||||
|
||||
The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
|
||||
with a single function that takes a SDL_RWops pointer as it's
|
||||
first parameter, and a flag whether or not to automatically
|
||||
free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
|
||||
are macros for backward compatibility and convenience:
|
||||
SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
|
||||
SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
|
||||
Note that these functions use SDL_RWseek() extensively, and should
|
||||
not be used on pipes or other non-seekable data sources.
|
||||
|
||||
0.9.10:
|
||||
The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
|
||||
extended to support multiple types of display drivers, as well as
|
||||
safe access to the X11 display when THREADED_EVENTS is enabled.
|
||||
The new structures are documented in the SDL_syswm.h header file.
|
||||
|
||||
Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
|
||||
should now work properly, as well as the "Windows" keys on US
|
||||
keyboards.
|
||||
|
||||
The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
|
||||
instead of trying to open each block device on the system.
|
||||
The CD must be listed in /etc/fstab as using the iso9660 filesystem.
|
||||
|
||||
On Linux, if you define THREADED_EVENTS at compile time, a separate
|
||||
thread will be spawned to gather X events asynchronously from the
|
||||
graphics updates. This hasn't been extensively tested, but it does
|
||||
provide a means of handling keyboard and mouse input in a separate
|
||||
thread from the graphics thread. (This is now enabled by default.)
|
||||
|
||||
A special access function SDL_PeepEvents() allows you to manipulate
|
||||
the event queue in a thread-safe manner, including peeking at events,
|
||||
removing events of a specified type, and adding new events of arbitrary
|
||||
type to the queue (use the new 'user' member of the SDL_Event type).
|
||||
|
||||
If you use SDL_PeepEvents() to gather events, then the main graphics
|
||||
thread needs to call SDL_PumpEvents() periodically to drive the event
|
||||
loop and generate input events. This is not necessary if SDL has been
|
||||
compiled with THREADED_EVENTS defined, but doesn't hurt.
|
||||
|
||||
A new function SDL_ThreadID() returns the identifier associated with
|
||||
the current thread.
|
||||
|
||||
0.9.9:
|
||||
The AUDIO_STEREO format flag has been replaced with a new 'channels'
|
||||
member of the SDL_AudioSpec structure. The channels are 1 for mono
|
||||
audio, and 2 for stereo audio. In the future more channels may be
|
||||
supported for 3D surround sound.
|
||||
|
||||
The SDL_MixAudio() function now takes an additional volume parameter,
|
||||
which should be set to SDL_MIX_MAXVOLUME for compatibility with the
|
||||
original function.
|
||||
|
||||
The CD-ROM functions which take a 'cdrom' parameter can now be
|
||||
passed NULL, and will act on the last successfully opened CD-ROM.
|
||||
|
||||
0.9.8:
|
||||
No changes, bugfixes only.
|
||||
|
||||
0.9.7:
|
||||
No changes, bugfixes only.
|
||||
|
||||
0.9.6:
|
||||
Added a fast rectangle fill function: SDL_FillRect()
|
||||
|
||||
Addition of a useful function for getting info on the video hardware:
|
||||
const SDL_VideoInfo *SDL_GetVideoInfo(void)
|
||||
This function replaces SDL_GetDisplayFormat().
|
||||
|
||||
Initial support for double-buffering:
|
||||
Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
|
||||
Update the screen with a new function: SDL_Flip()
|
||||
|
||||
SDL_AllocSurface() takes two new flags:
|
||||
SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
|
||||
and if the hardware supports hardware acceleration of colorkey blits
|
||||
between two surfaces in video memory, to place the surface in video
|
||||
memory if possible, otherwise it will be placed in system memory.
|
||||
SDL_SRCALPHA means that the surface will be used for alpha blits and
|
||||
if the hardware supports hardware acceleration of alpha blits between
|
||||
two surfaces in video memory, to place the surface in video memory
|
||||
if possible, otherwise it will be placed in system memory.
|
||||
SDL_HWSURFACE now means that the surface will be created with the
|
||||
same format as the display surface, since having surfaces in video
|
||||
memory is only useful for fast blitting to the screen, and you can't
|
||||
blit surfaces with different surface formats in video memory.
|
||||
|
||||
0.9.5:
|
||||
You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
|
||||
that the icon consists of the entire image.
|
||||
|
||||
SDL_LowerBlit() is back -- but don't use it on the display surface.
|
||||
It is exactly the same as SDL_MiddleBlit(), but doesn't check for
|
||||
thread safety.
|
||||
|
||||
Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
|
||||
a FILE pointer instead of a file name.
|
||||
|
||||
Added CD-ROM audio control API:
|
||||
SDL_CDNumDrives()
|
||||
SDL_CDName()
|
||||
SDL_CDOpen()
|
||||
SDL_CDStatus()
|
||||
SDL_CDPlayTracks()
|
||||
SDL_CDPlay()
|
||||
SDL_CDPause()
|
||||
SDL_CDResume()
|
||||
SDL_CDStop()
|
||||
SDL_CDEject()
|
||||
SDL_CDClose()
|
||||
|
||||
0.9.4:
|
||||
No changes, bugfixes only.
|
||||
|
||||
0.9.3:
|
||||
Mouse motion event now includes relative motion information:
|
||||
Sint16 event->motion.xrel, Sint16 event->motion.yrel
|
||||
|
||||
X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
|
||||
(Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
|
||||
|
||||
0.9.2:
|
||||
No changes, bugfixes only.
|
||||
|
||||
0.9.1:
|
||||
Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
|
||||
automatically mapped on blit.
|
||||
|
||||
0.8.0:
|
||||
SDL stable release
|
||||
BIN
ws2010/gdi3/p5/SDL/Xcode.tar.gz
Normal file
BIN
ws2010/gdi3/p5/SDL/Xcode.tar.gz
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user