2012-04-19 15:10:06 +02:00

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AnimalGenerator
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algoanim.animalscript</FONT>
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Class AnimalGenerator</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">algoanim.primitives.generators.Generator</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>algoanim.animalscript.AnimalGenerator</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators">GeneratorInterface</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../algoanim/animalscript/AnimalArcGenerator.html" title="class in algoanim.animalscript">AnimalArcGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalArrayBasedQueueGenerator.html" title="class in algoanim.animalscript">AnimalArrayBasedQueueGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalArrayBasedStackGenerator.html" title="class in algoanim.animalscript">AnimalArrayBasedStackGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalArrayGenerator.html" title="class in algoanim.animalscript">AnimalArrayGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalArrayMarkerGenerator.html" title="class in algoanim.animalscript">AnimalArrayMarkerGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalCircleGenerator.html" title="class in algoanim.animalscript">AnimalCircleGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalCircleSegGenerator.html" title="class in algoanim.animalscript">AnimalCircleSegGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalConceptualQueueGenerator.html" title="class in algoanim.animalscript">AnimalConceptualQueueGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalConceptualStackGenerator.html" title="class in algoanim.animalscript">AnimalConceptualStackGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalDoubleMatrixGenerator.html" title="class in algoanim.animalscript">AnimalDoubleMatrixGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalEllipseGenerator.html" title="class in algoanim.animalscript">AnimalEllipseGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalEllipseSegGenerator.html" title="class in algoanim.animalscript">AnimalEllipseSegGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html" title="class in algoanim.animalscript">AnimalGraphGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalGroupGenerator.html" title="class in algoanim.animalscript">AnimalGroupGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalIntMatrixGenerator.html" title="class in algoanim.animalscript">AnimalIntMatrixGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalJHAVETextInteractionGenerator.html" title="class in algoanim.animalscript">AnimalJHAVETextInteractionGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalListBasedQueueGenerator.html" title="class in algoanim.animalscript">AnimalListBasedQueueGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalListBasedStackGenerator.html" title="class in algoanim.animalscript">AnimalListBasedStackGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalListElementGenerator.html" title="class in algoanim.animalscript">AnimalListElementGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalPointGenerator.html" title="class in algoanim.animalscript">AnimalPointGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalPolygonGenerator.html" title="class in algoanim.animalscript">AnimalPolygonGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalPolylineGenerator.html" title="class in algoanim.animalscript">AnimalPolylineGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalRectGenerator.html" title="class in algoanim.animalscript">AnimalRectGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalSourceCodeGenerator.html" title="class in algoanim.animalscript">AnimalSourceCodeGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalSquareGenerator.html" title="class in algoanim.animalscript">AnimalSquareGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalStringMatrixGenerator.html" title="class in algoanim.animalscript">AnimalStringMatrixGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalTextGenerator.html" title="class in algoanim.animalscript">AnimalTextGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalTriangleGenerator.html" title="class in algoanim.animalscript">AnimalTriangleGenerator</A>, <A HREF="../../algoanim/primitives/generators/AnimalVariablesGenerator.html" title="class in algoanim.primitives.generators">AnimalVariablesGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalVHDLElementGenerator.html" title="class in algoanim.animalscript">AnimalVHDLElementGenerator</A>, <A HREF="../../algoanim/animalscript/AnimalWireGenerator.html" title="class in algoanim.animalscript">AnimalWireGenerator</A>, <A HREF="../../algoanim/animalscript/AVInteractionTextGenerator.html" title="class in algoanim.animalscript">AVInteractionTextGenerator</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>AnimalGenerator</B><DT>extends <A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></DL>
</PRE>
<P>
This class implements functionality which is shared by all AnimalScript
generators. Especially this applies to operations that can be performed on
all primitives.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Stephan Mehlhase</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left"><B>Fields inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Generator.html#lang">lang</A></CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#AnimalGenerator(algoanim.primitives.generators.Language)">AnimalGenerator</A></B>(<A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A>&nbsp;aLang)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the given <code>Language</code> object to the Generator.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addBooleanOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addBooleanOption</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;entry,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addBooleanSwitch(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.String, java.lang.StringBuilder)">addBooleanSwitch</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;ifTrue,
java.lang.String&nbsp;otherwise,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addColorOption(algoanim.properties.AnimationProperties, java.lang.StringBuilder)">addColorOption</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addColorOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addColorOption</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;entry,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.StringBuilder)">addFontOption</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addFontOption</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;tag,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addIntOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addIntOption</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;entry,
java.lang.StringBuilder&nbsp;builder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addWithTiming(java.lang.StringBuilder, algoanim.util.Timing, algoanim.util.Timing)">addWithTiming</A></B>(java.lang.StringBuilder&nbsp;sb,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)">changeColor</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;elem,
java.lang.String&nbsp;colorType,
java.awt.Color&nbsp;newColor,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Changes the color of a specified part of a <code>Primitive</code> after a
given delay.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)">exchange</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Exchanges to <code>Primitive</code>s after a given delay.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#hide(algoanim.primitives.Primitive, algoanim.util.Timing)">hide</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;q,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hides a <code>Primitive</code> after a given delay.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeColorDef(java.awt.Color)">makeColorDef</A></B>(java.awt.Color&nbsp;aColor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a color definition in AnimalScript for the given values of red,
green and blue.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeColorDef(int, int, int)">makeColorDef</A></B>(int&nbsp;r,
int&nbsp;g,
int&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a color definition in AnimalScript for the given values of red,
green and blue.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDisplayOptionsDef(algoanim.util.DisplayOptions)">makeDisplayOptionsDef</A></B>(<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the AnimalScript code for a <code>DisplayOptions</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDisplayOptionsDef(algoanim.util.DisplayOptions, algoanim.properties.AnimationProperties)">makeDisplayOptionsDef</A></B>(<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;d,
<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;props)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the AnimalScript code for a <code>DisplayOptions</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDurationTimingDef(algoanim.util.Timing)">makeDurationTimingDef</A></B>(<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the AnimalScript code for a duration <code>Timing</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeHiddenDef(algoanim.properties.AnimationProperties)">makeHiddenDef</A></B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;props)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the AnimalScript representation for a hidden object</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeNodeDef(algoanim.util.Node)">makeNodeDef</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;n)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the definition of a <code>Node</code> in AnimalScript.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeOffsetTimingDef(algoanim.util.Timing)">makeOffsetTimingDef</A></B>(<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the AnimalScript represantation of a <code>Timing</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)">moveBy</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
java.lang.String&nbsp;moveType,
int&nbsp;dx,
int&nbsp;dy,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves a <code>Primitive</code> to a point</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">moveTo</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
java.lang.String&nbsp;direction,
java.lang.String&nbsp;moveType,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;target,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves a <code>Primitive</code> to a point</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)">moveVia</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;elem,
java.lang.String&nbsp;direction,
java.lang.String&nbsp;moveType,
<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;via,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves a <code>Primitive</code> along a Path in a given direction after a
set delay.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;degrees,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates a <code>Primitive</code> by a given angle around a finite point
after a delay.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;around,
int&nbsp;degrees,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates a <code>Primitive</code> around itself by a given angle after a
delay.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGenerator.html#show(algoanim.primitives.Primitive, algoanim.util.Timing)">show</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhides a <code>Primitive</code> after a given delay.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.Generator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Generator.html#getLanguage()">getLanguage</A>, <A HREF="../../algoanim/primitives/generators/Generator.html#isNameUsed(java.lang.String)">isNameUsed</A>, <A HREF="../../algoanim/primitives/generators/Generator.html#isValidDirection(java.lang.String)">isValidDirection</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="AnimalGenerator(algoanim.primitives.generators.Language)"><!-- --></A><H3>
AnimalGenerator</H3>
<PRE>
public <B>AnimalGenerator</B>(<A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A>&nbsp;aLang)</PRE>
<DL>
<DD>Provides the given <code>Language</code> object to the Generator.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>aLang</CODE> - the related Language object</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="makeNodeDef(algoanim.util.Node)"><!-- --></A><H3>
makeNodeDef</H3>
<PRE>
public static java.lang.String <B>makeNodeDef</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;n)</PRE>
<DL>
<DD>Creates the definition of a <code>Node</code> in AnimalScript.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>n</CODE> - the node for which the code shall be created.
<DT><B>Returns:</B><DD>the code.</DL>
</DD>
</DL>
<HR>
<A NAME="makeColorDef(int, int, int)"><!-- --></A><H3>
makeColorDef</H3>
<PRE>
public static java.lang.String <B>makeColorDef</B>(int&nbsp;r,
int&nbsp;g,
int&nbsp;b)</PRE>
<DL>
<DD>Creates a color definition in AnimalScript for the given values of red,
green and blue. All values must be between 0 and 255. If not, the values
are calculated by modulo operation to fit.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>r</CODE> - the red part of the color (must between 0 - 255)<DD><CODE>g</CODE> - the green part of the color (must between 0 - 255)<DD><CODE>b</CODE> - the blue part of the color (must between 0 - 255)
<DT><B>Returns:</B><DD>the String description for the color passed in</DL>
</DD>
</DL>
<HR>
<A NAME="makeColorDef(java.awt.Color)"><!-- --></A><H3>
makeColorDef</H3>
<PRE>
public static java.lang.String <B>makeColorDef</B>(java.awt.Color&nbsp;aColor)</PRE>
<DL>
<DD>Creates a color definition in AnimalScript for the given values of red,
green and blue. All values must be between 0 and 255. If not, the values
are calculated by modulo operation to fit.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>aColor</CODE> - the color to be converted to a String
<DT><B>Returns:</B><DD>the String description for the color passed in</DL>
</DD>
</DL>
<HR>
<A NAME="makeOffsetTimingDef(algoanim.util.Timing)"><!-- --></A><H3>
makeOffsetTimingDef</H3>
<PRE>
public static java.lang.String <B>makeOffsetTimingDef</B>(<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay)</PRE>
<DL>
<DD>Creates the AnimalScript represantation of a <code>Timing</code>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>delay</CODE> - the <code>Timing</code> to handle.
<DT><B>Returns:</B><DD>the string representation of the Timing.</DL>
</DD>
</DL>
<HR>
<A NAME="makeHiddenDef(algoanim.properties.AnimationProperties)"><!-- --></A><H3>
makeHiddenDef</H3>
<PRE>
public static java.lang.String <B>makeHiddenDef</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;props)</PRE>
<DL>
<DD>Creates the AnimalScript representation for a hidden object
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>props</CODE> - the properties item
<DT><B>Returns:</B><DD>the string representation of the Timing.</DL>
</DD>
</DL>
<HR>
<A NAME="makeDurationTimingDef(algoanim.util.Timing)"><!-- --></A><H3>
makeDurationTimingDef</H3>
<PRE>
public static java.lang.String <B>makeDurationTimingDef</B>(<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD>Creates the AnimalScript code for a duration <code>Timing</code>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>duration</CODE> - the <code>Timing</code> for which the code shall be created.
<DT><B>Returns:</B><DD>the string representation of the Timing.</DL>
</DD>
</DL>
<HR>
<A NAME="makeDisplayOptionsDef(algoanim.util.DisplayOptions)"><!-- --></A><H3>
makeDisplayOptionsDef</H3>
<PRE>
public static java.lang.String <B>makeDisplayOptionsDef</B>(<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;d)</PRE>
<DL>
<DD>Creates the AnimalScript code for a <code>DisplayOptions</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>d</CODE> - the <code>DisplayOptions</code> for which the code shall be
created.
<DT><B>Returns:</B><DD>the string representation of the <code>DisplayOptions</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="makeDisplayOptionsDef(algoanim.util.DisplayOptions, algoanim.properties.AnimationProperties)"><!-- --></A><H3>
makeDisplayOptionsDef</H3>
<PRE>
public static java.lang.String <B>makeDisplayOptionsDef</B>(<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;d,
<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;props)</PRE>
<DL>
<DD>Creates the AnimalScript code for a <code>DisplayOptions</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>d</CODE> - the <code>DisplayOptions</code> for which the code shall be
created.
<DT><B>Returns:</B><DD>the string representation of the <code>DisplayOptions</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)"><!-- --></A><H3>
exchange</H3>
<PRE>
public void <B>exchange</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;q)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)">GeneratorInterface</A></CODE></B></DD>
<DD>Exchanges to <code>Primitive</code>s after a given delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the first <code>Primitive</code>.<DD><CODE>q</CODE> - the second <code>Primitive</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)"><CODE>GeneratorInterface.exchange(algoanim.primitives.Primitive,
algoanim.primitives.Primitive)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="hide(algoanim.primitives.Primitive, algoanim.util.Timing)"><!-- --></A><H3>
hide</H3>
<PRE>
public void <B>hide</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;q,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#hide(algoanim.primitives.Primitive, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Hides a <code>Primitive</code> after a given delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>q</CODE> - the <code>Primitive</code> to hide.<DD><CODE>t</CODE> - the delay before the operation is performed.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#hide(algoanim.primitives.Primitive, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
rotate</H3>
<PRE>
public void <B>rotate</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;around,
int&nbsp;degrees,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Rotates a <code>Primitive</code> around itself by a given angle after a
delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the <code>Primitive</code> to rotate.<DD><CODE>degrees</CODE> - the angle by which the <code>Primitive</code> shall be rotated.<DD><CODE>t</CODE> - the delay after which the operation shall be performed.<DD><CODE>d</CODE> - the duration of the operation.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive,
int, algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
rotate</H3>
<PRE>
public void <B>rotate</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;degrees,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Rotates a <code>Primitive</code> by a given angle around a finite point
after a delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the <code>Primitive</code> to rotate.<DD><CODE>center</CODE> - the Point around which the <code>Primitive</code> shall be
rotated.<DD><CODE>degrees</CODE> - the angle by which the <code>Primitive</code> shall be rotated.<DD><CODE>t</CODE> - the delay after which the operation shall be performed.<DD><CODE>d</CODE> - the duration of the operation.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="show(algoanim.primitives.Primitive, algoanim.util.Timing)"><!-- --></A><H3>
show</H3>
<PRE>
public void <B>show</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;t)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#show(algoanim.primitives.Primitive, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Unhides a <code>Primitive</code> after a given delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the <code>Primitive</code> to show.<DD><CODE>t</CODE> - the delay before the operation is performed.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#show(algoanim.primitives.Primitive, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
moveVia</H3>
<PRE>
public void <B>moveVia</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;elem,
java.lang.String&nbsp;direction,
java.lang.String&nbsp;moveType,
<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;via,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)
throws <A HREF="../../algoanim/exceptions/IllegalDirectionException.html" title="class in algoanim.exceptions">IllegalDirectionException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Moves a <code>Primitive</code> along a Path in a given direction after a
set delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>elem</CODE> - the <code>Primitive</code> to move.<DD><CODE>direction</CODE> - the direction to move the <code>Primitive</code>.<DD><CODE>moveType</CODE> - the type of the movement.<DD><CODE>via</CODE> - the <code>Arc</code>, along which the <code>Primitive</code>
is moved.<DD><CODE>delay</CODE> - the delay, before the operation is performed.<DD><CODE>d</CODE> - the duration of the operation.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../algoanim/exceptions/IllegalDirectionException.html" title="class in algoanim.exceptions">IllegalDirectionException</A></CODE><DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#moveVia(algoanim.primitives.Primitive, java.lang.String,
java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
moveTo</H3>
<PRE>
public void <B>moveTo</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
java.lang.String&nbsp;direction,
java.lang.String&nbsp;moveType,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;target,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)
throws <A HREF="../../algoanim/exceptions/IllegalDirectionException.html" title="class in algoanim.exceptions">IllegalDirectionException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Moves a <code>Primitive</code> to a point
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the <code>Primitive</code> to move.<DD><CODE>direction</CODE> - the direction to move the <code>Primitive</code>.<DD><CODE>moveType</CODE> - the type of the movement.<DD><CODE>target</CODE> - the point where the <code>Primitive</code> is moved to.<DD><CODE>delay</CODE> - the delay, before the operation is performed.<DD><CODE>duration</CODE> - the duration of the operation.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../algoanim/exceptions/IllegalDirectionException.html" title="class in algoanim.exceptions">IllegalDirectionException</A></CODE><DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#moveTo(algoanim.primitives.Primitive, java.lang.String,
java.lang.String, algoanim.util.Node, algoanim.util.Timing,
algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
moveBy</H3>
<PRE>
public void <B>moveBy</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p,
java.lang.String&nbsp;moveType,
int&nbsp;dx,
int&nbsp;dy,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Moves a <code>Primitive</code> to a point
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the <code>Primitive</code> to move.<DD><CODE>moveType</CODE> - the type of the movement.<DD><CODE>dx</CODE> - the x offset to move<DD><CODE>dy</CODE> - the y offset to move<DD><CODE>delay</CODE> - the delay, before the operation is performed.<DD><CODE>duration</CODE> - the duration of the operation.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int,
algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="addIntOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)"><!-- --></A><H3>
addIntOption</H3>
<PRE>
protected boolean <B>addIntOption</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;entry,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addBooleanOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)"><!-- --></A><H3>
addBooleanOption</H3>
<PRE>
protected boolean <B>addBooleanOption</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;entry,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addBooleanSwitch(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.String, java.lang.StringBuilder)"><!-- --></A><H3>
addBooleanSwitch</H3>
<PRE>
protected boolean <B>addBooleanSwitch</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;ifTrue,
java.lang.String&nbsp;otherwise,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addWithTiming(java.lang.StringBuilder, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
addWithTiming</H3>
<PRE>
protected void <B>addWithTiming</B>(java.lang.StringBuilder&nbsp;sb,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addColorOption(algoanim.properties.AnimationProperties, java.lang.StringBuilder)"><!-- --></A><H3>
addColorOption</H3>
<PRE>
protected boolean <B>addColorOption</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addColorOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)"><!-- --></A><H3>
addColorOption</H3>
<PRE>
protected boolean <B>addColorOption</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;entry,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.StringBuilder)"><!-- --></A><H3>
addFontOption</H3>
<PRE>
protected void <B>addFontOption</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)"><!-- --></A><H3>
addFontOption</H3>
<PRE>
protected void <B>addFontOption</B>(<A HREF="../../algoanim/properties/AnimationProperties.html" title="class in algoanim.properties">AnimationProperties</A>&nbsp;ap,
java.lang.String&nbsp;key,
java.lang.String&nbsp;tag,
java.lang.StringBuilder&nbsp;builder)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
changeColor</H3>
<PRE>
public void <B>changeColor</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;elem,
java.lang.String&nbsp;colorType,
java.awt.Color&nbsp;newColor,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;delay,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;d)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)">GeneratorInterface</A></CODE></B></DD>
<DD>Changes the color of a specified part of a <code>Primitive</code> after a
given delay.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>elem</CODE> - the <code>Primitive</code> to which the action shall be applied.<DD><CODE>colorType</CODE> - the part of the <code>Primitive</code> to change.<DD><CODE>newColor</CODE> - the new color.<DD><CODE>delay</CODE> - the delay, before the operation is performed.<DD><CODE>d</CODE> - the duration of the operation.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators"><CODE>#changeColor(algoanim.primitives.Primitive, java.lang.String,
java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)</CODE></A></DL>
</DD>
</DL>
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