package node; import java.io.IOException; import java.net.InetSocketAddress; import java.net.SocketException; import java.nio.ByteBuffer; import java.nio.channels.DatagramChannel; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Set; import java.util.logging.Level; import java.util.logging.Logger; import message.Ack; import message.MessageCallback; import message.MessageType; import routingtable.IRoutingTable; import routingtable.RoutingTableImpl; public class Node { private final static Logger LOGGER = Logger.getLogger(Node.class.getName()); /** * Size of ID space (has to be a multiple of 8) */ public static final int ID_BITS = 8; /** * The bucket size */ public static final int BUCKET_SIZE = 2; /** * The first node is always spawned on port 50000 */ private static final int INITIAL_PORT = 50000; private static final Identifier INITIAL_ID = Identifier .getStaticIdentifier(ID_BITS); private static final int BUFFER_SIZE = 512; /** * The size of an IP address (in bytes) */ public static final int SIZE_IP_ADDRESS = 8; private InetSocketAddress address; private DatagramChannel channel; private Map> rpcs = new HashMap>(); private Thread thread; private UDPHandler udpListen; private Identifier nodeID = Identifier.getRandomIdentifier(ID_BITS); private IRoutingTable routingTable = new RoutingTableImpl(BUCKET_SIZE, this); public Node() { System.setProperty("java.net.preferIPv4Stack", "true"); try { channel = DatagramChannel.open(); try { address = new InetSocketAddress("localhost", INITIAL_PORT); channel.socket().bind(address); this.nodeID = INITIAL_ID; } catch (SocketException e) { // The initial port is already bound -> let the system pick a // port channel.socket().bind(new InetSocketAddress("localhost", 0)); address = (InetSocketAddress) channel.getLocalAddress(); } channel.configureBlocking(false); udpListen = new UDPHandler(this); thread = new Thread(udpListen); thread.start(); LOGGER.log(Level.INFO, "Initialized node {0} on {1}", new Object[] { getName(), address.toString() }); if (address.getPort() != INITIAL_PORT) { // The port of this node is not the "INITIAL_PORT" (so it's not // the first node in the network). So we try to join the network // via the first node. NodeIdentifier viaNode = new NodeIdentifier(ID_BITS, INITIAL_ID.getBytes(), new InetSocketAddress( "127.0.0.1", INITIAL_PORT)); joinNetworkVia(viaNode); } } catch (IOException e) { e.printStackTrace(); } } private void joinNetworkVia(NodeIdentifier viaNode) { LOGGER.log(Level.INFO, "Trying to join network via node {0}", new Object[] { viaNode }); routingTable.insert(viaNode); sendFindNode(viaNode, this.nodeID); } /** * Creates and returns new ID (usually used as a RPC ID). This makes sure * the ID is not yet used (in this node). * * @return an ID */ private Identifier createRPCID() { Identifier rpcID = Identifier.getRandomIdentifier(ID_BITS); while (rpcs.containsKey(rpcID)) { rpcID = Identifier.getRandomIdentifier(ID_BITS); } return rpcID; } void sendFindNode(NodeIdentifier receiver, Identifier idToFind) { boolean successful = send(receiver, MessageType.FIND_NODE, idToFind.getBytes(), true, null); if (successful) { LOGGER.log(Level.INFO, "Sending [FIND_NODE {0}] to node {1}", new Object[] { idToFind, receiver }); } } /** * Gets all nodes of this nodes routing table, that a close to a given node * and sends that list to a specific node. * * @param receiver * The node to receive the list of nodes * @param idToFind * The ID to find close nodes of * @param rpcID * An RPC ID (because this is always an answer to a FIND_NODE * RPC) */ void sendClosestNodesTo(NodeIdentifier receiver, Identifier idToFind, Identifier rpcID) { Set closeNodes = routingTable.getClosestNodesTo(idToFind); int numNodes = closeNodes.size(); ByteBuffer nodes = ByteBuffer.allocate(numNodes * (ID_BITS / 8) + numNodes * SIZE_IP_ADDRESS); for (NodeIdentifier idToSend : closeNodes) { // Don't send the node to itself if (!receiver.equals(idToSend)) { nodes.put(idToSend.getTripleAsBytes()); } } boolean successful = send(receiver, MessageType.NODES, rpcID, nodes.array(), false, null); if (successful) { LOGGER.log( Level.INFO, "Sending {0} nodes to to node {1} [FIND_NODE {2}] (rpcID={3})", new Object[] { closeNodes.size(), receiver, idToFind, rpcID }); } } public void sendPing(NodeIdentifier receiver, MessageCallback cb) { boolean successful = send(receiver, MessageType.PING, null, true, cb); if (successful) { LOGGER.log(Level.INFO, "Sending [PING] to node {0}", new Object[] { receiver }); } } void sendPong(NodeIdentifier receiver, Identifier rpcID) { boolean successful = send(receiver, MessageType.PONG, rpcID, null, false, null); if (successful) { LOGGER.log(Level.INFO, "Sending [PONG] to {0} (rpcID={1})", new Object[] { receiver, rpcID }); } } /** * Send a message to a given ID (with a given RPC ID). You usually want to * use this method when you know the RPC ID beforehand (e.g. if this is an * ack or answer to a prior message). * * @param to * the ID to send to * @param messageType * the message type * @param data * the data to send * @param reliable * flag, whether this has to be acked or not * @param cb * A callback that is executed when this message gets acked (or * answered). This obviously is only of interest when the * reliable flag is true * @return true if the message was sent successfully */ private boolean send(NodeIdentifier to, byte messageType, byte[] data, boolean reliable, MessageCallback cb) { return send(to, messageType, createRPCID(), data, reliable, cb); } /** * Send a message to a given ID (with a given RPC ID). You usually want to * use this method when you know the RPC ID beforehand (e.g. if this is an * ack or answer to a prior message). * * @param to * the ID to send to * @param messageType * the message type * @param rpcID * the RPC ID of this message (if you don't know this use * {@link #send(NodeIdentifier, byte, byte[], boolean, MessageCallback)} * and a new random ID will be created) * @param data * the data to send * @param reliable * flag, whether this has to be acked or not * @param cb * A callback that is executed when this message gets acked (or * answered). This obviously is only of interest when the * reliable flag is true * @return true if the message was sent successfully */ private boolean send(NodeIdentifier to, byte messageType, Identifier rpcID, byte[] data, boolean reliable, MessageCallback cb) { boolean successful = true; ByteBuffer buffer = ByteBuffer.allocate(BUFFER_SIZE); buffer.put(messageType); buffer.put(this.nodeID.getBytes()); buffer.put(rpcID.getBytes()); if (data != null) { buffer.put(data); } buffer.flip(); try { channel.send(buffer, to.getAddress()); } catch (IOException e) { LOGGER.log(Level.SEVERE, "Failed to write to channel", e); successful = false; } finally { // Even if an exception occurred this should be reliable if (reliable) { Ack newAck = new Ack(rpcID, to, channel, buffer, cb); if (rpcs.containsKey(rpcID)) { rpcs.get(rpcID).add(newAck); } else { rpcs.put(rpcID, new ArrayList()); rpcs.get(rpcID).add(newAck); } } } return successful; } public String getName() { return nodeID.toString(); } public boolean hasAcks() { return !rpcs.isEmpty(); } public DatagramChannel getChannel() { return channel; } public void updateBuckets(NodeIdentifier id) { routingTable.insert(id); } public Identifier getID() { return nodeID; } public Set getNeighbors() { return routingTable.getEntries(); } public boolean receivedRPC(NodeIdentifier fromID, Identifier rpcID) { List rpcsFromID = rpcs.get(rpcID); boolean removedAck = false; for (Ack ack : rpcsFromID) { if (ack.check(fromID)) { ack.setReceived(); rpcsFromID.remove(ack); removedAck = true; LOGGER.log(Level.FINEST, "Received RPC ack " + rpcID); break; } } if (!removedAck) { LOGGER.log(Level.WARNING, "Received RPC ack {0}, but didn't expect that", new Object[] { rpcID }); } return removedAck; } public void leave() { for (NodeIdentifier n : getNeighbors()) { sendLeave(n); } System.exit(0); } private boolean sendLeave(NodeIdentifier n) { return send(n, MessageType.LEAVE, null, false, null); } }