* fixed creature name assign at incoming query response
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@ -81,7 +81,7 @@ uint32 ObjMgr::AssignNameToObj(uint32 entry, uint8 type, std::string name)
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uint32 changed = 0;
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for(ObjectMap::iterator it = _obj.begin(); it != _obj.end(); it++)
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{
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if(it->second->GetEntry() && (it->second->GetTypeId() == type))
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if(it->second->GetEntry() == entry && (it->second->GetTypeId() == type))
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{
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it->second->SetName(name);
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changed++;
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