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# Gears Of War 2 video game review
## The second installment in Epic's dark and brutal sci-fi shooter justifies
the incredible hype surrounding it.
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By Tom Hoggins 12:01AM GMT 03 Nov 2008
[Comments][11]
**Developer: **Epic
**Publisher:** Microsoft
**Format: **Xbox 360
**Released: **7** **November 2008
**Score: **9/10
**Age Rating:** 18 (BBFC)
With Gears of War 2 carrying the incredible weight of hype and expectation
upon its impossibly large shoulders, it was always going to face a huge amount
of scrutiny. Gamers and critics will pore over every inch of Epic Studios'
well-oiled war machine, looking for the seams, seeing if the boughs will break
when given a hard enough prod.
It's a phenomenon fairly unique to video games - hell hath no fury like a
gamer scorned - so developers often succumb to the temptation to strengthen
the foundations by laying on extra features in an attempt to confound
expectations. More features, more characters, more, more, more. Inevitably,
this can lead to the game collapsing under its own weight.
How Gears 2 avoids this problem is as subtle as a sledgehammer. Here is a game
that pulls no punches - a brash, testosterone-fuelled, hyper-violent shooter
that makes no apologies for what it is. Gears 2 is a sequel that remains true
to its origins while being, in the words of Clifford Bleszinski, the lead
designer, "bigger, better and more badass".
As such, there is little in the way of surprises when it comes to gameplay.
For all the pressure of being a standard-bearer for the third-person shooter
genre and, indeed, the Xbox 360, Gears remains one of the purest video game
experiences out there. It's you, a whole load of guns and waves of bad guys to
shoot at. It's kill or be killed - load up, take aim and save the world.
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But what makes Gears' combat such a success is its vicious, intimate
intensity. Firefights are so up close and personal you can almost smell the
Locust horde as they bear down on your position.
The game's opening stage is something of a microcosm of the whole game.
Beginning in your army's makeshift hospital base, you must stave off the
oncoming Locust as they storm the building. Fighting your way through
crumbling, claustrophobic corridors you must slip from cover to cover,
overturning medical gurneys, digging in while chipping away at the assaulting
enemies. Move forward; take out the snipers in the overlooking floor above
with a well-placed grenade and dash up to high ground, taking the advantage.
It's a frenetic blur of blood and bullets, an intense lesson in tactical nous.
Eventually, you clear the hospital and reach the front door. Kicking it open,
you are greeted with a city at war, buildings fall and helicopters buzz
overhead while your comrades desperately fight off Locust ground forces. It's
a heart-stopping moment and the first of many to come.
Never has a studio's name been so apt. Epic's ability to create an astonishing
spectacle is second to none. The first Gears was a showcase for the new
generation and still has very few peers in terms of visual wizardry. The
sequel takes it even further. While the "destroyed beauty" of the original is
still the foundation for the artwork, the locations are far more varied,
splashed with lush blues, greens and a little more life. At one point you are
battling through a war-ravaged town that you could imagine bustling with
residents in a more peaceful time. It's exactly the kind of character that,
arguably, the original lacked.
The outstanding locations are a large part of what makes Gears 2's campaign so
gripping, not just in terms of visual splendour but in the way the gameplay is
varied enough to hold you in thrall. While you're never far from a gun battle,
the game is a masterclass in pacing - mixing the intimate with the epic in
just the right dosage. One minute you'll be clashing chainsaws up close with
Locust grunts and the next you'll be manning the machine gun on a gigantic
tank, rumbling through a forest while mortar fire sends huge boulders
plummeting from the cliffs beside you. Epic seems to know exactly when to have
you holding your breath and when to have your heart thudding through your
chest. One section in the pouring rain is the very essence of this, ramping up
the tension to an unbearable degree before smashing it down in a maelstrom of
tooth and claw. The campaign does get a little flabby around the three-quarter
mark, with your mind starting to wander after you've spent just a little too
long underground. However, any malaise is swiftly shaken in the suitably
explosive denouement.
Needless to say, Gears 2 is relentlessly brutal. While the gore and swearing
can be switched off, the entire game is full of violent machismo. So much so
that it does eventually begin to grate. Your hero, Marcus Fenix, with his neck
as wide as a tree-trunk, is a gruff-voiced killing machine who quips things
such as, "Ooh, that's gotta hurt", or "Look Ma, no face", as he takes the head
off a distant Locust with a well-placed sniper bullet. It's all in keeping
with the game's tone, but it you do eventually reach saturation point with the
macho brouhaha and you can't help but hope for some levity.
An attempt at this does come with the much-publicised search for Maria, the
wife of your partner, Dominic Santiago. Unfortunately, while the plotline
itself holds some strong, almost poignant, moments, the execution is too
heavy-handed. Epic clearly wanted to answer the criticisms of the first game's
lack of a human touch, but the Maria plotline, while far from being weak, does
come across as a little forced. The story in general is a great improvement on
the original, but tends to be a series of interesting events strung together
with a slightly weak thread. The mythology of the Gears universe is a
fascinating slice of science fiction, but melding it into a cogent story is
proving somewhat elusive.
Epic has no such problems in building its multiplayer. The campaign can be
played in two-player co-op, both online and off, with the option for each
player to choose their own difficulty level. The new online mode, Horde,
allows up to five players to team up against ever-increasing waves of Locust
in what is effectively a score attack mode. Horde is merciless, in many ways
the ultimate test of your skills. The five human players must work together to
somehow battle their way through 50 waves of Locust. As you'd expect it starts
off light, but just a few waves in the amount of enemies becomes suffocating
and the short break between waves becomes a mad scramble for weapons and ammo,
which always seem to be just out of reach.
The original Gears multiplayer still has its hooks into million of players
and, with Horde, Gears 2 is looking to reel back in those who have defected to
Halo 3 or Call of Duty 4. Maps are tightly designed, with plenty of cover and
holdpoints. Teamwork is essential. Getting caught playing the lone ranger is
likely to get you killed and won't win many friends in your team. Favourite
modes such as Annex are even better in Gears 2, but the real star of the show
for me was the new mode, Submission.
Submission is essentially Capture the Flag, but with a twist: the flag is
alive and fights back. Represented by one of the Stranded from the storyline,
the "meatflag" is armed with a shotgun and you must take him down in a hail of
bullets before you can grab him by the neck and drag him back to the scoring
zone. As one player is dragging the Stranded, his team-mates must protect him,
otherwise the "flag" can get loose and take out members of your team with a
few well-placed shots.
Submission can lead to some fraught back-and-forth encounters that can last
for some time as each team refuses to concede the score. The intimate nature
of the battles leads to ferocious competition in all gametypes and, for me,
Gears 2 is one of the finest examples of online multiplayer warfare yet. It
matches, if not beats, the frantic running-and-gunning of Halo and Call of
Duty with tense, tactical encounters.
Gears of War 2 doesn't claim to be any kind of paradigm shift for the medium,
nor does it need to. In its own, very loud way, Gears 2 is still an important
figure on the video game landscape. Sure it's uncouth at times, but it stands
tall as an example of just how heart-poundingly exciting games can be. It is a
game of gargantuan spectacle that grabs you by the throat and throws you
headlong into a frantic, terrifying, exhilarating adventure, armed to the
teeth with huge guns and one hell of an attitude.
Bigger, better and more badass? You'd better believe it.
* **Gears of War 2 is available exclusively on the Xbox 360**
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