* Make Skeleton Debug output always visible

This commit is contained in:
Shlainn 2012-02-16 19:03:16 +01:00
parent 26d4c36387
commit 51c52185e4

View File

@ -386,7 +386,7 @@ void CAnimatedMeshSceneNode::render()
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
}
debug_mat.ZBuffer = video::ECFN_NEVER;
debug_mat.ZBuffer = video::ECFN_ALWAYS;
debug_mat.Lighting = false;
driver->setMaterial(debug_mat);