2012-04-19 15:10:06 +02:00

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Uses of Package algoanim.primitives
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<B>Uses of Package<br>algoanim.primitives</B></H2>
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Packages that use <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.animalscript"><B>algoanim.animalscript</B></A></TD>
<TD>This package contains the generator back-end for
<span style="text-variant: small-caps">AnimalScript</span>.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.annotations"><B>algoanim.annotations</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.examples"><B>algoanim.examples</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.executors"><B>algoanim.executors</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.primitives"><B>algoanim.primitives</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.primitives.generators"><B>algoanim.primitives.generators</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.primitives.updater"><B>algoanim.primitives.updater</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.primitives.vhdl"><B>algoanim.primitives.vhdl</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#algoanim.util"><B>algoanim.util</B></A></TD>
<TD>Using the classes in the <em>animalscriptapi.util</em> package&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.animalscript"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/animalscript/package-summary.html">algoanim.animalscript</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/AdvancedTextGeneratorInterface.html#algoanim.animalscript"><B>AdvancedTextGeneratorInterface</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Arc.html#algoanim.animalscript"><B>Arc</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an arc defined by a center, a radius and an angle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayBasedQueue.html#algoanim.animalscript"><B>ArrayBasedQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a queue which has an usual FIFO-functionality and
will be visualized as an array.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ArrayBasedQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayBasedStack.html#algoanim.animalscript"><B>ArrayBasedStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized using an array.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ArrayBasedStack</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayMarker.html#algoanim.animalscript"><B>ArrayMarker</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a marker which points to a certain
<code>array</code> index.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayPrimitive.html#algoanim.animalscript"><B>ArrayPrimitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all concrete arrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Circle.html#algoanim.animalscript"><B>Circle</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a circle defined by a center and a radius.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/CircleSeg.html#algoanim.animalscript"><B>CircleSeg</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents the segment of a circle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ConceptualQueue.html#algoanim.animalscript"><B>ConceptualQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a queue which has an usual FIFO-functionality and
will be visualized as a conceptual queue.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ConceptualQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ConceptualStack.html#algoanim.animalscript"><B>ConceptualStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized as a conceptual stack.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ConceptualStack</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/DoubleArray.html#algoanim.animalscript"><B>DoubleArray</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>IntArray</code> manages an internal array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/DoubleMatrix.html#algoanim.animalscript"><B>DoubleMatrix</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>DoubleMatrix</code> manages an internal matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Ellipse.html#algoanim.animalscript"><B>Ellipse</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an ellipse defined by a center and a radius.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/EllipseSeg.html#algoanim.animalscript"><B>EllipseSeg</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents the segment of a ellipse.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Graph.html#algoanim.animalscript"><B>Graph</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a graph</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Group.html#algoanim.animalscript"><B>Group</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the API with the opportunity to group <code>Primitive</code>s
to be able to call methods on the whole group.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/IntArray.html#algoanim.animalscript"><B>IntArray</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>IntArray</code> manages an internal array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/IntMatrix.html#algoanim.animalscript"><B>IntMatrix</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>IntMatrix</code> manages an internal matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListBasedQueue.html#algoanim.animalscript"><B>ListBasedQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a queue which has an usual FIFO-functionality and
will be visualized using a linked list.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ListBasedQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListBasedStack.html#algoanim.animalscript"><B>ListBasedStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized using a linked list.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ListBasedStack</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListElement.html#algoanim.animalscript"><B>ListElement</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an element of a list, for example a <code>LinkedList</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Point.html#algoanim.animalscript"><B>Point</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a simple point on the animation screen.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Polygon.html#algoanim.animalscript"><B>Polygon</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a polygon defined by an arbitrary number of <code>Node</code>s.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Polyline.html#algoanim.animalscript"><B>Polyline</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a Polyline which consists of an arbitrary number of
<code>Node</code>s.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Primitive.html#algoanim.animalscript"><B>Primitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <code>Primitive</code> is an object which can be worked with in any
animation script language.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Rect.html#algoanim.animalscript"><B>Rect</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a simple rectangle defined by its upper left and its lower right
corners.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/SourceCode.html#algoanim.animalscript"><B>SourceCode</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a source code element defined by its upper left corner and source
code lines, which can be added.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Square.html#algoanim.animalscript"><B>Square</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a square defined by an upper left corner and its width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/StringArray.html#algoanim.animalscript"><B>StringArray</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/StringMatrix.html#algoanim.animalscript"><B>StringMatrix</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>StringMatrix</code> manages an internal matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Text.html#algoanim.animalscript"><B>Text</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a text specified by an upper left position and a content.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Triangle.html#algoanim.animalscript"><B>Triangle</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a triangle defined by three <code>Node</code>s.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Variables.html#algoanim.animalscript"><B>Variables</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.annotations"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/annotations/package-summary.html">algoanim.annotations</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/SourceCode.html#algoanim.annotations"><B>SourceCode</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a source code element defined by its upper left corner and source
code lines, which can be added.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Variables.html#algoanim.annotations"><B>Variables</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.examples"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/examples/package-summary.html">algoanim.examples</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ConceptualStack.html#algoanim.examples"><B>ConceptualStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized as a conceptual stack.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ConceptualStack</code> with any objects.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.executors"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/executors/package-summary.html">algoanim.executors</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/SourceCode.html#algoanim.executors"><B>SourceCode</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a source code element defined by its upper left corner and source
code lines, which can be added.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Variables.html#algoanim.executors"><B>Variables</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.primitives"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/AdvancedTextSupport.html#algoanim.primitives"><B>AdvancedTextSupport</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayPrimitive.html#algoanim.primitives"><B>ArrayPrimitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all concrete arrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListElement.html#algoanim.primitives"><B>ListElement</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an element of a list, for example a <code>LinkedList</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/MatrixPrimitive.html#algoanim.primitives"><B>MatrixPrimitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all concrete arrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Primitive.html#algoanim.primitives"><B>Primitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <code>Primitive</code> is an object which can be worked with in any
animation script language.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/VisualQueue.html#algoanim.primitives"><B>VisualQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base abstract class for all the (FIFO-)queues in <code>animalscriptapi.primitives</code>.<br>
<code>VisualQueue</code> represents the common visual features of all the subclasses
and manges the actual data using an internal <code>java.util.LinkedList</code>.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>VisualQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/VisualStack.html#algoanim.primitives"><B>VisualStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base abstract class for all the (LIFO-)stacks in <code>animalscriptapi.primitives</code>.<br>
<code>VisualStack</code> represents the common visual features of all the subclasses
and manges the actual data using an internal <code>java.util.Stack</code>.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>VisualStack</code> with any objects.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.primitives.generators"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/primitives/generators/package-summary.html">algoanim.primitives.generators</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/AdvancedTextGeneratorInterface.html#algoanim.primitives.generators"><B>AdvancedTextGeneratorInterface</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Arc.html#algoanim.primitives.generators"><B>Arc</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an arc defined by a center, a radius and an angle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayBasedQueue.html#algoanim.primitives.generators"><B>ArrayBasedQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a queue which has an usual FIFO-functionality and
will be visualized as an array.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ArrayBasedQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayBasedStack.html#algoanim.primitives.generators"><B>ArrayBasedStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized using an array.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ArrayBasedStack</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayMarker.html#algoanim.primitives.generators"><B>ArrayMarker</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a marker which points to a certain
<code>array</code> index.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayPrimitive.html#algoanim.primitives.generators"><B>ArrayPrimitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all concrete arrays.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Circle.html#algoanim.primitives.generators"><B>Circle</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a circle defined by a center and a radius.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/CircleSeg.html#algoanim.primitives.generators"><B>CircleSeg</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents the segment of a circle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ConceptualQueue.html#algoanim.primitives.generators"><B>ConceptualQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a queue which has an usual FIFO-functionality and
will be visualized as a conceptual queue.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ConceptualQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ConceptualStack.html#algoanim.primitives.generators"><B>ConceptualStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized as a conceptual stack.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ConceptualStack</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/DoubleArray.html#algoanim.primitives.generators"><B>DoubleArray</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>IntArray</code> manages an internal array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/DoubleMatrix.html#algoanim.primitives.generators"><B>DoubleMatrix</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>DoubleMatrix</code> manages an internal matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Ellipse.html#algoanim.primitives.generators"><B>Ellipse</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an ellipse defined by a center and a radius.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/EllipseSeg.html#algoanim.primitives.generators"><B>EllipseSeg</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents the segment of a ellipse.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Graph.html#algoanim.primitives.generators"><B>Graph</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a graph</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Group.html#algoanim.primitives.generators"><B>Group</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the API with the opportunity to group <code>Primitive</code>s
to be able to call methods on the whole group.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/IntArray.html#algoanim.primitives.generators"><B>IntArray</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>IntArray</code> manages an internal array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/IntMatrix.html#algoanim.primitives.generators"><B>IntMatrix</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>IntMatrix</code> manages an internal matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListBasedQueue.html#algoanim.primitives.generators"><B>ListBasedQueue</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a queue which has an usual FIFO-functionality and
will be visualized using a linked list.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ListBasedQueue</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListBasedStack.html#algoanim.primitives.generators"><B>ListBasedStack</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a stack which has an usual LIFO-functionality and
will be visualized using a linked list.<br>
The stored objects are of the generic data type T, so it is generally possible
to use <code>ListBasedStack</code> with any objects.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ListElement.html#algoanim.primitives.generators"><B>ListElement</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents an element of a list, for example a <code>LinkedList</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Point.html#algoanim.primitives.generators"><B>Point</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a simple point on the animation screen.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Polygon.html#algoanim.primitives.generators"><B>Polygon</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a polygon defined by an arbitrary number of <code>Node</code>s.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Polyline.html#algoanim.primitives.generators"><B>Polyline</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a Polyline which consists of an arbitrary number of
<code>Node</code>s.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Primitive.html#algoanim.primitives.generators"><B>Primitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <code>Primitive</code> is an object which can be worked with in any
animation script language.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Rect.html#algoanim.primitives.generators"><B>Rect</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a simple rectangle defined by its upper left and its lower right
corners.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/SourceCode.html#algoanim.primitives.generators"><B>SourceCode</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a source code element defined by its upper left corner and source
code lines, which can be added.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Square.html#algoanim.primitives.generators"><B>Square</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a square defined by an upper left corner and its width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/StringArray.html#algoanim.primitives.generators"><B>StringArray</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/StringMatrix.html#algoanim.primitives.generators"><B>StringMatrix</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<code>StringMatrix</code> manages an internal matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Text.html#algoanim.primitives.generators"><B>Text</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a text specified by an upper left position and a content.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Triangle.html#algoanim.primitives.generators"><B>Triangle</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a triangle defined by three <code>Node</code>s.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Variables.html#algoanim.primitives.generators"><B>Variables</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.primitives.updater"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/primitives/updater/package-summary.html">algoanim.primitives.updater</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/ArrayMarker.html#algoanim.primitives.updater"><B>ArrayMarker</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a marker which points to a certain
<code>array</code> index.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Text.html#algoanim.primitives.updater"><B>Text</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents a text specified by an upper left position and a content.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.primitives.vhdl"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in <A HREF="../../algoanim/primitives/package-summary.html">algoanim.primitives</A> used by <A HREF="../../algoanim/primitives/vhdl/package-summary.html">algoanim.primitives.vhdl</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Primitive.html#algoanim.primitives.vhdl"><B>Primitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <code>Primitive</code> is an object which can be worked with in any
animation script language.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="algoanim.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../algoanim/primitives/class-use/Primitive.html#algoanim.util"><B>Primitive</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <code>Primitive</code> is an object which can be worked with in any
animation script language.</TD>
</TR>
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