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81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
/*/*************************************************************************
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* *
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* UniversumLib, collection of classes for generating and go through a *
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* whole universe. It is for my Gameproject Spacecraft *
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* Copyright (C) 2014, 2015, 2016, 2017 Dario Rekowski. *
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* Email: ***REMOVED*** Web: ***REMOVED*** *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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***************************************************************************/
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/**
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* @Author Dario Rekowski
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*
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* @Date 13.08.12
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*
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* @Desc Class for easy handling threading
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*/
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#ifndef __DR_UNIVERSUM_LIB_THREAD__
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#define __DR_UNIVERSUM_LIB_THREAD__
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//#include "Timer.h"
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//#include <sdl/SDL_thread.h>
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#include "Poco/Thread.h"
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#include "Poco/Mutex.h"
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#include "Poco/Semaphore.h"
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#include "Poco/Condition.h"
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namespace UniLib {
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namespace lib {
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class Thread : public Poco::Runnable
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{
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public:
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//! \param threadName used since SDL 1.3, for BeOS max. 32, for Linux max 16, for Visual Studio 6.0 max 9 char
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//! \param createInConstructor set to false if thread shouldn't create in constructor, for example if SDL isn't loaded yet
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Thread(const char* threadName = NULL, bool createInConstructor = true);
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virtual ~Thread();
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inline void threadLock() {mutex.lock();}
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inline void threadUnlock() {mutex.unlock();}
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// signal data chance, will continue thread, if he is paused
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int condSignal();
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//! \param threadName used since SDL 1.3, for BeOS max. 32, for Linux max 16, for Visual Studio 6.0 max 9 char
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int init(const char* threadName);
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void run();
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protected:
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//! \brief will be called every time from thread, when condSignal was called
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//! will be called from thread with locked working mutex,<br>
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//! mutex will be unlock after calling this function
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//! \return if return isn't 0, thread will exit
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virtual int ThreadFunction() = 0;
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Poco::Mutex mutex;
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Poco::Thread* mPocoThread;
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Poco::Condition condition;
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//Poco::Semaphore semaphore;
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bool exitCalled;
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};
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}
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}
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#endif //__DR_UNIVERSUM_LIB_THREAD__
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