* hopefully fixed possible crash when a script called by an event added or deleted events
* improved TypeStorage a bit (speedup?)
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@ -5,82 +5,98 @@ struct DefScript_DynamicEvent
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{
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std::string name, cmd, parent;
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clock_t counter, interval;
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bool ran; // if a script has an execution time longer then the interval, and modifies an event, need to check if the event was already triggered, to prevent endless loop
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};
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DefScript_DynamicEventMgr::DefScript_DynamicEventMgr(DefScriptPackage *pack)
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{
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_pack = pack;
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_lastclock = clock();
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_events_changed = false;
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}
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DefScript_DynamicEventMgr::~DefScript_DynamicEventMgr()
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{
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for(DefDynamicEventList::iterator i = _storage.begin(); i != _storage.end(); i++)
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{
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delete *i;
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}
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_storage.Clear();
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}
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void DefScript_DynamicEventMgr::Add(std::string name, std::string script, clock_t interval, const char *parent)
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void DefScript_DynamicEventMgr::Add(std::string name, std::string script, clock_t interval, const char *parent, bool force)
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{
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_DEFSC_DEBUG( printf("DEFSCRIPT: Add Event %s, interval=%u, parent=%s\n",name.c_str(),interval,parent?parent:""); printf("DEFSCRIPT: EventRun='%s'\n",script.c_str()); )
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if(name.empty() || script.empty() || interval==0)
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return;
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for(DefDynamicEventList::iterator i = _storage.begin(); i != _storage.end(); i++)
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if((*i)->name == name)
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return; // event with that name is already registered
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DefScript_DynamicEvent *e = new DefScript_DynamicEvent;
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if(_storage.Exists(name) && !force)
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return;
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DefScript_DynamicEvent *e = _storage.Get(name);
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e->name = name;
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e->cmd = script;
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e->interval = interval;
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e->parent = parent?parent:"";
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e->counter = 0;
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_storage.push_back(e);
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e->ran = false;
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_events_changed = true;
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}
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void DefScript_DynamicEventMgr::Remove(std::string name)
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{
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if(name.empty())
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return;
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for(DefDynamicEventList::iterator i = _storage.begin(); i != _storage.end(); i++)
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{
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if((*i)->name == name)
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{
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delete *i;
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_storage.erase(i);
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break;
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}
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}
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return;
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_storage.Delete(name);
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_events_changed = true;
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}
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void DefScript_DynamicEventMgr::Update(void)
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{
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bool decr_timer = false;
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clock_t diff = clock() - _lastclock;
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_lastclock = clock();
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DefScript *sc;
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for(DefDynamicEventList::iterator i = _storage.begin(); i != _storage.end(); i++)
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DefScript_DynamicEvent *e;
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_events_changed = false;
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for(std::map<std::string,DefScript_DynamicEvent*>::iterator i = _storage.GetMap().begin(); i != _storage.GetMap().end(); i++ )
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{
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i->second->ran = false;
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}
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for(std::map<std::string,DefScript_DynamicEvent*>::iterator i = _storage.GetMap().begin(); i != _storage.GetMap().end(); )
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{
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e = i->second;
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sc = NULL;
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try
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{
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(*i)->counter += diff;
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if((*i)->counter >= (*i)->interval)
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e->counter += diff;
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if(e->counter >= e->interval && !e->ran)
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{
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(*i)->counter %= (*i)->interval;
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decr_timer = true;
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if(!(*i)->parent.empty())
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sc = _pack->GetScript((*i)->parent);
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if(!e->parent.empty())
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sc = _pack->GetScript(e->parent);
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if(sc)
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_pack->RunSingleLineFromScript((*i)->cmd,sc);
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_pack->RunSingleLineFromScript(e->cmd,sc);
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else
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_pack->RunSingleLine((*i)->cmd);
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_pack->RunSingleLine(e->cmd);
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}
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}
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catch (...)
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{
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printf("Error in DefScript_DynamicEventMgr::Update()\n");
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return;
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}
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if(decr_timer)
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{
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e->counter %= e->interval;
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e->ran = true;
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decr_timer = false;
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}
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if(_events_changed)
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{
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_events_changed = false;
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i = _storage.GetMap().begin();
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}
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else
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{
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i++;
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}
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}
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}
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@ -5,24 +5,27 @@
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#include <list>
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#include <string>
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#include "TypeStorage.h"
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struct DefScript_DynamicEvent;
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class DefScript;
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class DefScriptPackage;
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typedef std::list<DefScript_DynamicEvent*> DefDynamicEventList;
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typedef TypeStorage<DefScript_DynamicEvent> DefDynamicEventStorage;
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class DefScript_DynamicEventMgr
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{
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public:
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DefScript_DynamicEventMgr(DefScriptPackage *pack);
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~DefScript_DynamicEventMgr();
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void Add(std::string name, std::string script, clock_t interval, const char *parent);
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void Add(std::string name, std::string script, clock_t interval, const char *parent, bool force = false);
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void Remove(std::string name);
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void Update(void);
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private:
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DefDynamicEventList _storage;
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DefDynamicEventStorage _storage;
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clock_t _lastclock;
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DefScriptPackage *_pack;
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bool _events_changed; // this one helps to detect if a script called from an event has modified the event storage (risk of iterator invalidation!)
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};
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#endif
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@ -7,6 +7,7 @@
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template <class T> class TypeStorage
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{
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public:
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TypeStorage() { _keep = false; }
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~TypeStorage();
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bool Exists(std::string);
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void Delete(std::string);
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@ -17,27 +18,27 @@ public:
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void Unlink(std::string);
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void UnlinkByPtr(T*);
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std::string GetNameByPtr(T*);
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inline std::map<std::string,T*> &GetMap(void) { return _storage; }
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inline bool SetKeepOnDestruct(bool b = true) { _keep = true; }
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inline unsigned int Size(void) { return _storage.size(); }
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void Clear(bool keep = false);
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private:
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T *_Create(std::string);
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std::map<std::string,T*> _storage;
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bool _keep;
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};
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// check whether an object with this name is already present
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template<class T> bool TypeStorage<T>::Exists(std::string s)
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{
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for(std::map<std::string,T*>::iterator it = _storage.begin(); it != _storage.end(); it++)
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{
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if(it->first == s)
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return true;
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}
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return false;
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return _storage.find(s) != _storage.end();
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}
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// helper to create and assign a new object
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template<class T> T *TypeStorage<T>::_Create(std::string s)
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{
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T *elem = new T();
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T *elem = new T;
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_storage[s] = elem;
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return elem;
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}
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@ -45,14 +46,11 @@ template<class T> T *TypeStorage<T>::_Create(std::string s)
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// delete object with that name, if present
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template<class T> void TypeStorage<T>::Delete(std::string s)
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{
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for(std::map<std::string,T*>::iterator it = _storage.begin(); it != _storage.end(); it++)
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{
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if(it->first == s)
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std::map<std::string,T*>::iterator it = _storage.find(s);
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if(it != _storage.end())
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{
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delete it->second;
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_storage.erase(it);
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return;
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}
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}
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}
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@ -73,8 +71,8 @@ template<class T> void TypeStorage<T>::DeleteByPtr(T *ptr)
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// return the the object with that name. return NULL if not found
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template <class T> T *TypeStorage<T>::GetNoCreate(std::string s)
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{
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for(std::map<std::string,T*>::iterator it = _storage.begin(); it != _storage.end(); it++)
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if(it->first == s)
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std::map<std::string,T*>::iterator it = _storage.find(s);
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if(it != _storage.end())
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return it->second;
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return NULL;
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}
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@ -89,6 +87,16 @@ template<class T> T *TypeStorage<T>::Get(std::string s)
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// when destroying the TypeStorage, delete all stored objects
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template<class T> TypeStorage<T>::~TypeStorage()
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{
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Clear(_keep);
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}
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template<class T> void TypeStorage<T>::Clear(bool keep)
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{
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if(keep)
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{
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_storage.clear();
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return;
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}
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for(std::map<std::string,T*>::iterator it = _storage.begin(); it != _storage.end();)
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{
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delete it->second;
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@ -18,7 +18,7 @@ void WorldSession::_HandleItemQuerySingleResponseOpcode(WorldPacket& recvPacket)
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recvPacket >> proto->SubClass;
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recvPacket >> unk; // dont need that value?
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recvPacket >> proto->Name;
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recvPacket >> s >> s >> s; // strip name1-4
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recvPacket >> s >> s >> s; // strip name2-4
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recvPacket >> proto->DisplayInfoID;
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recvPacket >> proto->Quality;
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recvPacket >> proto->Flags;
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@ -70,7 +70,7 @@ Object *ObjMgr::GetObj(uint64 guid)
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return NULL;
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}
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// iterate over all objects and assign a name to all matching the entry and typemask
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// iterate over all objects and assign a name to all matching the entry and typeid
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uint32 ObjMgr::AssignNameToObj(uint32 entry, uint8 type, std::string name)
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{
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uint32 changed = 0;
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