2012-04-19 15:10:06 +02:00

846 lines
60 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 09:00:18 CEST 2011 -->
<TITLE>
AnimalGraphGenerator
</TITLE>
<META NAME="date" CONTENT="2011-04-06">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="AnimalGraphGenerator";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/AnimalGraphGenerator.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../algoanim/animalscript/AnimalGroupGenerator.html" title="class in algoanim.animalscript"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../index.html?algoanim/animalscript/AnimalGraphGenerator.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="AnimalGraphGenerator.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_algoanim.primitives.generators.Generator">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
algoanim.animalscript</FONT>
<BR>
Class AnimalGraphGenerator</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">algoanim.primitives.generators.Generator</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript">algoanim.animalscript.AnimalGenerator</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>algoanim.animalscript.AnimalGraphGenerator</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators">GeneratorInterface</A>, <A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>AnimalGraphGenerator</B><DT>extends <A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript">AnimalGenerator</A><DT>implements <A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_algoanim.primitives.generators.Generator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Generator.html#lang">lang</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#AnimalGraphGenerator(algoanim.animalscript.AnimalScript)">AnimalGraphGenerator</A></B>(<A HREF="../../algoanim/animalscript/AnimalScript.html" title="class in algoanim.animalscript">AnimalScript</A>&nbsp;as)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#create(algoanim.primitives.Graph)">create</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the originating script code for a given <code>graph</code>,
due to the fact that before a primitive can be worked with it has to be
defined and made known to the script language.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#hideEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">hideEdge</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hides a selected (previously visible?) graph edge by turning it invisible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#hideEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">hideEdgeWeight</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hides a selected (previously visible?) graph edge weight by turning it invisible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#hideNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">hideNode</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;index,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hide a selected graph node by turning it invisible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#hideNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)">hideNodes</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;indices,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hide a selected set of graph nodes by turning them invisible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#highlightEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightEdge</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights the graph edge at a given position after a distinct offset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#highlightNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">highlightNode</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;node,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Highlights the chosen graph node after a distinct offset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#setEdgeWeight(algoanim.primitives.Graph, int, int, java.lang.String, algoanim.util.Timing, algoanim.util.Timing)">setEdgeWeight</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
java.lang.String&nbsp;weight,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sets the weigth of a given edge</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#showEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">showEdge</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;show a selected (previously hidden?) graph edge by turning it visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#showEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">showEdgeWeight</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;show a selected (previously hidden?) graph edge weightby turning it visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#showNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">showNode</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;index,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;show a selected (previously hidden) graph node by turning it visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#showNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)">showNodes</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;indices,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;show a selected (previously hidden) graph node by turning it visible</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#translateNode(algoanim.primitives.Graph, int, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">translateNode</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;nodeIndex,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;location,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sets the position of a given node</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#translateNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">translateNodes</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;nodeIndices,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;location,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sets the position of a given set of nodes</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#translateWithFixedNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">translateWithFixedNodes</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;nodeIndices,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;location,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sets the position of a given set of nodes</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#unhighlightEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightEdge</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights the graph edge at a given position after a distinct offset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalGraphGenerator.html#unhighlightNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightNode</A></B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;node,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unhighlights the chosen graph node after a distinct offset.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.animalscript.AnimalGenerator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.animalscript.<A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript">AnimalGenerator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/animalscript/AnimalGenerator.html#addBooleanOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addBooleanOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addBooleanSwitch(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.String, java.lang.StringBuilder)">addBooleanSwitch</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addColorOption(algoanim.properties.AnimationProperties, java.lang.StringBuilder)">addColorOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addColorOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addColorOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.StringBuilder)">addFontOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addFontOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addFontOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addIntOption(algoanim.properties.AnimationProperties, java.lang.String, java.lang.String, java.lang.StringBuilder)">addIntOption</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#addWithTiming(java.lang.StringBuilder, algoanim.util.Timing, algoanim.util.Timing)">addWithTiming</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)">changeColor</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)">exchange</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#hide(algoanim.primitives.Primitive, algoanim.util.Timing)">hide</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeColorDef(java.awt.Color)">makeColorDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeColorDef(int, int, int)">makeColorDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDisplayOptionsDef(algoanim.util.DisplayOptions)">makeDisplayOptionsDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDisplayOptionsDef(algoanim.util.DisplayOptions, algoanim.properties.AnimationProperties)">makeDisplayOptionsDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeDurationTimingDef(algoanim.util.Timing)">makeDurationTimingDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeHiddenDef(algoanim.properties.AnimationProperties)">makeHiddenDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeNodeDef(algoanim.util.Node)">makeNodeDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#makeOffsetTimingDef(algoanim.util.Timing)">makeOffsetTimingDef</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)">moveBy</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">moveTo</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)">moveVia</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/animalscript/AnimalGenerator.html#show(algoanim.primitives.Primitive, algoanim.util.Timing)">show</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.Generator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Generator.html" title="class in algoanim.primitives.generators">Generator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Generator.html#getLanguage()">getLanguage</A>, <A HREF="../../algoanim/primitives/generators/Generator.html#isNameUsed(java.lang.String)">isNameUsed</A>, <A HREF="../../algoanim/primitives/generators/Generator.html#isValidDirection(java.lang.String)">isValidDirection</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.GeneratorInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/GeneratorInterface.html" title="interface in algoanim.primitives.generators">GeneratorInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#changeColor(algoanim.primitives.Primitive, java.lang.String, java.awt.Color, algoanim.util.Timing, algoanim.util.Timing)">changeColor</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#exchange(algoanim.primitives.Primitive, algoanim.primitives.Primitive)">exchange</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#getLanguage()">getLanguage</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#hide(algoanim.primitives.Primitive, algoanim.util.Timing)">hide</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveBy(algoanim.primitives.Primitive, java.lang.String, int, int, algoanim.util.Timing, algoanim.util.Timing)">moveBy</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveTo(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">moveTo</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#moveVia(algoanim.primitives.Primitive, java.lang.String, java.lang.String, algoanim.primitives.Primitive, algoanim.util.Timing, algoanim.util.Timing)">moveVia</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#rotate(algoanim.primitives.Primitive, algoanim.util.Node, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#rotate(algoanim.primitives.Primitive, algoanim.primitives.Primitive, int, algoanim.util.Timing, algoanim.util.Timing)">rotate</A>, <A HREF="../../algoanim/primitives/generators/GeneratorInterface.html#show(algoanim.primitives.Primitive, algoanim.util.Timing)">show</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="AnimalGraphGenerator(algoanim.animalscript.AnimalScript)"><!-- --></A><H3>
AnimalGraphGenerator</H3>
<PRE>
public <B>AnimalGraphGenerator</B>(<A HREF="../../algoanim/animalscript/AnimalScript.html" title="class in algoanim.animalscript">AnimalScript</A>&nbsp;as)</PRE>
<DL>
<DL>
<DT><B>Parameters:</B><DD><CODE>as</CODE> - the associated <code>Language</code> object.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="create(algoanim.primitives.Graph)"><!-- --></A><H3>
create</H3>
<PRE>
public void <B>create</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#create(algoanim.primitives.Graph)">GraphGenerator</A></CODE></B></DD>
<DD>Creates the originating script code for a given <code>graph</code>,
due to the fact that before a primitive can be worked with it has to be
defined and made known to the script language.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#create(algoanim.primitives.Graph)">create</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the <code>graph</code> for which the initiate script code
shall be created.</DL>
</DD>
</DL>
<HR>
<A NAME="highlightEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightEdge</H3>
<PRE>
public void <B>highlightEdge</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD>Highlights the graph edge at a given position after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#highlightEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">highlightEdge</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the graph on which the operation is performed<DD><CODE>startNode</CODE> - the start node of the edge to highlight.<DD><CODE>endNode</CODE> - the end node of the edge to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightEdge</H3>
<PRE>
public void <B>unhighlightEdge</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD>Unhighlights the graph edge at a given position after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#unhighlightEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightEdge</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the graph on which the operation is performed<DD><CODE>startNode</CODE> - the start node of the edge to unhighlight.<DD><CODE>endNode</CODE> - the end node of the edge to unhighlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="highlightNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
highlightNode</H3>
<PRE>
public void <B>highlightNode</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;node,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD>Highlights the chosen graph node after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#highlightNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">highlightNode</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the graph on which the operation is performed<DD><CODE>node</CODE> - the node to highlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="unhighlightNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
unhighlightNode</H3>
<PRE>
public void <B>unhighlightNode</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;node,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD>Unhighlights the chosen graph node after a distinct offset.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#unhighlightNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">unhighlightNode</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the graph on which the operation is performed<DD><CODE>node</CODE> - the node to unhighlight.<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="hideNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
hideNode</H3>
<PRE>
public void <B>hideNode</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;index,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>hide a selected graph node by turning it invisible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">hideNode</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>index</CODE> - the index of the node to be hidden<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="hideNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
hideNodes</H3>
<PRE>
public void <B>hideNodes</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;indices,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>hide a selected set of graph nodes by turning them invisible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)">hideNodes</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>indices</CODE> - the set of node indices to be hidden<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="showNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
showNode</H3>
<PRE>
public void <B>showNode</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;index,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>show a selected (previously hidden) graph node by turning it visible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showNode(algoanim.primitives.Graph, int, algoanim.util.Timing, algoanim.util.Timing)">showNode</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>index</CODE> - the index of the node to be shown<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="showNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
showNodes</H3>
<PRE>
public void <B>showNodes</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;indices,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>show a selected (previously hidden) graph node by turning it visible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showNodes(algoanim.primitives.Graph, int[], algoanim.util.Timing, algoanim.util.Timing)">showNodes</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>indices</CODE> - the index of the node to be shown<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="hideEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
hideEdge</H3>
<PRE>
public void <B>hideEdge</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>hides a selected (previously visible?) graph edge by turning it invisible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">hideEdge</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>startNode</CODE> - the start index of the edge to be hidden<DD><CODE>endNode</CODE> - the end index of the edge to be hidden<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="hideEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
hideEdgeWeight</H3>
<PRE>
public void <B>hideEdgeWeight</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>hides a selected (previously visible?) graph edge weight by turning it invisible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#hideEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">hideEdgeWeight</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>startNode</CODE> - the start index of the edge weight to be hidden<DD><CODE>endNode</CODE> - the end index of the edge weight to be hidden<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="showEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
showEdge</H3>
<PRE>
public void <B>showEdge</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>show a selected (previously hidden?) graph edge by turning it visible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showEdge(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">showEdge</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>startNode</CODE> - the start index of the edge to be shown<DD><CODE>endNode</CODE> - the end index of the node to be shown<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="showEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
showEdgeWeight</H3>
<PRE>
public void <B>showEdgeWeight</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>show a selected (previously hidden?) graph edge weightby turning it visible
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#showEdgeWeight(algoanim.primitives.Graph, int, int, algoanim.util.Timing, algoanim.util.Timing)">showEdgeWeight</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>startNode</CODE> - the start index of the edge weight to be shown<DD><CODE>endNode</CODE> - the end index of the node weight to be shown<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="setEdgeWeight(algoanim.primitives.Graph, int, int, java.lang.String, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
setEdgeWeight</H3>
<PRE>
public void <B>setEdgeWeight</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;startNode,
int&nbsp;endNode,
java.lang.String&nbsp;weight,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#setEdgeWeight(algoanim.primitives.Graph, int, int, java.lang.String, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>sets the weigth of a given edge
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#setEdgeWeight(algoanim.primitives.Graph, int, int, java.lang.String, algoanim.util.Timing, algoanim.util.Timing)">setEdgeWeight</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the underlying graph<DD><CODE>startNode</CODE> - the start node of the edge<DD><CODE>endNode</CODE> - the end node of the edge<DD><CODE>weight</CODE> - the new weight of the edge<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="translateNode(algoanim.primitives.Graph, int, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
translateNode</H3>
<PRE>
public void <B>translateNode</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int&nbsp;nodeIndex,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;location,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#translateNode(algoanim.primitives.Graph, int, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>sets the position of a given node
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#translateNode(algoanim.primitives.Graph, int, algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">translateNode</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the underlying graph<DD><CODE>nodeIndex</CODE> - the index of the node to be moved<DD><CODE>location</CODE> - the target position of the node<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="translateNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
translateNodes</H3>
<PRE>
public void <B>translateNodes</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;nodeIndices,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;location,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#translateNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>sets the position of a given set of nodes
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#translateNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">translateNodes</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the underlying graph<DD><CODE>nodeIndices</CODE> - the indices of the nodes to be moved<DD><CODE>location</CODE> - the target position of the node<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<HR>
<A NAME="translateWithFixedNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)"><!-- --></A><H3>
translateWithFixedNodes</H3>
<PRE>
public void <B>translateWithFixedNodes</B>(<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A>&nbsp;graph,
int[]&nbsp;nodeIndices,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;location,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;offset,
<A HREF="../../algoanim/util/Timing.html" title="class in algoanim.util">Timing</A>&nbsp;duration)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#translateWithFixedNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">GraphGenerator</A></CODE></B></DD>
<DD>sets the position of a given set of nodes
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html#translateWithFixedNodes(algoanim.primitives.Graph, int[], algoanim.util.Node, algoanim.util.Timing, algoanim.util.Timing)">translateWithFixedNodes</A></CODE> in interface <CODE><A HREF="../../algoanim/primitives/generators/GraphGenerator.html" title="interface in algoanim.primitives.generators">GraphGenerator</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>graph</CODE> - the underlying graph<DD><CODE>nodeIndices</CODE> - the indices of the nodes to be moved<DD><CODE>location</CODE> - the target position of the node<DD><CODE>offset</CODE> - [optional] the offset after which the operation shall be
started.<DD><CODE>duration</CODE> - [optional] the duration this operation lasts.</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/AnimalGraphGenerator.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../algoanim/animalscript/AnimalGenerator.html" title="class in algoanim.animalscript"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../algoanim/animalscript/AnimalGroupGenerator.html" title="class in algoanim.animalscript"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../index.html?algoanim/animalscript/AnimalGraphGenerator.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="AnimalGraphGenerator.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_algoanim.primitives.generators.Generator">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
</BODY>
</HTML>