2012-04-19 15:10:06 +02:00

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<TITLE>
VHDLLanguage
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style">
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function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="VHDLLanguage";
}
}
</SCRIPT>
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_algoanim.primitives.generators.Language">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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algoanim.primitives.generators</FONT>
<BR>
Class VHDLLanguage</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">algoanim.primitives.generators.Language</A>
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>algoanim.primitives.generators.VHDLLanguage</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../algoanim/animalscript/AnimalScript.html" title="class in algoanim.animalscript">AnimalScript</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>VHDLLanguage</B><DT>extends <A HREF="../../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></DL>
</PRE>
<P>
The abstract Language class defines the basic methods for all particular
languages like AnimalScript for example, which then itselves provide
functionality for output management, a name registry for primitives and
factory methods for all supported primitives.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Jens Pfau, Stephan Mehlhase, Dima Vronskyi</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_algoanim.primitives.generators.Language"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class algoanim.primitives.generators.<A HREF="../../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../algoanim/primitives/generators/Language.html#hideInThisStep">hideInThisStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_AVINTERACTION">INTERACTION_TYPE_AVINTERACTION</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_JHAVE_TEXT">INTERACTION_TYPE_JHAVE_TEXT</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_JHAVE_XML">INTERACTION_TYPE_JHAVE_XML</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#INTERACTION_TYPE_NONE">INTERACTION_TYPE_NONE</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#interactiveElements">interactiveElements</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#showInThisStep">showInThisStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#UNDEFINED_SIZE">UNDEFINED_SIZE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#VHDLLanguage(java.lang.String, java.lang.String, int, int)">VHDLLanguage</A></B>(java.lang.String&nbsp;title,
java.lang.String&nbsp;author,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>AndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDemultiplexer</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;outB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Demultiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newDemultiplexer</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Demultiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDemultiplexer</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Demultiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/DFlipflop.html" title="class in algoanim.primitives.vhdl">DFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newDFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/DFlipflop.html" title="class in algoanim.primitives.vhdl">DFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newDFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>DFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/JKFlipflop.html" title="class in algoanim.primitives.vhdl">JKFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newJKFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>JKFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/JKFlipflop.html" title="class in algoanim.primitives.vhdl">JKFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newJKFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>JKFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newMultiplexer</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Demultiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newMultiplexer</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Multiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newMultiplexer</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>Multiplexer</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NAndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newNAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NAndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNAndGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NAndGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNorGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newNorGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNorGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNotGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;outB,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NotGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newNotGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NotGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newNotGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>NotGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newOrGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>OrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newOrGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>OrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newOrGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>OrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/RSFlipflop.html" title="class in algoanim.primitives.vhdl">RSFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newRSFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>RSFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/RSFlipflop.html" title="class in algoanim.primitives.vhdl">RSFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newRSFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>RSFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/TFlipflop.html" title="class in algoanim.primitives.vhdl">TFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newTFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>TFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/TFlipflop.html" title="class in algoanim.primitives.vhdl">TFlipflop</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newTFlipflop</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>TFlipflop</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/VHDLWire.html" title="class in algoanim.primitives.vhdl">VHDLWire</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newWire(java.util.List, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.VHDLWireProperties)">newWire</A></B>(java.util.List&lt;<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&gt;&nbsp;nodes,
int&nbsp;speed,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLWireProperties.html" title="class in algoanim.properties">VHDLWireProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>wire</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXNorGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XNorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newXNorGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XNorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXNorGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XNorGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXOrGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XOrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newXOrGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XOrGate</code> object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../algoanim/primitives/generators/VHDLLanguage.html#newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newXOrGate</A></B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new <code>XOrGate</code> object.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_algoanim.primitives.generators.Language"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class algoanim.primitives.generators.<A HREF="../../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../algoanim/primitives/generators/Language.html#addDocumentationLink(algoanim.interactionsupport.DocumentationLink)">addDocumentationLink</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addError(java.lang.String)">addError</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addError(java.lang.StringBuilder)">addError</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addFIBQuestion(algoanim.interactionsupport.FillInBlanksQuestion)">addFIBQuestion</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addItem(algoanim.primitives.Primitive)">addItem</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addLine(java.lang.String)">addLine</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addLine(java.lang.StringBuilder)">addLine</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addMCQuestion(algoanim.interactionsupport.MultipleChoiceQuestion)">addMCQuestion</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addMSQuestion(algoanim.interactionsupport.MultipleSelectionQuestion)">addMSQuestion</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addQuestionGroup(algoanim.interactionsupport.GroupInfo)">addQuestionGroup</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#addTFQuestion(algoanim.interactionsupport.TrueFalseQuestion)">addTFQuestion</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#finalizeGeneration()">finalizeGeneration</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#getAnimationCode()">getAnimationCode</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#getStep()">getStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#hideAllPrimitives()">hideAllPrimitives</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#hideAllPrimitivesExcept(java.util.List)">hideAllPrimitivesExcept</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#hideAllPrimitivesExcept(algoanim.primitives.Primitive)">hideAllPrimitivesExcept</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#isNameUsed(java.lang.String)">isNameUsed</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#isValidDirection(java.lang.String)">isValidDirection</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newArc</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArc(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArcProperties)">newArc</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)">newArrayBasedQueue</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties, int)">newArrayBasedQueue</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, int)">newArrayBasedStack</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArrayBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties, int)">newArrayBasedStack</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions)">newArrayMarker</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newArrayMarker(algoanim.primitives.ArrayPrimitive, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ArrayMarkerProperties)">newArrayMarker</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newCircle</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newCircle(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleProperties)">newCircle</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newCircleSeg</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newCircleSeg(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.CircleSegProperties)">newCircleSeg</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newConceptualQueue</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newConceptualQueue</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newConceptualStack</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newConceptualStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newConceptualStack</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newDoubleArray</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleArray(algoanim.util.Node, double[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newDoubleArray</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions)">newDoubleMatrix</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newDoubleMatrix(algoanim.util.Node, double[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newDoubleMatrix</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newEllipse</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newEllipse(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseProperties)">newEllipse</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newEllipseSeg</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newEllipseSeg(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.EllipseSegProperties)">newEllipseSeg</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions)">newGraph</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newGraph(java.lang.String, int[][], algoanim.util.Node[], java.lang.String[], algoanim.util.DisplayOptions, algoanim.properties.GraphProperties)">newGraph</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newGroup(java.util.LinkedList, java.lang.String)">newGroup</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newIntArray</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newIntArray(algoanim.util.Node, int[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newIntArray</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions)">newIntMatrix</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newIntMatrix(algoanim.util.Node, int[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newIntMatrix</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newListBasedQueue</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedQueue(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.QueueProperties)">newListBasedQueue</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions)">newListBasedStack</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListBasedStack(algoanim.util.Node, java.util.List, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.StackProperties)">newListBasedStack</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions)">newListElement</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newListElement(algoanim.util.Node, int, java.util.LinkedList, algoanim.primitives.ListElement, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.ListElementProperties)">newListElement</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newPoint(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PointProperties)">newPoint</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)">newPolygon</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newPolygon(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolygonProperties)">newPolygon</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions)">newPolyline</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newPolyline(algoanim.util.Node[], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.PolylineProperties)">newPolyline</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newRect</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newRect(algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.RectProperties)">newRect</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newSourceCode</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newSourceCode(algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SourceCodeProperties)">newSourceCode</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions)">newSquare</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newSquare(algoanim.util.Node, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.SquareProperties)">newSquare</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions)">newStringArray</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newStringArray(algoanim.util.Node, java.lang.String[], java.lang.String, algoanim.util.ArrayDisplayOptions, algoanim.properties.ArrayProperties)">newStringArray</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions)">newStringMatrix</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newStringMatrix(algoanim.util.Node, java.lang.String[][], java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.MatrixProperties)">newStringMatrix</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions)">newText</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newText(algoanim.util.Node, java.lang.String, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TextProperties)">newText</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions)">newTriangle</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newTriangle(algoanim.util.Node, algoanim.util.Node, algoanim.util.Node, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.TriangleProperties)">newTriangle</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#newVariables()">newVariables</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#nextStep()">nextStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#nextStep(int)">nextStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#nextStep(int, java.lang.String)">nextStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#nextStep(java.lang.String)">nextStep</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#setInteractionType(int)">setInteractionType</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#setStepMode(boolean)">setStepMode</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#validDirections()">validDirections</A>, <A HREF="../../../algoanim/primitives/generators/Language.html#writeFile(java.lang.String)">writeFile</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="VHDLLanguage(java.lang.String, java.lang.String, int, int)"><!-- --></A><H3>
VHDLLanguage</H3>
<PRE>
public <B>VHDLLanguage</B>(java.lang.String&nbsp;title,
java.lang.String&nbsp;author,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newAndGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A> <B>newAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>AndGate</code> object.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../algoanim/primitives/generators/Language.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)">newAndGate</A></CODE> in class <CODE><A HREF="../../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>AndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newAndGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A> <B>newAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>AndGate</code> object.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../algoanim/primitives/generators/Language.html#newAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)">newAndGate</A></CODE> in class <CODE><A HREF="../../../algoanim/primitives/generators/Language.html" title="class in algoanim.primitives.generators">Language</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>AndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newAndGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newAndGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/AndGate.html" title="class in algoanim.primitives.vhdl">AndGate</A> <B>newAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>AndGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newNAndGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A> <B>newNAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>NAndGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NAndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNAndGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNAndGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A> <B>newNAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>NAndGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NAndGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NAndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNAndGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNAndGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/NAndGate.html" title="class in algoanim.primitives.vhdl">NAndGate</A> <B>newNAndGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>NAndGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NAndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newNorGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A> <B>newNorGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>NorGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NorGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>NorGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNorGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A> <B>newNorGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>NorGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NorGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NorGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNorGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNorGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/NorGate.html" title="class in algoanim.primitives.vhdl">NorGate</A> <B>newNorGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>NorGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NorGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newNotGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A> <B>newNotGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>NotGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NotGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNotGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNotGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A> <B>newNotGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>NotGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>NotGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NotGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newNotGate(algoanim.util.Node, int, int, java.lang.String, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newNotGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/NotGate.html" title="class in algoanim.primitives.vhdl">NotGate</A> <B>newNotGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;outB,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>NotGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>outB</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>NotGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newOrGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A> <B>newOrGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>OrGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>OrGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>OrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newOrGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A> <B>newOrGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>OrGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>OrGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>OrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newOrGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newOrGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/OrGate.html" title="class in algoanim.primitives.vhdl">OrGate</A> <B>newOrGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>OrGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>OrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newXNorGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A> <B>newXNorGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>XNorGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>XNorGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXNorGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newXNorGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A> <B>newXNorGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>XNorGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>XNorGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>AndGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXNorGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newXNorGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/XNorGate.html" title="class in algoanim.primitives.vhdl">XNorGate</A> <B>newXNorGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>XNorGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>XNorGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newXOrGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A> <B>newXOrGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>XOrGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>XOrGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>XOrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXOrGate(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newXOrGate</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A> <B>newXOrGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>XOrGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>XOrGate</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>XOrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newXOrGate(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newXOrGate</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/XOrGate.html" title="class in algoanim.primitives.vhdl">XOrGate</A> <B>newXOrGate</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>XOrGate</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>XOrGate</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newDFlipflop</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/DFlipflop.html" title="class in algoanim.primitives.vhdl">DFlipflop</A> <B>newDFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>DFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>DFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newDFlipflop</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/DFlipflop.html" title="class in algoanim.primitives.vhdl">DFlipflop</A> <B>newDFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>DFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>DFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>DFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newJKFlipflop</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/JKFlipflop.html" title="class in algoanim.primitives.vhdl">JKFlipflop</A> <B>newJKFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>JKFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>JKFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>JKFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newJKFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newJKFlipflop</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/JKFlipflop.html" title="class in algoanim.primitives.vhdl">JKFlipflop</A> <B>newJKFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>JKFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>JKFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>JKFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newRSFlipflop</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/RSFlipflop.html" title="class in algoanim.primitives.vhdl">RSFlipflop</A> <B>newRSFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>RSFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>RSFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>RSFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newRSFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newRSFlipflop</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/RSFlipflop.html" title="class in algoanim.primitives.vhdl">RSFlipflop</A> <B>newRSFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>RSFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>RSFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>RSFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newTFlipflop</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/TFlipflop.html" title="class in algoanim.primitives.vhdl">TFlipflop</A> <B>newTFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>TFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>TFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>TFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newTFlipflop(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newTFlipflop</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/TFlipflop.html" title="class in algoanim.primitives.vhdl">TFlipflop</A> <B>newTFlipflop</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>TFlipflop</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>TFlipflop</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>TFlipflop</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newDemultiplexer</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A> <B>newDemultiplexer</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Demultiplexer</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Demultiplexer</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Demultiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newDemultiplexer</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A> <B>newDemultiplexer</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>Demultiplexer</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Demultiplexer</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>Demultiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newDemultiplexer(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newDemultiplexer</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/Demultiplexer.html" title="class in algoanim.primitives.vhdl">Demultiplexer</A> <B>newDemultiplexer</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;outB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>Demultiplexer</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>outB</CODE> - the value for the first output gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the second output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>Demultiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions)"><!-- --></A><H3>
newMultiplexer</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A> <B>newMultiplexer</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display)</PRE>
<DL>
<DD>Creates a new <code>Multiplexer</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Multiplexer</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Multiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newMultiplexer(algoanim.util.Node, int, int, java.lang.String, char, char, char, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newMultiplexer</H3>
<PRE>
public <A HREF="../../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A> <B>newMultiplexer</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
char&nbsp;inA,
char&nbsp;inB,
char&nbsp;outC,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>Demultiplexer</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the element<DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>inA</CODE> - the value for the first input gate, usually '0' or '1'<DD><CODE>inB</CODE> - the value for the second input gate, usually '0' or '1'<DD><CODE>outC</CODE> - the value for the output gate, usually '0' or '1'<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>Multiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newMultiplexer(algoanim.util.Node, int, int, java.lang.String, java.util.List, algoanim.util.DisplayOptions, algoanim.properties.VHDLElementProperties)"><!-- --></A><H3>
newMultiplexer</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/Multiplexer.html" title="class in algoanim.primitives.vhdl">Multiplexer</A> <B>newMultiplexer</B>(<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&nbsp;upperLeft,
int&nbsp;width,
int&nbsp;height,
java.lang.String&nbsp;name,
java.util.List&lt;<A HREF="../../../algoanim/primitives/vhdl/VHDLPin.html" title="class in algoanim.primitives.vhdl">VHDLPin</A>&gt;&nbsp;pins,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLElementProperties.html" title="class in algoanim.properties">VHDLElementProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>Multiplexer</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>upperLeft</CODE> - the upper left coordinates of the <code>Multiplexer</code><DD><CODE>width</CODE> - the width of the gate element<DD><CODE>height</CODE> - the height of the gate element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
element. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>pins</CODE> - the pins used for this gate<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.<DD><CODE>properties</CODE> - the graphical properties of this element
<DT><B>Returns:</B><DD>a <code>Multiplexer</code>.</DL>
</DD>
</DL>
<HR>
<A NAME="newWire(java.util.List, int, java.lang.String, algoanim.util.DisplayOptions, algoanim.properties.VHDLWireProperties)"><!-- --></A><H3>
newWire</H3>
<PRE>
public abstract <A HREF="../../../algoanim/primitives/vhdl/VHDLWire.html" title="class in algoanim.primitives.vhdl">VHDLWire</A> <B>newWire</B>(java.util.List&lt;<A HREF="../../../algoanim/util/Node.html" title="class in algoanim.util">Node</A>&gt;&nbsp;nodes,
int&nbsp;speed,
java.lang.String&nbsp;name,
<A HREF="../../../algoanim/util/DisplayOptions.html" title="class in algoanim.util">DisplayOptions</A>&nbsp;display,
<A HREF="../../../algoanim/properties/VHDLWireProperties.html" title="class in algoanim.properties">VHDLWireProperties</A>&nbsp;properties)</PRE>
<DL>
<DD>Creates a new <code>wire</code> object.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nodes</CODE> - the nodes of this <code>wire</code><DD><CODE>speed</CODE> - the display speed of this <code>wire</code> element<DD><CODE>name</CODE> - [optional] an arbitrary name which uniquely identifies this
<code>Multiplexer</code>. If you don't want to set this, set this
parameter to "null". The name is then created automatically.<DD><CODE>display</CODE> - [optional] a subclass of <code>DisplayOptions</code> which
describes additional display options like a hidden flag or
timings.
<DT><B>Returns:</B><DD>a <code>Multiplexer</code>.</DL>
</DD>
</DL>
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