college/ss2012/AlgoAnim/Teil 3/AlgoAnimAPIDoc/algoanim/animalscript/AnimalDoubleMatrixGenerator.html
2012-04-19 15:10:06 +02:00

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AnimalDoubleMatrixGenerator
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_algoanim.primitives.generators.Generator">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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algoanim.animalscript</FONT>
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Class AnimalDoubleMatrixGenerator</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">algoanim.primitives.generators.Generator</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript">algoanim.animalscript.AnimalGenerator</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>algoanim.animalscript.AnimalDoubleMatrixGenerator</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators">GeneratorInterface</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>AnimalDoubleMatrixGenerator</B><DT>extends <A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript">AnimalGenerator</A><DT>implements <A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></DL>
</PRE>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>0.4 2007-04-04</DD>
<DT><B>Author:</B></DT>
<DD>Dr. Guido Roessling (roessling@acm.org></DD>
<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/IntMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>IntMatrixGenerator</CODE></A></DL>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Generator.html#lang">lang</A></CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#AnimalDoubleMatrixGenerator(algoanim.animalscript.AnimalScript)">AnimalDoubleMatrixGenerator</A></B>(<A HREF="../../algoanim/animalscript/AnimalScript.html" title="class in algoanim.animalscript">AnimalScript</A>&nbsp;as)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#create(algoanim.primitives.DoubleMatrix)">create</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;aMatrix)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the originating script code for a given <code>DoubleMatrix</code>,
due to the fact that before a primitive can be worked with it has to be
defined and made known to the script language.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#highlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightCell</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights the array cell at a given position after a distinct offset of an
<code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#highlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightCellColumnRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights a range of array cells of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#highlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightCellRowRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;startRow,
int&nbsp;endRow,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights a range of array cells of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#highlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightElem</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights the array element of an <code>DoubleMatrix</code> at a given position
after a distinct offset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#highlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightElemColumnRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights a range of array elements of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#highlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightElemRowRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;startRow,
int&nbsp;endRow,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights a range of array elements of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#put(algoanim.primitives.DoubleMatrix, int, int, double, algoanim.util.Timing, algoanim.util.Timing)">put</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
double&nbsp;what,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Inserts an <code>double</code> at certain position in the given
<code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#swap(algoanim.primitives.DoubleMatrix, int, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">swap</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;sourceRow,
int&nbsp;sourceCol,
int&nbsp;targetRow,
int&nbsp;targetCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Swaps to values in a given <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#unhighlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightCell</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights the array cell of an <code>DoubleMatrix</code> at a given position
after a distinct offset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#unhighlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightCellColumnRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights a range of array cells of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#unhighlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightCellRowRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;startRow,
int&nbsp;endRow,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights a range of array cells of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#unhighlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightElem</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights the array element of an <code>DoubleMatrix</code> at a given position
after a distinct offset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#unhighlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightElemColumnRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights a range of array elements of an <code>DoubleMatrix</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html#unhighlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightElemRowRange</A></B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights a range of array elements of an <code>DoubleMatrix</code>.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.animalscript.AnimalGenerator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.animalscript.<A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript">AnimalGenerator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addBooleanOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addBooleanOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addBooleanSwitch(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.String, java.lang.StringBuilder)">addBooleanSwitch</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addColorOption(algoanim.properties.AnimationProperties, java.lang.StringBuilder)">addColorOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addColorOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addColorOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.StringBuilder)">addFontOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addFontOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addIntOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addIntOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addWithTiming(java.lang.StringBuilder, algoanim.util.Timing, algoanim.util.Timing)">addWithTiming</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)">changeColor</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)">exchange</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#hide(algoanim.primitives.Primitive, algoanim.util.Timing)">hide</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeColorDef(java.awt.Color)">makeColorDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeColorDef(int, int, int)">makeColorDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDisplayOptionsDef(algoanim.util.DisplayOptions)">makeDisplayOptionsDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDisplayOptionsDef(algoanim.util.DisplayOptions, algoanim.properties.AnimationProperties)">makeDisplayOptionsDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDurationTimingDef(algoanim.util.Timing)">makeDurationTimingDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeHiddenDef(algoanim.properties.AnimationProperties)">makeHiddenDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeNodeDef(algoanim.util.Node)">makeNodeDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeOffsetTimingDef(algoanim.util.Timing)">makeOffsetTimingDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)">moveBy</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">moveTo</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)">moveVia</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#show(algoanim.primitives.Primitive, algoanim.util.Timing)">show</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.Generator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Generator.html#getLanguage()">getLanguage</A>, <A HREF="../../algoanim/primitives/generators/Generator.html#isNameUsed(java.lang.String)">isNameUsed</A>, <A HREF="../../algoanim/primitives/generators/Generator.html#isValidDirection(java.lang.String)">isValidDirection</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.GeneratorInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators">GeneratorInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)">changeColor</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)">exchange</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#getLanguage()">getLanguage</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#hide(algoanim.primitives.Primitive, algoanim.util.Timing)">hide</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)">moveBy</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">moveTo</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)">moveVia</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#show(algoanim.primitives.Primitive, algoanim.util.Timing)">show</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="AnimalDoubleMatrixGenerator(algoanim.animalscript.AnimalScript)"><!-- --></A><H3>
AnimalDoubleMatrixGenerator</H3>
<PRE>
public <B>AnimalDoubleMatrixGenerator</B>(<A HREF="../../algoanim/animalscript/AnimalScript.html" title="class in algoanim.animalscript">AnimalScript</A>&nbsp;as)</PRE>
<DL>
<DL>
<DT><B>Parameters:</B><DD><CODE>as</CODE> - the associated <code>Language</code> object.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="create(algoanim.primitives.DoubleMatrix)"><!-- --></A><H3>
create</H3>
<PRE>
public void <B>create</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;aMatrix)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#create(algoanim.primitives.DoubleMatrix)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Creates the originating script code for a given <code>DoubleMatrix</code>,
due to the fact that before a primitive can be worked with it has to be
defined and made known to the script language.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#create(algoanim.primitives.DoubleMatrix)">create</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>aMatrix</CODE> - the <code>DoubleMatrix</code> for which the initiate script
code shall be created.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/IntMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#create(algoanim.primitives.IntMatrix)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="put(algoanim.primitives.DoubleMatrix, int, int, double, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
put</H3>
<PRE>
public void <B>put</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
double&nbsp;what,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#put(algoanim.primitives.DoubleMatrix, int, int, double, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Inserts an <code>double</code> at certain position in the given
<code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#put(algoanim.primitives.DoubleMatrix, int, int, double, algoanim.util.Timing, algoanim.util.Timing)">put</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> in which to insert the value.<DD><CODE>row</CODE> - the row where the value shall be inserted.<DD><CODE>col</CODE> - the column where the value shall be inserted.<DD><CODE>what</CODE> - the <code>double</code> value to insert.<DD><CODE>delay</CODE> - the time to wait until the operation shall be performed.<DD><CODE>duration</CODE> - the duration of the operation.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#put(algoanim.primitives.DoubleMatrix, int, int, double,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="swap(algoanim.primitives.DoubleMatrix, int, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
swap</H3>
<PRE>
public void <B>swap</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;sourceRow,
int&nbsp;sourceCol,
int&nbsp;targetRow,
int&nbsp;targetCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#swap(algoanim.primitives.DoubleMatrix, int, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Swaps to values in a given <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#swap(algoanim.primitives.DoubleMatrix, int, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">swap</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> in which to swap the two
indizes.<DD><CODE>sourceRow</CODE> - the row of the first value to be swapped.<DD><CODE>sourceCol</CODE> - the column of the first value to be swapped.<DD><CODE>targetRow</CODE> - the row of the second value to be swapped.<DD><CODE>targetCol</CODE> - the column of the second value to be swapped.<DD><CODE>delay</CODE> - the time to wait until the operation shall be performed.<DD><CODE>duration</CODE> - the duration of the operation.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#swap(algoanim.primitives.DoubleMatrix, int, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><CODE>DoubleMatrixGenerator.swap(algoanim.primitives.DoubleMatrix,
int, int, int, int, algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="highlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightCell</H3>
<PRE>
public void <B>highlightCell</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Highlights the array cell at a given position after a distinct offset of an
<code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightCell</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>row</CODE> - the row of the cell to highlight.<DD><CODE>col</CODE> - the column of the cell to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#highlightCell(DoubleMatrix, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="highlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightCellColumnRange</H3>
<PRE>
public void <B>highlightCellColumnRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Highlights a range of array cells of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightCellColumnRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>row</CODE> - the row of the interval to highlight.<DD><CODE>startCol</CODE> - the start column of the interval to highlight.<DD><CODE>endCol</CODE> - the end column of the interval to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#highlightCellColumnRange(DoubleMatrix, int, int, int,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="highlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightCellRowRange</H3>
<PRE>
public void <B>highlightCellRowRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;startRow,
int&nbsp;endRow,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Highlights a range of array cells of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightCellRowRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>startRow</CODE> - the start row of the interval to highlight.<DD><CODE>endRow</CODE> - the end row of the interval to highlight.<DD><CODE>col</CODE> - the column of the interval to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#highlightCellRowRange(DoubleMatrix, int, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="highlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightElem</H3>
<PRE>
public void <B>highlightElem</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Highlights the array element of an <code>DoubleMatrix</code> at a given position
after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightElem</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>row</CODE> - the row of the element to highlight.<DD><CODE>col</CODE> - the column of the element to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#highlightElem(DoubleMatrix, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="highlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightElemColumnRange</H3>
<PRE>
public void <B>highlightElemColumnRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Highlights a range of array elements of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightElemColumnRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>row</CODE> - the row of the interval to highlight.<DD><CODE>startCol</CODE> - the start of the column interval to highlight.<DD><CODE>endCol</CODE> - the end of the column interval to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#highlightElemColumnRange(DoubleMatrix, int, int, int,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="highlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightElemRowRange</H3>
<PRE>
public void <B>highlightElemRowRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;startRow,
int&nbsp;endRow,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Highlights a range of array elements of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#highlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightElemRowRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>startRow</CODE> - the start of the row interval to highlight.<DD><CODE>endRow</CODE> - the end of the row interval to highlight.<DD><CODE>col</CODE> - the column interval to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#highlightElemRowRange(DoubleMatrix, int, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightCell</H3>
<PRE>
public void <B>unhighlightCell</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Unhighlights the array cell of an <code>DoubleMatrix</code> at a given position
after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightCell(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightCell</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>row</CODE> - the row of the cell to unhighlight.<DD><CODE>col</CODE> - the column of the cell to unhighlight<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#unhighlightCell(DoubleMatrix, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightCellColumnRange</H3>
<PRE>
public void <B>unhighlightCellColumnRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Unhighlights a range of array cells of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightCellColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightCellColumnRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>row</CODE> - the row of the interval to highlight.<DD><CODE>startCol</CODE> - the start column of the interval to highlight.<DD><CODE>endCol</CODE> - the end column of the interval to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#unhighlightCell(DoubleMatrix, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightCellRowRange</H3>
<PRE>
public void <B>unhighlightCellRowRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;startRow,
int&nbsp;endRow,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Unhighlights a range of array cells of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightCellRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightCellRowRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>startRow</CODE> - the start row of the interval to highlight.<DD><CODE>endRow</CODE> - the end row of the interval to highlight.<DD><CODE>col</CODE> - the column of the interval to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#unhighlightCell(DoubleMatrix, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightElem</H3>
<PRE>
public void <B>unhighlightElem</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;col,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Unhighlights the array element of an <code>DoubleMatrix</code> at a given position
after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightElem(algoanim.primitives.DoubleMatrix, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightElem</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>row</CODE> - the row of the element to unhighlight.<DD><CODE>col</CODE> - the column of the element to unhighlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#unhighlightElem(DoubleMatrix, int, int, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightElemColumnRange</H3>
<PRE>
public void <B>unhighlightElemColumnRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Unhighlights a range of array elements of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightElemColumnRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightElemColumnRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>row</CODE> - the row of the interval to unhighlight.<DD><CODE>startCol</CODE> - the start of the column interval to unhighlight.<DD><CODE>endCol</CODE> - the end of the column interval to unhighlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#unhighlightElemColumnRange(DoubleMatrix, int, int, int,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightElemRowRange</H3>
<PRE>
public void <B>unhighlightElemRowRange</B>(<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A>&nbsp;intMatrix,
int&nbsp;row,
int&nbsp;startCol,
int&nbsp;endCol,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">DoubleMatrixGenerator</A></CODE></B></DD>
<DD>Unhighlights a range of array elements of an <code>DoubleMatrix</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html#unhighlightElemRowRange(algoanim.primitives.DoubleMatrix, int, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightElemRowRange</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators">DoubleMatrixGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>intMatrix</CODE> - the <code>DoubleMatrix</code> to work on.<DD><CODE>row</CODE> - the start row of the interval to unhighlight.<DD><CODE>startCol</CODE> - the end row of the interval to unhighlight.<DD><CODE>endCol</CODE> - the column interval to unhighlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/DoubleMatrixGenerator.html" title="interface in algoanim.primitives.generators"><CODE>#unhighlightElemRowRange(DoubleMatrix, int, int, int,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
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