* fixed creature name assign at incoming query response

This commit is contained in:
false_genesis 2008-03-30 21:43:55 +00:00
parent 1288cd8f2a
commit e0a0b7d82d

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@ -81,7 +81,7 @@ uint32 ObjMgr::AssignNameToObj(uint32 entry, uint8 type, std::string name)
uint32 changed = 0; uint32 changed = 0;
for(ObjectMap::iterator it = _obj.begin(); it != _obj.end(); it++) for(ObjectMap::iterator it = _obj.begin(); it != _obj.end(); it++)
{ {
if(it->second->GetEntry() && (it->second->GetTypeId() == type)) if(it->second->GetEntry() == entry && (it->second->GetTypeId() == type))
{ {
it->second->SetName(name); it->second->SetName(name);
changed++; changed++;