2012-04-19 15:10:06 +02:00

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algoanim.primitives.generators</FONT>
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Class Language</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>algoanim.primitives.generators.Language</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html" title="class in algoanim.primitives.generators">VHDLLanguage</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>Language</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
The abstract Language class defines the basic methods for all particular
languages like AnimalScript for example, which then itselves provide
functionality for output management, a name registry for primitives and
factory methods for all supported primitives.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Jens Pfau, Stephan Mehlhase, Dima Vronskyi</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.Vector&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#hideInThisStep">hideInThisStep</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gather all primitives that are supposed to be hidden or shown in this step</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_AVINTERACTION">INTERACTION_TYPE_AVINTERACTION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_JHAVE_TEXT">INTERACTION_TYPE_JHAVE_TEXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_JHAVE_XML">INTERACTION_TYPE_JHAVE_XML</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_NONE">INTERACTION_TYPE_NONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.HashMap&lt;java.lang.String,<A HREF="../../../algoanim/interactionsupport/InteractiveElement.html" title="class in algoanim.interactionsupport">InteractiveElement</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#interactiveElements">interactiveElements</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.Vector&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#showInThisStep">showInThisStep</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gather all primitives that are supposed to be hidden or shown in this step</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#UNDEFINED_SIZE">UNDEFINED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#Language(java.lang.String, java.lang.String, int, int)">Language</A></B>(java.lang.String&nbsp;title,
java.lang.String&nbsp;author,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addDocumentationLink(algoanim.interactionsupport.DocumentationLink)">addDocumentationLink</A></B>(<A HREF="../../../algoanim/interactionsupport/DocumentationLink.html" title="class in algoanim.interactionsupport">DocumentationLink</A>&nbsp;docuLink)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addError(java.lang.String)">addError</A></B>(java.lang.String&nbsp;error)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds another line at the end of the error buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addError(java.lang.StringBuilder)">addError</A></B>(java.lang.StringBuilder&nbsp;error)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds another line at the end of the error buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addFIBQuestion(algoanim.interactionsupport.FillInBlanksQuestion)">addFIBQuestion</A></B>(<A HREF="../../../algoanim/interactionsupport/FillInBlanksQuestion.html" title="class in algoanim.interactionsupport">FillInBlanksQuestion</A>&nbsp;fibQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addItem(algoanim.primitives.Primitive)">addItem</A></B>(<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Registers a newly created Primitive to the Language object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addLine(java.lang.String)">addLine</A></B>(java.lang.String&nbsp;line)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds another line at the end of the output buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addLine(java.lang.StringBuilder)">addLine</A></B>(java.lang.StringBuilder&nbsp;line)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds another line at the end of the output buffer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addMCQuestion(algoanim.interactionsupport.MultipleChoiceQuestion)">addMCQuestion</A></B>(<A HREF="../../../algoanim/interactionsupport/MultipleChoiceQuestion.html" title="class in algoanim.interactionsupport">MultipleChoiceQuestion</A>&nbsp;mcQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addMSQuestion(algoanim.interactionsupport.MultipleSelectionQuestion)">addMSQuestion</A></B>(<A HREF="../../../algoanim/interactionsupport/MultipleSelectionQuestion.html" title="class in algoanim.interactionsupport">MultipleSelectionQuestion</A>&nbsp;msQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addQuestionGroup(algoanim.interactionsupport.GroupInfo)">addQuestionGroup</A></B>(<A HREF="../../../algoanim/interactionsupport/GroupInfo.html" title="class in algoanim.interactionsupport">GroupInfo</A>&nbsp;group)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#addTFQuestion(algoanim.interactionsupport.TrueFalseQuestion)">addTFQuestion</A></B>(<A HREF="../../../algoanim/interactionsupport/TrueFalseQuestion.html" title="class in algoanim.interactionsupport">TrueFalseQuestion</A>&nbsp;tfQuestion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#finalizeGeneration()">finalizeGeneration</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Method to be called before the content is accessed or written</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#getAnimationCode()">getAnimationCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the generated animation code</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#getStep()">getStep</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gives the current animation step.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#hideAllPrimitives()">hideAllPrimitives</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#hideAllPrimitivesExcept(java.util.List)">hideAllPrimitivesExcept</A></B>(java.util.List&lt;<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;keepThese)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#hideAllPrimitivesExcept(algoanim.primitives.Primitive)">hideAllPrimitivesExcept</A></B>(<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;keepThisOne)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#isNameUsed(java.lang.String)">isNameUsed</A></B>(java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks the internal primitive registry for the given name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#isValidDirection(java.lang.String)">isValidDirection</A></B>(java.lang.String&nbsp;direction)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Evaluates whether a given String describes a valid direction for movement
operations.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Arc.html" title="class in algoanim.primitives">Arc</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newArc</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Arc.html" title="class in algoanim.primitives">Arc</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArcProperties)">newArc</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArcProperties.html" title="class in algoanim.properties">ArcProperties</A>&nbsp;ap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedQueue.html" title="class in algoanim.primitives">ArrayBasedQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)">newArrayBasedQueue</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
int&nbsp;capacity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayBasedQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedQueue.html" title="class in algoanim.primitives">ArrayBasedQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)">newArrayBasedQueue</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp,
int&nbsp;capacity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayBasedQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedStack.html" title="class in algoanim.primitives">ArrayBasedStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)">newArrayBasedStack</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
int&nbsp;capacity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayBasedStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedStack.html" title="class in algoanim.primitives">ArrayBasedStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)">newArrayBasedStack</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp,
int&nbsp;capacity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayBasedStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/ArrayMarker.html" title="class in algoanim.primitives">ArrayMarker</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions)">newArrayMarker</A></B>(<A HREF="../../../algoanim/primitives/ArrayPrimitive.html" title="class in algoanim.primitives">ArrayPrimitive</A>&nbsp;a,
int&nbsp;index,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayMarker</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/ArrayMarker.html" title="class in algoanim.primitives">ArrayMarker</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)">newArrayMarker</A></B>(<A HREF="../../../algoanim/primitives/ArrayPrimitive.html" title="class in algoanim.primitives">ArrayPrimitive</A>&nbsp;a,
int&nbsp;index,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayMarkerProperties.html" title="class in algoanim.properties">ArrayMarkerProperties</A>&nbsp;amp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ArrayMarker</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Circle.html" title="class in algoanim.primitives">Circle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newCircle</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Circle</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Circle.html" title="class in algoanim.primitives">Circle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)">newCircle</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/CircleProperties.html" title="class in algoanim.properties">CircleProperties</A>&nbsp;cp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Circle</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/CircleSeg.html" title="class in algoanim.primitives">CircleSeg</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newCircleSeg</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>CircleSeg</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/CircleSeg.html" title="class in algoanim.primitives">CircleSeg</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)">newCircleSeg</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/CircleSegProperties.html" title="class in algoanim.properties">CircleSegProperties</A>&nbsp;cp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>CircleSeg</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualQueue.html" title="class in algoanim.primitives">ConceptualQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newConceptualQueue</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ConceptualQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualQueue.html" title="class in algoanim.primitives">ConceptualQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newConceptualQueue</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ConceptualQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualStack.html" title="class in algoanim.primitives">ConceptualStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newConceptualStack</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ConceptualStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualStack.html" title="class in algoanim.primitives">ConceptualStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newConceptualStack</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ConceptualStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/DoubleArray.html" title="class in algoanim.primitives">DoubleArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newDoubleArray</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DoubleArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/DoubleArray.html" title="class in algoanim.primitives">DoubleArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newDoubleArray</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DoubleArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions)">newDoubleMatrix</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DoubleMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newDoubleMatrix</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;imp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DoubleMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Ellipse.html" title="class in algoanim.primitives">Ellipse</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newEllipse</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Ellipse</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Ellipse.html" title="class in algoanim.primitives">Ellipse</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)">newEllipse</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/EllipseProperties.html" title="class in algoanim.properties">EllipseProperties</A>&nbsp;ep)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Ellipse</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/EllipseSeg.html" title="class in algoanim.primitives">EllipseSeg</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newEllipseSeg</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>EllipseSeg</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/EllipseSeg.html" title="class in algoanim.primitives">EllipseSeg</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)">newEllipseSeg</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/EllipseSegProperties.html" title="class in algoanim.properties">EllipseSegProperties</A>&nbsp;cp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>EllipseSeg</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions)">newGraph</A></B>(java.lang.String&nbsp;name,
int[][]&nbsp;graphAdjacencyMatrix,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;graphNodes,
java.lang.String[]&nbsp;labels,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Ellipse</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)">newGraph</A></B>(java.lang.String&nbsp;name,
int[][]&nbsp;graphAdjacencyMatrix,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;graphNodes,
java.lang.String[]&nbsp;labels,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/GraphProperties.html" title="class in algoanim.properties">GraphProperties</A>&nbsp;props)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Ellipse</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Group.html" title="class in algoanim.primitives">Group</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newGroup(java.util.LinkedList, java.lang.String)">newGroup</A></B>(java.util.LinkedList&lt;<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;primitives,
java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new element <code>Group</code> with a list of contained
<code>Primitive</code>s and a distinct name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/IntArray.html" title="class in algoanim.primitives">IntArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newIntArray</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>IntArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/IntArray.html" title="class in algoanim.primitives">IntArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newIntArray</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>IntArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/IntMatrix.html" title="class in algoanim.primitives">IntMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions)">newIntMatrix</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>IntMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/IntMatrix.html" title="class in algoanim.primitives">IntMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newIntMatrix</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;imp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>IntMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedQueue.html" title="class in algoanim.primitives">ListBasedQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newListBasedQueue</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListBasedQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedQueue.html" title="class in algoanim.primitives">ListBasedQueue</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newListBasedQueue</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListBasedQueue</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedStack.html" title="class in algoanim.primitives">ListBasedStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newListBasedStack</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListBasedStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedStack.html" title="class in algoanim.primitives">ListBasedStack</A>&lt;T&gt;</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newListBasedStack</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListBasedStack</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;ptrLocations,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;next,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ListElementProperties.html" title="class in algoanim.properties">ListElementProperties</A>&nbsp;lp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListElement</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions)">newListElement</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;ptrLocations,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListElement</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;ptrLocations,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ListElementProperties.html" title="class in algoanim.properties">ListElementProperties</A>&nbsp;lp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>ListElement</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Point.html" title="class in algoanim.primitives">Point</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)">newPoint</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;coords,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/PointProperties.html" title="class in algoanim.properties">PointProperties</A>&nbsp;pp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Point</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Polygon.html" title="class in algoanim.primitives">Polygon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)">newPolygon</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Polygon</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Polygon.html" title="class in algoanim.primitives">Polygon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)">newPolygon</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/PolygonProperties.html" title="class in algoanim.properties">PolygonProperties</A>&nbsp;pp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Polygon</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Polyline.html" title="class in algoanim.primitives">Polyline</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)">newPolyline</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Polyline</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Polyline.html" title="class in algoanim.primitives">Polyline</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)">newPolyline</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/PolylineProperties.html" title="class in algoanim.properties">PolylineProperties</A>&nbsp;pp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Polyline</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Rect.html" title="class in algoanim.primitives">Rect</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newRect</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;lowerRight,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Rect</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Rect.html" title="class in algoanim.primitives">Rect</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)">newRect</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;lowerRight,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/RectProperties.html" title="class in algoanim.properties">RectProperties</A>&nbsp;rp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Rect</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/SourceCode.html" title="class in algoanim.primitives">SourceCode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newSourceCode</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>SourceCode</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/SourceCode.html" title="class in algoanim.primitives">SourceCode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)">newSourceCode</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/SourceCodeProperties.html" title="class in algoanim.properties">SourceCodeProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>SourceCode</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Square.html" title="class in algoanim.primitives">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newSquare</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Square</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Square.html" title="class in algoanim.primitives">Square</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)">newSquare</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/SquareProperties.html" title="class in algoanim.properties">SquareProperties</A>&nbsp;sp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Square</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/StringArray.html" title="class in algoanim.primitives">StringArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newStringArray</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>StringArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/StringArray.html" title="class in algoanim.primitives">StringArray</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newStringArray</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;sap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>StringArray</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/StringMatrix.html" title="class in algoanim.primitives">StringMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions)">newStringMatrix</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>StringMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/StringMatrix.html" title="class in algoanim.primitives">StringMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newStringMatrix</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;smp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>StringMatrix</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Text.html" title="class in algoanim.primitives">Text</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions)">newText</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;text,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Text</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Text.html" title="class in algoanim.primitives">Text</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)">newText</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;text,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/TextProperties.html" title="class in algoanim.properties">TextProperties</A>&nbsp;tp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Text</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/Triangle.html" title="class in algoanim.primitives">Triangle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newTriangle</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;x,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;y,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;z,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Triangle</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Triangle.html" title="class in algoanim.primitives">Triangle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)">newTriangle</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;x,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;y,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;z,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/TriangleProperties.html" title="class in algoanim.properties">TriangleProperties</A>&nbsp;tp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Triangle</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/Variables.html" title="class in algoanim.primitives">Variables</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#newVariables()">newVariables</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Variables</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#nextStep()">nextStep</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <em>setStepMode(true)</em> was called, calling <em>nextStep()</em> will
start the next step.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#nextStep(int)">nextStep</A></B>(int&nbsp;delay)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <em>setStepMode(true)</em> was called, calling <em>nextStep(int)</em>
will start the next step after the delay specified by the input parameter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#nextStep(int, java.lang.String)">nextStep</A></B>(int&nbsp;delay,
java.lang.String&nbsp;label)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <em>setStepMode(true)</em> was called, calling <em>nextStep(int)</em>
will start the next step after the delay specified by the input parameter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#nextStep(java.lang.String)">nextStep</A></B>(java.lang.String&nbsp;label)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <em>setStepMode(true)</em> was called, calling <em>nextStep(int)</em>
will start the next step after the delay specified by the input parameter.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#setInteractionType(int)">setInteractionType</A></B>(int&nbsp;interactionTypeCode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#setStepMode(boolean)">setStepMode</A></B>(boolean&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method is used to enable or disable the step mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;java.util.Vector&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#validDirections()">validDirections</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The vector which is returned describes the valid direction statements
regarding this actual language object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/Language.html#writeFile(java.lang.String)">writeFile</A></B>(java.lang.String&nbsp;fileName)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Writes the output to the given file.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="INTERACTION_TYPE_NONE"><!-- --></A><H3>
INTERACTION_TYPE_NONE</H3>
<PRE>
public static final int <B>INTERACTION_TYPE_NONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#algoanim.primitives.generators.Language.INTERACTION_TYPE_NONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="INTERACTION_TYPE_JHAVE_TEXT"><!-- --></A><H3>
INTERACTION_TYPE_JHAVE_TEXT</H3>
<PRE>
public static final int <B>INTERACTION_TYPE_JHAVE_TEXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#algoanim.primitives.generators.Language.INTERACTION_TYPE_JHAVE_TEXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="INTERACTION_TYPE_JHAVE_XML"><!-- --></A><H3>
INTERACTION_TYPE_JHAVE_XML</H3>
<PRE>
public static final int <B>INTERACTION_TYPE_JHAVE_XML</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#algoanim.primitives.generators.Language.INTERACTION_TYPE_JHAVE_XML">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="INTERACTION_TYPE_AVINTERACTION"><!-- --></A><H3>
INTERACTION_TYPE_AVINTERACTION</H3>
<PRE>
public static final int <B>INTERACTION_TYPE_AVINTERACTION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#algoanim.primitives.generators.Language.INTERACTION_TYPE_AVINTERACTION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UNDEFINED_SIZE"><!-- --></A><H3>
UNDEFINED_SIZE</H3>
<PRE>
public static final int <B>UNDEFINED_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#algoanim.primitives.generators.Language.UNDEFINED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="interactiveElements"><!-- --></A><H3>
interactiveElements</H3>
<PRE>
public java.util.HashMap&lt;java.lang.String,<A HREF="../../../algoanim/interactionsupport/InteractiveElement.html" title="class in algoanim.interactionsupport">InteractiveElement</A>&gt; <B>interactiveElements</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="hideInThisStep"><!-- --></A><H3>
hideInThisStep</H3>
<PRE>
public java.util.Vector&lt;java.lang.String&gt; <B>hideInThisStep</B></PRE>
<DL>
<DD>gather all primitives that are supposed to be hidden or shown in this step
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="showInThisStep"><!-- --></A><H3>
showInThisStep</H3>
<PRE>
public java.util.Vector&lt;java.lang.String&gt; <B>showInThisStep</B></PRE>
<DL>
<DD>gather all primitives that are supposed to be hidden or shown in this step
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Language(java.lang.String, java.lang.String, int, int)"><!-- --></A><H3>
Language</H3>
<PRE>
public <B>Language</B>(java.lang.String&nbsp;title,
java.lang.String&nbsp;author,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="addLine(java.lang.StringBuilder)"><!-- --></A><H3>
addLine</H3>
<PRE>
public abstract void <B>addLine</B>(java.lang.StringBuilder&nbsp;line)</PRE>
<DL>
<DD>Adds another line at the end of the output buffer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>line</CODE> - the line to add.</DL>
</DD>
</DL>
<HR>
<A NAME="addLine(java.lang.String)"><!-- --></A><H3>
addLine</H3>
<PRE>
public void <B>addLine</B>(java.lang.String&nbsp;line)</PRE>
<DL>
<DD>Adds another line at the end of the output buffer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>line</CODE> - the line to add.</DL>
</DD>
</DL>
<HR>
<A NAME="addError(java.lang.StringBuilder)"><!-- --></A><H3>
addError</H3>
<PRE>
public abstract void <B>addError</B>(java.lang.StringBuilder&nbsp;error)</PRE>
<DL>
<DD>Adds another line at the end of the error buffer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>error</CODE> - the line to add.</DL>
</DD>
</DL>
<HR>
<A NAME="addError(java.lang.String)"><!-- --></A><H3>
addError</H3>
<PRE>
public void <B>addError</B>(java.lang.String&nbsp;error)</PRE>
<DL>
<DD>Adds another line at the end of the error buffer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>error</CODE> - the line to add.</DL>
</DD>
</DL>
<HR>
<A NAME="addItem(algoanim.primitives.Primitive)"><!-- --></A><H3>
addItem</H3>
<PRE>
public abstract void <B>addItem</B>(<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;p)</PRE>
<DL>
<DD>Registers a newly created Primitive to the Language object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - the primitive to register.</DL>
</DD>
</DL>
<HR>
<A NAME="writeFile(java.lang.String)"><!-- --></A><H3>
writeFile</H3>
<PRE>
public abstract void <B>writeFile</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD>Writes the output to the given file.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the target file.</DL>
</DD>
</DL>
<HR>
<A NAME="finalizeGeneration()"><!-- --></A><H3>
finalizeGeneration</H3>
<PRE>
public abstract void <B>finalizeGeneration</B>()</PRE>
<DL>
<DD>Method to be called before the content is accessed or written
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAnimationCode()"><!-- --></A><H3>
getAnimationCode</H3>
<PRE>
public abstract java.lang.String <B>getAnimationCode</B>()</PRE>
<DL>
<DD>Returns the generated animation code
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the animation code</DL>
</DD>
</DL>
<HR>
<A NAME="getStep()"><!-- --></A><H3>
getStep</H3>
<PRE>
public abstract int <B>getStep</B>()</PRE>
<DL>
<DD>Gives the current animation step. This step is created by calling <code>nextStep()</code>.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the current animation step.</DL>
</DD>
</DL>
<HR>
<A NAME="isNameUsed(java.lang.String)"><!-- --></A><H3>
isNameUsed</H3>
<PRE>
public abstract boolean <B>isNameUsed</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Checks the internal primitive registry for the given name.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name to check.
<DT><B>Returns:</B><DD>if the given name is already in use.</DL>
</DD>
</DL>
<HR>
<A NAME="validDirections()"><!-- --></A><H3>
validDirections</H3>
<PRE>
public abstract java.util.Vector&lt;java.lang.String&gt; <B>validDirections</B>()</PRE>
<DL>
<DD>The vector which is returned describes the valid direction statements
regarding this actual language object.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the directions which can be applied to move methods.</DL>
</DD>
</DL>
<HR>
<A NAME="isValidDirection(java.lang.String)"><!-- --></A><H3>
isValidDirection</H3>
<PRE>
public abstract boolean <B>isValidDirection</B>(java.lang.String&nbsp;direction)</PRE>
<DL>
<DD>Evaluates whether a given String describes a valid direction for movement
operations.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>direction</CODE> - the String to check.
<DT><B>Returns:</B><DD>whether the given String describes a valid direction.</DL>
</DD>
</DL>
<HR>
<A NAME="setStepMode(boolean)"><!-- --></A><H3>
setStepMode</H3>
<PRE>
public abstract void <B>setStepMode</B>(boolean&nbsp;mode)</PRE>
<DL>
<DD>This method is used to enable or disable the step mode. If disabled, each
statement will occupy its own animation step. If enabled (mode=true), all
subsequent statements will share the same animation step until the method
<em>nextStep</em> is called. Statements grouped in the same step will be
executed in parallel, but of course respecting the optional timing (delay,
duration) specifiable for each statement.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>mode</CODE> - whether to enable stepmode or not.<DT><B>See Also:</B><DD><A HREF="../../../algoanim/primitives/generators/Language.html#nextStep()"><CODE>nextStep()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="nextStep()"><!-- --></A><H3>
nextStep</H3>
<PRE>
public void <B>nextStep</B>()</PRE>
<DL>
<DD>If <em>setStepMode(true)</em> was called, calling <em>nextStep()</em> will
start the next step.
<P>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../algoanim/primitives/generators/Language.html#setStepMode(boolean)"><CODE>setStepMode(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="nextStep(int)"><!-- --></A><H3>
nextStep</H3>
<PRE>
public void <B>nextStep</B>(int&nbsp;delay)</PRE>
<DL>
<DD>If <em>setStepMode(true)</em> was called, calling <em>nextStep(int)</em>
will start the next step after the delay specified by the input parameter.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>delay</CODE> - the delay in ms to wait before the next step starts. Use
<em>-1</em> to specify that the next step will <em>not</em> start
automatically.<DT><B>See Also:</B><DD><A HREF="../../../algoanim/primitives/generators/Language.html#setStepMode(boolean)"><CODE>setStepMode(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="nextStep(java.lang.String)"><!-- --></A><H3>
nextStep</H3>
<PRE>
public void <B>nextStep</B>(java.lang.String&nbsp;label)</PRE>
<DL>
<DD>If <em>setStepMode(true)</em> was called, calling <em>nextStep(int)</em>
will start the next step after the delay specified by the input parameter.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>label</CODE> - the label associated with the current step (may be null). If a
label is given, it may be used as an anchor for navigating to the
step.<DT><B>See Also:</B><DD><A HREF="../../../algoanim/primitives/generators/Language.html#setStepMode(boolean)"><CODE>setStepMode(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="nextStep(int, java.lang.String)"><!-- --></A><H3>
nextStep</H3>
<PRE>
public abstract void <B>nextStep</B>(int&nbsp;delay,
java.lang.String&nbsp;label)</PRE>
<DL>
<DD>If <em>setStepMode(true)</em> was called, calling <em>nextStep(int)</em>
will start the next step after the delay specified by the input parameter.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>delay</CODE> - the delay in ms to wait before the next step starts. Use
<em>-1</em> to specify that the next step will <em>not</em> start
automatically.<DD><CODE>label</CODE> - the label associated with the current step (may be null). If a
label is given, it may be used as an anchor for navigating to the
step.<DT><B>See Also:</B><DD><A HREF="../../../algoanim/primitives/generators/Language.html#setStepMode(boolean)"><CODE>setStepMode(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)"><!-- --></A><H3>
newPoint</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Point.html" title="class in algoanim.primitives">Point</A> <B>newPoint</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;coords,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/PointProperties.html" title="class in algoanim.properties">PointProperties</A>&nbsp;pp)</PRE>
<DL>
<DD>Creates a new <code>Point</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>coords</CODE> - the <code>Point</code>s coordinates.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Point</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>pp</CODE> - [optional] user-defined properties to apply to this
<code>Point</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Point</code></DL>
</DD>
</DL>
<HR>
<A NAME="newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newArc</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Arc.html" title="class in algoanim.primitives">Arc</A> <B>newArc</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Arc</code>.<DD><CODE>radius</CODE> - the radius of the <code>Arc</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Arc</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>the new arc</DL>
</DD>
</DL>
<HR>
<A NAME="newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArcProperties)"><!-- --></A><H3>
newArc</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Arc.html" title="class in algoanim.primitives">Arc</A> <B>newArc</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArcProperties.html" title="class in algoanim.properties">ArcProperties</A>&nbsp;ap)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Arc</code>.<DD><CODE>radius</CODE> - the radius of the <code>Arc</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Arc</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>ap</CODE> - [optional] user-defined properties to apply to this
<code>Arc</code>. If you don't want any user-defined properties to
be set, then set this parameter to "null", default properties will
be applied in that case.
<DT><B>Returns:</B><DD>the new arc</DL>
</DD>
</DL>
<HR>
<A NAME="newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newCircle</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Circle.html" title="class in algoanim.primitives">Circle</A> <B>newCircle</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Circle</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Circle</code>.<DD><CODE>radius</CODE> - the radius of the <code>Circle</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Circle</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Circle</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)"><!-- --></A><H3>
newCircle</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Circle.html" title="class in algoanim.primitives">Circle</A> <B>newCircle</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/CircleProperties.html" title="class in algoanim.properties">CircleProperties</A>&nbsp;cp)</PRE>
<DL>
<DD>Creates a new <code>Circle</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Circle</code>.<DD><CODE>radius</CODE> - the radius of the <code>Circle</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Circle</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>cp</CODE> - [optional] user-defined properties to apply to this
<code>Circle</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Circle</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)"><!-- --></A><H3>
newCircleSeg</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/CircleSeg.html" title="class in algoanim.primitives">CircleSeg</A> <B>newCircleSeg</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/CircleSegProperties.html" title="class in algoanim.properties">CircleSegProperties</A>&nbsp;cp)</PRE>
<DL>
<DD>Creates a new <code>CircleSeg</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>CircleSeg</code>.<DD><CODE>radius</CODE> - the radius of this <code>CircleSeg</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>CircleSeg</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>cp</CODE> - [optional] user-defined properties to apply to this
<code>CircleSeg</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>CircleSeg</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newEllipseSeg</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/EllipseSeg.html" title="class in algoanim.primitives">EllipseSeg</A> <B>newEllipseSeg</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>EllipseSeg</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>EllipseSeg</code>.<DD><CODE>radius</CODE> - the radius of this <code>EllipseSeg</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>EllipseSeg</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>CircleSeg</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)"><!-- --></A><H3>
newEllipseSeg</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/EllipseSeg.html" title="class in algoanim.primitives">EllipseSeg</A> <B>newEllipseSeg</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/EllipseSegProperties.html" title="class in algoanim.properties">EllipseSegProperties</A>&nbsp;cp)</PRE>
<DL>
<DD>Creates a new <code>EllipseSeg</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>EllipseSeg</code>.<DD><CODE>radius</CODE> - the radius of this <code>EllipseSeg</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>EllipseSeg</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>cp</CODE> - [optional] user-defined properties to apply to this
<code>EllipseSeg</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>CircleSeg</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)"><!-- --></A><H3>
newEllipse</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Ellipse.html" title="class in algoanim.primitives">Ellipse</A> <B>newEllipse</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/EllipseProperties.html" title="class in algoanim.properties">EllipseProperties</A>&nbsp;ep)</PRE>
<DL>
<DD>Creates a new <code>Ellipse</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Ellipse</code>.<DD><CODE>radius</CODE> - the radius of the <code>Ellipse</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Ellipse</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>ep</CODE> - [optional] user-defined properties to apply to this
<code>Ellipse</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Ellipse</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newEllipse</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Ellipse.html" title="class in algoanim.primitives">Ellipse</A> <B>newEllipse</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Ellipse</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>Ellipse</code>.<DD><CODE>radius</CODE> - the radius of the <code>Ellipse</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Ellipse</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Ellipse</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newCircleSeg</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/CircleSeg.html" title="class in algoanim.primitives">CircleSeg</A> <B>newCircleSeg</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;center,
int&nbsp;radius,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>CircleSeg</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>center</CODE> - the center of the <code>CircleSeg</code>.<DD><CODE>radius</CODE> - the radius of this <code>CircleSeg</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>CircleSeg</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>CircleSeg</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)"><!-- --></A><H3>
newGraph</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A> <B>newGraph</B>(java.lang.String&nbsp;name,
int[][]&nbsp;graphAdjacencyMatrix,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;graphNodes,
java.lang.String[]&nbsp;labels,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/GraphProperties.html" title="class in algoanim.properties">GraphProperties</A>&nbsp;props)</PRE>
<DL>
<DD>Creates a new <code>Ellipse</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Ellipse</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>graphAdjacencyMatrix</CODE> - the graph's adjacency matrix<DD><CODE>graphNodes</CODE> - the nodes of the graph<DD><CODE>labels</CODE> - the labels of the graph's nodes<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>props</CODE> - [optional] user-defined properties to apply to this
<code>Graph</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Graph</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions)"><!-- --></A><H3>
newGraph</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Graph.html" title="class in algoanim.primitives">Graph</A> <B>newGraph</B>(java.lang.String&nbsp;name,
int[][]&nbsp;graphAdjacencyMatrix,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;graphNodes,
java.lang.String[]&nbsp;labels,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Ellipse</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Ellipse</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>graphAdjacencyMatrix</CODE> - the graph's adjacency matrix<DD><CODE>graphNodes</CODE> - the nodes of the graph<DD><CODE>labels</CODE> - the labels of the graph's nodes<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Graph</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)"><!-- --></A><H3>
newPolyline</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Polyline.html" title="class in algoanim.primitives">Polyline</A> <B>newPolyline</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/PolylineProperties.html" title="class in algoanim.properties">PolylineProperties</A>&nbsp;pp)</PRE>
<DL>
<DD>Creates a new <code>Polyline</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - the vertices of this <code>Polyline</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Polyline</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>pp</CODE> - [optional] user-defined properties to apply to this
<code>Polyline</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Polyline</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newPolyline</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Polyline.html" title="class in algoanim.primitives">Polyline</A> <B>newPolyline</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Polyline</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - the vertices of this <code>Polyline</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Polyline</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Polyline</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)"><!-- --></A><H3>
newPolygon</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Polygon.html" title="class in algoanim.primitives">Polygon</A> <B>newPolygon</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/PolygonProperties.html" title="class in algoanim.properties">PolygonProperties</A>&nbsp;pp)
throws <A HREF="../../../algoanim/exceptions/NotEnoughNodesException.html" title="class in algoanim.exceptions">NotEnoughNodesException</A></PRE>
<DL>
<DD>Creates a new <code>Polygon</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - the vertices of this <code>Polygon</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Polygon</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>pp</CODE> - [optional] user-defined properties to apply to this
<code>Polygon</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Polygon</code>.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../algoanim/exceptions/NotEnoughNodesException.html" title="class in algoanim.exceptions">NotEnoughNodesException</A></CODE> - Thrown if vertices contains less than 2 nodes.</DL>
</DD>
</DL>
<HR>
<A NAME="newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newPolygon</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Polygon.html" title="class in algoanim.primitives">Polygon</A> <B>newPolygon</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>[]&nbsp;vertices,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)
throws <A HREF="../../../algoanim/exceptions/NotEnoughNodesException.html" title="class in algoanim.exceptions">NotEnoughNodesException</A></PRE>
<DL>
<DD>Creates a new <code>Polygon</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>vertices</CODE> - the vertices of this <code>Polygon</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Polygon</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Polygon</code>.
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../algoanim/exceptions/NotEnoughNodesException.html" title="class in algoanim.exceptions">NotEnoughNodesException</A></CODE> - Thrown if vertices contains less than 2 nodes.</DL>
</DD>
</DL>
<HR>
<A NAME="newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)"><!-- --></A><H3>
newRect</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Rect.html" title="class in algoanim.primitives">Rect</A> <B>newRect</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;lowerRight,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/RectProperties.html" title="class in algoanim.properties">RectProperties</A>&nbsp;rp)</PRE>
<DL>
<DD>Creates a new <code>Rect</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the coordinates of the upper left corner of this <code>Rect</code>
.<DD><CODE>lowerRight</CODE> - the coordinates of the lower right corner of this
<code>Rect</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Rect</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>rp</CODE> - [optional] user-defined properties to apply to this
<code>Rect</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Rect</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newRect</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Rect.html" title="class in algoanim.primitives">Rect</A> <B>newRect</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;lowerRight,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Rect</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the coordinates of the upper left corner of this <code>Rect</code>
.<DD><CODE>lowerRight</CODE> - the coordinates of the lower right corner of this
<code>Rect</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Rect</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Rect</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)"><!-- --></A><H3>
newSquare</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Square.html" title="class in algoanim.primitives">Square</A> <B>newSquare</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/SquareProperties.html" title="class in algoanim.properties">SquareProperties</A>&nbsp;sp)</PRE>
<DL>
<DD>Creates a new <code>Square</code>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the coordinates of the upper left corner the <code>Square</code>.<DD><CODE>width</CODE> - the length of the edges of the <code>Square</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Square</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>Square</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Square</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newSquare</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Square.html" title="class in algoanim.primitives">Square</A> <B>newSquare</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Square</code>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the coordinates of the upper left corner the <code>Square</code>.<DD><CODE>width</CODE> - the length of the edges of the <code>Square</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Square</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Square</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)"><!-- --></A><H3>
newTriangle</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Triangle.html" title="class in algoanim.primitives">Triangle</A> <B>newTriangle</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;x,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;y,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;z,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/TriangleProperties.html" title="class in algoanim.properties">TriangleProperties</A>&nbsp;tp)</PRE>
<DL>
<DD>Creates a new <code>Triangle</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the coordinates of the first node of the <code>Triangle</code>.<DD><CODE>y</CODE> - the coordinates of the second node of the <code>Triangle</code>.<DD><CODE>z</CODE> - the coordinates of the third node of the <code>Triangle</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Triangle</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>tp</CODE> - [optional] user-defined properties to apply to this
<code>Triangle</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Triangle</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newVariables()"><!-- --></A><H3>
newVariables</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Variables.html" title="class in algoanim.primitives">Variables</A> <B>newVariables</B>()</PRE>
<DL>
<DD>Creates a new <code>Variables</code> object.
<P>
<DD><DL>
<DT><B>Returns:</B><DD><code>Variables</code></DL>
</DD>
</DL>
<HR>
<A NAME="newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newTriangle</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Triangle.html" title="class in algoanim.primitives">Triangle</A> <B>newTriangle</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;x,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;y,
<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;z,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Triangle</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the coordinates of the first node of the <code>Triangle</code>.<DD><CODE>y</CODE> - the coordinates of the second node of the <code>Triangle</code>.<DD><CODE>z</CODE> - the coordinates of the third node of the <code>Triangle</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Triangle</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Triangle</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)"><!-- --></A><H3>
newDoubleArray</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/DoubleArray.html" title="class in algoanim.primitives">DoubleArray</A> <B>newDoubleArray</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</PRE>
<DL>
<DD>Creates a new <code>DoubleArray</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DoubleArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>DoubleArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>DoubleArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>IntArray</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions)"><!-- --></A><H3>
newDoubleArray</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/DoubleArray.html" title="class in algoanim.primitives">DoubleArray</A> <B>newDoubleArray</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>DoubleArray</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DoubleArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>DoubleArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>DoubleArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)"><!-- --></A><H3>
newIntArray</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/IntArray.html" title="class in algoanim.primitives">IntArray</A> <B>newIntArray</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;iap)</PRE>
<DL>
<DD>Creates a new <code>IntArray</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>IntArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>IntArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>IntArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>iap</CODE> - [optional] user-defined properties to apply to this
<code>IntArray</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions)"><!-- --></A><H3>
newIntArray</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/IntArray.html" title="class in algoanim.primitives">IntArray</A> <B>newIntArray</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>IntArray</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>IntArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>IntArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>IntArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><!-- --></A><H3>
newDoubleMatrix</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A> <B>newDoubleMatrix</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;imp)</PRE>
<DL>
<DD>Creates a new <code>DoubleMatrix</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DoubleMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>DoubleMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>DoubleMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>imp</CODE> - [optional] user-defined properties to apply to this
<code>DoubleMatrix</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>DoubleMatrix</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><!-- --></A><H3>
newIntMatrix</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/IntMatrix.html" title="class in algoanim.primitives">IntMatrix</A> <B>newIntMatrix</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;imp)</PRE>
<DL>
<DD>Creates a new <code>IntMatrix</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>IntMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>IntMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>IntMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>imp</CODE> - [optional] user-defined properties to apply to this
<code>IntMatrix</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newDoubleMatrix</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/DoubleMatrix.html" title="class in algoanim.primitives">DoubleMatrix</A> <B>newDoubleMatrix</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
double[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>DoubleMatrix</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DoubleMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>DoubleMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>DoubleMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>DoubleMatrix</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newIntMatrix</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/IntMatrix.html" title="class in algoanim.primitives">IntMatrix</A> <B>newIntMatrix</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>IntMatrix</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>IntMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>IntMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>IntMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>IntArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)"><!-- --></A><H3>
newStringArray</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/StringArray.html" title="class in algoanim.primitives">StringArray</A> <B>newStringArray</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayProperties.html" title="class in algoanim.properties">ArrayProperties</A>&nbsp;sap)</PRE>
<DL>
<DD>Creates a new <code>StringArray</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>StringArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>StringArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>StringArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sap</CODE> - [optional] user-defined properties to apply to this
<code>StringArray</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>StringArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions)"><!-- --></A><H3>
newStringArray</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/StringArray.html" title="class in algoanim.primitives">StringArray</A> <B>newStringArray</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/ArrayDisplayOptions.html" title="class in algoanim.util">ArrayDisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>StringArray</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>StringArray</code>.<DD><CODE>data</CODE> - the initial data of the <code>StringArray</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>StringArray</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>StringArray</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)"><!-- --></A><H3>
newStringMatrix</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/StringMatrix.html" title="class in algoanim.primitives">StringMatrix</A> <B>newStringMatrix</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/MatrixProperties.html" title="class in algoanim.properties">MatrixProperties</A>&nbsp;smp)</PRE>
<DL>
<DD>Creates a new <code>StringMatrix</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>StringMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>StringMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>StringMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>smp</CODE> - [optional] user-defined properties to apply to this
<code>StringMatrix</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>StringMatrix</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newStringMatrix</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/StringMatrix.html" title="class in algoanim.primitives">StringMatrix</A> <B>newStringMatrix</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String[][]&nbsp;data,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>StringMatrix</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>StringMatrix</code>.<DD><CODE>data</CODE> - the initial data of the <code>StringMatrix</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>StringMatrix</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>StringMatrix</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)"><!-- --></A><H3>
newArrayMarker</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/ArrayMarker.html" title="class in algoanim.primitives">ArrayMarker</A> <B>newArrayMarker</B>(<A HREF="../../../algoanim/primitives/ArrayPrimitive.html" title="class in algoanim.primitives">ArrayPrimitive</A>&nbsp;a,
int&nbsp;index,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ArrayMarkerProperties.html" title="class in algoanim.properties">ArrayMarkerProperties</A>&nbsp;amp)</PRE>
<DL>
<DD>Creates a new <code>ArrayMarker</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>a</CODE> - the array which this <code>ArrayMarker</code> belongs to.<DD><CODE>index</CODE> - the current index at which this <code>ArrayMarker</code> is
located.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayMarker</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>amp</CODE> - [optional] user-defined properties to apply to this
<code>ArrayMarker</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>an <code>ArrayMarker</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newArrayMarker</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/ArrayMarker.html" title="class in algoanim.primitives">ArrayMarker</A> <B>newArrayMarker</B>(<A HREF="../../../algoanim/primitives/ArrayPrimitive.html" title="class in algoanim.primitives">ArrayPrimitive</A>&nbsp;a,
int&nbsp;index,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>ArrayMarker</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>a</CODE> - the array which this <code>ArrayMarker</code> belongs to.<DD><CODE>index</CODE> - the current index at which this <code>ArrayMarker</code> is
located.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayMarker</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>an <code>ArrayMarker</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)"><!-- --></A><H3>
newListElement</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A> <B>newListElement</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;ptrLocations,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;next,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ListElementProperties.html" title="class in algoanim.properties">ListElementProperties</A>&nbsp;lp)</PRE>
<DL>
<DD>Creates a new <code>ListElement</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListElement</code>.<DD><CODE>pointers</CODE> - the number of pointers between 0 and 255.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListElement</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>lp</CODE> - [optional] user-defined properties to apply to this
<code>ListElement</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListElement</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)"><!-- --></A><H3>
newListElement</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A> <B>newListElement</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;ptrLocations,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/ListElementProperties.html" title="class in algoanim.properties">ListElementProperties</A>&nbsp;lp)</PRE>
<DL>
<DD>Creates a new <code>ListElement</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListElement</code>.<DD><CODE>pointers</CODE> - the number of pointers between 0 and 255.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListElement</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>lp</CODE> - [optional] user-defined properties to apply to this
<code>ListElement</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListElement</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newListElement</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A> <B>newListElement</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;pointers,
java.util.LinkedList&lt;java.lang.Object&gt;&nbsp;ptrLocations,
<A HREF="../../../algoanim/primitives/ListElement.html" title="class in algoanim.primitives">ListElement</A>&nbsp;prev,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>ListElement</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListElement</code>.<DD><CODE>pointers</CODE> - the number of pointers between 0 and 255.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListElement</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>ListElement</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)"><!-- --></A><H3>
newSourceCode</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/SourceCode.html" title="class in algoanim.primitives">SourceCode</A> <B>newSourceCode</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/SourceCodeProperties.html" title="class in algoanim.properties">SourceCodeProperties</A>&nbsp;sp)</PRE>
<DL>
<DD>Creates a new <code>SourceCode</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of this <code>SourceCode</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>SourceCode</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>SourceCode</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>SourceCode</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newSourceCode</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/SourceCode.html" title="class in algoanim.primitives">SourceCode</A> <B>newSourceCode</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>SourceCode</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of this <code>SourceCode</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>SourceCode</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>SourceCode</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)"><!-- --></A><H3>
newText</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Text.html" title="class in algoanim.primitives">Text</A> <B>newText</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;text,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/TextProperties.html" title="class in algoanim.properties">TextProperties</A>&nbsp;tp)</PRE>
<DL>
<DD>Creates a new <code>Text</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Text</code><DD><CODE>text</CODE> - the content of the <code>Text</code> element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Text</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>tp</CODE> - [optional] user-defined properties to apply to this
<code>Text</code>. If you don't want any user-defined properties
to be set, then set this parameter to "null", default properties
will be applied in that case.
<DT><B>Returns:</B><DD>a <code>Text</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newText</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/Text.html" title="class in algoanim.primitives">Text</A> <B>newText</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.lang.String&nbsp;text,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Text</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Text</code><DD><CODE>text</CODE> - the content of the <code>Text</code> element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Text</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Text</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newAndGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A> <B>newAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>AndGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>AndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newAndGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A> <B>newAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>AndGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>AndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)"><!-- --></A><H3>
newConceptualStack</H3>
<PRE>
public abstract &lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualStack.html" title="class in algoanim.primitives">ConceptualStack</A>&lt;T&gt; <B>newConceptualStack</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</PRE>
<DL>
<DD>Creates a new <code>ConceptualStack</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ConceptualStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ConceptualStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ConceptualStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>ConceptualStack</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ConceptualStack</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newConceptualStack</H3>
<PRE>
public &lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualStack.html" title="class in algoanim.primitives">ConceptualStack</A>&lt;T&gt; <B>newConceptualStack</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>ConceptualStack</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ConceptualStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ConceptualStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ConceptualStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>ConceptualStack</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)"><!-- --></A><H3>
newArrayBasedStack</H3>
<PRE>
public abstract &lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedStack.html" title="class in algoanim.primitives">ArrayBasedStack</A>&lt;T&gt; <B>newArrayBasedStack</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp,
int&nbsp;capacity)</PRE>
<DL>
<DD>Creates a new <code>ArrayBasedStack</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ArrayBasedStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ArrayBasedStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayBasedStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>ArrayBasedStack</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.<DD><CODE>capacity</CODE> - the capacity limit of this <code>ArrayBasedStack</code>; must be
nonnegative.
<DT><B>Returns:</B><DD>an <code>ArrayBasedStack</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)"><!-- --></A><H3>
newArrayBasedStack</H3>
<PRE>
public &lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedStack.html" title="class in algoanim.primitives">ArrayBasedStack</A>&lt;T&gt; <B>newArrayBasedStack</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
int&nbsp;capacity)</PRE>
<DL>
<DD>Creates a new <code>ArrayBasedStack</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ArrayBasedStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ArrayBasedStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayBasedStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>capacity</CODE> - the capacity limit of this <code>ArrayBasedStack</code>; must be
nonnegative.
<DT><B>Returns:</B><DD>an <code>ArrayBasedStack</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)"><!-- --></A><H3>
newListBasedStack</H3>
<PRE>
public abstract &lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedStack.html" title="class in algoanim.primitives">ListBasedStack</A>&lt;T&gt; <B>newListBasedStack</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/StackProperties.html" title="class in algoanim.properties">StackProperties</A>&nbsp;sp)</PRE>
<DL>
<DD>Creates a new <code>ListBasedStack</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListBasedStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ListBasedStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListBasedStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>sp</CODE> - [optional] user-defined properties to apply to this
<code>ListBasedStack</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListBasedStack</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newListBasedStack</H3>
<PRE>
public &lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedStack.html" title="class in algoanim.primitives">ListBasedStack</A>&lt;T&gt; <B>newListBasedStack</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>ListBasedStack</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListBasedStack</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualStack</code>,
consisting of the elements of the generic type T. If the initial
<code>ListBasedStack</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListBasedStack</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>ListBasedStack</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)"><!-- --></A><H3>
newConceptualQueue</H3>
<PRE>
public abstract &lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualQueue.html" title="class in algoanim.primitives">ConceptualQueue</A>&lt;T&gt; <B>newConceptualQueue</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</PRE>
<DL>
<DD>Creates a new <code>ConceptualQueue</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ConceptualQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ConceptualQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ConceptualQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>qp</CODE> - [optional] user-defined properties to apply to this
<code>ConceptualQueue</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ConceptualQueue</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newConceptualQueue</H3>
<PRE>
public &lt;T&gt; <A HREF="../../../algoanim/primitives/ConceptualQueue.html" title="class in algoanim.primitives">ConceptualQueue</A>&lt;T&gt; <B>newConceptualQueue</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>ConceptualQueue</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ConceptualQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ConceptualQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ConceptualQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>ConceptualQueue</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)"><!-- --></A><H3>
newArrayBasedQueue</H3>
<PRE>
public abstract &lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedQueue.html" title="class in algoanim.primitives">ArrayBasedQueue</A>&lt;T&gt; <B>newArrayBasedQueue</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp,
int&nbsp;capacity)</PRE>
<DL>
<DD>Creates a new <code>ArrayBasedQueue</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ArrayBasedQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ArrayBasedQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayBasedQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>qp</CODE> - [optional] user-defined properties to apply to this
<code>ArrayBasedQueue</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.<DD><CODE>capacity</CODE> - the capacity limit of this <code>ArrayBasedQueue</code>; must be
nonnegative.
<DT><B>Returns:</B><DD>an <code>ArrayBasedQueue</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)"><!-- --></A><H3>
newArrayBasedQueue</H3>
<PRE>
public &lt;T&gt; <A HREF="../../../algoanim/primitives/ArrayBasedQueue.html" title="class in algoanim.primitives">ArrayBasedQueue</A>&lt;T&gt; <B>newArrayBasedQueue</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
int&nbsp;capacity)</PRE>
<DL>
<DD>Creates a new <code>ArrayBasedQueue</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ArrayBasedQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ArrayBasedQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ArrayBasedQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>capacity</CODE> - the capacity limit of this <code>ArrayBasedQueue</code>; must be
nonnegative.
<DT><B>Returns:</B><DD>an <code>ArrayBasedQueue</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)"><!-- --></A><H3>
newListBasedQueue</H3>
<PRE>
public abstract &lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedQueue.html" title="class in algoanim.primitives">ListBasedQueue</A>&lt;T&gt; <B>newListBasedQueue</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/QueueProperties.html" title="class in algoanim.properties">QueueProperties</A>&nbsp;qp)</PRE>
<DL>
<DD>Creates a new <code>ListBasedQueue</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListBasedQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ListBasedQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListBasedQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>qp</CODE> - [optional] user-defined properties to apply to this
<code>ListBasedQueue</code>. If you don't want any user-defined
properties to be set, then set this parameter to "null", default
properties will be applied in that case.
<DT><B>Returns:</B><DD>a <code>ListBasedQueue</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newListBasedQueue</H3>
<PRE>
public &lt;T&gt; <A HREF="../../../algoanim/primitives/ListBasedQueue.html" title="class in algoanim.primitives">ListBasedQueue</A>&lt;T&gt; <B>newListBasedQueue</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
java.util.List&lt;T&gt;&nbsp;content,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>ListBasedQueue</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>ListBasedQueue</code>.<DD><CODE>content</CODE> - the initial content of the <code>ConceptualQueue</code>,
consisting of the elements of the generic type T. If the initial
<code>ListBasedQueue</code> has no elements, <code>content</code>
can be null or an empty <code>List</code>.<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>ListBasedQueue</code>. If you don't want to set this, set
this parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>ListBasedQueue</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newGroup(java.util.LinkedList, java.lang.String)"><!-- --></A><H3>
newGroup</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/Group.html" title="class in algoanim.primitives">Group</A> <B>newGroup</B>(java.util.LinkedList&lt;<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;primitives,
java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Creates a new element <code>Group</code> with a list of contained
<code>Primitive</code>s and a distinct name.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>primitives</CODE> - the contained <code>Primitive</code>s.<DD><CODE>name</CODE> - the name of this <code>Group</code>.
<DT><B>Returns:</B><DD>a new <code>Group</code> nobject.</DL>
</DD>
</DL>
<HR>
<A NAME="addDocumentationLink(algoanim.interactionsupport.DocumentationLink)"><!-- --></A><H3>
addDocumentationLink</H3>
<PRE>
public abstract void <B>addDocumentationLink</B>(<A HREF="../../../algoanim/interactionsupport/DocumentationLink.html" title="class in algoanim.interactionsupport">DocumentationLink</A>&nbsp;docuLink)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addTFQuestion(algoanim.interactionsupport.TrueFalseQuestion)"><!-- --></A><H3>
addTFQuestion</H3>
<PRE>
public abstract void <B>addTFQuestion</B>(<A HREF="../../../algoanim/interactionsupport/TrueFalseQuestion.html" title="class in algoanim.interactionsupport">TrueFalseQuestion</A>&nbsp;tfQuestion)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addFIBQuestion(algoanim.interactionsupport.FillInBlanksQuestion)"><!-- --></A><H3>
addFIBQuestion</H3>
<PRE>
public abstract void <B>addFIBQuestion</B>(<A HREF="../../../algoanim/interactionsupport/FillInBlanksQuestion.html" title="class in algoanim.interactionsupport">FillInBlanksQuestion</A>&nbsp;fibQuestion)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addMCQuestion(algoanim.interactionsupport.MultipleChoiceQuestion)"><!-- --></A><H3>
addMCQuestion</H3>
<PRE>
public abstract void <B>addMCQuestion</B>(<A HREF="../../../algoanim/interactionsupport/MultipleChoiceQuestion.html" title="class in algoanim.interactionsupport">MultipleChoiceQuestion</A>&nbsp;mcQuestion)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addMSQuestion(algoanim.interactionsupport.MultipleSelectionQuestion)"><!-- --></A><H3>
addMSQuestion</H3>
<PRE>
public abstract void <B>addMSQuestion</B>(<A HREF="../../../algoanim/interactionsupport/MultipleSelectionQuestion.html" title="class in algoanim.interactionsupport">MultipleSelectionQuestion</A>&nbsp;msQuestion)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addQuestionGroup(algoanim.interactionsupport.GroupInfo)"><!-- --></A><H3>
addQuestionGroup</H3>
<PRE>
public abstract void <B>addQuestionGroup</B>(<A HREF="../../../algoanim/interactionsupport/GroupInfo.html" title="class in algoanim.interactionsupport">GroupInfo</A>&nbsp;group)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setInteractionType(int)"><!-- --></A><H3>
setInteractionType</H3>
<PRE>
public abstract void <B>setInteractionType</B>(int&nbsp;interactionTypeCode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hideAllPrimitives()"><!-- --></A><H3>
hideAllPrimitives</H3>
<PRE>
public abstract void <B>hideAllPrimitives</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hideAllPrimitivesExcept(algoanim.primitives.Primitive)"><!-- --></A><H3>
hideAllPrimitivesExcept</H3>
<PRE>
public abstract void <B>hideAllPrimitivesExcept</B>(<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&nbsp;keepThisOne)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hideAllPrimitivesExcept(java.util.List)"><!-- --></A><H3>
hideAllPrimitivesExcept</H3>
<PRE>
public abstract void <B>hideAllPrimitivesExcept</B>(java.util.List&lt;<A HREF="../../../algoanim/primitives/Primitive.html" title="class in algoanim.primitives">Primitive</A>&gt;&nbsp;keepThese)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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