2012-04-19 15:10:06 +02:00

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AnimalScript
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&nbsp;<A HREF="../../algoanim/animalscript/AnimalRSFlipflopGenerator.html" title="class in algoanim.animalscript"><B>PREV CLASS</B></A>&nbsp;
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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algoanim.animalscript</FONT>
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Class AnimalScript</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">algoanim.primitives.generators.Language</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">algoanim.primitives.generators.VHDLLanguage</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>algoanim.animalscript.AnimalScript</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>AnimalScript</B><DT>extends <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></DL>
</PRE>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Jens Pfau, Stephan Mehlhase, Dima Vronskyi</DD>
<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>Language</CODE></A></DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#COLORCHANGE_COLOR">COLORCHANGE_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The color colortype constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#COLORCHANGE_COLORSETTING">COLORCHANGE_COLORSETTING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The colorsetting colortype constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#COLORCHANGE_FILLCOLOR">COLORCHANGE_FILLCOLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The fillcolor colortype constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#COLORCHANGE_TEXTCOLOR">COLORCHANGE_TEXTCOLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The textcolor colortype constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_BASELINE_END">DIRECTION_BASELINE_END</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The direction constant for alignment from the (text) baseline's end.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_BASELINE_START">DIRECTION_BASELINE_START</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The direction constant for alignment from the (text) baseline's start.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_C">DIRECTION_C</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The central direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_E">DIRECTION_E</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The east direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_N">DIRECTION_N</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The north direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_NE">DIRECTION_NE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The north east direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_NW">DIRECTION_NW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The north west direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_S">DIRECTION_S</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The south direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_SE">DIRECTION_SE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The south east direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_SW">DIRECTION_SW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The south west direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#DIRECTION_W">DIRECTION_W</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The west direction constant.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#INITIAL_ERRORBUFFER_SIZE">INITIAL_ERRORBUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The initial size in kilobytes of the error buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#INITIAL_GENBUFFER_SIZE">INITIAL_GENBUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The initial size in kilobytes of the buffers used by generators.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#INITIAL_OUTPUTBUFFER_SIZE">INITIAL_OUTPUTBUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The initial size in kilobytes of the output buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#INITIAL_STEPBUFFER_SIZE">INITIAL_STEPBUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The initial size in kilobytes of the buffer used by the step mode.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_algoanim.primitives.generators.Language"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#hideInThisStep">hideInThisStep</A>, <A HREF="../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_AVINTERACTION">INTERACTION_TYPE_AVINTERACTION</A>, <A HREF="../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_JHAVE_TEXT">INTERACTION_TYPE_JHAVE_TEXT</A>, <A HREF="../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_JHAVE_XML">INTERACTION_TYPE_JHAVE_XML</A>, <A HREF="../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_NONE">INTERACTION_TYPE_NONE</A>, <A HREF="../../algoanim/primitives/generators/Language.html#interactiveElements">interactiveElements</A>, <A HREF="../../algoanim/primitives/generators/Language.html#showInThisStep">showInThisStep</A>, <A HREF="../../algoanim/primitives/generators/Language.html#UNDEFINED_SIZE">UNDEFINED_SIZE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#AnimalScript(java.lang.String, java.lang.String, int, int)">AnimalScript</A></B>(java.lang.String&nbsp;title,
java.lang.String&nbsp;author,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the headline of the AnimalScript File and the AnimalScript Object.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addDocumentationLink(algoanim.interactionsupport.DocumentationLink)">addDocumentationLink</A></B>(<A HREF="../../algoanim/interactionsupport/DocumentationLink.html" title="class in algoanim.interactionsupport">DocumentationLink</A>&nbsp;docuLink)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addError(java.lang.StringBuilder)">addError</A></B>(java.lang.StringBuilder&nbsp;error)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds another line at the end of the error buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addFIBQuestion(algoanim.interactionsupport.FillInBlanksQuestion)">addFIBQuestion</A></B>(<A HREF="../../algoanim/interactionsupport/FillInBlanksQuestion.html" title="class in algoanim.interactionsupport">FillInBlanksQuestion</A>&nbsp;fibQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addItem(algoanim.primitives.Primitive)">addItem</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given <code>Primitive</code> to the internal database, which is
used to control that dupes are produced.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addLabel(java.lang.String)">addLabel</A></B>(java.lang.String&nbsp;label)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a label to the current AnimalScript which can be used for navigation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addLine(java.lang.StringBuilder)">addLine</A></B>(java.lang.StringBuilder&nbsp;line)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a line to the concurrent buffer and determines if in stepmode or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addMCQuestion(algoanim.interactionsupport.MultipleChoiceQuestion)">addMCQuestion</A></B>(<A HREF="../../algoanim/interactionsupport/MultipleChoiceQuestion.html" title="class in algoanim.interactionsupport">MultipleChoiceQuestion</A>&nbsp;mcQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addMSQuestion(algoanim.interactionsupport.MultipleSelectionQuestion)">addMSQuestion</A></B>(<A HREF="../../algoanim/interactionsupport/MultipleSelectionQuestion.html" title="class in algoanim.interactionsupport">MultipleSelectionQuestion</A>&nbsp;msQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addQuestionGroup(algoanim.interactionsupport.GroupInfo)">addQuestionGroup</A></B>(<A HREF="../../algoanim/interactionsupport/GroupInfo.html" title="class in algoanim.interactionsupport">GroupInfo</A>&nbsp;group)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#addTFQuestion(algoanim.interactionsupport.TrueFalseQuestion)">addTFQuestion</A></B>(<A HREF="../../algoanim/interactionsupport/TrueFalseQuestion.html" title="class in algoanim.interactionsupport">TrueFalseQuestion</A>&nbsp;tfQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#finalizeGeneration()">finalizeGeneration</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to be called before the content is accessed or written</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#getAnimationCode()">getAnimationCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the generated animation code</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#getErrorOutput()">getErrorOutput</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current error buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#getStep()">getStep</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gives the current animation step.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#hideAllPrimitives()">hideAllPrimitives</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#hideAllPrimitivesExcept(java.util.List)">hideAllPrimitivesExcept</A></B>(java.util.List&lt;<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;keepThese)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#hideAllPrimitivesExcept(algoanim.primitives.Primitive)">hideAllPrimitivesExcept</A></B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;keepThisOne)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#isNameUsed(java.lang.String)">isNameUsed</A></B>(java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks the internal primitive registry for the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#isValidDirection(java.lang.String)">isValidDirection</A></B>(java.lang.String&nbsp;direction)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Evaluates whether a given String describes a valid direction for movement
operations.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Arc.html" title="class in algoanim.primitives">Arc</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArcProperties)">newArc</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArcProperties.html" title="class in algoanim.properties">ArcProperties</A>&nbsp;ep)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../algoanim/primitives/ArrayBasedQueue.html" title="class in algoanim.primitives">ArrayBasedQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)">newArrayBasedQueue</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp,
int&nbsp;capacity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayBasedQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../algoanim/primitives/ArrayBasedStack.html" title="class in algoanim.primitives">ArrayBasedStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)">newArrayBasedStack</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp,
int&nbsp;capacity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayBasedStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/ArrayMarker.html" title="class in algoanim.primitives">ArrayMarker</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)">newArrayMarker</A></B>(<A HREF="../../algoanim/primitives/ArrayPrimitive.html" title="class in algoanim.primitives">ArrayPrimitive</A>&nbsp;a,
int&nbsp;index,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayMarkerProperties.html" title="class in algoanim.properties">ArrayMarkerProperties</A>&nbsp;ap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayMarker</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Circle.html" title="class in algoanim.primitives">Circle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)">newCircle</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/CircleProperties.html" title="class in algoanim.properties">CircleProperties</A>&nbsp;cp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Circle</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/CircleSeg.html" title="class in algoanim.primitives">CircleSeg</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)">newCircleSeg</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/CircleSegProperties.html" title="class in algoanim.properties">CircleSegProperties</A>&nbsp;cp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>CircleSeg</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../algoanim/primitives/ConceptualQueue.html" title="class in algoanim.primitives">ConceptualQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newConceptualQueue</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ConceptualQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../algoanim/primitives/ConceptualStack.html" title="class in algoanim.primitives">ConceptualStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newConceptualStack</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ConceptualStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDemultiplexer</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Demultiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/DFlipflop.html" title="class in algoanim.primitives.vhdl">DFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDFlipflop</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/DoubleArray.html" title="class in algoanim.primitives">DoubleArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newDoubleArray</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DoubleArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newDoubleMatrix</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DoubleMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Ellipse.html" title="class in algoanim.primitives">Ellipse</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)">newEllipse</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/EllipseProperties.html" title="class in algoanim.properties">EllipseProperties</A>&nbsp;ep)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Ellipse</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/EllipseSeg.html" title="class in algoanim.primitives">EllipseSeg</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)">newEllipseSeg</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/EllipseSegProperties.html" title="class in algoanim.properties">EllipseSegProperties</A>&nbsp;cp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>EllipseSeg</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)">newGraph</A></B>(java.lang.String&nbsp;name,
int[][]&nbsp;graphAdjacencyMatrix,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;graphNodes,
java.lang.String[]&nbsp;labels,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/GraphProperties.html" title="class in algoanim.properties">GraphProperties</A>&nbsp;graphProps)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Ellipse</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Group.html" title="class in algoanim.primitives">Group</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newGroup(java.util.LinkedList, java.lang.String)">newGroup</A></B>(java.util.LinkedList&lt;<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;primitives,
java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new element <code>Group</code> with a list of contained
<code>Primitive</code>s and a distinct name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/IntArray.html" title="class in algoanim.primitives">IntArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newIntArray</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>IntArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/IntMatrix.html" title="class in algoanim.primitives">IntMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newIntMatrix</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>IntMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/JKFlipflop.html" title="class in algoanim.primitives.vhdl">JKFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newJKFlipflop</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>JKFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../algoanim/primitives/ListBasedQueue.html" title="class in algoanim.primitives">ListBasedQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newListBasedQueue</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListBasedQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../algoanim/primitives/ListBasedStack.html" title="class in algoanim.primitives">ListBasedStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newListBasedStack</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListBasedStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;pointerLocations,
<A HREF="../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
<A HREF="../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;next,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ListElementProperties.html" title="class in algoanim.properties">ListElementProperties</A>&nbsp;lp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListElement</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newMultiplexer</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Multiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNAndGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NAndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNorGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNotGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NotGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newOrGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>OrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Point.html" title="class in algoanim.primitives">Point</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)">newPoint</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;coords,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/PointProperties.html" title="class in algoanim.properties">PointProperties</A>&nbsp;pp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Point</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Polygon.html" title="class in algoanim.primitives">Polygon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)">newPolygon</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/PolygonProperties.html" title="class in algoanim.properties">PolygonProperties</A>&nbsp;pp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Polygon</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Polyline.html" title="class in algoanim.primitives">Polyline</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)">newPolyline</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/PolylineProperties.html" title="class in algoanim.properties">PolylineProperties</A>&nbsp;pp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Polyline</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Rect.html" title="class in algoanim.primitives">Rect</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)">newRect</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;lowerRight,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/RectProperties.html" title="class in algoanim.properties">RectProperties</A>&nbsp;rp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Rect</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/RSFlipflop.html" title="class in algoanim.primitives.vhdl">RSFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newRSFlipflop</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>RSFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/SourceCode.html" title="class in algoanim.primitives">SourceCode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)">newSourceCode</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/SourceCodeProperties.html" title="class in algoanim.properties">SourceCodeProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>SourceCode</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Square.html" title="class in algoanim.primitives">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)">newSquare</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/SquareProperties.html" title="class in algoanim.properties">SquareProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Square</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/StringArray.html" title="class in algoanim.primitives">StringArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newStringArray</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;sap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>StringArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/StringMatrix.html" title="class in algoanim.primitives">StringMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newStringMatrix</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>StringMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Text.html" title="class in algoanim.primitives">Text</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)">newText</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;text,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/TextProperties.html" title="class in algoanim.properties">TextProperties</A>&nbsp;tp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Text</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/TFlipflop.html" title="class in algoanim.primitives.vhdl">TFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newTFlipflop</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>TFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Triangle.html" title="class in algoanim.primitives">Triangle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)">newTriangle</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;x,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;y,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;z,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/TriangleProperties.html" title="class in algoanim.properties">TriangleProperties</A>&nbsp;tp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Triangle</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/Variables.html" title="class in algoanim.primitives">Variables</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newVariables()">newVariables</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Variables</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/VHDLWire.html" title="class in algoanim.primitives.vhdl">VHDLWire</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newWire(java.util.List, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.VHDLWireProperties)">newWire</A></B>(java.util.List&lt;<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&gt;&nbsp;nodes,
int&nbsp;speed,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLWireProperties.html" title="class in algoanim.properties">VHDLWireProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>wire</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXNorGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XNorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXOrGate</A></B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XOrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#nextStep(int, java.lang.String)">nextStep</A></B>(int&nbsp;delay,
java.lang.String&nbsp;label)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flushes the stepbuffer to the output variable.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#resetAnimation()">resetAnimation</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clears all animation data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#setInteractionType(int)">setInteractionType</A></B>(int&nbsp;interactionTypeCode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#setInteractionType(int, java.lang.String)">setInteractionType</A></B>(int&nbsp;interactionTypeCode,
java.lang.String&nbsp;key)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#setStepMode(boolean)">setStepMode</A></B>(boolean&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables or disables Step mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#toString()">toString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a String with the generated AnimalScript.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.Vector&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#validDirections()">validDirections</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The vector which is returned describes the valid direction statements
regarding this actual language object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../algoanim/animalscript/AnimalScript.html#writeFile(java.lang.String)">writeFile</A></B>(java.lang.String&nbsp;fileName)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Writes all AnimalScript commands to the file given to that function.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.VHDLLanguage"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newAndGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDemultiplexer</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newDemultiplexer</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newDFlipflop</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newJKFlipflop</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newMultiplexer</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newMultiplexer</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNAndGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newNAndGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNorGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newNorGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNotGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newNotGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newOrGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newOrGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newRSFlipflop</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newTFlipflop</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXNorGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newXNorGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXOrGate</A>, <A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newXOrGate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.Language"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.primitives.generators.<A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addError(java.lang.String)">addError</A>, <A HREF="../../algoanim/primitives/generators/Language.html#addLine(java.lang.String)">addLine</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newArc</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)">newArrayBasedQueue</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)">newArrayBasedStack</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions)">newArrayMarker</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newCircle</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newCircleSeg</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newConceptualQueue</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newConceptualStack</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newDoubleArray</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions)">newDoubleMatrix</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newEllipse</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newEllipseSeg</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions)">newGraph</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newIntArray</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions)">newIntMatrix</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newListBasedQueue</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newListBasedStack</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions)">newListElement</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)">newPolygon</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)">newPolyline</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newRect</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newSourceCode</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newSquare</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newStringArray</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions)">newStringMatrix</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions)">newText</A>, <A HREF="../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newTriangle</A>, <A HREF="../../algoanim/primitives/generators/Language.html#nextStep()">nextStep</A>, <A HREF="../../algoanim/primitives/generators/Language.html#nextStep(int)">nextStep</A>, <A HREF="../../algoanim/primitives/generators/Language.html#nextStep(java.lang.String)">nextStep</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="INITIAL_STEPBUFFER_SIZE"><!-- --></A><H3>
INITIAL_STEPBUFFER_SIZE</H3>
<PRE>
public static int <B>INITIAL_STEPBUFFER_SIZE</B></PRE>
<DL>
<DD>The initial size in kilobytes of the buffer used by the step mode.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="INITIAL_OUTPUTBUFFER_SIZE"><!-- --></A><H3>
INITIAL_OUTPUTBUFFER_SIZE</H3>
<PRE>
public static int <B>INITIAL_OUTPUTBUFFER_SIZE</B></PRE>
<DL>
<DD>The initial size in kilobytes of the output buffer.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="INITIAL_GENBUFFER_SIZE"><!-- --></A><H3>
INITIAL_GENBUFFER_SIZE</H3>
<PRE>
public static int <B>INITIAL_GENBUFFER_SIZE</B></PRE>
<DL>
<DD>The initial size in kilobytes of the buffers used by generators.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="INITIAL_ERRORBUFFER_SIZE"><!-- --></A><H3>
INITIAL_ERRORBUFFER_SIZE</H3>
<PRE>
public static int <B>INITIAL_ERRORBUFFER_SIZE</B></PRE>
<DL>
<DD>The initial size in kilobytes of the error buffer.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="DIRECTION_NW"><!-- --></A><H3>
DIRECTION_NW</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_NW</B></PRE>
<DL>
<DD>The north west direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_NW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_N"><!-- --></A><H3>
DIRECTION_N</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_N</B></PRE>
<DL>
<DD>The north direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_N">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_NE"><!-- --></A><H3>
DIRECTION_NE</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_NE</B></PRE>
<DL>
<DD>The north east direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_NE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_W"><!-- --></A><H3>
DIRECTION_W</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_W</B></PRE>
<DL>
<DD>The west direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_W">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_C"><!-- --></A><H3>
DIRECTION_C</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_C</B></PRE>
<DL>
<DD>The central direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_C">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_E"><!-- --></A><H3>
DIRECTION_E</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_E</B></PRE>
<DL>
<DD>The east direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_E">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_SW"><!-- --></A><H3>
DIRECTION_SW</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_SW</B></PRE>
<DL>
<DD>The south west direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_SW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_S"><!-- --></A><H3>
DIRECTION_S</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_S</B></PRE>
<DL>
<DD>The south direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_S">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_SE"><!-- --></A><H3>
DIRECTION_SE</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_SE</B></PRE>
<DL>
<DD>The south east direction constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_SE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_BASELINE_START"><!-- --></A><H3>
DIRECTION_BASELINE_START</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_BASELINE_START</B></PRE>
<DL>
<DD>The direction constant for alignment from the (text) baseline's start.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_BASELINE_START">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIRECTION_BASELINE_END"><!-- --></A><H3>
DIRECTION_BASELINE_END</H3>
<PRE>
public static final java.lang.String <B>DIRECTION_BASELINE_END</B></PRE>
<DL>
<DD>The direction constant for alignment from the (text) baseline's end.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.DIRECTION_BASELINE_END">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLORCHANGE_COLOR"><!-- --></A><H3>
COLORCHANGE_COLOR</H3>
<PRE>
public static final java.lang.String <B>COLORCHANGE_COLOR</B></PRE>
<DL>
<DD>The color colortype constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.COLORCHANGE_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLORCHANGE_FILLCOLOR"><!-- --></A><H3>
COLORCHANGE_FILLCOLOR</H3>
<PRE>
public static final java.lang.String <B>COLORCHANGE_FILLCOLOR</B></PRE>
<DL>
<DD>The fillcolor colortype constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.COLORCHANGE_FILLCOLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLORCHANGE_TEXTCOLOR"><!-- --></A><H3>
COLORCHANGE_TEXTCOLOR</H3>
<PRE>
public static final java.lang.String <B>COLORCHANGE_TEXTCOLOR</B></PRE>
<DL>
<DD>The textcolor colortype constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.COLORCHANGE_TEXTCOLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="COLORCHANGE_COLORSETTING"><!-- --></A><H3>
COLORCHANGE_COLORSETTING</H3>
<PRE>
public static final java.lang.String <B>COLORCHANGE_COLORSETTING</B></PRE>
<DL>
<DD>The colorsetting colortype constant.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../constant-values.html#algoanim.animalscript.AnimalScript.COLORCHANGE_COLORSETTING">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="AnimalScript(java.lang.String, java.lang.String, int, int)"><!-- --></A><H3>
AnimalScript</H3>
<PRE>
public <B>AnimalScript</B>(java.lang.String&nbsp;title,
java.lang.String&nbsp;author,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD>Creates the headline of the AnimalScript File and the AnimalScript Object.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>title</CODE> - the title of this AnimalScript. may be null.<DD><CODE>author</CODE> - the autor of this AnimalScript. may be null.<DD><CODE>x</CODE> - the width of the animation window.<DD><CODE>y</CODE> - the height of the animation window.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="addLine(java.lang.StringBuilder)"><!-- --></A><H3>
addLine</H3>
<PRE>
public void <B>addLine</B>(java.lang.StringBuilder&nbsp;line)</PRE>
<DL>
<DD>Adds a line to the concurrent buffer and determines if in stepmode or not.
The given string must not end with a newline character, which is
automatically appended.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addLine(java.lang.StringBuilder)">addLine</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>line</CODE> - the line of AnimalScript code added, must NOT end with a newline.</DL>
</DD>
</DL>
<HR>
<A NAME="addLabel(java.lang.String)"><!-- --></A><H3>
addLabel</H3>
<PRE>
public void <B>addLabel</B>(java.lang.String&nbsp;label)</PRE>
<DL>
<DD>Adds a label to the current AnimalScript which can be used for navigation.
If the given label is null, no label is inserted.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>label</CODE> - The label</DL>
</DD>
</DL>
<HR>
<A NAME="addError(java.lang.StringBuilder)"><!-- --></A><H3>
addError</H3>
<PRE>
public void <B>addError</B>(java.lang.StringBuilder&nbsp;error)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#addError(java.lang.StringBuilder)">Language</A></CODE></B></DD>
<DD>Adds another line at the end of the error buffer.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addError(java.lang.StringBuilder)">addError</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>error</CODE> - the line to add.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#addError(java.lang.StringBuilder)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getErrorOutput()"><!-- --></A><H3>
getErrorOutput</H3>
<PRE>
public java.lang.String <B>getErrorOutput</B>()</PRE>
<DL>
<DD>Returns the current error buffer.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the current error buffer.</DL>
</DD>
</DL>
<HR>
<A NAME="addItem(algoanim.primitives.Primitive)"><!-- --></A><H3>
addItem</H3>
<PRE>
public void <B>addItem</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p)</PRE>
<DL>
<DD>Adds the given <code>Primitive</code> to the internal database, which is
used to control that dupes are produced.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addItem(algoanim.primitives.Primitive)">addItem</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the <code>Primitive</code> to add.</DL>
</DD>
</DL>
<HR>
<A NAME="writeFile(java.lang.String)"><!-- --></A><H3>
writeFile</H3>
<PRE>
public void <B>writeFile</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD>Writes all AnimalScript commands to the file given to that function. If in
stepmode, Stepmode is diasabled and added to output.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#writeFile(java.lang.String)">writeFile</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the name of the file to write to.</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD>Returns a String with the generated AnimalScript.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setStepMode(boolean)"><!-- --></A><H3>
setStepMode</H3>
<PRE>
public void <B>setStepMode</B>(boolean&nbsp;mode)</PRE>
<DL>
<DD>Enables or disables Step mode. All lines added after that statement is
cached in a buffer and flushed when the step mode is disabled. All lines in
one step are executed concurrently.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#setStepMode(boolean)">setStepMode</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>mode</CODE> - whether to enable step mode or not.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#nextStep()"><CODE>Language.nextStep()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getStep()"><!-- --></A><H3>
getStep</H3>
<PRE>
public int <B>getStep</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#getStep()">Language</A></CODE></B></DD>
<DD>Gives the current animation step. This step is created by calling <code>nextStep()</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#getStep()">getStep</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the current animation step.</DL>
</DD>
</DL>
<HR>
<A NAME="nextStep(int, java.lang.String)"><!-- --></A><H3>
nextStep</H3>
<PRE>
public void <B>nextStep</B>(int&nbsp;delay,
java.lang.String&nbsp;label)</PRE>
<DL>
<DD>Flushes the stepbuffer to the output variable.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#nextStep(int, java.lang.String)">nextStep</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>delay</CODE> - the delay in ms to wait before the next step starts. Use
<em>-1</em> to specify that the next step will <em>not</em> start
automatically.<DD><CODE>label</CODE> - the label associated with the current step (may be null). If a
label is given, it may be used as an anchor for navigating to the
step.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#setStepMode(boolean)"><CODE>Language.setStepMode(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="resetAnimation()"><!-- --></A><H3>
resetAnimation</H3>
<PRE>
public void <B>resetAnimation</B>()</PRE>
<DL>
<DD>Clears all animation data.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isNameUsed(java.lang.String)"><!-- --></A><H3>
isNameUsed</H3>
<PRE>
public boolean <B>isNameUsed</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#isNameUsed(java.lang.String)">Language</A></CODE></B></DD>
<DD>Checks the internal primitive registry for the given name.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#isNameUsed(java.lang.String)">isNameUsed</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name to check.
<DT><B>Returns:</B><DD>if the given name is already in use.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#isNameUsed(java.lang.String)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="validDirections()"><!-- --></A><H3>
validDirections</H3>
<PRE>
public java.util.Vector&lt;java.lang.String&gt; <B>validDirections</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#validDirections()">Language</A></CODE></B></DD>
<DD>The vector which is returned describes the valid direction statements
regarding this actual language object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#validDirections()">validDirections</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the directions which can be applied to move methods.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#validDirections()"><CODE>Language.validDirections()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isValidDirection(java.lang.String)"><!-- --></A><H3>
isValidDirection</H3>
<PRE>
public boolean <B>isValidDirection</B>(java.lang.String&nbsp;direction)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#isValidDirection(java.lang.String)">Language</A></CODE></B></DD>
<DD>Evaluates whether a given String describes a valid direction for movement
operations.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#isValidDirection(java.lang.String)">isValidDirection</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>direction</CODE> - the String to check.
<DT><B>Returns:</B><DD>whether the given String describes a valid direction.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#isValidDirection(java.lang.String)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArcProperties)"><!-- --></A><H3>
newArc</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Arc.html" title="class in algoanim.primitives">Arc</A> <B>newArc</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArcProperties.html" title="class in algoanim.properties">ArcProperties</A>&nbsp;ep)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArcProperties)">newArc</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Arc</code>.<DD><CODE>radius</CODE> - the radius of the <code>Arc</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Arc</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>ep</CODE> - [optional] user-defined properties to apply to this
<code>Arc</code>. If you don't want any user-defined properties to
be set, then set this parameter to "null", default properties will
be applied in that case.
<DT><B>Returns:</B><DD>the new arc<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newArc(
algoanim.util.Node, algoanim.util.Node,
java.lang.String, algoanim.util.DisplayOptions,
algoanim.properties.ArcProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)"><!-- --></A><H3>
newCircle</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Circle.html" title="class in algoanim.primitives">Circle</A> <B>newCircle</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/CircleProperties.html" title="class in algoanim.properties">CircleProperties</A>&nbsp;cp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Circle</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)">newCircle</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Circle</code>.<DD><CODE>radius</CODE> - the radius of the <code>Circle</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Circle</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>cp</CODE> - [optional] user-defined properties to apply to this
<code>Circle</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Circle</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newCircle(
algoanim.util.Node, int, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.CircleProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)"><!-- --></A><H3>
newCircleSeg</H3>
<PRE>
public <A HREF="../../algoanim/primitives/CircleSeg.html" title="class in algoanim.primitives">CircleSeg</A> <B>newCircleSeg</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/CircleSegProperties.html" title="class in algoanim.properties">CircleSegProperties</A>&nbsp;cp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>CircleSeg</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)">newCircleSeg</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>CircleSeg</code>.<DD><CODE>radius</CODE> - the radius of this <code>CircleSeg</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>CircleSeg</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>cp</CODE> - [optional] user-defined properties to apply to this
<code>CircleSeg</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>CircleSeg</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newCircleSeg(
algoanim.util.Node, int, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.CircleSegProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)"><!-- --></A><H3>
newEllipse</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Ellipse.html" title="class in algoanim.primitives">Ellipse</A> <B>newEllipse</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/EllipseProperties.html" title="class in algoanim.properties">EllipseProperties</A>&nbsp;ep)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Ellipse</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)">newEllipse</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Ellipse</code>.<DD><CODE>radius</CODE> - the radius of the <code>Ellipse</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Ellipse</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>ep</CODE> - [optional] user-defined properties to apply to this
<code>Ellipse</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Ellipse</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newEllipse(algoanim.util.Node, algoanim.util.Node,
java.lang.String, algoanim.util.DisplayOptions,
algoanim.properties.EllipseProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)"><!-- --></A><H3>
newEllipseSeg</H3>
<PRE>
public <A HREF="../../algoanim/primitives/EllipseSeg.html" title="class in algoanim.primitives">EllipseSeg</A> <B>newEllipseSeg</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/EllipseSegProperties.html" title="class in algoanim.properties">EllipseSegProperties</A>&nbsp;cp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>EllipseSeg</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)">newEllipseSeg</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>EllipseSeg</code>.<DD><CODE>radius</CODE> - the radius of this <code>EllipseSeg</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>EllipseSeg</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>cp</CODE> - [optional] user-defined properties to apply to this
<code>EllipseSeg</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>CircleSeg</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)"><!-- --></A><H3>
newIntArray</H3>
<PRE>
public <A HREF="../../algoanim/primitives/IntArray.html" title="class in algoanim.primitives">IntArray</A> <B>newIntArray</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>IntArray</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newIntArray</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>IntArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>IntArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>IntArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>IntArray</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions)"><CODE>Language.newIntArray(
algoanim.util.Node, int[], java.lang.String,
algoanim.util.ArrayDisplayOptions)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><!-- --></A><H3>
newIntMatrix</H3>
<PRE>
public <A HREF="../../algoanim/primitives/IntMatrix.html" title="class in algoanim.primitives">IntMatrix</A> <B>newIntMatrix</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;iap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>IntMatrix</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newIntMatrix</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>IntMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>IntMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>IntMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>IntMatrix</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><CODE>Language.newIntMatrix(
algoanim.util.Node, int[][], java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.MatrixProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><!-- --></A><H3>
newDoubleMatrix</H3>
<PRE>
public <A HREF="../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A> <B>newDoubleMatrix</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;iap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>DoubleMatrix</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newDoubleMatrix</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DoubleMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>DoubleMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>DoubleMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>DoubleMatrix</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>DoubleMatrix</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><CODE>Language.newDoubleMatrix(
algoanim.util.Node, double[][], java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.MatrixProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)"><!-- --></A><H3>
newListElement</H3>
<PRE>
public <A HREF="../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A> <B>newListElement</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;pointerLocations,
<A HREF="../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
<A HREF="../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;next,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ListElementProperties.html" title="class in algoanim.properties">ListElementProperties</A>&nbsp;lp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ListElement</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListElement</code>.<DD><CODE>pointers</CODE> - the number of pointers between 0 and 255.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListElement</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>lp</CODE> - [optional] user-defined properties to apply to this
<code>ListElement</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListElement</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newListElement(
algoanim.util.Node, int, java.util.LinkedList,
algoanim.primitives.ListElement, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.ListElementProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)"><!-- --></A><H3>
newPoint</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Point.html" title="class in algoanim.primitives">Point</A> <B>newPoint</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;coords,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/PointProperties.html" title="class in algoanim.properties">PointProperties</A>&nbsp;pp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Point</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)">newPoint</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>coords</CODE> - the <code>Point</code>s coordinates.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Point</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>pp</CODE> - [optional] user-defined properties to apply to this
<code>Point</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Point</code><DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newPoint(
algoanim.util.Node, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.PointProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)"><!-- --></A><H3>
newPolygon</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Polygon.html" title="class in algoanim.primitives">Polygon</A> <B>newPolygon</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/PolygonProperties.html" title="class in algoanim.properties">PolygonProperties</A>&nbsp;pp)
throws <A HREF="../../algoanim/exceptions/NotEnoughNodesException.html" title="class in algoanim.exceptions">NotEnoughNodesException</A></PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Polygon</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)">newPolygon</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - the vertices of this <code>Polygon</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Polygon</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>pp</CODE> - [optional] user-defined properties to apply to this
<code>Polygon</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Polygon</code>.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../algoanim/exceptions/NotEnoughNodesException.html" title="class in algoanim.exceptions">NotEnoughNodesException</A></CODE> - Thrown if vertices contains less than 2 nodes.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newPolygon(
algoanim.util.Node[], java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.PolygonProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)"><!-- --></A><H3>
newRect</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Rect.html" title="class in algoanim.primitives">Rect</A> <B>newRect</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;lowerRight,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/RectProperties.html" title="class in algoanim.properties">RectProperties</A>&nbsp;rp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Rect</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)">newRect</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the coordinates of the upper left corner of this <code>Rect</code>
.<DD><CODE>lowerRight</CODE> - the coordinates of the lower right corner of this
<code>Rect</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Rect</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>rp</CODE> - [optional] user-defined properties to apply to this
<code>Rect</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Rect</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newRect(
algoanim.util.Node, algoanim.util.Node,
java.lang.String, algoanim.util.DisplayOptions,
algoanim.properties.RectProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)"><!-- --></A><H3>
newSourceCode</H3>
<PRE>
public <A HREF="../../algoanim/primitives/SourceCode.html" title="class in algoanim.primitives">SourceCode</A> <B>newSourceCode</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/SourceCodeProperties.html" title="class in algoanim.properties">SourceCodeProperties</A>&nbsp;sp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>SourceCode</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)">newSourceCode</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of this <code>SourceCode</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>SourceCode</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>SourceCode</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>SourceCode</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newSourceCode(
algoanim.util.Node, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.SourceCodeProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)"><!-- --></A><H3>
newSquare</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Square.html" title="class in algoanim.primitives">Square</A> <B>newSquare</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/SquareProperties.html" title="class in algoanim.properties">SquareProperties</A>&nbsp;sp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Square</code>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)">newSquare</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the coordinates of the upper left corner the <code>Square</code>.<DD><CODE>width</CODE> - the length of the edges of the <code>Square</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Square</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>Square</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Square</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newSquare(
algoanim.util.Node, int, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.SquareProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)"><!-- --></A><H3>
newStringArray</H3>
<PRE>
public <A HREF="../../algoanim/primitives/StringArray.html" title="class in algoanim.primitives">StringArray</A> <B>newStringArray</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;sap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>StringArray</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newStringArray</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>StringArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>StringArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>StringArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sap</CODE> - [optional] user-defined properties to apply to this
<code>StringArray</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>StringArray</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions)"><CODE>Language.newStringArray(
algoanim.util.Node, java.lang.String[], java.lang.String,
algoanim.util.ArrayDisplayOptions)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><!-- --></A><H3>
newStringMatrix</H3>
<PRE>
public <A HREF="../../algoanim/primitives/StringMatrix.html" title="class in algoanim.primitives">StringMatrix</A> <B>newStringMatrix</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;iap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>StringMatrix</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newStringMatrix</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>StringMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>StringMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>StringMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>StringMatrix</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>StringMatrix</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions)"><CODE>Language.newStringMatrix(
algoanim.util.Node, String[][], java.lang.String,
algoanim.util.DisplayOptions)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)"><!-- --></A><H3>
newText</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Text.html" title="class in algoanim.primitives">Text</A> <B>newText</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;text,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/TextProperties.html" title="class in algoanim.properties">TextProperties</A>&nbsp;tp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Text</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)">newText</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Text</code><DD><CODE>text</CODE> - the content of the <code>Text</code> element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Text</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>tp</CODE> - [optional] user-defined properties to apply to this
<code>Text</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Text</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newText(
algoanim.util.Node, java.lang.String, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.TextProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)"><!-- --></A><H3>
newTriangle</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Triangle.html" title="class in algoanim.primitives">Triangle</A> <B>newTriangle</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;x,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;y,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;z,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/TriangleProperties.html" title="class in algoanim.properties">TriangleProperties</A>&nbsp;tp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Triangle</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)">newTriangle</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the coordinates of the first node of the <code>Triangle</code>.<DD><CODE>y</CODE> - the coordinates of the second node of the <code>Triangle</code>.<DD><CODE>z</CODE> - the coordinates of the third node of the <code>Triangle</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Triangle</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>tp</CODE> - [optional] user-defined properties to apply to this
<code>Triangle</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Triangle</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newTriangle(
algoanim.util.Node, algoanim.util.Node,
algoanim.util.Node, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.TriangleProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newVariables()"><!-- --></A><H3>
newVariables</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Variables.html" title="class in algoanim.primitives">Variables</A> <B>newVariables</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newVariables()">Language</A></CODE></B></DD>
<DD>Creates a new <code>Variables</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newVariables()">newVariables</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD><code>Variables</code><DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newVariables()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)"><!-- --></A><H3>
newArrayMarker</H3>
<PRE>
public <A HREF="../../algoanim/primitives/ArrayMarker.html" title="class in algoanim.primitives">ArrayMarker</A> <B>newArrayMarker</B>(<A HREF="../../algoanim/primitives/ArrayPrimitive.html" title="class in algoanim.primitives">ArrayPrimitive</A>&nbsp;a,
int&nbsp;index,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayMarkerProperties.html" title="class in algoanim.properties">ArrayMarkerProperties</A>&nbsp;ap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ArrayMarker</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)">newArrayMarker</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>a</CODE> - the array which this <code>ArrayMarker</code> belongs to.<DD><CODE>index</CODE> - the current index at which this <code>ArrayMarker</code> is
located.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayMarker</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>ap</CODE> - [optional] user-defined properties to apply to this
<code>ArrayMarker</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>an <code>ArrayMarker</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newArrayMarker(
algoanim.primitives.ArrayPrimitive, int, java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.ArrayMarkerProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newGroup(java.util.LinkedList, java.lang.String)"><!-- --></A><H3>
newGroup</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Group.html" title="class in algoanim.primitives">Group</A> <B>newGroup</B>(java.util.LinkedList&lt;<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;primitives,
java.lang.String&nbsp;name)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newGroup(java.util.LinkedList, java.lang.String)">Language</A></CODE></B></DD>
<DD>Creates a new element <code>Group</code> with a list of contained
<code>Primitive</code>s and a distinct name.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newGroup(java.util.LinkedList, java.lang.String)">newGroup</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>primitives</CODE> - the contained <code>Primitive</code>s.<DD><CODE>name</CODE> - the name of this <code>Group</code>.
<DT><B>Returns:</B><DD>a new <code>Group</code> nobject.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newGroup(java.util.LinkedList, java.lang.String)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)"><!-- --></A><H3>
newPolyline</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Polyline.html" title="class in algoanim.primitives">Polyline</A> <B>newPolyline</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/PolylineProperties.html" title="class in algoanim.properties">PolylineProperties</A>&nbsp;pp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Polyline</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)">newPolyline</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - the vertices of this <code>Polyline</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Polyline</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>pp</CODE> - [optional] user-defined properties to apply to this
<code>Polyline</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Polyline</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newPolyline(
algoanim.util.Node[], java.lang.String,
algoanim.util.DisplayOptions,
algoanim.properties.PolylineProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)"><!-- --></A><H3>
newGraph</H3>
<PRE>
public <A HREF="../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A> <B>newGraph</B>(java.lang.String&nbsp;name,
int[][]&nbsp;graphAdjacencyMatrix,
<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;graphNodes,
java.lang.String[]&nbsp;labels,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/GraphProperties.html" title="class in algoanim.properties">GraphProperties</A>&nbsp;graphProps)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>Ellipse</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)">newGraph</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Ellipse</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>graphAdjacencyMatrix</CODE> - the graph's adjacency matrix<DD><CODE>graphNodes</CODE> - the nodes of the graph<DD><CODE>labels</CODE> - the labels of the graph's nodes<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>graphProps</CODE> - [optional] user-defined properties to apply to this
<code>Graph</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Graph</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators"><CODE>#newGraph(
java.lang.String, int[][], algoanim.util.Node[],
java.lang.String[],
algoanim.util.DisplayOptions,
algoanim.properties.GraphProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)"><!-- --></A><H3>
newConceptualStack</H3>
<PRE>
public &lt;T&gt; <A HREF="../../algoanim/primitives/ConceptualStack.html" title="class in algoanim.primitives">ConceptualStack</A>&lt;T&gt; <B>newConceptualStack</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ConceptualStack</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newConceptualStack</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ConceptualStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ConceptualStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ConceptualStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>ConceptualStack</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ConceptualStack</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)"><CODE>Language.newConceptualStack(
algoanim.util.Node, java.util.List, java.lang.String,
algoanim.util.DisplayOptions, algoanim.properties.StackProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)"><!-- --></A><H3>
newArrayBasedStack</H3>
<PRE>
public &lt;T&gt; <A HREF="../../algoanim/primitives/ArrayBasedStack.html" title="class in algoanim.primitives">ArrayBasedStack</A>&lt;T&gt; <B>newArrayBasedStack</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp,
int&nbsp;capacity)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ArrayBasedStack</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)">newArrayBasedStack</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ArrayBasedStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ArrayBasedStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayBasedStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>ArrayBasedStack</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.<DD><CODE>capacity</CODE> - the capacity limit of this <code>ArrayBasedStack</code>; must be
nonnegative.
<DT><B>Returns:</B><DD>an <code>ArrayBasedStack</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)"><CODE>Language.newArrayBasedStack(
algoanim.util.Node, java.util.List, java.lang.String,
algoanim.util.DisplayOptions, algoanim.properties.StackProperties,
int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)"><!-- --></A><H3>
newListBasedStack</H3>
<PRE>
public &lt;T&gt; <A HREF="../../algoanim/primitives/ListBasedStack.html" title="class in algoanim.primitives">ListBasedStack</A>&lt;T&gt; <B>newListBasedStack</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ListBasedStack</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newListBasedStack</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListBasedStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ListBasedStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListBasedStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>ListBasedStack</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListBasedStack</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)"><CODE>Language.newListBasedStack(
algoanim.util.Node, java.util.List, java.lang.String,
algoanim.util.DisplayOptions, algoanim.properties.StackProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)"><!-- --></A><H3>
newConceptualQueue</H3>
<PRE>
public &lt;T&gt; <A HREF="../../algoanim/primitives/ConceptualQueue.html" title="class in algoanim.primitives">ConceptualQueue</A>&lt;T&gt; <B>newConceptualQueue</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ConceptualQueue</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newConceptualQueue</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ConceptualQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ConceptualQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ConceptualQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>qp</CODE> - [optional] user-defined properties to apply to this
<code>ConceptualQueue</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ConceptualQueue</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)"><CODE>Language.newConceptualQueue(
algoanim.util.Node, java.util.List, java.lang.String,
algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)"><!-- --></A><H3>
newArrayBasedQueue</H3>
<PRE>
public &lt;T&gt; <A HREF="../../algoanim/primitives/ArrayBasedQueue.html" title="class in algoanim.primitives">ArrayBasedQueue</A>&lt;T&gt; <B>newArrayBasedQueue</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp,
int&nbsp;capacity)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ArrayBasedQueue</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)">newArrayBasedQueue</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ArrayBasedQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ArrayBasedQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayBasedQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>qp</CODE> - [optional] user-defined properties to apply to this
<code>ArrayBasedQueue</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.<DD><CODE>capacity</CODE> - the capacity limit of this <code>ArrayBasedQueue</code>; must be
nonnegative.
<DT><B>Returns:</B><DD>an <code>ArrayBasedQueue</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)"><CODE>Language.newArrayBasedQueue(
algoanim.util.Node, java.util.List, java.lang.String,
algoanim.util.DisplayOptions, algoanim.properties.QueueProperties,
int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)"><!-- --></A><H3>
newListBasedQueue</H3>
<PRE>
public &lt;T&gt; <A HREF="../../algoanim/primitives/ListBasedQueue.html" title="class in algoanim.primitives">ListBasedQueue</A>&lt;T&gt; <B>newListBasedQueue</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>ListBasedQueue</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newListBasedQueue</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListBasedQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ListBasedQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListBasedQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>qp</CODE> - [optional] user-defined properties to apply to this
<code>ListBasedQueue</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListBasedQueue</code>.<DT><B>See Also:</B><DD><A HREF="../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)"><CODE>Language.newListBasedQueue(
algoanim.util.Node, java.util.List, java.lang.String,
algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="addDocumentationLink(algoanim.interactionsupport.DocumentationLink)"><!-- --></A><H3>
addDocumentationLink</H3>
<PRE>
public void <B>addDocumentationLink</B>(<A HREF="../../algoanim/interactionsupport/DocumentationLink.html" title="class in algoanim.interactionsupport">DocumentationLink</A>&nbsp;docuLink)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addDocumentationLink(algoanim.interactionsupport.DocumentationLink)">addDocumentationLink</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addTFQuestion(algoanim.interactionsupport.TrueFalseQuestion)"><!-- --></A><H3>
addTFQuestion</H3>
<PRE>
public void <B>addTFQuestion</B>(<A HREF="../../algoanim/interactionsupport/TrueFalseQuestion.html" title="class in algoanim.interactionsupport">TrueFalseQuestion</A>&nbsp;tfQuestion)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addTFQuestion(algoanim.interactionsupport.TrueFalseQuestion)">addTFQuestion</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addFIBQuestion(algoanim.interactionsupport.FillInBlanksQuestion)"><!-- --></A><H3>
addFIBQuestion</H3>
<PRE>
public void <B>addFIBQuestion</B>(<A HREF="../../algoanim/interactionsupport/FillInBlanksQuestion.html" title="class in algoanim.interactionsupport">FillInBlanksQuestion</A>&nbsp;fibQuestion)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addFIBQuestion(algoanim.interactionsupport.FillInBlanksQuestion)">addFIBQuestion</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addMCQuestion(algoanim.interactionsupport.MultipleChoiceQuestion)"><!-- --></A><H3>
addMCQuestion</H3>
<PRE>
public void <B>addMCQuestion</B>(<A HREF="../../algoanim/interactionsupport/MultipleChoiceQuestion.html" title="class in algoanim.interactionsupport">MultipleChoiceQuestion</A>&nbsp;mcQuestion)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addMCQuestion(algoanim.interactionsupport.MultipleChoiceQuestion)">addMCQuestion</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addMSQuestion(algoanim.interactionsupport.MultipleSelectionQuestion)"><!-- --></A><H3>
addMSQuestion</H3>
<PRE>
public void <B>addMSQuestion</B>(<A HREF="../../algoanim/interactionsupport/MultipleSelectionQuestion.html" title="class in algoanim.interactionsupport">MultipleSelectionQuestion</A>&nbsp;msQuestion)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addMSQuestion(algoanim.interactionsupport.MultipleSelectionQuestion)">addMSQuestion</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addQuestionGroup(algoanim.interactionsupport.GroupInfo)"><!-- --></A><H3>
addQuestionGroup</H3>
<PRE>
public void <B>addQuestionGroup</B>(<A HREF="../../algoanim/interactionsupport/GroupInfo.html" title="class in algoanim.interactionsupport">GroupInfo</A>&nbsp;group)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#addQuestionGroup(algoanim.interactionsupport.GroupInfo)">addQuestionGroup</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="finalizeGeneration()"><!-- --></A><H3>
finalizeGeneration</H3>
<PRE>
public void <B>finalizeGeneration</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#finalizeGeneration()">Language</A></CODE></B></DD>
<DD>Method to be called before the content is accessed or written
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#finalizeGeneration()">finalizeGeneration</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAnimationCode()"><!-- --></A><H3>
getAnimationCode</H3>
<PRE>
public java.lang.String <B>getAnimationCode</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#getAnimationCode()">Language</A></CODE></B></DD>
<DD>Returns the generated animation code
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#getAnimationCode()">getAnimationCode</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the animation code</DL>
</DD>
</DL>
<HR>
<A NAME="setInteractionType(int)"><!-- --></A><H3>
setInteractionType</H3>
<PRE>
public void <B>setInteractionType</B>(int&nbsp;interactionTypeCode)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#setInteractionType(int)">setInteractionType</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setInteractionType(int, java.lang.String)"><!-- --></A><H3>
setInteractionType</H3>
<PRE>
public void <B>setInteractionType</B>(int&nbsp;interactionTypeCode,
java.lang.String&nbsp;key)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)"><!-- --></A><H3>
newDoubleArray</H3>
<PRE>
public <A HREF="../../algoanim/primitives/DoubleArray.html" title="class in algoanim.primitives">DoubleArray</A> <B>newDoubleArray</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">Language</A></CODE></B></DD>
<DD>Creates a new <code>DoubleArray</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newDoubleArray</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DoubleArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>DoubleArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>DoubleArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>IntArray</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newAndGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A> <B>newAndGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>AndGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>AndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNAndGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A> <B>newNAndGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>NAndGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNAndGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NAndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NAndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNorGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A> <B>newNorGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>NorGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNorGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NorGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NorGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNotGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A> <B>newNotGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>NotGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNotGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NotGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NotGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newOrGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A> <B>newOrGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>OrGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newOrGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>OrGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>OrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newXNorGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A> <B>newXNorGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>XNorGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXNorGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>XNorGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newXOrGate</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A> <B>newXOrGate</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>XOrGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXOrGate</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>XOrGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>XOrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newDFlipflop</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/DFlipflop.html" title="class in algoanim.primitives.vhdl">DFlipflop</A> <B>newDFlipflop</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>DFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDFlipflop</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>DFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newJKFlipflop</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/JKFlipflop.html" title="class in algoanim.primitives.vhdl">JKFlipflop</A> <B>newJKFlipflop</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>JKFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newJKFlipflop</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>JKFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>JKFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newRSFlipflop</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/RSFlipflop.html" title="class in algoanim.primitives.vhdl">RSFlipflop</A> <B>newRSFlipflop</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>RSFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newRSFlipflop</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>RSFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>RSFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newTFlipflop</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/TFlipflop.html" title="class in algoanim.primitives.vhdl">TFlipflop</A> <B>newTFlipflop</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>TFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newTFlipflop</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>TFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>TFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newDemultiplexer</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A> <B>newDemultiplexer</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>Demultiplexer</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDemultiplexer</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Demultiplexer</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>Demultiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newMultiplexer</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A> <B>newMultiplexer</B>(<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>Multiplexer</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newMultiplexer</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Multiplexer</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>Multiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newWire(java.util.List, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.VHDLWireProperties)"><!-- --></A><H3>
newWire</H3>
<PRE>
public <A HREF="../../algoanim/primitives/vhdl/VHDLWire.html" title="class in algoanim.primitives.vhdl">VHDLWire</A> <B>newWire</B>(java.util.List&lt;<A HREF="../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&gt;&nbsp;nodes,
int&nbsp;speed,
java.lang.String&nbsp;name,
<A HREF="../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../algoanim/properties/VHDLWireProperties.html" title="class in algoanim.properties">VHDLWireProperties</A>&nbsp;properties)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newWire(java.util.List, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.VHDLWireProperties)">VHDLLanguage</A></CODE></B></DD>
<DD>Creates a new <code>wire</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html#newWire(java.util.List, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.VHDLWireProperties)">newWire</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nodes</CODE> - the nodes of this <code>wire</code><DD><CODE>speed</CODE> - the display speed of this <code>wire</code> element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Multiplexer</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Multiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="hideAllPrimitives()"><!-- --></A><H3>
hideAllPrimitives</H3>
<PRE>
public void <B>hideAllPrimitives</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#hideAllPrimitives()">hideAllPrimitives</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hideAllPrimitivesExcept(algoanim.primitives.Primitive)"><!-- --></A><H3>
hideAllPrimitivesExcept</H3>
<PRE>
public void <B>hideAllPrimitivesExcept</B>(<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;keepThisOne)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#hideAllPrimitivesExcept(algoanim.primitives.Primitive)">hideAllPrimitivesExcept</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hideAllPrimitivesExcept(java.util.List)"><!-- --></A><H3>
hideAllPrimitivesExcept</H3>
<PRE>
public void <B>hideAllPrimitivesExcept</B>(java.util.List&lt;<A HREF="../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;keepThese)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../algoanim/primitives/generators/Language.html#hideAllPrimitivesExcept(java.util.List)">hideAllPrimitivesExcept</A></CODE> in class <CODE><A HREF="../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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