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# Microsoft Kinect review
## Tom Hoggins takes a look at Kinect, Microsoft's revolutionary hands-free
interface for the Xbox 360 console.
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TelegraphPlayer-8113532
[![Tom Hoggins][1]][2]
By [Tom Hoggins][3] 11:15AM GMT 10 Nov 2010
[Follow Tom Hoggins on Twitter][4]
[Comments][5]
For all the marketing buzz around Kinect, propelling Microsoft's motion-
tracking camera into the public consciousness, more telling evidence of the
device's propensity to impress has been filtering through social networking
sites and forums from all corners of the web. Microsoft's attempt to woo the
so called 'casual' crowd away from Nintendo's Wii console and onto their own
Xbox 360 was greeted with the utmost cynicism from video game fans and critics
alike, including myself. The faintly embarrassing and overly synthetic demo at
this year's E3 did Kinect few favours, and rumours that the device suffered
from excessive lag and other troubling issues only compounded the negativity
surrounding it.
It's been fascinating, then, to see how opinion morphed and shifted as people
started to experience Kinect for themselves. Not so much a softening as a
complete about turn. Not only did the device work, but it worked brilliantly
and, most importantly, was guffaw-inducing fun.
Me? A vocal critic of Kinect in the past, I was convinced five minutes after
turning it on.
It's tempting to attribute the turnaround of opinion to Microsoft's well oiled
marketing machine, and it's certainly a huge part of the excitement that now
crackles around Kinect, but the fact is the only thing that can prove Kinect
to you is Kinect itself.
It's a chunky thing, cast in the slick black of the new Xbox 360 S, and
finding a stable spot to place it either above or beneath the TV caused a few
furrowed brows in my household. But once it's set, it's set, the rotary
assisted camera swivelling to take in as much as it can, like a curious cousin
of Jonny 5 from Short Circuit.
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Setup is a doddle, Kinect performing some basic calibration tests before
asking you to move into certain areas of your living room to analyse the space
you have. Now, there has been much consternation over how much space you will
need for Kinect. I live in a modest-sized, two bedroom terraced house, and had
just about enough space in my front room for Kinect's optimum 'play area'
after having cleared the coffee table and footstool out of the way.So you will
certainly need a decent amount of clear space to play Kinect, but perhaps not
as much as the horror stories of having to sell all your furniture would have
you believe.
The simple calibration process is enough to give you a glimpse of Kinect's
body tracking, your on screen 'Avatar' accurately replicating your movements.
It's remarkable to witness, as you move your limbs and swivel your head and
hips and see your avatar doing the exact same thing. First doubts
extinguished. There IS perceptible lag between your movements and your
Avatar's, but because it's noticeable, it helps you to understand the
limitations of the tech and compensate for it. Having the lag there but barely
apparant to the human eye would likely be far more frustrating when it came to
playing games.
But before even getting to any games, you'll find yourself mucking around in
the menu system. Selecting options by hovering your hand over them, sweeping
menus to the side with a flick of your hand, Minority Report-style. It is, in
all honesty, quicker to pick up a controller and flick through the menus that
way. But not nearly as fun or futuristic. Then there's the speech recognition,
saying "Xbox Kinect" out loud will make your device 'listen' to you. From
there you can say what you see and the relevant menu option will be selected,
such as opening the disc tray just by asking, which my wife found rather
unsettling. On that note, you can't actually switch off the Xbox through voice
commands. So players needn't worry about disgruntled partners coming in and
telling your console to shutdown during a game of Call of Duty.
It's interesting that Microsoft are releasing Kinect just a day after the
latest entry in the Call of Duty series, Black Ops. Activision's military
shooter represents the most popular franchise in 'traditional' gaming, high on
action, thrills and high end graphics. Kinect feels like a counterpoint, as if
Microsoft wanted to insist that 'hardcore' games and their family-friendly
device can operate within the same sphere, without impinging on the other.
Indeed, Kinect --more so than its rivals Wii and PlayStation Move-- already
feels like an extremely different take on the world of video games, a
complement to shooters and action titles, rather than a threat.
Whether this different take will enjoy enduring success remains to be seen.
The launch titles of Kinect certainly impress in terms of technical wizardry
(more detailed assessments of each will follow shortly), but --with the
exception of Harmonix's fantastic Dance Central-- are perhaps lacking in long
term appeal. Games made for Kinect will need to be very careful in their
design to work on the device. Unlike Wii and Move, it should prove a lot
trickier to replace traditional controls when there is no controller at all.
With the full body tracking, Kinect also can't help but sacrifice precision,
with a great deal of room for error being taken into account. By the same
token, however, these restrictions, as much as Kinect's obvious strengths,
will hopefully bring completely new gaming experiences to bear.
Away from the marketing blitz, that's what makes Kinect the most exciting
hardware release in years: the promise of something new. The industry's
developers seem to think so too, with even the most famous and talented
directors in Japan keen to throw their weight behind the device. Tetsuya
Mizuguchi's Child of Eden represents the most promising --and beautiful-- use
of Kinect thus far.
Kinect is certainly not without its supporters, then, and the charm offensive
Microsoft have mounted continues to gather pace, converting even grumpy old
cynics like me. The first battle is won, but the war to unlock the potential
inside this remarkable piece of technology has only just begun.
[**Buy the Xbox 360 Console with Kinect Sensor and Kinect Adventures for
£299.99 from _Amazon.co.uk_![][12]**][13]**![][14]**
[**Buy the Xbox 360 Console with Kinect Sensor and Kinect Adventures for
$399.99 from _Amazon.com_![][12]**][15]**![][16]**
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