* Make Skeleton Debug output always visible
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@ -386,7 +386,7 @@ void CAnimatedMeshSceneNode::render()
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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}
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}
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debug_mat.ZBuffer = video::ECFN_NEVER;
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debug_mat.ZBuffer = video::ECFN_ALWAYS;
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debug_mat.Lighting = false;
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debug_mat.Lighting = false;
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driver->setMaterial(debug_mat);
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driver->setMaterial(debug_mat);
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