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# Prince of Persia: The Forgotten Sands video game review
## Prince of Persia: The Forgotten Sands is an enjoyable adventure, which
can't help but feel somewhat dated.
![Prince of Persia: The Forgotten Sands video game review][1]
Image 1 of 7
Nothing to do with the film: The only thing the new Prince has in common with
Mr Gyllenhall is his wardrobe
![Prince of Persia: The Forgotten Sands video game review][2]
Image 1 of 7
Dust storm: Compared to its predecessor's pretty cell-shaded graphics, the new
game's veneer is a little bland
![Prince of Persia: The Forgotten Sands video game review][3]
Image 1 of 7
Magical abilities: As the game unfolds, players gain access to attacks such as
the shattering whirlwind
![Prince of Persia: The Forgotten Sands video game review][4]
Image 1 of 7
Getting better all the time: the elemental attacks can also be upgraded to
dish out even more damage to opponents
![Prince of Persia: The Forgotten Sands video game review][5]
Image 1 of 7
Have at you: The boss battles are suitably epic in scope if a little on the
easy side
![Prince of Persia: The Forgotten Sands video game review][6]
Image 1 of 7
Have at the lot of you: The swordplay in the game is somewhat lacklustre
![Prince of Persia: The Forgotten Sands video game review][7]
Image 1 of 7
The heir takes to the air: Once again the Prince's parkour skills are present
and correct
[![Tom Hoggins][8]][9]
By [Tom Hoggins][10] 5:05PM BST 18 May 2010
[Follow Tom Hoggins on Twitter][11]
[Comments][12]
**Formats:** Xbox 360 (tested), PS3, PC
**Developer:** Ubisoft
**Publisher:** Ubisoft
**Released:** 21 May 2010
**Score:** 7/10
"It's not the game of the film," we're told of The Forgotten Sands, though you
can see where the confusion begins. The game is released on the same day as
Bruckheimer's blockbuster, and while our digital hero doesn't share Jake
Gyllenhaal's likeness, he has at least been ruffling through his wardrobe.
But no matter. Timing and aesthetic dalliances aside, Forgotten Sands is very
much its own thing: yet another reboot of our lithe Prince. We were here just
two years ago, the last time Ubisoft decided to give our royal hero a
makeover. And with yet another image change, you start to wonder if the
developers are throwing the baby out with the bathwater in order to placate
... well, I'm not sure who, exactly.
At least this time there is a goal: to turn back the clock seven years and
recapture the magic of Sands of Time, widely regarded as the series high
watermark. So all traces of [2008's Prince Of Persia reboot][13] has vanished;
the pretty cel-shading, the roguish Prince, the instant restarts by the hand
of the gorgeous Princess Elika. All gone, replaced with last generation's
time-reversal mechanic and a smattering of new ideas.
Ultimately, though, we're on familiar ground - or walls - here. The Forgotten
Sands goes old-school, relegating its story (the Prince's brother, Malik,
unwittingly unleashes a demonic sand army into his palace, you have to send it
back) to brief interstitial cutscenes. Its only logic is to push you on,
throwing up new challenges and granting you new powers at key points.
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* [Prince Of Persia review][19]
02 Dec 2008
Otherwise it's the same wall-running and pole-swinging that made the Prince
such a hit. Though you perhaps wouldn't guess it from the game's opening,
dropping you into a depressingly brown, war-torn castle. It's a typically
bombastic opening; swathes of soldiers smash into each other below the rampart
you're standing on, and in the middle distance, a horde of guys in armour come
charging your position, spoiling for a rumble.
Prince of Persia has never been renowned for its combat and The Forgotten
Sands isn't about to challenge the perception. Swordplay isn't terrible as
such, but it is rather uninspiring. The Prince attempts to swing with
elegance, pirouetting in between enemies before smacking them upside the head.
But he moves as if cutting through treacle; slow and slightly laboured. In
your hands it's gluey and unresponsive. It has its moments; booting a skeleton
off a ledge is always good for a laugh and the Prince can cheerfully jump on
the heads of these ghouls, hopping between each one before flipping into the
air and ramming his sword down an exposed gullet.
So the combat is gloopy and a little bland, but not entirely unpleasant -a bit
like rice pudding. But, and not looking to labour an analogy, we need a juicy
dollop of jam to sweeten things up. The Prince's greatest strength has always
been his heady, exhilarating form of parkour. Scuttling across and up walls,
swinging from handy poles, defying gravity and death as he scoots over
spinning razor blades sweeping across walls (Persia's essential home defence
accessory). Hurling the Prince across great chasms is as easy and approachable
as ever, and it becomes clear where the focus in the game's engine lies. While
this could have gone someway to explain the rather disparate fighting, with
the two disciplines never quite feeling part of the same whole, The Forgotten
Sands uses the same engine as [Assassin's Creed II][20], a game in which the
climbing and combat always felt connected. Quite what has been lost in
translation is unclear, but it remains a regular blemish on the series.
The platforming is enjoyable and familiar enough. Maybe too familiar, The
Sands of Time is seven years old, and throughout your first hours of The
Forgotten Sands, the template can show its age. To pepper the clambering with
some variation, the Prince is granted the power to solidify water which gushes
out all over the place in Malik's palace. Waterfalls become walls to run on
and spurts become convenient swinging poles. It's a neat trick, but quickly
starts to feel like just another button to hold down as you negotiate the
palace's terrain. And it's all rather charmless, as the Prince (a prissy twit,
it has to be said), in his brown vest, runs across a brown wall up to a brown
ledge where he fights some brown ghouls. It's all a bit dull, frankly, and you
start to wonder just what this new makeover brings to the Prince of Persia
canon, aside from pounding old ground. And brown.
But then, the game blooms. Slowly, at first. A growing confidence in ideas
begins to mould more elaborate playgrounds. The odd cinematic set-piece raises
the pulse. That water mechanic starts to make a great deal more sense, as you
flip across frozen poles, re-liquefying the water to leap through a tumbling
waterfall, solidifying it again to grab the next spurt of water guiding your
path. Giant, head-scratching clockwork puzzles break up the action. And before
you know it, colour starts to creep into the environments; detailed baths,
tiled in blue and gold mosaic; luscious green roof gardens, and an arresting
scene as the Prince clambers up the outside of the palace, spires twisting
below while the Persian sun glistens on the horizon. It's a shame that the
time-rewind isn't used to more effect than just correcting mistakes and
bringing you back from the dead, but further powers add kinks to the
platforming. Even the combat starts to pick up, with a pleasant upgrade muddle
of elemental powers to unleash on your ghastly enemies.
As the game reaches its zenith, you find yourself propelled forward, enjoying
a new-found sense of pacing. That stodgy opening but a distant memory as all
the powers you have gathered coalesce into a formidable arsenal, tackling huge
vertical puzzles that get bigger and more intricate, with your fingers needing
to be as nimble as the Prince on screen. By the end, the Prince is still the
same twit, but the world he inhabits has developed a character, even if it can
take a while to reveal itself.
So, yes, to an extent, The Forgotten Sands does capture some of that Sands of
Time magic. That's a credit to Ubisoft and the game's greatest strength, but
also its biggest flaw. That we have to go back to 2003 for inspiration says a
lot about Prince of Persia, a video game series seemingly stuck in a cycle of
identity crises. As a game in the here and now, The Forgotten Sands can feel
dated, its hero outshone by glossy new kids on the block like Nathan Drake.
The Forgotten Sands is certainly fun while it lasts, but you can't help but
wonder where next for our fair Prince of Persia. It's a puzzle that cannot be
solved by just another makeover.
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